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On October 27 2008 12:47 JMave wrote: The Fantasy builds seem impressive but I doubt it would make a debut like how the Bisu build actually came in with a bang. Maybe facing all that corsair DTs made Savior more able to counter something like a Fantasy build. Well yeah the bisu buidl took out savior with a BANG haha and every protoss on earth orgasmed I'm sure.
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-Your thoughts regarding the new Mechanic strategy? -Well... I don't really believe it's anything new or special... That build has been used before... and... tens and hundreds of Terran progamers knew about it... if that build was so powerful, why didn't anyone use it before? The build is not good and that's why they didn't use it. As you can see today, two of our zergs won against two of SKT1 terrans, who are known to have the best Mechanic Terrans, by beating that very mechanic strategy. So I'm not really concerned at all.
From the mouth of Savior. Good to know those of us who said the strategy was nothing special were on the money.
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On October 27 2008 08:49 {88}iNcontroL wrote: If they turtle up like a real fag go drops and harrass the main/drop tank clusters. drops vs. a valk-heavy build?
i know i'm much worse than you at SC but is there something i'm missing here?
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i like the queen idea, its not used much in zvt..much like a mech build. but with broodling/parasite u can keep a couple in your base tag vultures as they drop and then parasite the dropship which forces the terran to:
1) kill his own dropship which ruins having played for that build.
2) get the almost useless (zvt) restoration spell which is too costly to use on anything but a poor plague hit or the parasites u almost never see.
3) keep his dropship away from his xpac's giving you the knowledge that he hasnt xpanded there thus telling u with less scouting where he is by means of where hes keeping his dropship away from.
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iNcontroL
USA29055 Posts
On October 29 2008 06:20 anotak wrote:Show nested quote +On October 27 2008 08:49 {88}iNcontroL wrote: If they turtle up like a real fag go drops and harrass the main/drop tank clusters. drops vs. a valk-heavy build? i know i'm much worse than you at SC but is there something i'm missing here?
Uh,, what drops have you seen succeed that were spotted? Obviously you avoid his valks like you would _any other terran unit_ when going drop.
It is no different here.
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Question (mid-late game)
T has around 5 valks, high tank ratio in the goliath army and hes moving out to blow me up. However, i am ahead in economy because i succesfully expoed / kept him in his base through 6 mutas harassing and a ton of hydra to flank him when he had previously moved out.
Should my army be comprised of only hydras because of his valkyries+Gol (like 2/2) combo? or should I have a bunch of mutas as well?
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On November 13 2008 22:06 FortuneSyn wrote: Question (mid-late game)
T has around 5 valks, high tank ratio in the goliath army and hes moving out to blow me up. However, i am ahead in economy because i succesfully expoed / kept him in his base through 6 mutas harassing and a ton of hydra to flank him when he had previously moved out.
Should my army be comprised of only hydras because of his valkyries+Gol (like 2/2) combo? or should I have a bunch of mutas as well?
If you can outmass and flank the gols and he doesn't have tanks mutas would be a waste . Maybe if you can take out the valks you can add Mutas later .
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I have played against it many times now, and ive found that 2 hatch muta is really good against it, if u can control scourge against valkyries.
But some important things to do is: Build one sunken at your exp and a few lings to prevent a runby with his first vult. Know the timing of his vulture drop and make a sunken in ur mineralline in ur main jsut before he drops you.
When u get muta herass him to death and scourge those valkyries and ling his exp. The key that u will have enough mutas when his golis start to pop and you should have taken care of his valks.
Havent lost once with this counter.
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2 hatch mutas so easily neuters the Fantasy mech build, because in order to survive the first 6 mutas he will need to get a few turrets and a quick valk, effectively slowing down the CC and ruling out any chance of a drop working. This means you're back to square one as far as any mech build goes: Pinned in your base with little chance of preventing the zerg from mass expanding
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On November 13 2008 22:22 raga4ka wrote:Show nested quote +On November 13 2008 22:06 FortuneSyn wrote: Question (mid-late game)
T has around 5 valks, high tank ratio in the goliath army and hes moving out to blow me up. However, i am ahead in economy because i succesfully expoed / kept him in his base through 6 mutas harassing and a ton of hydra to flank him when he had previously moved out.
Should my army be comprised of only hydras because of his valkyries+Gol (like 2/2) combo? or should I have a bunch of mutas as well? If you can outmass and flank the gols and he doesn't have tanks mutas would be a waste . Maybe if you can take out the valks you can add Mutas later .
Let me rephrase the question:
What is the optimum army mix vs 8 tanks, 12 gols, 5 valks moving towards ur main?
I got to this point in a game because i went hydra heavy and made only 6 muta for harass.
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9pool speedling into mass hydra with a tech switch to muta works wonders.
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