• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:02
CET 19:02
KST 03:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump0Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3
StarCraft 2
General
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win
Tourneys
StarCraft2.fi 15th Anniversary Cup Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament RSL Offline Finals Info - Dec 13 and 14! StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Foreign Brood War Data analysis on 70 million replays MBCGame Torrents
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] RO16 Group D - Sunday 21:00 CET [BSL21] RO16 Group A - Saturday 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile ZeroSpace Megathread The Perfect Game
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
I decided to write a webnov…
DjKniteX
Physical Exertion During Gam…
TrAiDoS
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1807 users

[Q] Importance of upgrades? - Page 4

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 4 All
Zapdos_Smithh
Profile Blog Joined October 2008
Canada2620 Posts
February 06 2009 04:27 GMT
#61
On February 05 2009 23:37 CharlieMurphy wrote:
Show nested quote +
On February 05 2009 06:35 StRyKeR wrote:
On February 05 2009 06:23 koreasilver wrote:
Well, in the case where they stim right when you engage they don't heal all of the marines.

Even if you do get the upgrades, a lot of Terran bio users micro so well nowadays that they will disengage before your lurkers can even touch the marines unless you flank them. If you do flank them, well then the number of lurker spines will kill the marines at once regardless of upgrades anyway.


If you ever played high level ZvT you'll often notice that after a battle a good chunk of marines will have 2 HP left -- meaning that lurkers hit them twice but since they had +1armor they didn't die. Meaning, if you had upgraded attack, they'd all be dead.

Missile attacks do matter quite significantly -- it's just that they often don't matter as much as melee attack, since often you have lings covering the marines anyway to take out that extra 2 HP. Not to mention, ultras get +3 per melee upgrade, and the preference of many zergs to eventually go ultraling negates the importance of missile attacks.



Yea, I often like to open with really fast +1 missile when I lurker/Ling. It helps a lot vs tanks too (since they have that inherent 1 armor to start- same for medics), even if they don't have armor ups on infantry it helps reduce medics' healing effectiveness.

Not to mention buildings die faster and SCV will be sure to die in 3 hits.

I usually don't get a +2 missile attack though.

PS- about chill's little cheat sheet, it doesn't address certain play styles in the matchups. such as sair/reaver, Mech vs Zerg, Mutalisk vs ??, etc.


Yeah I have been thinking about that quite a bit lately, getting early +1 range. Would help a lot for mid-game ZvT considering the lurkers are the ones who do the damage, and the lings just take it. The sweet thing about it is that lurkers will kill marines in two hits, even when marines have +2 armor, so the marines need +3 armor, and by that time usually zerg has ultras anyway. I know I said this before, but only 1 person answered me, would it possibly be worth it to get 3 evos of upgrades? Perhaps maybe just +1 missile first before +1melee (I normally get 2 evos after the hydra den)?
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
February 06 2009 04:45 GMT
#62
On February 06 2009 13:27 Resonance wrote:
Show nested quote +
On February 05 2009 23:37 CharlieMurphy wrote:
On February 05 2009 06:35 StRyKeR wrote:
On February 05 2009 06:23 koreasilver wrote:
Well, in the case where they stim right when you engage they don't heal all of the marines.

Even if you do get the upgrades, a lot of Terran bio users micro so well nowadays that they will disengage before your lurkers can even touch the marines unless you flank them. If you do flank them, well then the number of lurker spines will kill the marines at once regardless of upgrades anyway.


If you ever played high level ZvT you'll often notice that after a battle a good chunk of marines will have 2 HP left -- meaning that lurkers hit them twice but since they had +1armor they didn't die. Meaning, if you had upgraded attack, they'd all be dead.

Missile attacks do matter quite significantly -- it's just that they often don't matter as much as melee attack, since often you have lings covering the marines anyway to take out that extra 2 HP. Not to mention, ultras get +3 per melee upgrade, and the preference of many zergs to eventually go ultraling negates the importance of missile attacks.



Yea, I often like to open with really fast +1 missile when I lurker/Ling. It helps a lot vs tanks too (since they have that inherent 1 armor to start- same for medics), even if they don't have armor ups on infantry it helps reduce medics' healing effectiveness.

Not to mention buildings die faster and SCV will be sure to die in 3 hits.

I usually don't get a +2 missile attack though.

PS- about chill's little cheat sheet, it doesn't address certain play styles in the matchups. such as sair/reaver, Mech vs Zerg, Mutalisk vs ??, etc.


Yeah I have been thinking about that quite a bit lately, getting early +1 range. Would help a lot for mid-game ZvT considering the lurkers are the ones who do the damage, and the lings just take it. The sweet thing about it is that lurkers will kill marines in two hits, even when marines have +2 armor, so the marines need +3 armor, and by that time usually zerg has ultras anyway. I know I said this before, but only 1 person answered me, would it possibly be worth it to get 3 evos of upgrades? Perhaps maybe just +1 missile first before +1melee (I normally get 2 evos after the hydra den)?


Yea, the +1 missile is good for the better half of the game. until/if they get 3 armor on infantry.

So like mid game when u are taking 3rd/4th base and they send a little raid party , you can have 2-3 lurkers on the ramp without them easily taking it out for example (when they have armor).
..and then I would, ya know, check em'. (Aka SpoR)
randombum
Profile Blog Joined April 2007
United States2378 Posts
Last Edited: 2009-02-06 05:13:00
February 06 2009 05:12 GMT
#63
Does anyone else get +1 air armor for tvp late game? Usually at 3-2 I feel unsatisfied if my first armory lays there idle so I get + 1 to try to keep my vessals alive just a little bit longer....is this foolish of me and a waste of gas? because usually at this point my macro isn't perfect and I have extra resources anyways, but should I save that money for 1 extra fully upgraded tank if we mine out the map?
Cambium
Profile Blog Joined June 2004
United States16368 Posts
February 06 2009 05:13 GMT
#64
I think the final +1 ground armour would be much more useful...
When you want something, all the universe conspires in helping you to achieve it.
randombum
Profile Blog Joined April 2007
United States2378 Posts
February 06 2009 05:22 GMT
#65
Well obviously lol. I do have two armories. With ground armor being upgraded to 3 as soon as possible. So my question was is it worth it to start +1 air armor on idle armory because you cannot get +4 weapons.
Zapdos_Smithh
Profile Blog Joined October 2008
Canada2620 Posts
February 06 2009 08:37 GMT
#66
On February 06 2009 13:45 CharlieMurphy wrote:
Show nested quote +
On February 06 2009 13:27 Resonance wrote:
On February 05 2009 23:37 CharlieMurphy wrote:
On February 05 2009 06:35 StRyKeR wrote:
On February 05 2009 06:23 koreasilver wrote:
Well, in the case where they stim right when you engage they don't heal all of the marines.

Even if you do get the upgrades, a lot of Terran bio users micro so well nowadays that they will disengage before your lurkers can even touch the marines unless you flank them. If you do flank them, well then the number of lurker spines will kill the marines at once regardless of upgrades anyway.


If you ever played high level ZvT you'll often notice that after a battle a good chunk of marines will have 2 HP left -- meaning that lurkers hit them twice but since they had +1armor they didn't die. Meaning, if you had upgraded attack, they'd all be dead.

Missile attacks do matter quite significantly -- it's just that they often don't matter as much as melee attack, since often you have lings covering the marines anyway to take out that extra 2 HP. Not to mention, ultras get +3 per melee upgrade, and the preference of many zergs to eventually go ultraling negates the importance of missile attacks.



Yea, I often like to open with really fast +1 missile when I lurker/Ling. It helps a lot vs tanks too (since they have that inherent 1 armor to start- same for medics), even if they don't have armor ups on infantry it helps reduce medics' healing effectiveness.

Not to mention buildings die faster and SCV will be sure to die in 3 hits.

I usually don't get a +2 missile attack though.

PS- about chill's little cheat sheet, it doesn't address certain play styles in the matchups. such as sair/reaver, Mech vs Zerg, Mutalisk vs ??, etc.


Yeah I have been thinking about that quite a bit lately, getting early +1 range. Would help a lot for mid-game ZvT considering the lurkers are the ones who do the damage, and the lings just take it. The sweet thing about it is that lurkers will kill marines in two hits, even when marines have +2 armor, so the marines need +3 armor, and by that time usually zerg has ultras anyway. I know I said this before, but only 1 person answered me, would it possibly be worth it to get 3 evos of upgrades? Perhaps maybe just +1 missile first before +1melee (I normally get 2 evos after the hydra den)?


Yea, the +1 missile is good for the better half of the game. until/if they get 3 armor on infantry.

So like mid game when u are taking 3rd/4th base and they send a little raid party , you can have 2-3 lurkers on the ramp without them easily taking it out for example (when they have armor).


Gotcha, will do. Looks like early +1 missile is viable then, thanks.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-02-06 09:17:46
February 06 2009 09:16 GMT
#67
On February 06 2009 17:37 Resonance wrote:
Show nested quote +
On February 06 2009 13:45 CharlieMurphy wrote:
On February 06 2009 13:27 Resonance wrote:
On February 05 2009 23:37 CharlieMurphy wrote:
On February 05 2009 06:35 StRyKeR wrote:
On February 05 2009 06:23 koreasilver wrote:
Well, in the case where they stim right when you engage they don't heal all of the marines.

Even if you do get the upgrades, a lot of Terran bio users micro so well nowadays that they will disengage before your lurkers can even touch the marines unless you flank them. If you do flank them, well then the number of lurker spines will kill the marines at once regardless of upgrades anyway.


If you ever played high level ZvT you'll often notice that after a battle a good chunk of marines will have 2 HP left -- meaning that lurkers hit them twice but since they had +1armor they didn't die. Meaning, if you had upgraded attack, they'd all be dead.

Missile attacks do matter quite significantly -- it's just that they often don't matter as much as melee attack, since often you have lings covering the marines anyway to take out that extra 2 HP. Not to mention, ultras get +3 per melee upgrade, and the preference of many zergs to eventually go ultraling negates the importance of missile attacks.



Yea, I often like to open with really fast +1 missile when I lurker/Ling. It helps a lot vs tanks too (since they have that inherent 1 armor to start- same for medics), even if they don't have armor ups on infantry it helps reduce medics' healing effectiveness.

Not to mention buildings die faster and SCV will be sure to die in 3 hits.

I usually don't get a +2 missile attack though.

PS- about chill's little cheat sheet, it doesn't address certain play styles in the matchups. such as sair/reaver, Mech vs Zerg, Mutalisk vs ??, etc.


Yeah I have been thinking about that quite a bit lately, getting early +1 range. Would help a lot for mid-game ZvT considering the lurkers are the ones who do the damage, and the lings just take it. The sweet thing about it is that lurkers will kill marines in two hits, even when marines have +2 armor, so the marines need +3 armor, and by that time usually zerg has ultras anyway. I know I said this before, but only 1 person answered me, would it possibly be worth it to get 3 evos of upgrades? Perhaps maybe just +1 missile first before +1melee (I normally get 2 evos after the hydra den)?


Yea, the +1 missile is good for the better half of the game. until/if they get 3 armor on infantry.

So like mid game when u are taking 3rd/4th base and they send a little raid party , you can have 2-3 lurkers on the ramp without them easily taking it out for example (when they have armor).


Gotcha, will do. Looks like early +1 missile is viable then, thanks.



Say then send 8 marines and 2 medics

that's 48 damage or 56 damage (depending if +1 attack)

lurker has 125hp +1 armor inherent. so that makes it 40 or 48 damage. Most likely you won't have +1 armor before they have +1 attack so i'm not gonna calculate that, but even if you do it's probably still the same amount of DPS and you're lurker is gonna get off the same 2-3 shots average before it dies.

Either way, the same amount of volley of shots will kill a lurker with or without armor on the lurkers. But marines shoot much faster than lurkers, the average amount of shots a lurker gets off is like 2, so it's pretty good imo. The armor upgrade is almost equally effective at changing the volley from 2 to 3 from the marine group but like I said they shoot faster. and since lurker have more range, hopefully they snag a few marines first.

Obviously this changes for the amount of marines they have but you see what I mean.
..and then I would, ya know, check em'. (Aka SpoR)
ffswowsucks
Profile Blog Joined August 2005
Greece2297 Posts
February 06 2009 10:39 GMT
#68
On February 04 2009 20:49 Synneby wrote:
Show nested quote +
On February 04 2009 20:20 Infinity.SkyLark wrote:
Why is this thread even allowed to live..

a +1 in PvZ allows zealots to actually kill a zergling with only 2 hits rather than 3....


Why are you allowed to live when you post like that? Upgrades arent just about 2 hitting lings. First of, there is more MUs then PvZ. 8 i belive. And second, he is talking about upgrades in general and not about "smart upgrade trix".
So, yeah, upgrades are really important, IF you are going into the late game. So there are no easy answers. Sometimes its awesome to build an extra forge and upgrade shield, sometime it isn't. You have to analyse the situation make decisions.

to summarise some guidelines: (for P mostly)
+1 weapon is crucial 2 get early in PvZ
You build you second forge around the time you get your third in PvZ
ofc you upgrade shield in PvT. But only when you are like 20 min into the game and only if you have an massive eco and army.
ofc you upgrade shield PvZ. It helps your archons AND cannons! But armour and weapon first. And only a 3 forge if your have and really good eco.
same for PvP. Why not if you have the minerals?
Upgrade only weapon in TvT
Get carpece before melee
Get range upgrade first if you play against metal
Upgrade your muttas if you play against metal
Upgrade in ZvZ if you can get away with it
etc etc


Upgrade your muta if u play against metal?? so ur suggesting we make mutas vs goliaths?? lol
Terran in particular is a notoriously strong race for a no brain skillhand bot style.
Prev 1 2 3 4 All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
17:00
#33
TKL 293
SteadfastSC227
IndyStarCraft 200
BRAT_OK 148
LiquipediaDiscussion
StarCraft2.fi
16:00
15V Cup / Playoffs Day 1
starcraft2fi 286
Reevou 4
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko510
mouzHeroMarine 448
TKL 293
SteadfastSC 227
IndyStarCraft 200
BRAT_OK 165
ProTech130
MindelVK 41
StarCraft: Brood War
Calm 2689
Shuttle 601
Stork 471
Mini 348
BeSt 235
firebathero 189
Light 188
Rush 123
Hyun 64
Rock 26
[ Show more ]
JYJ19
NaDa 14
Dota 2
Gorgc6534
qojqva4472
BananaSlamJamma515
Counter-Strike
byalli1293
Clem_sc2107
Other Games
Beastyqt764
hiko678
ArmadaUGS169
Liquid`VortiX160
KnowMe129
XaKoH 105
QueenE98
Mew2King80
Trikslyr70
Sick50
Dewaltoss36
B2W.Neo0
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• IndyKCrew
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• FirePhoenix3
• Michael_bg 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• TFBlade1180
Other Games
• WagamamaTV406
• Shiphtur248
Upcoming Events
Replay Cast
5h 58m
WardiTV 2025
17h 58m
StarCraft2.fi
21h 58m
PiGosaur Monday
1d 6h
StarCraft2.fi
1d 22h
Tenacious Turtle Tussle
2 days
The PondCast
2 days
WardiTV 2025
2 days
StarCraft2.fi
2 days
WardiTV 2025
3 days
[ Show More ]
StarCraft2.fi
4 days
RSL Revival
4 days
IPSL
4 days
Sziky vs JDConan
RSL Revival
5 days
Classic vs TBD
herO vs Zoun
WardiTV 2025
5 days
IPSL
5 days
Tarson vs DragOn
Wardi Open
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Revival: Season 3
Kuram Kup

Ongoing

IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
RSL Offline Finals
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.