! [G] 3 barracks build (TvZ) - Page 4
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Chill
Calgary25950 Posts
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atmablade
United States334 Posts
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samachking
Bahrain4949 Posts
I never knew the build was used in progaming, and i never see it used in Iccup, yay, to think my standard Tvz build is used by a progamer , it works pretty good vs D zergs | ||
RaGe
Belgium9941 Posts
On October 18 2007 03:50 atmablade wrote: Well obviously if you are 3raxing before FE you are likely playing aggressive and seeking a quick break or a timing mass push with it. Maybe it came out wrong, but because you have 3 rax, it is a good counter to mutas as opposed to lurks which eat mnm. You knew what I meant, no need to break balls here. I dont know, the one the guy described. What kind of question is that? 3 rax, like aforementioned is an aggressive play for the most part. I never said it was intended to gain map control.. the sitation arose however, that map control was in his favor because the Zerg decided to stay at home. There is no reasoning to rethink because it's situational and in his particular situation, map control was his and if he probably decided to attack, he would've lost that inclusive of the game most likely. you're absolutely wrong. He has superior eco and will own you eventually if you dont do something. | ||
atmablade
United States334 Posts
Are you basically saying to attack while Z has lings, mutas, and sunks and you have like 1-2 groups of mnm? Ok, you do that. | ||
NatsuTerran
United States364 Posts
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Wizard
Poland5055 Posts
Thanks and keep the questions coming. -Wizard | ||
naRko
Denmark2 Posts
9 dep 10 rax 12 rax 14 dep rines and scvs till 26/26 ---> you should have 8 rines, gogo! 8 rines own any lings out there(micro?) unless he has speed, then stay. If not he has to sunk --> even later tech! 26 academy 26 gas 26 refinary save minerals 2 rax! Get scan as first thing after aca! Get your medics as early as possible(more energy, yes?), but don't put them near choke... Best if he thinks 2rax fe:D Add depots while pumping rines till u got 2 bats 5 meds and rest rines hitting 50/50 You have to cut scvs a bit but not that much, worth the insane amount of firepower! When you leave base, send 1 group out first(750 pixels ahead..)... don't let him see 2 groups! Up stim 20 sec before go As you go for rape, get engi bay asap and go cc. He may have seen u go out with lots of rines with overlord - tt - but if not, he should have no more than 4 sunks <<<< you. If 6 sunks < still you, with good micro 7 sunks >> no go! If zerg went 2 hatch lurk, he has lurks just when u arrive... but u can micro? If 3 hatch muta they will pop ~15-20 sec after almost all sunks are gone <<< you. Lastly, this is ofc all about timing... if you execute it correctly I'm sure you will achieve great succes with this strat, and it rapes cheese(muhaha); a zerg teching with 3 hatches + 1 sunk, and pumping drones like a mad man --> that is fuvking cheese, ppl are just accustomed to it nowadays!:D The last tips you may need have been stated by all of you, now go rape please, zerg must die! GGL | ||
Wizard
Poland5055 Posts
[u]iloveoov vs. July (Finals, game 1) | ||
Wizard
Poland5055 Posts
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goldenkrnboi
United States3104 Posts
would it be a good idea to build 3rd rax outside, but near main blind spot(for example, build in 12's min only in LT) and land it in blind spot? so Z would think you're only going 2rax, and you attack nat and main at the same time. Obviously, this would only work if Z didn't scout properly, but would it be more successful than not? | ||
Wizard
Poland5055 Posts
element of suprise here is an example: FireBatHero vs. sAviOr (game 5) | ||
Chill
Calgary25950 Posts
On October 18 2007 13:49 goldenkrnboi wrote: hm....i was thinking about this for a bit, and i'm questioning about something would it be a good idea to build 3rd rax outside, but near main blind spot(for example, build in 12's min only in LT) and land it in blind spot? so Z would think you're only going 2rax, and you attack nat and main at the same time. Obviously, this would only work if Z didn't scout properly, but would it be more successful than not? I think it's always a good idea to be deceptive. There's no reason to go as far as hiding it in the min-only, just rally two Barracks to your choke and keep one unrallied, so your Marine count is hidden. | ||
Liquid`Drone
Norway28408 Posts
in fact if he's going lurker, you're sometimes / often better off because you don't need to seperate your units and you can expand earlier, and him getting his third expansion doesn't happen as fast. but if he opens 3 hatch muta, what happens is you get a prolonged period of 2 gas zerg against 1 base terran, and while you're very capable of defending against harass as well as getting huge numbers of m&m, they're not able to do as much as you'd ideally want them to be able to do. they can't walk places cause mutas rape any small unit group, they can't both contain him and expand and defend main cause mutas rape any small unit group, you can't really do anything other than hope he's going to fuck up his micro when he finally goes for your containment force. this build depends far more on how zerg plays than how terran plays; if zerg counters it perfectly, they always win. (tricks like casy's fast exp can make every single zerg counter it imperfectly though. but not very often. :p ) | ||
atmablade
United States334 Posts
It's really not that big of an issue. He was asking how to proceed if the Z decides to 3 hat muta and stays in base waiting for your force to come and sending that force is not the way to win (which some people said you have to attack to catch up, which is just plain wrong), simple. How you go from there, like both of us said, depending on Z making errors and T capitalizing on them. | ||
NtBean
United States5 Posts
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n3m0
Portugal247 Posts
like 3 gate p? | ||
Chill
Calgary25950 Posts
On October 19 2007 05:18 n3m0 wrote: kinda "all-in" tactic no? like 3 gate p? No, not at all. 3 Gate isn't all-in either. It's simply aggressive play, and if it doesn't work you will be behind. The same can be said about any other build in this game. | ||
goldenkrnboi
United States3104 Posts
On October 18 2007 23:07 Chill wrote: I think it's always a good idea to be deceptive. There's no reason to go as far as hiding it in the min-only, just rally two Barracks to your choke and keep one unrallied, so your Marine count is hidden. that's not what i meant. i meant like, building it in the min-only in LT, but landing and training marines inside main. my question isn't whether or not it's a good idea, but whether it's more successful than not. | ||
Chill
Calgary25950 Posts
On October 19 2007 10:02 goldenkrnboi wrote: that's not what i meant. i meant like, building it in the min-only in LT, but landing and training marines inside main. my question isn't whether or not it's a good idea, but whether it's more successful than not. No, it's not. | ||
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