On February 08 2008 06:14 BluzMan wrote: Why get a scout, get a corsair or two. These little ships are awesome at taking down dropships.
No. Horrible Idea.
And the stove is a terrible build. Its an opening that forces terran to get the things they need to counter the follow up. Turrets to stop the scout, which also stop dts. Then they have to get acad against the dts + goliaths to move out vs the scout. This counters arbs
also corsairs ahve disruption web, i wonder how that build would work. on katrina, go stargate, 1 sair for scouting, beacon, carrier/disruption and goon army. that would be fun~~
On February 08 2008 06:31 Frits wrote: There's no good reason to get a scout in any case PvT, all it does is set you back. No damage and easy to stop with a few goliaths. Afaik scouts are also very cost ineffective, so either you go straight to carriers or just play it straight up.
there is a good reason to get a scout, it's called the stove.
I think scouts are pretty cool for a surprise PvZ harass off 1 gate tech.
One of my friends showed me this old VOD of Nal_ra vs Julyzerg on Raid Assault where Nal_ra went scout with sair/dt support and created a force by macroing hard after starting harass.Keeps it alive the whole game!
PvT I think it work for some joke games, but thats it.
PvP, maybe a really rare scenario where the map is mined out, there is a lack of spellcasters, and your opponent's army is practically all carriers.
On February 08 2008 06:31 Frits wrote: There's no good reason to get a scout in any case PvT, all it does is set you back. No damage and easy to stop with a few goliaths. Afaik scouts are also very cost ineffective, so either you go straight to carriers or just play it straight up.
there is a good reason to get a scout, it's called the stove.
Actually perhaps if the protoss makes it right after his stargate finishes. The normal 2 base reaver/carrier build is to make 1 stargate after the shuttle/reaver leaves to harrass, then build the fleet beacon and the second stargate after the first is finished. But during this time, the first stargate is idle.
The protoss COULD build a scout while the fleet beacon/2nd stargate is warping, and use it as a dropship counter, expansion scout or anti-wraith unit to protect shuttles (after all, when terrans go starports they like to make wraith to counter reaver).
Of course in the end this is still a stretch... the reaver support it pointless since you start making your scout AFTER the reaver leaves, so by the time the scout's finished the reaver is either dead or done harrassing and no longer needs the support. Scouting can be done way easier with obs, and defending against dropship isn't exactly something that's difficult with goons. Plus, I think a fleet beacon would warp faster than the scout, thus making the carrier timing late.
Ugh, I just theorized a use for the scout and then crushed it.
On February 08 2008 06:31 Frits wrote: There's no good reason to get a scout in any case PvT, all it does is set you back. No damage and easy to stop with a few goliaths. Afaik scouts are also very cost ineffective, so either you go straight to carriers or just play it straight up.
there is a good reason to get a scout, it's called the stove.
On February 08 2008 02:54 Chill wrote: - Scouts are slow. I'm pertty sure at full speed they move slower than a Dropship, so I don't know how you plan on killing one.
The main point here imho: a good player would dodge the scout, from a not-so good defence it would become a total waste of money. And, considering the time/cost (beacon + upgrade, expensive if you don't plan to go for carrier) you need to get "full speed", you've already suffer several drops.
On February 08 2008 18:22 Live2Win wrote: Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
Actually perhaps if the protoss makes it right after his stargate finishes. The normal 2 base reaver/carrier build is to make 1 stargate after the shuttle/reaver leaves to harrass, then build the fleet beacon and the second stargate after the first is finished. But during this time, the first stargate is idle.
The protoss COULD build a scout while the fleet beacon/2nd stargate is warping, and use it as a dropship counter, expansion scout or anti-wraith unit to protect shuttles (after all, when terrans go starports they like to make wraith to counter reaver).
Of course in the end this is still a stretch... the reaver support it pointless since you start making your scout AFTER the reaver leaves, so by the time the scout's finished the reaver is either dead or done harrassing and no longer needs the support. Scouting can be done way easier with obs, and defending against dropship isn't exactly something that's difficult with goons. Plus, I think a fleet beacon would warp faster than the scout, thus making the carrier timing late.
Ugh, I just theorized a use for the scout and then crushed it.
with the scout time building, you are better off building the Stargate before the robotics Still, your point is ok, you can build a scout just for kicks while waiting for the fleet beacon, and have 1 carrier a bit delayed.
Rekrul's game was a setup, a bet between him and the terran that he wouldn't be able to win with all scouts. Well, he did win. Why? Because the terran was simply that bad.
I'm autistic against playing "normally", and if I have a choice I always opt for the weird strategy. I've tried all infantry against protoss, using EMP and Lockdown trying to keep reavers and templars useless, I've tried focusing an entire game of TvZ on flaring overlords and massing wraiths, etc. But none of those taccs have sucked as much as when I've wasted money on scouts. It's the unit that Blizzard forgot.
PS: One of the coolest pieces of micro I've seen in an actual public game is Shuttles o' Reavers coupled with disruption web. When done right, it's absolutely humiliating.
Scouts haven't been viable in a reallllly long time.
I think the dropship speed increase put the nail in the coffin.
also corsairs ahve disruption web, i wonder how that build would work. on katrina, go stargate, 1 sair for scouting, beacon, carrier/disruption and goon army. that would be fun~~
Before they nerfed d-web I remember some players going sair scout. Even then I think carriers were a better option.
On February 09 2008 08:06 Meh wrote: PS: One of the coolest pieces of micro I've seen in an actual public game is Shuttles o' Reavers coupled with disruption web. When done right, it's absolutely humiliating.
If PvZ, that could have just been standard reav/sair. If PvT, that terran got bitch raped.