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[I] Scout viable on Katrina?

Forum Index > Brood War Strategy
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1 2 3 Next All
Duke
Profile Blog Joined May 2006
United States1106 Posts
Last Edited: 2008-02-08 15:04:38
February 07 2008 13:25 GMT
#1
**minor spoiler warning in PvTs across Katrina**
forgot to tag this with [I] sorry


I was just watching Kal vs Light game 1, and I saw that like SO MANY OTHER TERRAN on the map Katrina, went starport after expanding quickly.

Kal had a stargate up quickly, and I was caught by surprise BIG TIME. I was stoned at the time, so I was thinking, wtf is he going to do? And I figured a scout would be such an amazing choice, because almost all terrans have decided to go dropships on this map. I don't think I could have came up with this idea sober. It would work especially well against Katrina on opposite positions, which they had in that game, because the dropship has a long way to go before reaching the base, in which time the scout could pick it off.

One wraith also cant kill a scout, am I correct in thinking that? So it isn't easily countered except by bringing a mobile force of goliath alongside the dropship, which is also hard because the Scout will know exactly where your dropship and units are.

Looking for feedback on this one, I'm going to recommend this to Nony who was looking for weird strats to try out and make reps out of in his blog.

Of course, Kal didn't go scout, he 2 base carrier.

[edit] From re-watching the game, those drops to Kal's nat did a ton of damage to his economy. I think that could have been prevented by doing this, maybe by picking off the first one by having freedom of no anti-air in light's base and then he would just be too afraid to make a second dropship.
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
February 07 2008 13:28 GMT
#2
I checked TLPD and Protoss is soooooooooo imbalanced on this map (74.1% victory percentage vs Terran).

One Wraith is incapable of killing a Scout but it's quite pointless seeing as how Scouts take up a hell of a lot of money

BTW it was Nony who was doing the theorycraft blog post.
^-^
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
Last Edited: 2008-02-07 14:20:29
February 07 2008 14:06 GMT
#3
This is one of the dumbest ideas I've ever heard. Scout on Katrina PvT? Seriously? P can already win the map really easily by playing straight up. Scout gives absolutely NO advantage. The drops to Kal's nat barely did any damage anyways if you fact in the cost of the starport/dropship/units droped. Scouts cost a shitload of money are almost never worth it. Their only use in TvP is to win in a stylish/humilulating way. Not only that but a scout would delay the timing for carriers possibly long enough for T to mass enough gols/turrets to defend against them, which is horrible.

On top of that , dropships are FASTER than scouts. Where do you get this idea that 1 scout can easily pick off a dropship? Not going to happen at the pro level.

I can't stress enough what a bad idea this is.

It's like you took a look at a map where P has a massive advantage and thought "hmm, how can I fuck that advantage up?" Oh I know! Scouts!".
Being healthy, it has been said, really consists of having the same disease as everybody else.
Hittegods
Profile Joined April 2007
Stockholm4641 Posts
February 07 2008 14:23 GMT
#4
On February 07 2008 23:06 TheFoReveRwaR wrote:
Scouts cost a shitload of money are almost never worth it. Their only use in TvP is to win in a stylish/humilulating way.

And to beat Flash on Hitchhiker
This neo violence, pure self defiance
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
February 07 2008 14:26 GMT
#5
"Their only use in TvP is to win in a stylish/humilulating way"

Flash played like shit that game. But Stork had beyond godly micro. Either way..scouts still suck ass
Being healthy, it has been said, really consists of having the same disease as everybody else.
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
February 07 2008 15:14 GMT
#6
Or Stork vs ... SOMEBODY on Monty Hall, I forget his name.

That guy .. in the interview he said that he thought the game was boring to watch so he made Scouts. WTF o_o
^-^
Last Romantic
Profile Blog Joined June 2006
United States20666 Posts
February 07 2008 15:40 GMT
#7
It was NaDa against Bisu
ㅋㄲㅈㅁ
Chill
Profile Blog Joined January 2005
Calgary26003 Posts
February 07 2008 17:37 GMT
#8
No it isn't viable. I had a huge thing written up bashing you, but I'm just going to say format your title properly in the future. Also a Scout kills a Wraith.
Moderator
Duke
Profile Blog Joined May 2006
United States1106 Posts
February 07 2008 17:44 GMT
#9
ha, "in the future" I think i'm traumatized and I'll leave the strategy section alone for a while
pyrogenetix
Profile Blog Joined March 2006
China5098 Posts
February 07 2008 17:52 GMT
#10
might be a good idea to look up map statistics in the future before making a thread
Yea that looks just like Kang Min... amazing game sense... and uses mind games well, but has the micro of a washed up progamer.
Chill
Profile Blog Joined January 2005
Calgary26003 Posts
February 07 2008 17:54 GMT
#11
Yea I think the strategy section is a little harsh on new ideas. But let's review what people are thinking before they post their "bashing" replies:

- Scouts take a long time. If Terran is doing some sort of fast drop to kill Probes, your Scout isn't going to be near to finished before his first drop comes. That is unless you forego Observers, in which case a Vulture drop will cause unbelievable pain.
- Scouts are slow. I'm pertty sure at full speed they move slower than a Dropship, so I don't know how you plan on killing one.
- Scouts are weak. If you are worried moreso about a second drop that comes with many Dropships, he will undoubtably have Goliaths by this time. Dropping two Goliaths shoud deal with a Scout before it kills a Dropshuip.
- Scouts are expensive. If you devote 2 Dragoons to ignoring enemies and targetting the Dropship, you would be much better off.

This is all useless analysis, however, because we are ignoring the underlying point. What advantage are you getting by rushing Scouts compared to normal play? Forget normal play, let's just say I do your Scout build but then go Fleet Beacon and Carriers. I'd be much better off in either case. The Scout provides no advantage, because it is slow, clumsy and expensive. You will not be able to kill a Dropship from a progamer with a Scout unless it was previously damaged.
Moderator
Twisted
Profile Blog Joined September 2002
Netherlands13554 Posts
February 07 2008 18:01 GMT
#12
Just to counter 2 points made by Chill:

Scouts are as fast as wraiths/scourges whatever with the speed upgrade

Scouts aren't weak they have like 300 hp lolz
Moderator
Chill
Profile Blog Joined January 2005
Calgary26003 Posts
Last Edited: 2008-02-07 18:16:42
February 07 2008 18:16 GMT
#13
They're 150/100, but still weak (8 damage, 0 armor) relative to anything fighting them.

I doubt his argument was taking to account upgrades, since it was meant to counter relatively fast Dropship play.
Moderator
Duke
Profile Blog Joined May 2006
United States1106 Posts
February 07 2008 19:42 GMT
#14
You are correct in thinking I was thinking about quick and economically advantageous counters to dropships, as opposed to investing heavily into them, i.e., upgrades. Too bad that's amounted to squat since they cost so much anyway. Also, I had no idea scouts were slower than dropships, which is the ultimate downfall of the idea. But on the topic of scouts, have you seen rekrul's game in the replay section?
FieryBalrog
Profile Blog Joined July 2007
United States1381 Posts
February 07 2008 20:18 GMT
#15
Scouts should really come with the speed upgrade built in =/

Most useless unit in the game otherwise, queens are actually useful from time to time and have a lot of potential I think, and are fairly cheap, and ghosts, hey sometimes they get used.
I will eat you alive
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
February 07 2008 21:14 GMT
#16
Why get a scout, get a corsair or two. These little ships are awesome at taking down dropships.
You want 20 good men, but you need a bad pussy.
Frits
Profile Joined March 2003
11782 Posts
February 07 2008 21:31 GMT
#17
There's no good reason to get a scout in any case PvT, all it does is set you back. No damage and easy to stop with a few goliaths. Afaik scouts are also very cost ineffective, so either you go straight to carriers or just play it straight up.
phase
Profile Blog Joined January 2008
United States399 Posts
February 07 2008 22:48 GMT
#18
scouts are 9 ground dmg =]

but yes, they suck.
jhNz
Profile Blog Joined September 2006
Germany2762 Posts
February 07 2008 23:15 GMT
#19
in air vs air situations scouts kick all sorts of ass!
http://twitter.com/jhNz
Aurious
Profile Blog Joined April 2006
Canada1772 Posts
February 07 2008 23:16 GMT
#20
On February 08 2008 06:31 Frits wrote:
There's no good reason to get a scout in any case PvT, all it does is set you back. No damage and easy to stop with a few goliaths. Afaik scouts are also very cost ineffective, so either you go straight to carriers or just play it straight up.


there is a good reason to get a scout, it's called the stove.
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