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[I] Scout viable on Katrina? - Page 2

Forum Index > Brood War Strategy
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TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
Last Edited: 2008-02-08 08:50:34
February 08 2008 00:00 GMT
#21
On February 08 2008 06:14 BluzMan wrote:
Why get a scout, get a corsair or two. These little ships are awesome at taking down dropships.

No. Horrible Idea.

And the stove is a terrible build. Its an opening that forces terran to get the things they need to counter the follow up. Turrets to stop the scout, which also stop dts. Then they have to get acad against the dts + goliaths to move out vs the scout. This counters arbs

But you were probably kidding anyways
Being healthy, it has been said, really consists of having the same disease as everybody else.
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
February 08 2008 00:58 GMT
#22
On February 08 2008 06:14 BluzMan wrote:
Why get a scout, get a corsair or two. These little ships are awesome at taking down dropships.


lol thats like when desert fox and arkanoid were around
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
koryano321
Profile Joined June 2007
United States309 Posts
February 08 2008 03:45 GMT
#23
also corsairs ahve disruption web, i wonder how that build would work. on katrina, go stargate, 1 sair for scouting, beacon, carrier/disruption and goon army. that would be fun~~
Scorpio2012 wrote: i guess god is about as useful as a protoss scout
FieryBalrog
Profile Blog Joined July 2007
United States1381 Posts
February 08 2008 04:09 GMT
#24
On February 08 2008 08:16 HellAngel wrote:
Show nested quote +
On February 08 2008 06:31 Frits wrote:
There's no good reason to get a scout in any case PvT, all it does is set you back. No damage and easy to stop with a few goliaths. Afaik scouts are also very cost ineffective, so either you go straight to carriers or just play it straight up.


there is a good reason to get a scout, it's called the stove.

thats not a GOOD reason.
I will eat you alive
Cambium
Profile Blog Joined June 2004
United States16368 Posts
February 08 2008 04:37 GMT
#25
On February 08 2008 07:48 phase wrote:
scouts are 9 ground dmg =]

but yes, they suck.


Really? In which patch did they change it? I always thought eight.
When you want something, all the universe conspires in helping you to achieve it.
ktp
Profile Blog Joined January 2007
United States797 Posts
February 08 2008 05:47 GMT
#26
what about scout/reaver.
._.
Profile Blog Joined November 2007
1133 Posts
Last Edited: 2008-02-08 06:24:18
February 08 2008 06:23 GMT
#27
I think scouts are pretty cool for a surprise PvZ harass off 1 gate tech.

One of my friends showed me this old VOD of Nal_ra vs Julyzerg on Raid Assault where Nal_ra went scout with sair/dt support and created a force by macroing hard after starting harass.Keeps it alive the whole game!


PvT I think it work for some joke games, but thats it.

PvP, maybe a really rare scenario where the map is mined out, there is a lack of spellcasters, and your opponent's army is practically all carriers.
:D
Aurious
Profile Blog Joined April 2006
Canada1772 Posts
February 08 2008 06:25 GMT
#28
On February 08 2008 13:09 FieryBalrog wrote:
Show nested quote +
On February 08 2008 08:16 HellAngel wrote:
On February 08 2008 06:31 Frits wrote:
There's no good reason to get a scout in any case PvT, all it does is set you back. No damage and easy to stop with a few goliaths. Afaik scouts are also very cost ineffective, so either you go straight to carriers or just play it straight up.


there is a good reason to get a scout, it's called the stove.

thats not a GOOD reason.

Sexiness>win DAMN GOOD REASON!!
Live2Win *
Profile Blog Joined July 2004
United States6657 Posts
February 08 2008 09:22 GMT
#29
Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm

Actually perhaps if the protoss makes it right after his stargate finishes. The normal 2 base reaver/carrier build is to make 1 stargate after the shuttle/reaver leaves to harrass, then build the fleet beacon and the second stargate after the first is finished. But during this time, the first stargate is idle.

The protoss COULD build a scout while the fleet beacon/2nd stargate is warping, and use it as a dropship counter, expansion scout or anti-wraith unit to protect shuttles (after all, when terrans go starports they like to make wraith to counter reaver).

Of course in the end this is still a stretch... the reaver support it pointless since you start making your scout AFTER the reaver leaves, so by the time the scout's finished the reaver is either dead or done harrassing and no longer needs the support. Scouting can be done way easier with obs, and defending against dropship isn't exactly something that's difficult with goons. Plus, I think a fleet beacon would warp faster than the scout, thus making the carrier timing late.

Ugh, I just theorized a use for the scout and then crushed it.
SAY YES TO STIM KIDS!!! XD
Frits
Profile Joined March 2003
11782 Posts
February 08 2008 14:02 GMT
#30
On February 08 2008 08:16 HellAngel wrote:
Show nested quote +
On February 08 2008 06:31 Frits wrote:
There's no good reason to get a scout in any case PvT, all it does is set you back. No damage and easy to stop with a few goliaths. Afaik scouts are also very cost ineffective, so either you go straight to carriers or just play it straight up.


there is a good reason to get a scout, it's called the stove.


[image loading]


Don't mock me.
lololol
Profile Joined February 2006
5198 Posts
February 08 2008 14:38 GMT
#31
On February 08 2008 13:37 Cambium wrote:
Show nested quote +
On February 08 2008 07:48 phase wrote:
scouts are 9 ground dmg =]

but yes, they suck.


Really? In which patch did they change it? I always thought eight.


It's still 8, he just made it up.
I'll call Nada.
Groslouser
Profile Blog Joined December 2007
France337 Posts
Last Edited: 2008-02-08 15:49:52
February 08 2008 15:48 GMT
#32
On February 08 2008 02:54 Chill wrote:
- Scouts are slow. I'm pertty sure at full speed they move slower than a Dropship, so I don't know how you plan on killing one.


The main point here imho: a good player would dodge the scout, from a not-so good defence it would become a total waste of money.
And, considering the time/cost (beacon + upgrade, expensive if you don't plan to go for carrier) you need to get "full speed", you've already suffer several drops.
PePe QuiCoSE
Profile Blog Joined March 2006
Argentina1204 Posts
February 08 2008 16:43 GMT
#33
On February 08 2008 18:22 Live2Win wrote:
Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm

Actually perhaps if the protoss makes it right after his stargate finishes. The normal 2 base reaver/carrier build is to make 1 stargate after the shuttle/reaver leaves to harrass, then build the fleet beacon and the second stargate after the first is finished. But during this time, the first stargate is idle.

The protoss COULD build a scout while the fleet beacon/2nd stargate is warping, and use it as a dropship counter, expansion scout or anti-wraith unit to protect shuttles (after all, when terrans go starports they like to make wraith to counter reaver).

Of course in the end this is still a stretch... the reaver support it pointless since you start making your scout AFTER the reaver leaves, so by the time the scout's finished the reaver is either dead or done harrassing and no longer needs the support. Scouting can be done way easier with obs, and defending against dropship isn't exactly something that's difficult with goons. Plus, I think a fleet beacon would warp faster than the scout, thus making the carrier timing late.

Ugh, I just theorized a use for the scout and then crushed it.
with the scout time building, you are better off building the Stargate before the robotics
Still, your point is ok, you can build a scout just for kicks while waiting for the fleet beacon, and have 1 carrier a bit delayed.
Night[Mare
Profile Blog Joined December 2004
Mexico4793 Posts
February 08 2008 17:51 GMT
#34
you guys never watched rekrul's game hahaa
+ Show Spoiler +

yes, i know -_-
+ Show Spoiler +

Maybe if you could get more scouts with speed , like to harrass... but it woulndt work on a good terran.




Teamliquidian townie
Meh
Profile Joined January 2008
Sweden458 Posts
Last Edited: 2008-02-08 23:09:22
February 08 2008 23:06 GMT
#35
Rekrul's game was a setup, a bet between him and the terran that he wouldn't be able to win with all scouts. Well, he did win. Why? Because the terran was simply that bad.

I'm autistic against playing "normally", and if I have a choice I always opt for the weird strategy. I've tried all infantry against protoss, using EMP and Lockdown trying to keep reavers and templars useless, I've tried focusing an entire game of TvZ on flaring overlords and massing wraiths, etc. But none of those taccs have sucked as much as when I've wasted money on scouts. It's the unit that Blizzard forgot.

PS: One of the coolest pieces of micro I've seen in an actual public game is Shuttles o' Reavers coupled with disruption web. When done right, it's absolutely humiliating.
"Difficult task balancing! So I will continue to gaebaljin gemhamyeo balancing. But we are exceptional talent!" - Blizzard
Diggity
Profile Blog Joined September 2007
United States806 Posts
Last Edited: 2008-02-08 23:27:32
February 08 2008 23:25 GMT
#36
Scouts haven't been viable in a reallllly long time.

I think the dropship speed increase put the nail in the coffin.

also corsairs ahve disruption web, i wonder how that build would work. on katrina, go stargate, 1 sair for scouting, beacon, carrier/disruption and goon army. that would be fun~~


Before they nerfed d-web I remember some players going sair scout. Even then I think carriers were a better option.
fight_or_flight
Profile Blog Joined June 2007
United States3988 Posts
February 08 2008 23:26 GMT
#37
On February 08 2008 14:47 ktp wrote:
what about scout/reaver.

That sounds cool.

Anyway, if PvX is so imba on katrina, why not use scouts?
Do you really want chat rooms?
Sadist
Profile Blog Joined October 2002
United States7286 Posts
February 08 2008 23:34 GMT
#38
On February 09 2008 08:26 fight_or_flight wrote:
Show nested quote +
On February 08 2008 14:47 ktp wrote:
what about scout/reaver.

That sounds cool.

Anyway, if PvX is so imba on katrina, why not use scouts?



because you can win without them?
How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
February 09 2008 03:33 GMT
#39
On February 09 2008 08:06 Meh wrote:
PS: One of the coolest pieces of micro I've seen in an actual public game is Shuttles o' Reavers coupled with disruption web. When done right, it's absolutely humiliating.

If PvZ, that could have just been standard reav/sair. If PvT, that terran got bitch raped.
posting on liquid sites in current year
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
Last Edited: 2008-02-09 03:53:58
February 09 2008 03:53 GMT
#40
On February 08 2008 13:37 Cambium wrote:
Show nested quote +
On February 08 2008 07:48 phase wrote:
scouts are 9 ground dmg =]

but yes, they suck.


Really? In which patch did they change it? I always thought eight.


I'm PRETTY sure they're still 8.

edit: It's pretty minor but I just wanted to clear that up.
^-^
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