• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:53
CEST 11:53
KST 18:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon100Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
SC4ALL II: StarCraft 2 Player Announcement 8/8 Balance hotfix patch 5.0.16b (July 16) The Death of Cheese: From a Professional Cheeser Yamato Cup Series StarCraft open world shooter announced at BlizzCon
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall KSL Week #92
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Remastered crash fix suggestions Man Bnet can't even load profile now, WTF Bot on ladder an AI researcher's take on the ladder bot Syncronization issues and can't find games
Tourneys
[ASL22] Ro16 Group D [BSL23] SM: Ret vs TerrOr - bo7 - Sunday 9pm CEST [ASL22] Ro16 Group C [Megathread] Daily Proleagues
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9116 users

[Q] Importance of upgrades? - Page 2

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 4 Next All
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
February 04 2009 12:57 GMT
#21
+2+2 hydras, ZvP is easy.
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
minus_human
Profile Blog Joined November 2006
4784 Posts
February 04 2009 13:02 GMT
#22
Each weapon upgrade increases siege damage by 5

that means that at +3 you get 70+15 = 85 damage, which isn't that much compared to marines gaining a +50% bonus (6+3=9, 3 is 50% of 6)

I guess why plasma shields upgrades are skipped is because they matter the least, since everything does FULL damage to shields anyway

However I digress, most good players forget to upgrade shields even in lategame when resources are available(in PvT, in PvZ and PvP they're upgraded more often). I think shields SHOULD be upgraded because even if they're down to 0, they quickly regenerate and that 1 extra shield point will prevent 4 damage points actually, and this may be vital in an mined-out map micro struggle (maybe less against Terran, but still ! )
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
February 04 2009 13:24 GMT
#23
On February 04 2009 20:46 quirinus wrote:
+3 attack allows goons to kill the mines in just one hit, not many know that, but it's a very good upgrade


not true
goon has explosive damage type (half damage on small units)
even if it has 26 or 29 damage (i don't know if it gets +2 or +3 damage per upgrade), the half of that is 13 or 14.5 so it can't kill a mine with 20 HP...
Where did you hear this info ~~

though zealots can kill a mine with one hit after two upgrades.
And all is illuminated.
noname_
Profile Blog Joined April 2007
469 Posts
February 04 2009 14:14 GMT
#24
On February 04 2009 22:24 freelander wrote:
Show nested quote +
On February 04 2009 20:46 quirinus wrote:
+3 attack allows goons to kill the mines in just one hit, not many know that, but it's a very good upgrade


not true
goon has explosive damage type (half damage on small units)
even if it has 26 or 29 damage (i don't know if it gets +2 or +3 damage per upgrade), the half of that is 13 or 14.5 so it can't kill a mine with 20 HP...
Where did you hear this info ~~

though zealots can kill a mine with one hit after two upgrades.

Dragoons have 2 dmg/up.
The zealots do two hits. So (8+3)+(8+3). They can do one hit damage, if they
get killed while they attack (8+x). Even with 2 wpn upgrade zealots can kill mines.
A 3 level carapace zergling need 3 shots from cannon to die.
35-(20-3)=18
18+1-(20-3)=2
2-(20-3)=dead zergling
Choros
Profile Joined September 2007
Australia530 Posts
February 04 2009 14:50 GMT
#25
It was Tasteless who said during a commentary fairly recently that + Shield affects regeneration thus it is upgraded last by pro protoss players.
noname_
Profile Blog Joined April 2007
469 Posts
February 04 2009 15:15 GMT
#26
On February 04 2009 23:50 Choros wrote:
Shield affects regeneration thus it is upgraded last by pro protoss players.

I don`t think that could be true.
MuR)Ernu
Profile Joined September 2008
Finland768 Posts
Last Edited: 2009-02-04 15:52:57
February 04 2009 15:31 GMT
#27
Shields Upgrades
By far the most useful upgrade for the Protoss, the Plasma Shield upgrade will add to the shield maximum for all units and buildings. Combined with Armor upgrades, you can noticeably increase the lifespan of your units. As such, the Plasma Shield Upgrade should always be researched as early as possible.

That is from starcraft compendium.
I think its bullshit. XD

Edit:
I tested it. It reduces damage by 1 per upgrade i think.
It also works on buildings.

So it might give those few secs for your buildings vs mass ling and stuff.
Also pretty neat for archons.
And goons will take even less damage from vultures too.

Its good vs anything with low damage really.

I'd really advise you to upgrade it in PvZ and maybe pvt if you have the time and resources =P

And in pvp it might give your units that 1 extra hit so its pretty nice.
Nitrogen
Profile Blog Joined February 2008
United States5345 Posts
February 04 2009 15:40 GMT
#28
uhhh i only really know about the terran ups

tvz: +1 marines will really help vs mutalisks because they have such low health.
tvz: +1 armor, 3 shots to kill marines with lurkers, as opposed to 2. if you stim the meds will heal some of your marines, so some of them can still take 3 shots.
tvt: +2 attack lets you 2 shot tanks in siege mode, as opposed to 3
tvt: armor isnt that important, ill usually get it though at like +2 attack
tvp: a lot of flash style tvp revolves around upgrades and timing your push on 2-1, 3-2, or 3-3. upgrades help terran a lot in this matchup.
UNFUCK YOURSELF
Chill
Profile Blog Joined January 2005
Calgary26003 Posts
February 04 2009 16:30 GMT
#29
PvP: Attack is very important, armor less important, shields are not important.
PvT: P - Attack is very important, armor is pretty important, shields are not important. T - Attack is very important, armor is very important (until 2).
PvZ: P - Attack is crucial, armor is very important, shields are less important. Z - Melee attack is important, armor is crucial, ranged attack is less important (depending on unit composition).

TvT: I have no idea. I'd imagine Attack is very important and armor is not important.
TvZ: T - Attack is crucial, armor is crucial. Z - Melee attack is very important, carapace is crucial, ranged attack is not important.

ZvZ: Flying carapace is important (depend on play style).
Moderator
arb
Profile Blog Joined April 2008
Noobville17922 Posts
February 04 2009 16:33 GMT
#30
On February 05 2009 01:30 Chill wrote:
PvP: Attack is very important, armor less important, shields are not important.
PvT: P - Attack is very important, armor is pretty important, shields are not important. T - Attack is very important, armor is very important (until 2).
PvZ: P - Attack is crucial, armor is very important, shields are less important. Z - Melee attack is important, armor is crucial, ranged attack is less important (depending on unit composition).

TvT: I have no idea. I'd imagine Attack is very important and armor is not important.
TvZ: T - Attack is crucial, armor is crucial. Z - Melee attack is very important, carapace is crucial, ranged attack is not important.

ZvZ: Flying carapace is important (depend on play style).

in TvT Armor can be important but you can put it all into attack and be fine i guess. Tanks have 85 damage so armor doesnt really matter at all when they attack
Artillery spawned from the forges of Hell
T.O.P. *
Profile Blog Joined January 2009
Hong Kong4685 Posts
February 04 2009 16:37 GMT
#31
On February 05 2009 01:30 Chill wrote:
PvZ: P - Attack is crucial, armor is very important, shields are less important.

I don't think shields are less important at all. The majority of damage that a zerg army deals comes from zerglings. Having 3 shield will reduce the damage of a fully upgraded crackling by 37.5%. I think it's pretty significant.
Oracle comes in, Scvs go down, never a miscommunication.
Chill
Profile Blog Joined January 2005
Calgary26003 Posts
February 04 2009 17:35 GMT
#32
On February 05 2009 01:37 T.O.P. wrote:
Show nested quote +
On February 05 2009 01:30 Chill wrote:
PvZ: P - Attack is crucial, armor is very important, shields are less important.

I don't think shields are less important at all. The majority of damage that a zerg army deals comes from zerglings. Having 3 shield will reduce the damage of a fully upgraded crackling by 37.5%. I think it's pretty significant.

Shields take full damage from everything, meaning Hydralisks deal 100% to Zealots' shields and 50% to armor. You're right, late game shields are nice, but much less important than the other upgrades.
Moderator
RebirthOfLeGenD
Profile Blog Joined November 2008
USA5860 Posts
February 04 2009 18:39 GMT
#33
For PvZ I think if you see the game being dragged out at least 15 minutes past the late game, it becomes beneficial to upgrade shield. Shield for archons makes lings not as powerful vs archon, and increases the strength of photon cannons which are just some benefits. If you think PvZ its usually the protoss taking on swarms of units, allowing them to live longer is very beneficial, and think about reavers in a PvZ composition army, they have a lot of shield but incur a lot of damage, even if you win the fight in PvZ. The shield recovery helps them to stay alive longer.

I used Reavers as a main example considering after a fights over and a protoss loses the bulk of their army, the remaining units are usually spellcasters/reavers for some reason. At least in my games :D and its obviously beneficial to have to spend less money replenishing your gas heavy spellcasters.

Most of that was obvious I think :D Just my thoughts as a Zerg adn thinking of what makes lategame ZvP hard for me, when I am scrambling around with my ragtag groups of ultra/ling. I find it annoying when he also has very high upgrades.

Be a man, Become a Legend. TL Mafia Forum Ask for access!!
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
February 04 2009 19:22 GMT
#34
I don't understand why so many saying shield upgrade sucks? It's not as good as the normal armor upgrade but it's not bad. If the game goes to late game with overminerals, be sure to upgrade it, maybe even earlier, I would say 1 less dragoon or something is worth starting your upgrade a bit earlier.
Lim Yo Hwan forever!
KwarK
Profile Blog Joined July 2006
United States44289 Posts
February 04 2009 19:58 GMT
#35
You literally need to be 200/200 to justify shields in non PvZ. Yes, it's a difference. About 4% less damage from goons, 10% less from zealots, 1% less from reavers, 0% less from storms, 2.5% less from archons. But those numbers aren't great. You won't notice the lack of them.
ModeratorThe angels have the phone box
Zapdos_Smithh
Profile Blog Joined October 2008
Canada2620 Posts
February 04 2009 20:49 GMT
#36
On February 05 2009 01:30 Chill wrote:
PvP: Attack is very important, armor less important, shields are not important.
PvT: P - Attack is very important, armor is pretty important, shields are not important. T - Attack is very important, armor is very important (until 2).
PvZ: P - Attack is crucial, armor is very important, shields are less important. Z - Melee attack is important, armor is crucial, ranged attack is less important (depending on unit composition).

TvT: I have no idea. I'd imagine Attack is very important and armor is not important.
TvZ: T - Attack is crucial, armor is crucial. Z - Melee attack is very important, carapace is crucial, ranged attack is not important.

ZvZ: Flying carapace is important (depend on play style).


Why is ranged attack for ZvT not that important (since it takes out marines in 2 hits)? I know carapace is a lot more important, as well as melee, but 2 hits instead of 3 is a pretty big deal no? I'v been thinking about this a fair bit lately, and it is making me want to just go 3 evo all upgrades.
koreasilver
Profile Blog Joined June 2008
9109 Posts
February 04 2009 21:07 GMT
#37
On February 05 2009 05:49 Resonance wrote:
Show nested quote +
On February 05 2009 01:30 Chill wrote:
PvP: Attack is very important, armor less important, shields are not important.
PvT: P - Attack is very important, armor is pretty important, shields are not important. T - Attack is very important, armor is very important (until 2).
PvZ: P - Attack is crucial, armor is very important, shields are less important. Z - Melee attack is important, armor is crucial, ranged attack is less important (depending on unit composition).

TvT: I have no idea. I'd imagine Attack is very important and armor is not important.
TvZ: T - Attack is crucial, armor is crucial. Z - Melee attack is very important, carapace is crucial, ranged attack is not important.

ZvZ: Flying carapace is important (depend on play style).


Why is ranged attack for ZvT not that important (since it takes out marines in 2 hits)? I know carapace is a lot more important, as well as melee, but 2 hits instead of 3 is a pretty big deal no? I'v been thinking about this a fair bit lately, and it is making me want to just go 3 evo all upgrades.

Marines stim anyway, and that often negates the 3-hit kill thing, and unless you're planning on going hydralurk the gas is better spent on getting ultralisks.
Chill
Profile Blog Joined January 2005
Calgary26003 Posts
February 04 2009 21:08 GMT
#38
On February 04 2009 23:50 Choros wrote:
It was Tasteless who said during a commentary fairly recently that + Shield affects regeneration thus it is upgraded last by pro protoss players.

Given that shields recharge based on points and not percentages, I can't fathom how this could be true.
Moderator
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
Last Edited: 2009-02-04 21:20:36
February 04 2009 21:19 GMT
#39
On February 05 2009 06:07 koreasilver wrote:
Show nested quote +
On February 05 2009 05:49 Resonance wrote:
On February 05 2009 01:30 Chill wrote:
PvP: Attack is very important, armor less important, shields are not important.
PvT: P - Attack is very important, armor is pretty important, shields are not important. T - Attack is very important, armor is very important (until 2).
PvZ: P - Attack is crucial, armor is very important, shields are less important. Z - Melee attack is important, armor is crucial, ranged attack is less important (depending on unit composition).

TvT: I have no idea. I'd imagine Attack is very important and armor is not important.
TvZ: T - Attack is crucial, armor is crucial. Z - Melee attack is very important, carapace is crucial, ranged attack is not important.

ZvZ: Flying carapace is important (depend on play style).


Why is ranged attack for ZvT not that important (since it takes out marines in 2 hits)? I know carapace is a lot more important, as well as melee, but 2 hits instead of 3 is a pretty big deal no? I'v been thinking about this a fair bit lately, and it is making me want to just go 3 evo all upgrades.

Marines stim anyway, and that often negates the 3-hit kill thing, and unless you're planning on going hydralurk the gas is better spent on getting ultralisks.


Heard of medics? They heal damn fast.

On February 05 2009 04:58 Kwark wrote:
You literally need to be 200/200 to justify shields in non PvZ. Yes, it's a difference. About 4% less damage from goons, 10% less from zealots, 1% less from reavers, 0% less from storms, 2.5% less from archons. But those numbers aren't great. You won't notice the lack of them.


True, it's only a little useful in PvZ, not that good in PvP and PvT, what ????
Lim Yo Hwan forever!
koreasilver
Profile Blog Joined June 2008
9109 Posts
February 04 2009 21:23 GMT
#40
Well, in the case where they stim right when you engage they don't heal all of the marines.

Even if you do get the upgrades, a lot of Terran bio users micro so well nowadays that they will disengage before your lurkers can even touch the marines unless you flank them. If you do flank them, well then the number of lurker spines will kill the marines at once regardless of upgrades anyway.
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 7m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Bisu 5354
Shuttle 1268
firebathero 571
Jaedong 475
Leta 286
Stork 151
Dewaltoss 91
Sexy 91
Barracks 57
ToSsGirL 57
[ Show more ]
910 35
Aegong 28
Sharp 26
NaDa 20
SilentControl 18
Terrorterran 16
Free 15
ZerO 10
Noble 7
Britney 0
Dota 2
Gorgc4609
League of Legends
JimRising 410
Counter-Strike
edward284
Other Games
crisheroes242
XaKoH 159
Mew2King74
ZerO(Twitch)0
Organizations
Dota 2
PGL Dota 2 - Main Stream6901
PGL Dota 2 - Secondary Stream2039
Other Games
gamesdonequick911
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH263
• LUISG 20
• Letter144
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
GSL
1h 7m
AI Arena Tournament
7h 7m
Replay Cast
14h 7m
GSL
1d 1h
Shopify Rebellion Sundays
1d 5h
Spirit vs Mixu
BSL
1d 9h
Ret vs TerrOr
Replay Cast
1d 14h
Afreeca Starleague
2 days
Shine vs Rush
WardiTV Weekly
2 days
Monday Night Weeklies
2 days
[ Show More ]
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Light vs EffOrt
PiGosaur Cup
3 days
Kung Fu Cup
4 days
The PondCast
5 days
Replay Cast
5 days
Korean StarCraft League
6 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.