Incredible ...welcome to Boxer land ...
[I] Valkyrie Use, TvZ. - Page 13
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boxer fan
Romania51 Posts
Incredible ...welcome to Boxer land ... | ||
29 fps
United States5719 Posts
that was some insane marine micro at the hive. i thought he had you, too. what i didn't understand was why he KEPT making mutas despite you having valks..... hm, since valks take extra gas and stuff, would it be viable to get them after FE? | ||
zeks
Canada1068 Posts
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blabber
United States4448 Posts
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Eatme
Switzerland3919 Posts
On October 18 2008 03:08 blabber wrote: pretty sure scourge is the fastest air unit in the game If you dont count interceptor. | ||
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SilverskY
Korea (South)3086 Posts
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avilo
United States4100 Posts
http://www.fighterreplays.com/starcraft/replays/0a1b22 | ||
404.Nintu
Canada1723 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=80595 I was watching with quite a smile on my face as Fantasy continued to use Valkyries. =) | ||
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SilverskY
Korea (South)3086 Posts
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404.Nintu
Canada1723 Posts
On October 18 2008 15:48 SilveR.sKy)ChoseN wrote: Yo Nintu, do you have some sort of finalized BO that you've been able to make work really well? No. The time I get to play SC, I just play standard to try and improve. I haven't gotten to experiment with valks as much as people might think. I still think they have a place, and that they can be used to great effect. Sitting down and creating a build order takes a lot of effort. The games I played with valks I had to play very adaptively, not structured at all. I scouted profusely to see how much defense I would need to prevent any all-ins or pushes from Zerg. When I knew I was safe from any sort of 2 hatch or all-in rushes, I just put a bunker at my natural, stopped marines when I have "enough" to defend from any possible threats, and went 2 port valks. It's as simple as it sounds. The zerg has to be CRAZY about scouting to figure things out in time, it just looks like standard FE terran. Treat it as 2port wraith after FE, but with valks instead. You should have 1-2 when muta's arrive. You can rely on the valks + marines to defend until your 3rd and 4th valk pops, then you're fine. You can completely avoid the e-bay aswell if you're confident you can get them out in time. You surrender map control until 8-10 valks are out with +1 attack, then you can contest it with escorted drops, like Sair reaver, Harass while you grab a third and play very defensively, or depending on how the Zerg reacts, forge a timing push with mech. Honestly, I have no special build that exists. Just 1-rax FE, get enough marines/bunkers to defend any scouted threats, and the rest you invest in fast 2port with +1 air attack. Skip the e-bay if you plan to go Mech and are confident if you can get your valks before the opponent can destroy you with muts. | ||
Piy
Scotland3152 Posts
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Biff The Understudy
France7802 Posts
I guess Zerg know how to play vs a standart terran nowaday... | ||
Februarys
Korea (South)259 Posts
Well, this is all assuming that T followed up with Metal units instead of bionic units with Valkirye | ||
Purind
Canada3562 Posts
If Fantasy wins OSL, he only has you to thank, Nintu. You better be cheering for him. Him winning OSL would be like you winning OSL Nope, there's absolutely no flaw in my logic | ||
NuB.xE
United States131 Posts
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c_dog
Canada5 Posts
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alphafuzard
United States1610 Posts
On October 18 2008 03:08 blabber wrote: pretty sure scourge is the fastest air unit in the game sairs and speed shuttles (?) move the same speed as sairs i think edit: and those speed scouts can truck pretty fast too ![]() | ||
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SilverskY
Korea (South)3086 Posts
On October 18 2008 18:20 Nintu wrote: No. The time I get to play SC, I just play standard to try and improve. I haven't gotten to experiment with valks as much as people might think. I still think they have a place, and that they can be used to great effect. Sitting down and creating a build order takes a lot of effort. The games I played with valks I had to play very adaptively, not structured at all. I scouted profusely to see how much defense I would need to prevent any all-ins or pushes from Zerg. When I knew I was safe from any sort of 2 hatch or all-in rushes, I just put a bunker at my natural, stopped marines when I have "enough" to defend from any possible threats, and went 2 port valks. It's as simple as it sounds. The zerg has to be CRAZY about scouting to figure things out in time, it just looks like standard FE terran. Treat it as 2port wraith after FE, but with valks instead. You should have 1-2 when muta's arrive. You can rely on the valks + marines to defend until your 3rd and 4th valk pops, then you're fine. You can completely avoid the e-bay aswell if you're confident you can get them out in time. You surrender map control until 8-10 valks are out with +1 attack, then you can contest it with escorted drops, like Sair reaver, Harass while you grab a third and play very defensively, or depending on how the Zerg reacts, forge a timing push with mech. Honestly, I have no special build that exists. Just 1-rax FE, get enough marines/bunkers to defend any scouted threats, and the rest you invest in fast 2port with +1 air attack. Skip the e-bay if you plan to go Mech and are confident if you can get your valks before the opponent can destroy you with muts. Thanks a lot man, I'll give it a shot :D | ||
Biff The Understudy
France7802 Posts
On October 19 2008 01:24 c_dog wrote: yeah i don't think it's possible to pull off valks+tanks against competent zerg players. you just won't have enough gas. i think some early valks are great for countering muta harass and may be a better choice than building turrets. i do like valks a lot and use them occasionally myself, but i think if you're expecting to do more than fight off muta harass and pick off the occasional overlords, you probably won't get that unless you're playing a weak zerg. hydras and scourges can still take them down easily if you overcommit. and i don't think tanks are a good option along side valks. they are just simply not that good against zerg because they're slow and can easily get flanked. blablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablablabla Theorycrafting my ass and you haven't read the whole thing (have you read anything else than the title, btw?) and, OBVIOUSLY, you haven't watch Fantasy games vs GGPlay, which are the reason why this thread has been resurrected. Epic fail is epic. | ||
blabber
United States4448 Posts
On October 19 2008 04:31 alphafuzard wrote: sairs and speed shuttles (?) move the same speed as sairs i think edit: and those speed scouts can truck pretty fast too ![]() yeah, scourge are a little faster than them I think | ||
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