• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:50
CEST 21:50
KST 04:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play2Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
Weekly Cups (June 22-28): Zergs thrive in new patch2[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)97ZeroSpace at Steam NextFest - Last free demo40Weekly Cups (June 8-14): Clem and Solar double, PTR tested0
StarCraft 2
General
5.0.16 patch for SC2 goes live (8 worker start) ByuL, and the Limitations of Standard Play Is the larve respawn broken? Weekly Cups (June 22-28): Zergs thrive in new patch Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) RSL Revival: Season 6 - Qualifiers and Main Event Maestros of The Game 2 announcement and schedule ! INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
ProGamer Paychecks Story BW General Discussion ASL 22 Proposed Map Pool Best thing happen to StarCraft since Remastered? Data needed
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
[94721]Better Good-Health Signs Than 3-15 Bans/Yea TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12255 users

[I] Scout viable on Katrina? - Page 2

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 Next All
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
Last Edited: 2008-02-08 08:50:34
February 08 2008 00:00 GMT
#21
On February 08 2008 06:14 BluzMan wrote:
Why get a scout, get a corsair or two. These little ships are awesome at taking down dropships.

No. Horrible Idea.

And the stove is a terrible build. Its an opening that forces terran to get the things they need to counter the follow up. Turrets to stop the scout, which also stop dts. Then they have to get acad against the dts + goliaths to move out vs the scout. This counters arbs

But you were probably kidding anyways
Being healthy, it has been said, really consists of having the same disease as everybody else.
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
February 08 2008 00:58 GMT
#22
On February 08 2008 06:14 BluzMan wrote:
Why get a scout, get a corsair or two. These little ships are awesome at taking down dropships.


lol thats like when desert fox and arkanoid were around
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
koryano321
Profile Joined June 2007
United States309 Posts
February 08 2008 03:45 GMT
#23
also corsairs ahve disruption web, i wonder how that build would work. on katrina, go stargate, 1 sair for scouting, beacon, carrier/disruption and goon army. that would be fun~~
Scorpio2012 wrote: i guess god is about as useful as a protoss scout
FieryBalrog
Profile Blog Joined July 2007
United States1381 Posts
February 08 2008 04:09 GMT
#24
On February 08 2008 08:16 HellAngel wrote:
Show nested quote +
On February 08 2008 06:31 Frits wrote:
There's no good reason to get a scout in any case PvT, all it does is set you back. No damage and easy to stop with a few goliaths. Afaik scouts are also very cost ineffective, so either you go straight to carriers or just play it straight up.


there is a good reason to get a scout, it's called the stove.

thats not a GOOD reason.
I will eat you alive
Cambium
Profile Blog Joined June 2004
United States16368 Posts
February 08 2008 04:37 GMT
#25
On February 08 2008 07:48 phase wrote:
scouts are 9 ground dmg =]

but yes, they suck.


Really? In which patch did they change it? I always thought eight.
When you want something, all the universe conspires in helping you to achieve it.
ktp
Profile Blog Joined January 2007
United States797 Posts
February 08 2008 05:47 GMT
#26
what about scout/reaver.
._.
Profile Blog Joined November 2007
1133 Posts
Last Edited: 2008-02-08 06:24:18
February 08 2008 06:23 GMT
#27
I think scouts are pretty cool for a surprise PvZ harass off 1 gate tech.

One of my friends showed me this old VOD of Nal_ra vs Julyzerg on Raid Assault where Nal_ra went scout with sair/dt support and created a force by macroing hard after starting harass.Keeps it alive the whole game!


PvT I think it work for some joke games, but thats it.

PvP, maybe a really rare scenario where the map is mined out, there is a lack of spellcasters, and your opponent's army is practically all carriers.
:D
Aurious
Profile Blog Joined April 2006
Canada1772 Posts
February 08 2008 06:25 GMT
#28
On February 08 2008 13:09 FieryBalrog wrote:
Show nested quote +
On February 08 2008 08:16 HellAngel wrote:
On February 08 2008 06:31 Frits wrote:
There's no good reason to get a scout in any case PvT, all it does is set you back. No damage and easy to stop with a few goliaths. Afaik scouts are also very cost ineffective, so either you go straight to carriers or just play it straight up.


there is a good reason to get a scout, it's called the stove.

thats not a GOOD reason.

Sexiness>win DAMN GOOD REASON!!
Live2Win *
Profile Blog Joined July 2004
United States6657 Posts
February 08 2008 09:22 GMT
#29
Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm

Actually perhaps if the protoss makes it right after his stargate finishes. The normal 2 base reaver/carrier build is to make 1 stargate after the shuttle/reaver leaves to harrass, then build the fleet beacon and the second stargate after the first is finished. But during this time, the first stargate is idle.

The protoss COULD build a scout while the fleet beacon/2nd stargate is warping, and use it as a dropship counter, expansion scout or anti-wraith unit to protect shuttles (after all, when terrans go starports they like to make wraith to counter reaver).

Of course in the end this is still a stretch... the reaver support it pointless since you start making your scout AFTER the reaver leaves, so by the time the scout's finished the reaver is either dead or done harrassing and no longer needs the support. Scouting can be done way easier with obs, and defending against dropship isn't exactly something that's difficult with goons. Plus, I think a fleet beacon would warp faster than the scout, thus making the carrier timing late.

Ugh, I just theorized a use for the scout and then crushed it.
SAY YES TO STIM KIDS!!! XD
Frits
Profile Joined March 2003
11782 Posts
February 08 2008 14:02 GMT
#30
On February 08 2008 08:16 HellAngel wrote:
Show nested quote +
On February 08 2008 06:31 Frits wrote:
There's no good reason to get a scout in any case PvT, all it does is set you back. No damage and easy to stop with a few goliaths. Afaik scouts are also very cost ineffective, so either you go straight to carriers or just play it straight up.


there is a good reason to get a scout, it's called the stove.


[image loading]


Don't mock me.
lololol
Profile Joined February 2006
5198 Posts
February 08 2008 14:38 GMT
#31
On February 08 2008 13:37 Cambium wrote:
Show nested quote +
On February 08 2008 07:48 phase wrote:
scouts are 9 ground dmg =]

but yes, they suck.


Really? In which patch did they change it? I always thought eight.


It's still 8, he just made it up.
I'll call Nada.
Groslouser
Profile Blog Joined December 2007
France337 Posts
Last Edited: 2008-02-08 15:49:52
February 08 2008 15:48 GMT
#32
On February 08 2008 02:54 Chill wrote:
- Scouts are slow. I'm pertty sure at full speed they move slower than a Dropship, so I don't know how you plan on killing one.


The main point here imho: a good player would dodge the scout, from a not-so good defence it would become a total waste of money.
And, considering the time/cost (beacon + upgrade, expensive if you don't plan to go for carrier) you need to get "full speed", you've already suffer several drops.
PePe QuiCoSE
Profile Blog Joined March 2006
Argentina1204 Posts
February 08 2008 16:43 GMT
#33
On February 08 2008 18:22 Live2Win wrote:
Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm

Actually perhaps if the protoss makes it right after his stargate finishes. The normal 2 base reaver/carrier build is to make 1 stargate after the shuttle/reaver leaves to harrass, then build the fleet beacon and the second stargate after the first is finished. But during this time, the first stargate is idle.

The protoss COULD build a scout while the fleet beacon/2nd stargate is warping, and use it as a dropship counter, expansion scout or anti-wraith unit to protect shuttles (after all, when terrans go starports they like to make wraith to counter reaver).

Of course in the end this is still a stretch... the reaver support it pointless since you start making your scout AFTER the reaver leaves, so by the time the scout's finished the reaver is either dead or done harrassing and no longer needs the support. Scouting can be done way easier with obs, and defending against dropship isn't exactly something that's difficult with goons. Plus, I think a fleet beacon would warp faster than the scout, thus making the carrier timing late.

Ugh, I just theorized a use for the scout and then crushed it.
with the scout time building, you are better off building the Stargate before the robotics
Still, your point is ok, you can build a scout just for kicks while waiting for the fleet beacon, and have 1 carrier a bit delayed.
Night[Mare
Profile Blog Joined December 2004
Mexico4793 Posts
February 08 2008 17:51 GMT
#34
you guys never watched rekrul's game hahaa
+ Show Spoiler +

yes, i know -_-
+ Show Spoiler +

Maybe if you could get more scouts with speed , like to harrass... but it woulndt work on a good terran.




Teamliquidian townie
Meh
Profile Joined January 2008
Sweden458 Posts
Last Edited: 2008-02-08 23:09:22
February 08 2008 23:06 GMT
#35
Rekrul's game was a setup, a bet between him and the terran that he wouldn't be able to win with all scouts. Well, he did win. Why? Because the terran was simply that bad.

I'm autistic against playing "normally", and if I have a choice I always opt for the weird strategy. I've tried all infantry against protoss, using EMP and Lockdown trying to keep reavers and templars useless, I've tried focusing an entire game of TvZ on flaring overlords and massing wraiths, etc. But none of those taccs have sucked as much as when I've wasted money on scouts. It's the unit that Blizzard forgot.

PS: One of the coolest pieces of micro I've seen in an actual public game is Shuttles o' Reavers coupled with disruption web. When done right, it's absolutely humiliating.
"Difficult task balancing! So I will continue to gaebaljin gemhamyeo balancing. But we are exceptional talent!" - Blizzard
Diggity
Profile Blog Joined September 2007
United States806 Posts
Last Edited: 2008-02-08 23:27:32
February 08 2008 23:25 GMT
#36
Scouts haven't been viable in a reallllly long time.

I think the dropship speed increase put the nail in the coffin.

also corsairs ahve disruption web, i wonder how that build would work. on katrina, go stargate, 1 sair for scouting, beacon, carrier/disruption and goon army. that would be fun~~


Before they nerfed d-web I remember some players going sair scout. Even then I think carriers were a better option.
fight_or_flight
Profile Blog Joined June 2007
United States3988 Posts
February 08 2008 23:26 GMT
#37
On February 08 2008 14:47 ktp wrote:
what about scout/reaver.

That sounds cool.

Anyway, if PvX is so imba on katrina, why not use scouts?
Do you really want chat rooms?
Sadist
Profile Blog Joined October 2002
United States7328 Posts
February 08 2008 23:34 GMT
#38
On February 09 2008 08:26 fight_or_flight wrote:
Show nested quote +
On February 08 2008 14:47 ktp wrote:
what about scout/reaver.

That sounds cool.

Anyway, if PvX is so imba on katrina, why not use scouts?



because you can win without them?
How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
February 09 2008 03:33 GMT
#39
On February 09 2008 08:06 Meh wrote:
PS: One of the coolest pieces of micro I've seen in an actual public game is Shuttles o' Reavers coupled with disruption web. When done right, it's absolutely humiliating.

If PvZ, that could have just been standard reav/sair. If PvT, that terran got bitch raped.
posting on liquid sites in current year
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
Last Edited: 2008-02-09 03:53:58
February 09 2008 03:53 GMT
#40
On February 08 2008 13:37 Cambium wrote:
Show nested quote +
On February 08 2008 07:48 phase wrote:
scouts are 9 ground dmg =]

but yes, they suck.


Really? In which patch did they change it? I always thought eight.


I'm PRETTY sure they're still 8.

edit: It's pretty minor but I just wanted to clear that up.
^-^
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
RSL Revival
17:00
S6 Europe Server Qualifier
SteadfastSC468
TKL 279
IndyStarCraft 256
EnkiAlexander 69
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 662
SteadfastSC 468
TKL 279
IndyStarCraft 256
Railgan 76
SpeCial 36
RushiSC 26
StarCraft: Brood War
Calm 2808
Snow 421
ggaemo 271
firebathero 263
hero 139
Dewaltoss 136
Movie 36
Aegong 32
Bale 6
Dota 2
Gorgc4594
singsing2567
XcaliburYe31
Counter-Strike
fl0m1743
Other Games
summit1g5278
Grubby3342
FrodaN1061
Beastyqt572
mouzStarbuck297
C9.Mang0235
shahzam233
Trikslyr53
UpATreeSC48
Mew2King29
JuggernautJason22
fpsfer 1
Organizations
Dota 2
PGL Dota 2 - Main Stream355
Other Games
BasetradeTV201
StarCraft 2
angryscii 1
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 83
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 13
• blackmanpl 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie844
• Shiphtur391
Upcoming Events
Bombastic Starleague
10m
PiGosaur Cup
4h 10m
Kung Fu Cup
15h 10m
Replay Cast
1d 4h
CrankTV Team League
1d 15h
Bombastic Starleague
2 days
The PondCast
2 days
HomeStory Cup
2 days
Replay Cast
3 days
HomeStory Cup
3 days
[ Show More ]
Replay Cast
4 days
HomeStory Cup
4 days
Sparkling Tuna Cup
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-06-29
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
CSL Season 21: Qualifier 2
SCTL 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.