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Discuss possible zerg counters vs Fantasy build

Forum Index > Brood War Strategy
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rei
Profile Blog Joined October 2002
United States3594 Posts
October 23 2008 02:31 GMT
#1
what zerg can do to counter the fantasy build.

I had been playing for about 10 games vs my friend using this strategy the past few nights, and from those replays, I found out that this build has a point where it is fairly weak. That timing is after the first vulture comes out till tanks come in play to secure the expansion. The terran rely on spidermines and vulture drops till the tanks are ready to defend. This window of weak defense can be hit hard if zerg goes fast overlord speed and fast range hydras with 1 sunken on each expansion and 2 hydras to defend against the vulture drop.

Position overlords in the ground path between terran and zerg for a fast hydra rush
Also if zerg knows the fantasy build is comming, what they can do is position their overlords on the path to the terran's base, in order to spot spidermines that way they don't even have to wait for overlord speed and hit terran hard with 6 hydras off 2 hatch before lair. If terran decide to make a wraith before dropship to kill those overlords they won't be looking at the path between the 2 bases, the wraiths goes straight into zerg base to scout or ovie hunt.

Now with that said, what can terran do to stop this? from the terran's point of view, he have 1st vulture out, run to zerg base, and found 1 sunken in natural, so he proceed to mine up a long the path between the 2 bases, he notice that the zerg is flowing slow overlords along the path between the 2 bases, so he brings his 1 marine out to make the zerg run those ovies back. But before the dropship finishes building 4 hydralisks comes to defend those slow overlords with 2 more hydralisks following. At this point terran is building an expansion, but no tank, 4 vultures 1 marine spider mine vs 6 hydralisks with overlords spoting.


Anyone else want to contribute to a possible counter vs Fantasy build?

This one possible counter given by testie
+ Show Spoiler +
On October 18 2008 11:36 MYM.Testie wrote:
You counter it by screwing over the fact that it isn't very mobile. It is one of the reasons people used to sacrifice an overlord to scout a terrans base. If you know it's coming, and you're used to playing against mech and have a keen sense of game control, you will not be bothered by it.

If it does not hurt you early and you play a heavy drone style, you will over-run it. Likewise, if there is no early expansion you can 2 hatch muta with well placed sunkens and muta-drone with well-placed overlords to completely obliterate it. Often being able to face the army and simply crush it repeatedly (not pushing into his base) while starving him.

The valkyries are not normally an issue due to the fact they take a long time to build and scourge are so very useful against them early. After a certain amount of mutas you can often cut all muta production together for a while and just hard drone+hard expand. So he cannot come out of his base. With this knowledge you must make sure drones going to expansions all over the map are not sniped. AKA overlord speed and no wasteful movements with your mutas. So essentially, in this slow to build strategy (the terrans), you can literally take the map with well placed overlords - muta - scourge - drone while eventually switching to mass hydras while the terran has likely not built enough tanks after scanning your mass air-drone build. You should have quite an economic advantage once he is able to really mobilize and finally come out. But by then, it should always be too late and you will crush the mech force repeatedly, or in the event you can't, have bought enough time to keep him running back and forth and starving him out through a mass econ style of guerrila warfare. i.e. muta+hydradrops around his armies.

While this can be said for all strategies, and there are some truly solid mech strategies out there, mech has always worked best as a surprise. Again, like most strategies, with small timing tweaks you can make mech seem nearly invincible. It is something you every Terran should have in their arsenal, and they need to know when and why to use it. From maps - to positions - even opponent can be a factor.

Defilers are also very good against it, very laaaaate game. Why late game? Most builds against mech don't have a proper transition period to defilers. As in, it leaves a weakness to be exploited to tech up to those units which take quite a while before they can be put into use effectively with plague. I recall beating a good mech terran with equal money in the past with muta-hydra turned into queen-broodling-hydra as well. So there are other options.



Discuss plz
GET OUT OF MY BASE CHILL
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
Last Edited: 2008-10-23 02:46:38
October 23 2008 02:46 GMT
#2
http://www.teamliquid.net/forum/viewmessage.php?topic_id=80853

Queens could be an interesting counter - ensnare will help vs any large amounts of valkyries, and also help your +1 armor muta and ling attack vs their pure gol/valk army. I think it's worth a valid consideration at least, someone should try its effectiveness.
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R3condite
Profile Joined August 2008
Korea (South)1541 Posts
October 23 2008 02:49 GMT
#3
hmm this does sound very viable

now we won't get the glares of the drop hacks for using the mech build i guess... piss off less ppl
ggyo...
rA.Hippie
Profile Blog Joined November 2006
Denmark714 Posts
October 23 2008 02:57 GMT
#4
Play it like its a ZvP.
3 evo's, lots of hatches, remember to flank. There you go kids
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sqwert
Profile Blog Joined May 2008
United States781 Posts
October 23 2008 04:19 GMT
#5
i like utras
if everythings coming your way, youre in the wrong lane. sAviOr 4evar!
shavingcream66
Profile Blog Joined February 2008
United States1219 Posts
October 23 2008 07:14 GMT
#6
5 pool
rA.Hippie
Profile Blog Joined November 2006
Denmark714 Posts
October 23 2008 07:24 GMT
#7
On October 23 2008 16:14 shavingcream66 wrote:
5 pool

wins
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d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
October 23 2008 08:31 GMT
#8
in essence, the fantasy build seems to defend against zerg's midgame air and land with high efficiency units. valkyries against air. tanks against hydras. bunkers/mines against zerglings. However, most of the damage seems to come from tanks, especially if T forsakes expanding for fast tech. And Terran is able to compensate for the immobility of this build by preventing muta backstabs with valk's mobility.

zerg seems to be able to do well when they are able to use high efficiency units back against these three T units. Thus, scourge owning valks allows mutas to roam free. dark swarm and plague against bunkers allow zerglings to break through -- zerglings are pretty good against mines anyway. but tanks are the hard part of this matchup, because they're so far and that in early mid game zerg can't reach the tanks that have bunker/valk support.

so i think queens are the answer. they can oneshot the few tanks T has and allow the lurkers/hydras to storm up the ramp to kill bunkers/rax. also, building a typical anti-bisu build with a few spore colonies should prevent the slightly possible valk ovie kills
manner
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
October 23 2008 13:11 GMT
#9
9pool speed has never failed me against iccup players in the d/d+/c- level. And considering I almost always open 9pool speed zvt because I practice ling micro way too much and can effectively micro lings while expanding/teching it is just so good against tech builds.
Hi.
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
October 23 2008 13:44 GMT
#10
don't 9 pool speed every game...theres no future in it.

And yeah, it looks like a pretty viable counter
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IdrA
Profile Blog Joined July 2004
United States11541 Posts
October 23 2008 13:58 GMT
#11
On October 23 2008 22:11 d(O.o)a wrote:
9pool speed has never failed me against iccup players in the d/d+/c- level. And considering I almost always open 9pool speed zvt because I practice ling micro way too much and can effectively micro lings while expanding/teching it is just so good against tech builds.

9 speed against a build with a wallin?
good plan

best way to play vs it is to just mass expand and hydra/muta/ling into hive tech stuff. (MASS mass expand, like ggplay vs flash in osl on medusa)
you can mix in drops with that style but if hes ready for 1 decent mid game drop and obliterates it you're gonna get run over, so its kinda risky.
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Gretorp
Profile Blog Joined September 2008
United States586 Posts
October 23 2008 15:18 GMT
#12
I believe also that mech works best as a surprise. You must understand that not everytime when you see a mech build, it will be the exact fantasy build. The dropship can be a make or break in this particular build, but the reason it's there is to counter a certain zerg build or a cluster of zerg builds. Drop won't work on every zerg build. at the very least, making the starport will keep a zerg honest and force a closed defense. If the zerg get's too cute and relies on a dynamic defense, they can be outmicroed by the speed of the vulture/dropship combo.

Under the particular assumptions that:Terran is going fantasy build, Terran assumes a static defense from zerg, I believe your build will work decently welll. The only problem is the fact you need to hide the number of hydras you have or else the terran will realize what is going on. All terran needs is 1 tank wall, and you're instantly behind if you don't get an advantage from your build. Reason you will be behind is that you are probably at equal bases since you invested in ov speed and range, and you will also be behind in drone count based on larva allocation throughout the build. simple macro will beat your build after that.

I think the most conservative way to play is go normal 3 hatch with speedling to counter inital vulture. drone up and know when to increase ling count. Keep perimeter overlords to never let vultures drop freely. go spire/hydra den to force the valk. 9 larva to hydras, take spacing and play expo /movement game. playing head to head against a mech is feeding into their build.

I am Unheard Change
Raithed
Profile Blog Joined May 2007
China7078 Posts
October 23 2008 15:36 GMT
#13
On October 23 2008 13:19 sqwert wrote:
i like utras

pls be joking, ultras fucking suck vs terran metal.
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
October 23 2008 16:26 GMT
#14
On October 23 2008 22:58 IdrA wrote:
Show nested quote +
On October 23 2008 22:11 d(O.o)a wrote:
9pool speed has never failed me against iccup players in the d/d+/c- level. And considering I almost always open 9pool speed zvt because I practice ling micro way too much and can effectively micro lings while expanding/teching it is just so good against tech builds.

9 speed against a build with a wallin?
good plan

best way to play vs it is to just mass expand and hydra/muta/ling into hive tech stuff. (MASS mass expand, like ggplay vs flash in osl on medusa)
you can mix in drops with that style but if hes ready for 1 decent mid game drop and obliterates it you're gonna get run over, so its kinda risky.


I only harass with the initial 6 lings which stay alive as long as possible, with good ling micro them being walled in means you can shuffle zerglings easy while picking off any marines that are built. I they rarely have more than 1-2 marines by the time my lings get there and if I don't scout them I build drones instead of lings and opt for the mass expand with quicker than average lurkers into fast hive.

My intent with the zerglings is not to kill the terran simply to keep them on their toes and delay mining (albeit barely delaying but still delaying).
Hi.
KwarK
Profile Blog Joined July 2006
United States42429 Posts
October 23 2008 16:32 GMT
#15
On October 24 2008 00:36 Raithed wrote:
Show nested quote +
On October 23 2008 13:19 sqwert wrote:
i like utras

pls be joking, ultras fucking suck vs terran metal.

Ultramuta kicks ass. Force them to go goli heavy, golis do no damage at all to ultras. See GGPlay vs FlaSh. But yeah, if you don't force them to go golis then you just end up vs mass spider mine mass tank which isn't so good.
ModeratorThe angels have the phone box
Chill
Profile Blog Joined January 2005
Calgary25977 Posts
October 23 2008 16:39 GMT
#16
Um, GGPlay vs Flash is a special situation where GGPlay was at 7 gases for the majority of the game while Flash struggled to hold 3 of his own...
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KlaCkoN
Profile Blog Joined May 2007
Sweden1661 Posts
Last Edited: 2008-10-23 17:17:09
October 23 2008 17:16 GMT
#17
Okie, so t does factory >vulture >cc >starport>more vultures+grades >armory >vulture drop> valkyrie>add facts and start gollie production, right?

For allins it looks like speedlings into 2 hatch hydra should rape it mercilessly. (Lings to deny scout obv).
Problem is that I don't know if t is going to go ahead and add cc and port directly after fact when he gets no scouting.

Otherwise perhaps 12 hatch 11 pool 10 gas muta. Mutas should be out in time to nullify the drop? And also put servere preasure on t's almost undefended expansion, forcing a bunch of turrets etc. Lack of mm means that the build actually isn't very poor, you need max 2 sunks and an evo (no lings) to eleminate vulture pressure form the front so you can get quite a few drones out. If drones can be sneaked out z can grab as many expansions as he wishes. Vultures aren't a threat to buildings and mutas are out soon enough anyway.

For more crazy alternatives perhaps 3 hatch gas ling speed, pull drones of gas expand to other main drones back on gas, den, lair> whatever.
Point is to deny t's ludicurus expansion (1 vulture for defense woho.) with say 12 speed lings while expanding again yourself. Now t can't drop with his first 4 vultures either since they need to defend vs the lings (unless he wants to completely give up his exp and hide behind the wall)
When he finally has cleared your lings (replace them for a while). you should have 3 bases, quite a few drones and hydras to defend any gayness. Proceed with ordinary anti mech mass expand hydra/muta play.
"Voice or no voice the people can always be brought to the bidding of their leaders ... All you have to do is tell them they are being attacked and denounce the pacifists for lack of patriotism and exposing the country to danger."
Louder
Profile Blog Joined September 2002
United States2276 Posts
October 23 2008 17:16 GMT
#18
I don't understand why this build is considered such a revolutionary thing. It has the same weaknesses metal has always had going into the mid and late games vs Z, just adapted to deal with common modern Z openings. Mass units with upgrades + flanking and defilers in late game... what's the mystery?
nK)Duke
Profile Blog Joined October 2008
Germany936 Posts
October 23 2008 17:18 GMT
#19
2hatch muta
PH
Profile Blog Joined June 2008
United States6173 Posts
October 23 2008 18:21 GMT
#20
That's one thing I'm wondering...I don't remember from watching the games...what is the timing of the dropship? Does it come out before or after spire in a two hat spire build? And in relation to a 3 hat?

BTW Klackon, the problem with threatening with a ling backstab are the mines he'll be planting between your base and his...
Hello
rei
Profile Blog Joined October 2002
United States3594 Posts
Last Edited: 2008-10-23 19:11:12
October 23 2008 18:29 GMT
#21
to stop 9pool speedling is very easy for terran, 1 marine +2 scvs are enough on maps with ramp with a rax flowing over the scvs so lings can't target them.

For louder you have to read day9's post about why this build is revolutionary http://www.teamliquid.net/forum/viewmessage.php?topic_id=80595

and for those 2hatch fast mutalisks here is how Fantasy countered


And this is (Z)JulyZerg's 2hatch mutalisks going up against (T)go.go using the Fantasy build.


(T)go.go smelled the 2 hatch muta he didn't expand, instead he built 4 goliaths and 1 valk before he put up the expansion, in fact he didn't even made any mines till late game which resulted in (Z)JulyZerg obliterated his entire army with a uber flank.
GET OUT OF MY BASE CHILL
KlaCkoN
Profile Blog Joined May 2007
Sweden1661 Posts
October 23 2008 18:47 GMT
#22
On October 24 2008 03:29 rei wrote:
to stop 9pool speedling is very easy for terran, 1 marine +2 scvs are enough on maps with ramp with a rax flowing over the scvs so lings can't target them.

For louder you have to read day9's post about why this build is revolutionary http://www.teamliquid.net/forum/viewmessage.php?topic_id=80595

and for those 2hatch fast mutalisks here is how fantasy countered
http://www.youtube.com/watch?v=S8zQrEZmQ2Y

I still think overpool or 11 pool speedlings into 2 hatch hydra is the most hardcore counter to a build that doesn't get any units at all execpt for the odd vulture the first 5+ minutes of the game.
And that wasn't 2 hatch muta, it was 1 hatch muta with second hatch in main. The ecconomy difference between that and 2 hatch muta (with exp) and no lings at all is huuuge.
"Voice or no voice the people can always be brought to the bidding of their leaders ... All you have to do is tell them they are being attacked and denounce the pacifists for lack of patriotism and exposing the country to danger."
Hot_Bid
Profile Blog Joined October 2003
Braavos36374 Posts
Last Edited: 2008-10-23 19:35:49
October 23 2008 19:34 GMT
#23
On October 24 2008 02:16 Louder wrote:
I don't understand why this build is considered such a revolutionary thing. It has the same weaknesses metal has always had going into the mid and late games vs Z, just adapted to deal with common modern Z openings. Mass units with upgrades + flanking and defilers in late game... what's the mystery?

its different because of the vulture drop and valks

mech is weak against mass muta, you can always just counter their base with 2 groups when they move out, but fantasy's build gives the T much better mobility with the valks

the vulture runby/drop threat in the beginning also keeps the zerg from being able to expand or skimp on defense as freely as they would as GGPlay did vs Flash on Medusa

also, its revolutionary because it's never been done before and defeated an in-form Zerg in the OSL semis by overturning conventional play, thats basically the definition of revolutionary

i don't see how someone can see this as anything but revolutionary
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Zuries
Profile Joined May 2008
United Kingdom156 Posts
October 23 2008 21:48 GMT
#24
On October 23 2008 22:58 IdrA wrote:
Show nested quote +
On October 23 2008 22:11 d(O.o)a wrote:
9pool speed has never failed me against iccup players in the d/d+/c- level. And considering I almost always open 9pool speed zvt because I practice ling micro way too much and can effectively micro lings while expanding/teching it is just so good against tech builds.

9 speed against a build with a wallin?
good plan

best way to play vs it is to just mass expand and hydra/muta/ling into hive tech stuff. (MASS mass expand, like ggplay vs flash in osl on medusa)
you can mix in drops with that style but if hes ready for 1 decent mid game drop and obliterates it you're gonna get run over, so its kinda risky.


Idra knows best.

plagu = gg
mass expand/mass units = gg
dark swarm = gg
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Senx
Profile Blog Joined March 2008
Sweden5901 Posts
October 23 2008 21:55 GMT
#25
I'd go 5 pool if anything.
"trash micro but win - its marine" MC commentary during HSC 4
capek
Profile Joined September 2008
United States585 Posts
October 23 2008 23:20 GMT
#26
yuck... fantasy build?
i think it should be called Oov build considering he coached and sort of created it.
as good as fantasy is right now, i don't feel that he deserves to have a revolutionary build named after him especially if he only partly made it up.
ScarFace
Profile Blog Joined March 2008
United States1175 Posts
October 23 2008 23:36 GMT
#27
On October 24 2008 08:20 capek wrote:
yuck... fantasy build?
i think it should be called Oov build considering he coached and sort of created it.
as good as fantasy is right now, i don't feel that he deserves to have a revolutionary build named after him especially if he only partly made it up.
Bisu gave extremely little changes to Dazeangs build, who Daezang himself probably formed the build through a collaborative effort from his team.

So no, Fantasy has as much legitimacy to have the build named after him as Bisu, Flash, or any other pro gamer does- as in, they made the build famous, so they get the name.
Can you dig it?
Pyro]v[aniac
Profile Joined October 2008
United States147 Posts
Last Edited: 2008-10-24 00:46:57
October 24 2008 00:45 GMT
#28
On October 24 2008 03:29 rei wrote:
And this is (Z)JulyZerg's 2hatch mutalisks going up against (T)go.go using the Fantasy build.
http://www.youtube.com/watch?v=n1sFUjNexrQ

(T)go.go smelled the 2 hatch muta he didn't expand, instead he built 4 goliaths and 1 valk before he put up the expansion, in fact he didn't even made any mines till late game which resulted in (Z)JulyZerg obliterated his entire army with a uber flank.

+ Show Spoiler +
July ended up losing that game though =\ did you watch it all the way through?
rei
Profile Blog Joined October 2002
United States3594 Posts
October 24 2008 01:31 GMT
#29
the result of Julyzerg vs gogo was not because of the fantasy build, it was a matter of decision making and execution.
GET OUT OF MY BASE CHILL
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
October 24 2008 03:24 GMT
#30
On October 24 2008 08:20 capek wrote:
yuck... fantasy build?
i think it should be called Oov build considering he coached and sort of created it.
as good as fantasy is right now, i don't feel that he deserves to have a revolutionary build named after him especially if he only partly made it up.


Than can't we call it the boxer build because boxer coached Oov?

Your logic is incredibly fallible.
Hi.
Ideas
Profile Blog Joined April 2008
United States8082 Posts
October 24 2008 04:03 GMT
#31
It requires a lot of multitasking to get up expansions vs this build (at least for me). You're basically stuck on 2 base (or 3 if the map permits) until you get overlord speed, and then you are slowing pushing out and clearing mines, and you need to keep a few hydras to cover your Olords from valks. I've only played 2 games so far vs this build, but both times mines were such a big problem (especially since only 1 mine is needed to kill hydras, unlike zeals and goons). If you are able to scout that the Terren is going fantasy build, I advice attacking as soon as overlord speed finishes and you have about 2-3 groups of hydras +any lings. They are still pretty weak before hitting critical mass and I think they will only have a small # of tanks still, so you can send in lings 1st to take the 1st shots and then snipe tanks really quick.
Free Palestine
stanners
Profile Joined April 2007
United States49 Posts
October 24 2008 08:41 GMT
#32
On October 24 2008 12:24 d(O.o)a wrote:
Show nested quote +
On October 24 2008 08:20 capek wrote:
yuck... fantasy build?
i think it should be called Oov build considering he coached and sort of created it.
as good as fantasy is right now, i don't feel that he deserves to have a revolutionary build named after him especially if he only partly made it up.


Than can't we call it the boxer build because boxer coached Oov?

Your logic is incredibly fallible.


But didn't Boxer do this valk / mech build the other day? Before fantasy?
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
October 24 2008 14:07 GMT
#33
Doesn't defilers hard counter any variation of terran metal with ease on late game?
Great people talk about ideas. Average people talk about things. Small people talk about other people.
IdrA
Profile Blog Joined July 2004
United States11541 Posts
October 24 2008 14:25 GMT
#34
On October 24 2008 01:39 Chill wrote:
Um, GGPlay vs Flash is a special situation where GGPlay was at 7 gases for the majority of the game while Flash struggled to hold 3 of his own...

just as an example of what 'mass expand' means. so many zerg just get their 3-4 gases up quick and and expect their units to be as efficient as they are vs bio, then wonder why all their shit melts under 15 sieged tanks.

mech lacks mobility (given that you have some hydras or sunkens to deal with vults) and you have to have a sizeable force massed up before it becomes effective, and then you have to keep that force all together or it becomes way less efficient. this means zergs can and should be taking 6-7 bases in response to it.

of course fantasy/oovs build makes this harder since the vulture drops and fast mines make it harder for zerg to get map control, but its not impossible. just harder.
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Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
Last Edited: 2008-10-24 16:06:17
October 24 2008 16:05 GMT
#35
On October 24 2008 17:41 stanners wrote:
Show nested quote +
On October 24 2008 12:24 d(O.o)a wrote:
On October 24 2008 08:20 capek wrote:
yuck... fantasy build?
i think it should be called Oov build considering he coached and sort of created it.
as good as fantasy is right now, i don't feel that he deserves to have a revolutionary build named after him especially if he only partly made it up.


Than can't we call it the boxer build because boxer coached Oov?

Your logic is incredibly fallible.


But didn't Boxer do this valk / mech build the other day? Before fantasy?


No he didnt. He did valkyries with marines.
Lim Yo Hwan forever!
Louder
Profile Blog Joined September 2002
United States2276 Posts
October 24 2008 16:49 GMT
#36
On October 24 2008 04:34 Hot_Bid wrote:
Show nested quote +
On October 24 2008 02:16 Louder wrote:
I don't understand why this build is considered such a revolutionary thing. It has the same weaknesses metal has always had going into the mid and late games vs Z, just adapted to deal with common modern Z openings. Mass units with upgrades + flanking and defilers in late game... what's the mystery?

its different because of the vulture drop and valks

mech is weak against mass muta, you can always just counter their base with 2 groups when they move out, but fantasy's build gives the T much better mobility with the valks

the vulture runby/drop threat in the beginning also keeps the zerg from being able to expand or skimp on defense as freely as they would as GGPlay did vs Flash on Medusa

also, its revolutionary because it's never been done before and defeated an in-form Zerg in the OSL semis by overturning conventional play, thats basically the definition of revolutionary

i don't see how someone can see this as anything but revolutionary


Well watching the games, it didn't seem like GGPlay made any smart decisions in dealing with the build. The build looks like it was designed to beat 1-2 very specific openings on certain maps, and relies on the Z not playing against it correctly.

I can't see a Zerg who is prepared for possible use of this build could lose to it without screwing up badly. Seeing a wall in then a quick vult with no marines being made at all - it's not the hardest build in the world to see coming. Make a few muta/scourge to defend drops and go 4 or 5 base mass hydra/ling with upgrades... what is T going to do about it? Vulture drop your expos?

The reason I don't see it as revolutionary is because I don't see it forcing Z to develop a whole new play style to counter it - it just forces Z to be more defensive early game and play for a long macro game. Bisu's PvZ or Flash's TvP forced the other races to create completely new timings to effectively deal with them and came with very strong defense against common openings from the other races. Fantasy's build just makes Zerg a little more defensive but still loses to a long macro game vs a 4-5 base zerg.

Also, I think this build would get a lot of trouble from a 2 hatch hydra rush w/ 3rd hatch at 3rd base.
rei
Profile Blog Joined October 2002
United States3594 Posts
October 24 2008 18:37 GMT
#37
louder, i think it's the timing of mutalisk vs vulture drop, zerg can't secure a 3rd expansion before the mutalisk comes out, and the vulture drop happens before the mutalisk comes out. unless you mean sneaking a drone out and build a hatchery and not make any drones so that vultures can't do shit to it.

Once the muta are out zerg can't harrase with it, 2base zerg with a 3rd building vs 2base terran massing valks and goliaths. Assume zerg has 3 hatcheries by the time the first patch of mutas come out, there is not enough lavars to make both drones for 5 bases and units to block the huge mid game push.

I agree that a 2 hatch hydra rush will work provided that overlords overseeing the path so mine doesn't become a factor. But zerg will have to hide that den from the scouting scv, if not terran is not ganna put down that expansion before seige tank comes out with seigemode
GET OUT OF MY BASE CHILL
Louder
Profile Blog Joined September 2002
United States2276 Posts
October 24 2008 21:05 GMT
#38
On October 25 2008 03:37 rei wrote:
louder, i think it's the timing of mutalisk vs vulture drop, zerg can't secure a 3rd expansion before the mutalisk comes out, and the vulture drop happens before the mutalisk comes out. unless you mean sneaking a drone out and build a hatchery and not make any drones so that vultures can't do shit to it.

Once the muta are out zerg can't harrase with it, 2base zerg with a 3rd building vs 2base terran massing valks and goliaths. Assume zerg has 3 hatcheries by the time the first patch of mutas come out, there is not enough lavars to make both drones for 5 bases and units to block the huge mid game push.

I agree that a 2 hatch hydra rush will work provided that overlords overseeing the path so mine doesn't become a factor. But zerg will have to hide that den from the scouting scv, if not terran is not ganna put down that expansion before seige tank comes out with seigemode


I'm talking about a 3 hatch before gas build with 3rd hatch at a second expo. You know you only have to defend vulture drops for a pretty long stretch of time, so you should be able to defend and expand freely. A having few vultures with mines in a dropship is not tantamount to having map control.
Ideas
Profile Blog Joined April 2008
United States8082 Posts
October 24 2008 22:04 GMT
#39
If you're able to scout that the T is going mech, I think mutas are too risky (if you don't do enough damage in your window you're fucked). Hydra-Lurker seems much safer.
Free Palestine
Pyro]v[aniac
Profile Joined October 2008
United States147 Posts
Last Edited: 2008-10-24 22:23:52
October 24 2008 22:23 GMT
#40
On October 25 2008 07:04 Ideas wrote:
If you're able to scout that the T is going mech, I think mutas are too risky (if you don't do enough damage in your window you're fucked). Hydra-Lurker seems much safer.

lurkers are horrible vs mech untill late-game where you can swarm and tanks do zero damage. (really, burrowed units take zero damage from tanks) and hydras are only good when the terran hasnt reached criticle tank mass.
Ideas
Profile Blog Joined April 2008
United States8082 Posts
October 24 2008 22:24 GMT
#41
On October 25 2008 07:23 Pyro]v[aniac wrote:
Show nested quote +
On October 25 2008 07:04 Ideas wrote:
If you're able to scout that the T is going mech, I think mutas are too risky (if you don't do enough damage in your window you're fucked). Hydra-Lurker seems much safer.

lurkers are horrible vs mech untill late-game where you can swarm and tanks do zero damage. (really, burrowed units take zero damage from tanks)



Well I mean hydra-tech, so mostly hydras with maybe some lurkers for defense or drops or something.
Free Palestine
Dr.Dragoon
Profile Joined November 2007
United States1241 Posts
October 24 2008 23:53 GMT
#42
On October 23 2008 22:11 d(O.o)a wrote:
9pool speed has never failed me against iccup players in the d/d+/c- level. And considering I almost always open 9pool speed zvt because I practice ling micro way too much and can effectively micro lings while expanding/teching it is just so good against tech builds.

I think 9 pool is good against any Terran build at d/d+/c- level.
~o~ I have returned
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
October 25 2008 02:28 GMT
#43
The counter to mech is dark swarm and plague. You need great economy management, but if T starts going mech, savior might actually destroy everyone in 09
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
IzzyCraft
Profile Blog Joined June 2007
United States4487 Posts
October 25 2008 02:55 GMT
#44
Play like it's sair dt except no dt's so it's far less annoying. Or make a shit load of hatcherys and zerglings to hopefully take up all the sprites so valks can't fire anything.
I have ass for brains so,
even when I shit I'm droping knowledge.
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
October 25 2008 03:03 GMT
#45
On October 25 2008 11:55 IzzyCraft wrote:
Play like it's sair dt except no dt's so it's far less annoying. Or make a shit load of hatcherys and zerglings to hopefully take up all the sprites so valks can't fire anything.


how many zerglings would that be? I thought that only refered to attack sprites as well, not unit sprits...
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
Kami
Profile Joined July 2008
United States127 Posts
October 25 2008 07:14 GMT
#46
All in speed lings own!
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
October 25 2008 07:26 GMT
#47
On October 25 2008 16:14 Kami wrote:
All in speed lings own!


haha.... fucker

I came here to say that but mine was going to be written out better!
MrHoon *
Profile Blog Joined April 2008
10183 Posts
October 25 2008 07:28 GMT
#48
On October 25 2008 16:14 Kami wrote:
All in speed lings own!

dats racist
Hot_Bid
Profile Blog Joined October 2003
Braavos36374 Posts
October 25 2008 07:29 GMT
#49
[image loading]
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
October 25 2008 07:36 GMT
#50
haha hot_bid, I just wish savior had done it t.t. Or ggplay revenge.
Jaeden
Profile Joined September 2008
Romania1489 Posts
October 25 2008 07:47 GMT
#51
On October 25 2008 16:28 MrHoon wrote:
Show nested quote +
On October 25 2008 16:14 Kami wrote:
All in speed lings own!


+1
Boxer: " Lee Jae Dong is the best player. He`s all about the micro; he`s the player which has the most amazing control"
Pangolin
Profile Joined March 2008
United States1035 Posts
October 25 2008 08:02 GMT
#52
On October 25 2008 16:36 AttackZerg wrote:
haha hot_bid, I just wish savior had done it t.t. Or ggplay revenge.

Savior DID beat it, just vs Midas rather than Fantasy.
It's easier not to.
True_Spike
Profile Joined July 2004
Poland3416 Posts
Last Edited: 2008-10-25 09:39:41
October 25 2008 09:29 GMT
#53
The build isn't new, it's been used before. I'm sure of it, because even I used it in the past, and I wasn't the one who made it for sure. What's revolutionary is the fact that it's used by progamers, during pro matches - and it's effective.

As to how to counter it... beating mech builds was always about map control and obviously that's still the case here. What changed is that it's harder to maintain, but I don't think that the usual unit mix needs to be changed (muta / ling, hydra with plague / swarm). The perfect unit combination depends on your opponent's mix, and it's very map dependant.
EvoChamber
Profile Blog Joined February 2008
France2505 Posts
October 25 2008 09:39 GMT
#54
Way to spoil, HB.
That's not awful writing, DAMMIT. It's perfectly sensical english construction.
capek
Profile Joined September 2008
United States585 Posts
October 25 2008 15:30 GMT
#55
haha HB thats hilarious.
On October 25 2008 18:29 True_Spike wrote:
The build isn't new, it's been used before. I'm sure of it, because even I used it in the past, and I wasn't the one who made it for sure. What's revolutionary is the fact that it's used by progamers, during pro matches - and it's effective.

As to how to counter it... beating mech builds was always about map control and obviously that's still the case here. What changed is that it's harder to maintain, but I don't think that the usual unit mix needs to be changed (muta / ling, hydra with plague / swarm). The perfect unit combination depends on your opponent's mix, and it's very map dependant.

ok... if you insist
axel
Profile Blog Joined March 2007
France385 Posts
Last Edited: 2008-10-25 16:31:16
October 25 2008 16:30 GMT
#56
fantasy build is just fucking magic. Till now it was 100 % win for me , only few times i lost was because i made huge mistakes vs some cheese allin build.
And 2 hatch muta was for me the easiest strat to win against so i dont advice it from my point of view^^
Polis
Profile Joined January 2005
Poland1292 Posts
October 25 2008 17:48 GMT
#57
Can borrow work to won the first force Terran has only scan. You can borrow lings have hydra close.
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
October 25 2008 18:18 GMT
#58
Why don't we call it the BoxeR build??
rei
Profile Blog Joined October 2002
United States3594 Posts
October 25 2008 18:58 GMT
#59
wow effort's ling all in was subtle, fantasy didn't see it with his scv, effort was so patient in waiting for that one scv to die, he only chased it with one ling so fantasy did not suspect anything at all untill it was too late.

I think Savior's game was more convincing, because he constantly hit the back with muta and the front with hydras, divided the terran army. and he never fought straight up because the harrase allowed him to take a lot of expansions. Trading bases when the terran finally pushes out instead of fighting head on like julyzerg did was the key.
GET OUT OF MY BASE CHILL
sqwert
Profile Blog Joined May 2008
United States781 Posts
October 25 2008 19:08 GMT
#60
all in lings duh
if everythings coming your way, youre in the wrong lane. sAviOr 4evar!
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
October 25 2008 19:52 GMT
#61
i think well microed mutas to ultra should work
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
October 25 2008 20:49 GMT
#62
On October 25 2008 17:02 Pangolin wrote:
Show nested quote +
On October 25 2008 16:36 AttackZerg wrote:
haha hot_bid, I just wish savior had done it t.t. Or ggplay revenge.

Savior DID beat it, just vs Midas rather than Fantasy.


NO SAVIOR DIDN'T BEAT IT. Savior beat a Fast Tanks/FE > gol/tank/valk build, that is nothing like the fantasy build except both intend on mech.

Whats with low level players acting like they know what there talking about. Its getting old.
Hypnosis
Profile Blog Joined October 2007
United States2061 Posts
October 25 2008 22:01 GMT
#63
http://www.yousendit.com/download/Y2orWmdtcWZFc0x2Wmc9PQ

http://www.yousendit.com/download/Y2orWmdtcWZuSlJjR0E9PQ

http://www.yousendit.com/download/Y2orWmdtcWY5eFUwTVE9PQ

here are a few games that i tried the fantasy build. i find it extremely versatile and powerful because you can see exactly what the zerg is doing. Plus mech is great vs ultra/lurker/muta.

I think fast lings into hydra is a good counter to this build.
Science without religion is lame, Religion without science is blind
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
October 25 2008 22:45 GMT
#64


This is the counter to fantasy build.
Hi.
shuriken93
Profile Joined September 2008
United States13 Posts
October 26 2008 00:28 GMT
#65
3 hatch speedling



kthnxbai
rei
Profile Blog Joined October 2002
United States3594 Posts
October 26 2008 01:04 GMT
#66
fantasy can defend the 3 hatch speedling if he saw it comming, it was great job by effort concealing his intention until it was too late for fantasy. This is not a counter that will beat the fantasy build everytime
GET OUT OF MY BASE CHILL
Ideas
Profile Blog Joined April 2008
United States8082 Posts
October 26 2008 01:09 GMT
#67
On October 26 2008 10:04 rei wrote:
fantasy can defend the 3 hatch speedling if he saw it comming, it was great job by effort concealing his intention until it was too late for fantasy. This is not a counter that will beat the fantasy build everytime



Especially how he put his 3rd hatch in the back min-only instead of in his main or his nat, totally faked a macro build.
Free Palestine
rei
Profile Blog Joined October 2002
United States3594 Posts
October 26 2008 01:12 GMT
#68
also the lair too, everything effort done was pointing to mutalisks, and he only use 1 zergling to chase the scouting scv, which tells fantasy that he's not even attempting to hide anything at all.
GET OUT OF MY BASE CHILL
DarkSaieden
Profile Blog Joined July 2008
South Africa254 Posts
October 26 2008 16:57 GMT
#69
what about hydra -> hydra/muta/scourge -> hydra/guardian/scourge/(muta)? guardian+hydra > gols and hydra+scourge >>>> valks. if he overspends in either valks or gols just cos you going guardian, pumping hydras will exploit the lack of tanks. there will also be a severe lack of sci vessels (compared to SK) which slaughter guardians with irradiate.

say you scout the wall-in and spot the gas being built, you then lay down an extractor if you haven't, and a den straight after.
get lair soon after and start making a few hydras with speed then range.
build spire as lair finishes with overlord speed
use hydras and sunks in min lines to defend harass from vultures
build a few scourge when spire finishes.
start teching to guardian.

this is rough and obviously cant be done if you scout the build too late.

my idea of engaging the push would go something like this..
send in guardians to pick off a gol/tank, keeping hydras nearby, but out tanks range
when he responds, or just before, pull guardians a bit behind hold-hydra and scourge, then hold guards quickly.
the idea is to draw gols and valks away from tanks to pick them off with hydra/scourge.


if you have gosu multitask, you could keep a muta group aside to "backstab" tanks if valks/gols stray too far out of place.

arb
Profile Blog Joined April 2008
Noobville17921 Posts
October 26 2008 18:32 GMT
#70
Played my first game against this today..

fuck you fantasy is all i can say -_-;
Artillery spawned from the forges of Hell
MrHoon *
Profile Blog Joined April 2008
10183 Posts
October 26 2008 19:46 GMT
#71
this thread is awefully similar to this thread:
[Closed Bisu Build Counter Thread]

Im gonna go with what chill said (i think); there is no definite counter considering everything matters.
dats racist
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
October 26 2008 22:25 GMT
#72
[image loading]
http://www.teamliquid.net/forum/viewmessage.php?topic_id=81047
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Red.Cloud
Profile Joined September 2007
Canada235 Posts
October 26 2008 23:18 GMT
#73
uh saivor did fend of valks... and 2nd what is so special about it? the use of valks correct, then it normal mech build so.. get some scourge with first group of muta, just like muta vs corsiar in zvp


arb
Profile Blog Joined April 2008
Noobville17921 Posts
October 26 2008 23:36 GMT
#74
On October 27 2008 08:18 Red.Cloud wrote:
uh saivor did fend of valks... and 2nd what is so special about it? the use of valks correct, then it normal mech build so.. get some scourge with first group of muta, just like muta vs corsiar in zvp




Have you even looked at the build at all?
Artillery spawned from the forges of Hell
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
October 26 2008 23:49 GMT
#75
artosis and idra practiced this build quite a bit awhile ago. testie's response is really good actually and should be taken serious. A muta opening is the only viable counter along with the proper economic push/switch to well upgraded ground (doesn't HAVE to be hydra.. in fact once they get enough tanks/vult running hydra is really bad). Basically the main point of emphasis vs that style is economy. The valks make your air superiority moot the second they hit around 8 +1 valks.. even scourge while great at weakening the force of valks become pretty much pointless. It is by the time they get to 8 or so valks that you have needed to secure 5+ gas and a great mix of ground units with solid upgrades to be able to LIMIT the terran to its naturals and just simply dry them up. Attacking into a minefield with a mass of tanks is horrible so you just have to wait until they try and position an expo or get too aggressive and move out at you. If they turtle up like a real fag go drops and harrass the main/drop tank clusters.
knyttym
Profile Blog Joined December 2006
United States5797 Posts
October 27 2008 00:16 GMT
#76
On October 26 2008 09:28 shuriken93 wrote:
3 hatch speedling

http://www.youtube.com/watch?v=m3i9CDAD3Y0

kthnxbai


ya it worked but it was more than 3 hatch lings.

What was up with Fantasy scouting the area behind the min only? Maybe he was checking for a 4th hatch or something but he didn't keep the scv alive for very long. 3 hatch ling will even fuck a bio terran if he doesn't scout it.

2nd- Micro errors. Effort was doing some nice surrounds but Fantasy wasn't helping by running vults into ling piles.

3rd- When he saw the first set of lings and his vults were dying he should have Lifted nat, ran scvs, walled choke. Leave scvs to repair wall.

So ya 3 hatch lings killed it once, but is it the absolute counter? no
rei
Profile Blog Joined October 2002
United States3594 Posts
October 27 2008 00:51 GMT
#77
What savior did was a lot more convincing than what effort did. I would like to see an example of Iloveoov doing this build against a good zerg.

On the side note, after Savior ran his mouth on the entire SKT team the next time he come up against another SK terran he would have to expect them use mech against him.
GET OUT OF MY BASE CHILL
JMave
Profile Blog Joined December 2007
Singapore1803 Posts
October 27 2008 03:47 GMT
#78
The Fantasy builds seem impressive but I doubt it would make a debut like how the Bisu build actually came in with a bang. Maybe facing all that corsair DTs made Savior more able to counter something like a Fantasy build.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
RoieTRS
Profile Blog Joined July 2008
United States2569 Posts
October 27 2008 03:58 GMT
#79
TBH... looks like a new BO, and thats it. It won't become standard play.

2rax proxy? Nah.
FE? Nah.
Fantasy build? mmk.
konadora, in Racenilatr's blog: "you need to stop thinking about starcraft or anything computer-related for that matter. It's becoming a bad addiction imo"
Hypnosis
Profile Blog Joined October 2007
United States2061 Posts
October 27 2008 23:43 GMT
#80
I think it could become a standard opening because it really counters zerg efficiently. It could also be very deadly if you went MM after getting valks to counter 2 hatch muta. Its versatile and i dont see why it could not become standard. It is after all a modified FE.
Science without religion is lame, Religion without science is blind
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
October 27 2008 23:49 GMT
#81
On October 27 2008 12:47 JMave wrote:
The Fantasy builds seem impressive but I doubt it would make a debut like how the Bisu build actually came in with a bang. Maybe facing all that corsair DTs made Savior more able to counter something like a Fantasy build.

Well yeah the bisu buidl took out savior with a BANG haha and every protoss on earth orgasmed I'm sure.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Louder
Profile Blog Joined September 2002
United States2276 Posts
October 28 2008 19:01 GMT
#82
-Your thoughts regarding the new Mechanic strategy?
-Well... I don't really believe it's anything new or special... That build has been used before... and... tens and hundreds of Terran progamers knew about it... if that build was so powerful, why didn't anyone use it before? The build is not good and that's why they didn't use it.
As you can see today, two of our zergs won against two of SKT1 terrans, who are known to have the best Mechanic Terrans, by beating that very mechanic strategy. So I'm not really concerned at all.


From the mouth of Savior. Good to know those of us who said the strategy was nothing special were on the money.
anotak
Profile Blog Joined March 2008
United States1537 Posts
October 28 2008 21:20 GMT
#83
On October 27 2008 08:49 {88}iNcontroL wrote:
If they turtle up like a real fag go drops and harrass the main/drop tank clusters.

drops vs. a valk-heavy build?

i know i'm much worse than you at SC but is there something i'm missing here?
wargumby
Profile Joined October 2008
United States1 Post
October 28 2008 22:16 GMT
#84
i like the queen idea, its not used much in zvt..much like a mech build. but with broodling/parasite u can keep a couple in your base tag vultures as they drop and then parasite the dropship which forces the terran to:

1) kill his own dropship which ruins having played for that build.

2) get the almost useless (zvt) restoration spell which is too costly to use on anything but a poor plague hit or the parasites u almost never see.

3) keep his dropship away from his xpac's giving you the knowledge that he hasnt xpanded there thus telling u with less scouting where he is by means of where hes keeping his dropship away from.
july is a overlord irl
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
October 28 2008 22:40 GMT
#85
On October 29 2008 06:20 anotak wrote:
Show nested quote +
On October 27 2008 08:49 {88}iNcontroL wrote:
If they turtle up like a real fag go drops and harrass the main/drop tank clusters.

drops vs. a valk-heavy build?

i know i'm much worse than you at SC but is there something i'm missing here?


Uh,, what drops have you seen succeed that were spotted? Obviously you avoid his valks like you would _any other terran unit_ when going drop.

It is no different here.
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
November 13 2008 13:06 GMT
#86
Question (mid-late game)

T has around 5 valks, high tank ratio in the goliath army and hes moving out to blow me up. However, i am ahead in economy because i succesfully expoed / kept him in his base through 6 mutas harassing and a ton of hydra to flank him when he had previously moved out.

Should my army be comprised of only hydras because of his valkyries+Gol (like 2/2) combo? or should I have a bunch of mutas as well?
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
November 13 2008 13:22 GMT
#87
On November 13 2008 22:06 FortuneSyn wrote:
Question (mid-late game)

T has around 5 valks, high tank ratio in the goliath army and hes moving out to blow me up. However, i am ahead in economy because i succesfully expoed / kept him in his base through 6 mutas harassing and a ton of hydra to flank him when he had previously moved out.

Should my army be comprised of only hydras because of his valkyries+Gol (like 2/2) combo? or should I have a bunch of mutas as well?


If you can outmass and flank the gols and he doesn't have tanks mutas would be a waste . Maybe if you can take out the valks you can add Mutas later .
Ota Solgryn
Profile Blog Joined January 2008
Denmark2011 Posts
Last Edited: 2008-11-13 14:25:27
November 13 2008 14:23 GMT
#88
I have played against it many times now, and ive found that 2 hatch muta is really good against it, if u can control scourge against valkyries.

But some important things to do is:
Build one sunken at your exp and a few lings to prevent a runby with his first vult.
Know the timing of his vulture drop and make a sunken in ur mineralline in ur main jsut before he drops you.

When u get muta herass him to death and scourge those valkyries and ling his exp. The key that u will have enough mutas when his golis start to pop and you should have taken care of his valks.

Havent lost once with this counter.
ihasaKAROT: "Wish people would stop wasting their lives on finding flaws in others"
born-to-porn
Profile Joined January 2004
Denmark400 Posts
November 13 2008 15:47 GMT
#89
2 hatch mutas so easily neuters the Fantasy mech build, because in order to survive the first 6 mutas he will need to get a few turrets and a quick valk, effectively slowing down the CC and ruling out any chance of a drop working. This means you're back to square one as far as any mech build goes: Pinned in your base with little chance of preventing the zerg from mass expanding
Nobody beats the Beater
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
November 13 2008 16:17 GMT
#90
On November 13 2008 22:22 raga4ka wrote:
Show nested quote +
On November 13 2008 22:06 FortuneSyn wrote:
Question (mid-late game)

T has around 5 valks, high tank ratio in the goliath army and hes moving out to blow me up. However, i am ahead in economy because i succesfully expoed / kept him in his base through 6 mutas harassing and a ton of hydra to flank him when he had previously moved out.

Should my army be comprised of only hydras because of his valkyries+Gol (like 2/2) combo? or should I have a bunch of mutas as well?


If you can outmass and flank the gols and he doesn't have tanks mutas would be a waste . Maybe if you can take out the valks you can add Mutas later .


Let me rephrase the question:

What is the optimum army mix vs 8 tanks, 12 gols, 5 valks moving towards ur main?

I got to this point in a game because i went hydra heavy and made only 6 muta for harass.
Hypnosis
Profile Blog Joined October 2007
United States2061 Posts
November 13 2008 18:34 GMT
#91
9pool speedling into mass hydra with a tech switch to muta works wonders.
Science without religion is lame, Religion without science is blind
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