If it is a feasible strategy like those, how do you do it? In other words, what are some key timings//opening build orders that set you up for that kind of endgame?
[Q] How do you "Sauron" Zerg
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b0red111
United States48 Posts
If it is a feasible strategy like those, how do you do it? In other words, what are some key timings//opening build orders that set you up for that kind of endgame? | ||
Not_Computer
Canada2277 Posts
1) Your opponent is Rock, you are July. You have beaten your opponent many times and are confident you can do it again. 2) Your presence causes him to tremble in fear, thus he dares not to aggravate your beast and allows you to take over the map. Though there may be a few futile attempts to attack, those are merely thorns in your side. 3) You expand like a madman while containing him with great care, utilizing perfect unit placement and meticulous maintainence micro to ensure that he does not break free. 4) With your 6-8 fully running bases against his 2 depleted ones, you rally your forces to the front lines and begin the assault. 5) Victory is imminent. edit: to put it in short, most P players won't allow the zerg to get this far ahead... there would have to be a notable gap in skill level for the zerg to be able to expand and macro so much. (or just carelessness on the protoss' part) Usually it would end up with the protoss posessing anywhere from 2:3 or 1:1 ratio of bases with the zerg otherwise the game would have been over already. (due to cheese or micro/build order type win, and not making it to a macro war stage) | ||
BlasiuS
United States2405 Posts
Sauron – An expansive, low-tech Zerg build. Initially, Zerg matches Protoss attack upgrades with Carapace upgrades, and maintains a 3:1 ratio of Zerglings: Zealots, while all remaining minerals are spent on expansions and Drones. Zerg will be making massive amounts of Hydralisks and Zerglings from the midgame through the endgame. Although, I tend more towards the definition of the fact that it's an end-game condition where you can just 1a2a3a4a.. your troops and replace them as fast as they die with 10+ hatches | ||
hooktits
United States972 Posts
On September 18 2008 23:34 AlabasterFilth wrote: Quoting from the 'definitions' thread: Although, I tend more towards the definition of the fact that it's an end-game condition where you can just 1a2a3a4a.. your troops and replace them as fast as they die with 10+ hatches so basically sauron zerg is like standard zerg play with less lurkers | ||
Breavman
Sweden598 Posts
Sauron – An expansive, low-tech Zerg build. Initially, Zerg matches Protoss attack upgrades with Carapace upgrades, and maintains a 3:1 ratio of Zerglings: Zealots, while all remaining minerals are spent on expansions and Drones. Zerg will be making massive amounts of Hydralisks and Zerglings from the midgame through the endgame. This is true. So that GIF of July running over Rock has nothing to do with sauron since I assume he has hive tech by then (correct me if I'm wrong on that). | ||
heyitsme
153 Posts
Never tried something like this against toss, but I find it to be very effective when I use it against my friend that tries to go metal TvZ against me. | ||
BlasiuS
United States2405 Posts
On September 18 2008 23:43 Breavman wrote: This is true. So that GIF of July running over Rock has nothing to do with sauron since I assume he has hive tech by then (correct me if I'm wrong on that). Making large amounts of hydras, zerglings, and expansions doesn't mean you totally neglect hive, only that it comes later. Whereas standard Z midgame is to tech to lurkers, secure an expansion or two, and sunken up, Sauron midgame aims to expand 2-3 times while pumping mass hydras and lings. Gas that would normally go to lurkers instead goes to upgrades (speed/range hydra, attack, melee, carapace). EDIT: note that this would never ever work against Terran. Without proper grouping and flanking, the Terran ball will kill literally an infinite amount of zerglings and hydras (It probably still will even with proper grouping and flanking). This strat works because standard toss armies don't have any fast ranged units, no long range splash (even reavers can be overcome with good micro), and templars have a limited number of storms before they either die or are merged into archons. | ||
Breavman
Sweden598 Posts
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InfeSteD
United States4658 Posts
Overexpand everywhere in the map and drone hard while trying to defend all over the place with mass zerglings, there is a point in the game where P is a little stronger and you cannot defend with zerglings anymore but by this time all ur mass hatcheries should be running so u can just mass units such as Hydras/Lings and u may lose 1 base or what not but u still way ahead economically than the protoss since ur gonna be able to smash his army with ur sauron zerg and put more expansions up etc. I remember a really good Protoss friend of mine telling me the way to defeat good sauron zergs is with good shuttle harassment.. to kick back the economy | ||
ZBiR
Poland1092 Posts
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Ki_Do
Korea (South)981 Posts
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heyitsme
153 Posts
On September 18 2008 23:50 AlabasterFilth wrote: note that this would never ever work against Terran. Without proper grouping and flanking, the Terran ball will kill literally an infinite amount of zerglings and hydras (It probably still will even with proper grouping and flanking). This strat works because standard toss armies don't have any fast ranged units, no long range splash (even reavers can be overcome with good micro), and templars have a limited number of storms before they either die or are merged into archons. It is true, when it's up a Terran push can kill an infinite amount of hydraling. However, terran gets delayed if you open mutas cause without mnm muta harass is harder to deal with. After that you take alot of bases and your midgame is all about abusing Metal's lack of mobility. You might lose some bases, but it should not be enough to keep you down. But yea I wouldn't even bother to try this against SK. | ||
EsX_Raptor
United States2801 Posts
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InfeSteD
United States4658 Posts
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XCetron
5226 Posts
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IzzyCraft
United States4487 Posts
On September 19 2008 00:45 EsX_Raptor wrote: It's like the SKTerran for Zerg It's more like spirit toss for zerg. For all those toss players | ||
InfeSteD
United States4658 Posts
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Not_Computer
Canada2277 Posts
j/k ![]() | ||
d(O.o)a
Canada5066 Posts
In order for SauronZerg to work you have to get a good contain off because without it you'll never succeed because the protoss will send raiding squads to kill your expansions. If you get the contain off there are a few opportunities you can go for "SauronZerg" and mass expand or you can mass up/tech off of 3-4 base. It usually depends on the situations like most things in starcraft. | ||
Stimpacked
Philippines368 Posts
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