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! [G] 3 barracks build (TvZ) - Page 4

Forum Index > Brood War Strategy
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Chill
Profile Blog Joined January 2005
Calgary25990 Posts
October 17 2007 19:05 GMT
#61
Ahh my bad.
Moderator
atmablade
Profile Blog Joined July 2007
United States334 Posts
October 17 2007 19:09 GMT
#62
<3~
samachking
Profile Blog Joined August 2007
Bahrain4949 Posts
October 17 2007 19:52 GMT
#63
lol
I never knew the build was used in progaming, and i never see it used in Iccup, yay, to think my standard Tvz build is used by a progamer , it works pretty good vs D zergs
"And then Earthlings discovered tools. Suddenly agreeing with friends could be a form of suicide or worse. But agreements went on, not for the sake of common sense, or decency, or self preservation, but for friendliness."
RaGe
Profile Blog Joined July 2004
Belgium9949 Posts
October 17 2007 20:09 GMT
#64
On October 18 2007 03:50 atmablade wrote:
Show nested quote +
No it isn't.

Well obviously if you are 3raxing before FE you are likely playing aggressive and seeking a quick break or a timing mass push with it. Maybe it came out wrong, but because you have 3 rax, it is a good counter to mutas as opposed to lurks which eat mnm. You knew what I meant, no need to break balls here.

Show nested quote +
True, but what Zerg is going to do this?

I dont know, the one the guy described. What kind of question is that?

Show nested quote +
If you're 3 Raxing to get map control, you need to reanalyze your reasoning.

3 rax, like aforementioned is an aggressive play for the most part. I never said it was intended to gain map control.. the sitation arose however, that map control was in his favor because the Zerg decided to stay at home. There is no reasoning to rethink because it's situational and in his particular situation, map control was his and if he probably decided to attack, he would've lost that inclusive of the game most likely.

you're absolutely wrong. He has superior eco and will own you eventually if you dont do something.
Moderatorsometimes I get intimidated by the size of my right testicle
atmablade
Profile Blog Joined July 2007
United States334 Posts
October 17 2007 20:26 GMT
#65
What are you talking about Rage? Just from the other thread about 3 hat and maynard gives me an indication of what you know. Zerg is sitting on main and nat while you have the rest of the map. If you read anything that I posted earlier instead of trying to be right (which you aren't) you can expo safely and just tech up and out mass while Z is trying to muster enough forces to break out.

Are you basically saying to attack while Z has lings, mutas, and sunks and you have like 1-2 groups of mnm? Ok, you do that.
NatsuTerran
Profile Blog Joined June 2007
United States364 Posts
October 17 2007 22:32 GMT
#66
Thanks atmablade, it makes sense now. I lost all my games vs muta opening because I thought like Rage and assumed I would be behind if I didn't go through with it. But now I realize that I have more than enough mins to expo at the time I move out. And with ~25~ SCV accumulated in my main it can get to 2 base fully saturated right away.
Wizard
Profile Blog Joined May 2007
Poland5055 Posts
October 17 2007 23:06 GMT
#67
I summarized it and compressed it a lot, as it now reads in the introduction. The reason being is that when writing it...all the ideas and information became summarized and cramped. With the great replies, there is no need for this, as the reader can look throughout the thread, and find all the answers.

Thanks and keep the questions coming.

-Wizard
sAviOr[gm] ~ want to watch good replays? read my blog: http://www.teamliquid.net/blog/wizard
naRko
Profile Joined September 2007
Denmark2 Posts
Last Edited: 2007-10-17 23:35:05
October 17 2007 23:30 GMT
#68
Try this 4 rax build instead... 25-3 on iccup
9 dep
10 rax
12 rax
14 dep
rines and scvs till 26/26 ---> you should have 8 rines, gogo!
8 rines own any lings out there(micro?) unless he has speed, then stay. If not he has to sunk --> even later tech!
26 academy
26 gas
26 refinary
save minerals
2 rax!
Get scan as first thing after aca!
Get your medics as early as possible(more energy, yes?), but don't put them near choke... Best if he thinks 2rax fe:D
Add depots while pumping rines till u got 2 bats 5 meds and rest rines hitting 50/50
You have to cut scvs a bit but not that much, worth the insane amount of firepower!
When you leave base, send 1 group out first(750 pixels ahead..)... don't let him see 2 groups!
Up stim 20 sec before go
As you go for rape, get engi bay asap and go cc.
He may have seen u go out with lots of rines with overlord - tt - but if not, he should have no more than 4 sunks <<<< you.
If 6 sunks < still you, with good micro
7 sunks >> no go!
If zerg went 2 hatch lurk, he has lurks just when u arrive... but u can micro?
If 3 hatch muta they will pop ~15-20 sec after almost all sunks are gone <<< you.

Lastly, this is ofc all about timing... if you execute it correctly I'm sure you will achieve great succes with this strat, and it rapes cheese(muhaha); a zerg teching with 3 hatches + 1 sunk, and pumping drones like a mad man --> that is fuvking cheese, ppl are just accustomed to it nowadays!:D

The last tips you may need have been stated by all of you, now go rape please, zerg must die!
GGL
Momma gags~~
Wizard
Profile Blog Joined May 2007
Poland5055 Posts
Last Edited: 2007-10-18 01:05:41
October 18 2007 01:03 GMT
#69
Here are the games suggested (Jkillashark, page 3):

[u]iloveoov vs. July (Finals, game 1)


sAviOr[gm] ~ want to watch good replays? read my blog: http://www.teamliquid.net/blog/wizard
Wizard
Profile Blog Joined May 2007
Poland5055 Posts
October 18 2007 01:06 GMT
#70
[u]Casy vs. July (round of 16, game 3)

sAviOr[gm] ~ want to watch good replays? read my blog: http://www.teamliquid.net/blog/wizard
Deleted User 30223
Profile Blog Joined August 2007
3104 Posts
Last Edited: 2007-10-18 04:52:14
October 18 2007 04:49 GMT
#71
hm....i was thinking about this for a bit, and i'm questioning about something

would it be a good idea to build 3rd rax outside, but near main blind spot(for example, build in 12's min only in LT) and land it in blind spot? so Z would think you're only going 2rax, and you attack nat and main at the same time. Obviously, this would only work if Z didn't scout properly, but would it be more successful than not?
Wizard
Profile Blog Joined May 2007
Poland5055 Posts
Last Edited: 2007-12-23 01:30:32
October 18 2007 04:58 GMT
#72
^^
element of suprise

here is an example:

FireBatHero vs. sAviOr (game 5)
sAviOr[gm] ~ want to watch good replays? read my blog: http://www.teamliquid.net/blog/wizard
Chill
Profile Blog Joined January 2005
Calgary25990 Posts
October 18 2007 14:07 GMT
#73
On October 18 2007 13:49 goldenkrnboi wrote:
hm....i was thinking about this for a bit, and i'm questioning about something

would it be a good idea to build 3rd rax outside, but near main blind spot(for example, build in 12's min only in LT) and land it in blind spot? so Z would think you're only going 2rax, and you attack nat and main at the same time. Obviously, this would only work if Z didn't scout properly, but would it be more successful than not?


I think it's always a good idea to be deceptive. There's no reason to go as far as hiding it in the min-only, just rally two Barracks to your choke and keep one unrallied, so your Marine count is hidden.
Moderator
Liquid`Drone
Profile Joined September 2002
Norway28727 Posts
October 18 2007 14:40 GMT
#74
atmablade if you as the terran go 3 rax and then zerg goes 3 hatch muta, and he ends up building enough sunkens to defend, you are far behind. it's not a counter to 3 hatch muta, it's not a counter to anything other than any zerg who does not see it coming. that's what it's a counter to. whether zerg opens with muta or lurker doesn't necessarily have to mean anything. the difference is that sometimes, people who open lurker will skimp on sunkens hoping they can get lurkers in time to defend, and this sometimes gives you a window of opportunity. if he opens muta, what happens is that he builds like 16 mutalisks while you're forced to split up your troops, while he's able to beat down any reinforcements you want to send, harass expansion attempts etc, all just while massing enough units to kill your "containment" with few losses. (and if your 30-ish m&m are killed with relatively few losses for him, you're dead. if he has enough sunkens to defend when your attack first comes, you're also usually dead barring him making a mistake. )

in fact if he's going lurker, you're sometimes / often better off because you don't need to seperate your units and you can expand earlier, and him getting his third expansion doesn't happen as fast. but if he opens 3 hatch muta, what happens is you get a prolonged period of 2 gas zerg against 1 base terran, and while you're very capable of defending against harass as well as getting huge numbers of m&m, they're not able to do as much as you'd ideally want them to be able to do. they can't walk places cause mutas rape any small unit group, they can't both contain him and expand and defend main cause mutas rape any small unit group, you can't really do anything other than hope he's going to fuck up his micro when he finally goes for your containment force.

this build depends far more on how zerg plays than how terran plays; if zerg counters it perfectly, they always win. (tricks like casy's fast exp can make every single zerg counter it imperfectly though. but not very often. :p )
Moderator
atmablade
Profile Blog Joined July 2007
United States334 Posts
Last Edited: 2007-10-18 15:38:56
October 18 2007 15:38 GMT
#75
Of course you are going to be behind, that goes without saying and I never said you were ahead in any way. What I simply stated is that, if you choose to attack Z's front with sunks + mutas + lings then you are only going to lose. THUS, you have to somehow get back in the game, so you have to depend on massing up, defending any harass, and getting that expo up to try to catch up eco wise. But yes, you have to depend on Z making micro mistakes, not harassing well, getting expo killed, etc. for you to fully get on even ground. And if Z counters well, he will win because he is already ahead.

It's really not that big of an issue. He was asking how to proceed if the Z decides to 3 hat muta and stays in base waiting for your force to come and sending that force is not the way to win (which some people said you have to attack to catch up, which is just plain wrong), simple. How you go from there, like both of us said, depending on Z making errors and T capitalizing on them.
NtBean
Profile Joined September 2007
United States5 Posts
October 18 2007 17:40 GMT
#76
I remember Xellos did this build vs Yellow in their OSL Final.

n3m0
Profile Joined January 2007
Portugal247 Posts
October 18 2007 20:18 GMT
#77
kinda "all-in" tactic no?

like 3 gate p?
Former WGT Clan League Admin - Former Portugal A team manager - Former member of MgZ) / iG. / LRM) - Starcraft Broodwar
Chill
Profile Blog Joined January 2005
Calgary25990 Posts
October 18 2007 20:33 GMT
#78
On October 19 2007 05:18 n3m0 wrote:
kinda "all-in" tactic no?

like 3 gate p?


No, not at all. 3 Gate isn't all-in either. It's simply aggressive play, and if it doesn't work you will be behind. The same can be said about any other build in this game.
Moderator
Deleted User 30223
Profile Blog Joined August 2007
3104 Posts
October 19 2007 01:02 GMT
#79
On October 18 2007 23:07 Chill wrote:
Show nested quote +
On October 18 2007 13:49 goldenkrnboi wrote:
hm....i was thinking about this for a bit, and i'm questioning about something

would it be a good idea to build 3rd rax outside, but near main blind spot(for example, build in 12's min only in LT) and land it in blind spot? so Z would think you're only going 2rax, and you attack nat and main at the same time. Obviously, this would only work if Z didn't scout properly, but would it be more successful than not?


I think it's always a good idea to be deceptive. There's no reason to go as far as hiding it in the min-only, just rally two Barracks to your choke and keep one unrallied, so your Marine count is hidden.


that's not what i meant.

i meant like, building it in the min-only in LT, but landing and training marines inside main. my question isn't whether or not it's a good idea, but whether it's more successful than not.
Chill
Profile Blog Joined January 2005
Calgary25990 Posts
October 19 2007 01:24 GMT
#80
On October 19 2007 10:02 goldenkrnboi wrote:
Show nested quote +
On October 18 2007 23:07 Chill wrote:
On October 18 2007 13:49 goldenkrnboi wrote:
hm....i was thinking about this for a bit, and i'm questioning about something

would it be a good idea to build 3rd rax outside, but near main blind spot(for example, build in 12's min only in LT) and land it in blind spot? so Z would think you're only going 2rax, and you attack nat and main at the same time. Obviously, this would only work if Z didn't scout properly, but would it be more successful than not?


I think it's always a good idea to be deceptive. There's no reason to go as far as hiding it in the min-only, just rally two Barracks to your choke and keep one unrallied, so your Marine count is hidden.


that's not what i meant.

i meant like, building it in the min-only in LT, but landing and training marines inside main. my question isn't whether or not it's a good idea, but whether it's more successful than not.


No, it's not.
Moderator
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