• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:09
CET 13:09
KST 21:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !8Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
When will we find out if there are more tournament ComeBackTV's documentary on Byun's Career ! Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
https://www.facebook.com/WuffyRobotPuppyGermany.On $5,000+ WardiTV 2025 Championship RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2) Winter Warp Gate Amateur Showdown #1:
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle screp: Command line app to parse SC rep files How Rain Became ProGamer in Just 3 Months BGH Auto Balance -> http://bghmmr.eu/ [BSL21] RO8 Bracket & Prediction Contest
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread General RTS Discussion Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1147 users

Discuss possible zerg counters vs Fantasy build - Page 2

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 4 5 Next All
rei
Profile Blog Joined October 2002
United States3594 Posts
Last Edited: 2008-10-23 19:11:12
October 23 2008 18:29 GMT
#21
to stop 9pool speedling is very easy for terran, 1 marine +2 scvs are enough on maps with ramp with a rax flowing over the scvs so lings can't target them.

For louder you have to read day9's post about why this build is revolutionary http://www.teamliquid.net/forum/viewmessage.php?topic_id=80595

and for those 2hatch fast mutalisks here is how Fantasy countered


And this is (Z)JulyZerg's 2hatch mutalisks going up against (T)go.go using the Fantasy build.


(T)go.go smelled the 2 hatch muta he didn't expand, instead he built 4 goliaths and 1 valk before he put up the expansion, in fact he didn't even made any mines till late game which resulted in (Z)JulyZerg obliterated his entire army with a uber flank.
GET OUT OF MY BASE CHILL
KlaCkoN
Profile Blog Joined May 2007
Sweden1661 Posts
October 23 2008 18:47 GMT
#22
On October 24 2008 03:29 rei wrote:
to stop 9pool speedling is very easy for terran, 1 marine +2 scvs are enough on maps with ramp with a rax flowing over the scvs so lings can't target them.

For louder you have to read day9's post about why this build is revolutionary http://www.teamliquid.net/forum/viewmessage.php?topic_id=80595

and for those 2hatch fast mutalisks here is how fantasy countered
http://www.youtube.com/watch?v=S8zQrEZmQ2Y

I still think overpool or 11 pool speedlings into 2 hatch hydra is the most hardcore counter to a build that doesn't get any units at all execpt for the odd vulture the first 5+ minutes of the game.
And that wasn't 2 hatch muta, it was 1 hatch muta with second hatch in main. The ecconomy difference between that and 2 hatch muta (with exp) and no lings at all is huuuge.
"Voice or no voice the people can always be brought to the bidding of their leaders ... All you have to do is tell them they are being attacked and denounce the pacifists for lack of patriotism and exposing the country to danger."
Hot_Bid
Profile Blog Joined October 2003
Braavos36387 Posts
Last Edited: 2008-10-23 19:35:49
October 23 2008 19:34 GMT
#23
On October 24 2008 02:16 Louder wrote:
I don't understand why this build is considered such a revolutionary thing. It has the same weaknesses metal has always had going into the mid and late games vs Z, just adapted to deal with common modern Z openings. Mass units with upgrades + flanking and defilers in late game... what's the mystery?

its different because of the vulture drop and valks

mech is weak against mass muta, you can always just counter their base with 2 groups when they move out, but fantasy's build gives the T much better mobility with the valks

the vulture runby/drop threat in the beginning also keeps the zerg from being able to expand or skimp on defense as freely as they would as GGPlay did vs Flash on Medusa

also, its revolutionary because it's never been done before and defeated an in-form Zerg in the OSL semis by overturning conventional play, thats basically the definition of revolutionary

i don't see how someone can see this as anything but revolutionary
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
Zuries
Profile Joined May 2008
United Kingdom156 Posts
October 23 2008 21:48 GMT
#24
On October 23 2008 22:58 IdrA wrote:
Show nested quote +
On October 23 2008 22:11 d(O.o)a wrote:
9pool speed has never failed me against iccup players in the d/d+/c- level. And considering I almost always open 9pool speed zvt because I practice ling micro way too much and can effectively micro lings while expanding/teching it is just so good against tech builds.

9 speed against a build with a wallin?
good plan

best way to play vs it is to just mass expand and hydra/muta/ling into hive tech stuff. (MASS mass expand, like ggplay vs flash in osl on medusa)
you can mix in drops with that style but if hes ready for 1 decent mid game drop and obliterates it you're gonna get run over, so its kinda risky.


Idra knows best.

plagu = gg
mass expand/mass units = gg
dark swarm = gg
FUCK SALT
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
October 23 2008 21:55 GMT
#25
I'd go 5 pool if anything.
"trash micro but win - its marine" MC commentary during HSC 4
capek
Profile Joined September 2008
United States585 Posts
October 23 2008 23:20 GMT
#26
yuck... fantasy build?
i think it should be called Oov build considering he coached and sort of created it.
as good as fantasy is right now, i don't feel that he deserves to have a revolutionary build named after him especially if he only partly made it up.
ScarFace
Profile Blog Joined March 2008
United States1175 Posts
October 23 2008 23:36 GMT
#27
On October 24 2008 08:20 capek wrote:
yuck... fantasy build?
i think it should be called Oov build considering he coached and sort of created it.
as good as fantasy is right now, i don't feel that he deserves to have a revolutionary build named after him especially if he only partly made it up.
Bisu gave extremely little changes to Dazeangs build, who Daezang himself probably formed the build through a collaborative effort from his team.

So no, Fantasy has as much legitimacy to have the build named after him as Bisu, Flash, or any other pro gamer does- as in, they made the build famous, so they get the name.
Can you dig it?
Pyro]v[aniac
Profile Joined October 2008
United States147 Posts
Last Edited: 2008-10-24 00:46:57
October 24 2008 00:45 GMT
#28
On October 24 2008 03:29 rei wrote:
And this is (Z)JulyZerg's 2hatch mutalisks going up against (T)go.go using the Fantasy build.
http://www.youtube.com/watch?v=n1sFUjNexrQ

(T)go.go smelled the 2 hatch muta he didn't expand, instead he built 4 goliaths and 1 valk before he put up the expansion, in fact he didn't even made any mines till late game which resulted in (Z)JulyZerg obliterated his entire army with a uber flank.

+ Show Spoiler +
July ended up losing that game though =\ did you watch it all the way through?
rei
Profile Blog Joined October 2002
United States3594 Posts
October 24 2008 01:31 GMT
#29
the result of Julyzerg vs gogo was not because of the fantasy build, it was a matter of decision making and execution.
GET OUT OF MY BASE CHILL
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
October 24 2008 03:24 GMT
#30
On October 24 2008 08:20 capek wrote:
yuck... fantasy build?
i think it should be called Oov build considering he coached and sort of created it.
as good as fantasy is right now, i don't feel that he deserves to have a revolutionary build named after him especially if he only partly made it up.


Than can't we call it the boxer build because boxer coached Oov?

Your logic is incredibly fallible.
Hi.
Ideas
Profile Blog Joined April 2008
United States8148 Posts
October 24 2008 04:03 GMT
#31
It requires a lot of multitasking to get up expansions vs this build (at least for me). You're basically stuck on 2 base (or 3 if the map permits) until you get overlord speed, and then you are slowing pushing out and clearing mines, and you need to keep a few hydras to cover your Olords from valks. I've only played 2 games so far vs this build, but both times mines were such a big problem (especially since only 1 mine is needed to kill hydras, unlike zeals and goons). If you are able to scout that the Terren is going fantasy build, I advice attacking as soon as overlord speed finishes and you have about 2-3 groups of hydras +any lings. They are still pretty weak before hitting critical mass and I think they will only have a small # of tanks still, so you can send in lings 1st to take the 1st shots and then snipe tanks really quick.
Free Palestine
stanners
Profile Joined April 2007
United States49 Posts
October 24 2008 08:41 GMT
#32
On October 24 2008 12:24 d(O.o)a wrote:
Show nested quote +
On October 24 2008 08:20 capek wrote:
yuck... fantasy build?
i think it should be called Oov build considering he coached and sort of created it.
as good as fantasy is right now, i don't feel that he deserves to have a revolutionary build named after him especially if he only partly made it up.


Than can't we call it the boxer build because boxer coached Oov?

Your logic is incredibly fallible.


But didn't Boxer do this valk / mech build the other day? Before fantasy?
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
October 24 2008 14:07 GMT
#33
Doesn't defilers hard counter any variation of terran metal with ease on late game?
Great people talk about ideas. Average people talk about things. Small people talk about other people.
IdrA
Profile Blog Joined July 2004
United States11541 Posts
October 24 2008 14:25 GMT
#34
On October 24 2008 01:39 Chill wrote:
Um, GGPlay vs Flash is a special situation where GGPlay was at 7 gases for the majority of the game while Flash struggled to hold 3 of his own...

just as an example of what 'mass expand' means. so many zerg just get their 3-4 gases up quick and and expect their units to be as efficient as they are vs bio, then wonder why all their shit melts under 15 sieged tanks.

mech lacks mobility (given that you have some hydras or sunkens to deal with vults) and you have to have a sizeable force massed up before it becomes effective, and then you have to keep that force all together or it becomes way less efficient. this means zergs can and should be taking 6-7 bases in response to it.

of course fantasy/oovs build makes this harder since the vulture drops and fast mines make it harder for zerg to get map control, but its not impossible. just harder.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
Last Edited: 2008-10-24 16:06:17
October 24 2008 16:05 GMT
#35
On October 24 2008 17:41 stanners wrote:
Show nested quote +
On October 24 2008 12:24 d(O.o)a wrote:
On October 24 2008 08:20 capek wrote:
yuck... fantasy build?
i think it should be called Oov build considering he coached and sort of created it.
as good as fantasy is right now, i don't feel that he deserves to have a revolutionary build named after him especially if he only partly made it up.


Than can't we call it the boxer build because boxer coached Oov?

Your logic is incredibly fallible.


But didn't Boxer do this valk / mech build the other day? Before fantasy?


No he didnt. He did valkyries with marines.
Lim Yo Hwan forever!
Louder
Profile Blog Joined September 2002
United States2276 Posts
October 24 2008 16:49 GMT
#36
On October 24 2008 04:34 Hot_Bid wrote:
Show nested quote +
On October 24 2008 02:16 Louder wrote:
I don't understand why this build is considered such a revolutionary thing. It has the same weaknesses metal has always had going into the mid and late games vs Z, just adapted to deal with common modern Z openings. Mass units with upgrades + flanking and defilers in late game... what's the mystery?

its different because of the vulture drop and valks

mech is weak against mass muta, you can always just counter their base with 2 groups when they move out, but fantasy's build gives the T much better mobility with the valks

the vulture runby/drop threat in the beginning also keeps the zerg from being able to expand or skimp on defense as freely as they would as GGPlay did vs Flash on Medusa

also, its revolutionary because it's never been done before and defeated an in-form Zerg in the OSL semis by overturning conventional play, thats basically the definition of revolutionary

i don't see how someone can see this as anything but revolutionary


Well watching the games, it didn't seem like GGPlay made any smart decisions in dealing with the build. The build looks like it was designed to beat 1-2 very specific openings on certain maps, and relies on the Z not playing against it correctly.

I can't see a Zerg who is prepared for possible use of this build could lose to it without screwing up badly. Seeing a wall in then a quick vult with no marines being made at all - it's not the hardest build in the world to see coming. Make a few muta/scourge to defend drops and go 4 or 5 base mass hydra/ling with upgrades... what is T going to do about it? Vulture drop your expos?

The reason I don't see it as revolutionary is because I don't see it forcing Z to develop a whole new play style to counter it - it just forces Z to be more defensive early game and play for a long macro game. Bisu's PvZ or Flash's TvP forced the other races to create completely new timings to effectively deal with them and came with very strong defense against common openings from the other races. Fantasy's build just makes Zerg a little more defensive but still loses to a long macro game vs a 4-5 base zerg.

Also, I think this build would get a lot of trouble from a 2 hatch hydra rush w/ 3rd hatch at 3rd base.
rei
Profile Blog Joined October 2002
United States3594 Posts
October 24 2008 18:37 GMT
#37
louder, i think it's the timing of mutalisk vs vulture drop, zerg can't secure a 3rd expansion before the mutalisk comes out, and the vulture drop happens before the mutalisk comes out. unless you mean sneaking a drone out and build a hatchery and not make any drones so that vultures can't do shit to it.

Once the muta are out zerg can't harrase with it, 2base zerg with a 3rd building vs 2base terran massing valks and goliaths. Assume zerg has 3 hatcheries by the time the first patch of mutas come out, there is not enough lavars to make both drones for 5 bases and units to block the huge mid game push.

I agree that a 2 hatch hydra rush will work provided that overlords overseeing the path so mine doesn't become a factor. But zerg will have to hide that den from the scouting scv, if not terran is not ganna put down that expansion before seige tank comes out with seigemode
GET OUT OF MY BASE CHILL
Louder
Profile Blog Joined September 2002
United States2276 Posts
October 24 2008 21:05 GMT
#38
On October 25 2008 03:37 rei wrote:
louder, i think it's the timing of mutalisk vs vulture drop, zerg can't secure a 3rd expansion before the mutalisk comes out, and the vulture drop happens before the mutalisk comes out. unless you mean sneaking a drone out and build a hatchery and not make any drones so that vultures can't do shit to it.

Once the muta are out zerg can't harrase with it, 2base zerg with a 3rd building vs 2base terran massing valks and goliaths. Assume zerg has 3 hatcheries by the time the first patch of mutas come out, there is not enough lavars to make both drones for 5 bases and units to block the huge mid game push.

I agree that a 2 hatch hydra rush will work provided that overlords overseeing the path so mine doesn't become a factor. But zerg will have to hide that den from the scouting scv, if not terran is not ganna put down that expansion before seige tank comes out with seigemode


I'm talking about a 3 hatch before gas build with 3rd hatch at a second expo. You know you only have to defend vulture drops for a pretty long stretch of time, so you should be able to defend and expand freely. A having few vultures with mines in a dropship is not tantamount to having map control.
Ideas
Profile Blog Joined April 2008
United States8148 Posts
October 24 2008 22:04 GMT
#39
If you're able to scout that the T is going mech, I think mutas are too risky (if you don't do enough damage in your window you're fucked). Hydra-Lurker seems much safer.
Free Palestine
Pyro]v[aniac
Profile Joined October 2008
United States147 Posts
Last Edited: 2008-10-24 22:23:52
October 24 2008 22:23 GMT
#40
On October 25 2008 07:04 Ideas wrote:
If you're able to scout that the T is going mech, I think mutas are too risky (if you don't do enough damage in your window you're fucked). Hydra-Lurker seems much safer.

lurkers are horrible vs mech untill late-game where you can swarm and tanks do zero damage. (really, burrowed units take zero damage from tanks) and hydras are only good when the terran hasnt reached criticle tank mass.
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV 2025
11:00
Playoffs
ByuN vs CreatorLIVE!
Clem vs Rogue
Scarlett vs Spirit
ShoWTimE vs Cure
WardiTV699
ComeBackTV 611
TaKeTV 253
IndyStarCraft 132
Rex116
IntoTheiNu 38
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 172
IndyStarCraft 132
Rex 116
Lowko92
BRAT_OK 49
StarCraft: Brood War
Britney 25881
Calm 4907
GuemChi 2644
Rain 1882
Bisu 1043
Horang2 906
actioN 643
Shuttle 458
Stork 452
Mini 325
[ Show more ]
firebathero 194
Rush 151
Larva 116
JYJ 108
ggaemo 95
Zeus 87
Mind 85
Snow 76
Sacsri 64
sorry 57
Killer 54
hero 53
ToSsGirL 49
Bale 46
Mong 44
Barracks 41
Sea.KH 36
soO 27
Terrorterran 26
Shinee 23
Yoon 22
910 21
zelot 16
ajuk12(nOOB) 15
GoRush 12
Noble 10
SilentControl 9
Shine 9
Aegong 8
Icarus 7
Dota 2
Gorgc2938
singsing2534
XcaliburYe135
League of Legends
C9.Mang0353
Counter-Strike
olofmeister1468
shoxiejesuss880
allub136
oskar31
Other Games
B2W.Neo779
crisheroes435
Fuzer 231
XaKoH 155
Trikslyr20
Organizations
StarCraft: Brood War
lovetv 11
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 10 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
OSC
1h 51m
Big Brain Bouts
4h 51m
YoungYakov vs Jumy
TriGGeR vs Spirit
The PiG Daily
8h 51m
SHIN vs ByuN
Reynor vs Classic
TBD vs herO
Maru vs SHIN
TBD vs Classic
CranKy Ducklings
21h 51m
WardiTV 2025
22h 51m
Reynor vs MaxPax
SHIN vs TBD
Solar vs herO
Classic vs TBD
SC Evo League
1d
Ladder Legends
1d 6h
BSL 21
1d 7h
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
1d 21h
Ladder Legends
2 days
[ Show More ]
BSL 21
2 days
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
2 days
Wardi Open
2 days
Monday Night Weeklies
3 days
WardiTV Invitational
4 days
Replay Cast
5 days
WardiTV Invitational
5 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.