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! [G] 3 barracks build (TvZ) - Page 3

Forum Index > Brood War Strategy
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atmablade
Profile Blog Joined July 2007
United States334 Posts
October 12 2007 17:53 GMT
#41
No clue, I'll check it out though
OverTheUnder
Profile Blog Joined November 2004
United States2929 Posts
October 12 2007 18:57 GMT
#42
this is pretty much the sexiest TvZ build ever. I do it way too much, lol.
Honor would be taking it up the ass and curing all diseases, damn how stupid can people get. -baal http://puertoricanbw.ytmnd.com/
b_unnies
Profile Blog Joined March 2006
3579 Posts
October 13 2007 06:22 GMT
#43
i think a better TvZ 3 rax version is 3rd rax after 2nd rax is completed
Zalfor
Profile Blog Joined October 2005
United States1035 Posts
October 13 2007 07:21 GMT
#44
http://teamliquid.net/tlpd/games/7770_Sheis_vs_Silver/vod

this is sheis going 3 rax against silver who did not defend himself.

then again, that map is also heavily T>Z
555, kthxbai
toiletmaster77
Profile Joined September 2007
China7 Posts
October 14 2007 03:47 GMT
#45
nice guide. how does zerg defend this? ...
without toilets, life would suk
Wizard
Profile Blog Joined May 2007
Poland5055 Posts
Last Edited: 2007-10-14 17:23:59
October 14 2007 04:05 GMT
#46
sAviOr[gm] ~ want to watch good replays? read my blog: http://www.teamliquid.net/blog/wizard
toiletmaster77
Profile Joined September 2007
China7 Posts
October 14 2007 17:14 GMT
#47
ty ty i should get lurks really fast too right?
without toilets, life would suk
Wizard
Profile Blog Joined May 2007
Poland5055 Posts
October 14 2007 17:23 GMT
#48
Well, depends. Against two hatch lurkers, this build is weak (as in not working most of the time)...against three hatch lurkers, this build becomes difficult, and against two or three hatch mutas it's quite good.

When the terran moves out, look at his force. Then, sunken up. 4 sunkens are ez to break with a 3 rax build, so 6 or more might have to be put down. Pump lings as well. The thing is, while it's messing the zerg's eco up, if the terran fails his push, it's not good at all: in the case of mutas, the zerg can go harass, and the terran will have a couple of rines/medic to guard them of -> send in lings, gg...If the zerg goes lurkers, it becomes even easier as his tech timing is not that good, and now it's hard for him to defend.
sAviOr[gm] ~ want to watch good replays? read my blog: http://www.teamliquid.net/blog/wizard
goldenkrnboi
Profile Blog Joined August 2007
United States3104 Posts
October 15 2007 05:01 GMT
#49
ooh. dang. that's pretty sexy. i might do that if i decide to avoid ZvZ's.
Wizard
Profile Blog Joined May 2007
Poland5055 Posts
October 15 2007 05:11 GMT
#50
I'll be updating a lot of it tomorrow to make it include more information as well make it look nicer.
sAviOr[gm] ~ want to watch good replays? read my blog: http://www.teamliquid.net/blog/wizard
jkillashark
Profile Blog Joined November 2005
United States5262 Posts
October 15 2007 06:03 GMT
#51
SHINHAN 2005 OSL FINAL GAME 1
ILOVEOOV VS JULY @ CULTIVATION PERIOD

iloveoov cuts scv production and goes for a 3 barracks firebat heavy power rush that just rolls over July.

WCG 2006 KOREA
MIDAS VS CHOJJA @ AZALEA

Midas cuts scv production and goes for a 3 barracks firebat heavy power rush that just rolls over ChOJJa.

SHINHAN OSL 3
CASY VS JULY

CaSy goes 3 barracks and totally fakes out July with a fake fast expand. July's sunkens come way too late and CaSy's units melt through his base.

Cutting SCV production in my opinion might be a valuable key to this build cause it makes it so much faster. Hiding the 3rd barracks and constant unit production is KEY. When you have 6-8 marines, try to show only 3. Try to have an SCV waiting at the natural to make it look like a fake 2 barracks FE build.

I love the 3 barracks power build in TvZ, I can't do FE builds for crap against TvZ. =[
Do your best, God will do the rest.
suxN
Profile Blog Joined March 2004
Finland1167 Posts
October 15 2007 13:49 GMT
#52
Why not take some scv:s with the rush? It seems like an all-in push anyway
I dont want to be totally out :3
Konni
Profile Blog Joined February 2003
Germany3044 Posts
October 15 2007 14:23 GMT
#53
It's especially useful now that there are alot of gamers just copying the pro's macro style 3hatch :D
RaGe
Profile Blog Joined July 2004
Belgium9947 Posts
October 15 2007 16:04 GMT
#54
Well, I think this build only becomes efficient when you cut scv production around ~24 (depends on timing, if hes 2 hatching, cut earlier for an all-in or cut later if you wanna make it less of an allin build)
it's a cheesy buildorder, but its definately not an easywin, you need to know the adaptability of the buildorder, how it forks, what you want from it (all-in or earlygame phase that can transition into a normal game, but I wouldnt advise that last part against the now standard 3hatch, since your economy is a lot weaker). you need to get this timing down. And all this by thorough practice.
What the OP listed as a build order definately has flaws against a 3hatch zerg, thats by for not the optimal build order. But the most important thing to now is that there is no (THERE IS NO SPOON) optimal build order you can iterate game after game, you need to adapt, just like with every other build.
Moderatorsometimes I get intimidated by the size of my right testicle
RaGe
Profile Blog Joined July 2004
Belgium9947 Posts
October 15 2007 16:14 GMT
#55
Not to mention that you by any means can't let him know that you're 3raxing. A 3hatch zerg can afford a shitload of sunkens against a low econ 3rax terran and they will put them up without doubt if they notice your plan. And they won't be afraid of making 1/2 too many.
This does not mean you gotta be all Casy about it and do remote mining, but not showing your entire force when you move out (not even to that second scouting ling alot of zergs tend to send around your army when they see you coming out).
Moderatorsometimes I get intimidated by the size of my right testicle
RaGe
Profile Blog Joined July 2004
Belgium9947 Posts
October 15 2007 16:16 GMT
#56
On October 15 2007 22:49 suxN wrote:
Why not take some scv:s with the rush? It seems like an all-in push anyway

its better to be able to make some reinforcements later on. it can always happen that you break down his sunkline and kill a shitload of drones before your forces get decimated by new lings or muta or lurk. It's a more or less all-in build, but that does not mean you dont have to be able to secure that advantage if it's only an advantage you're getting out of it
Moderatorsometimes I get intimidated by the size of my right testicle
NatsuTerran
Profile Blog Joined June 2007
United States364 Posts
October 17 2007 18:11 GMT
#57
I've been playing this build a lot lately now, and while I'm winning almost every game vs 3 hatch lurk, I feel helpless vs muta openings. How is it supposed to be easy?

Against lurk builds, my attack always gets there as his lurk eggs are starting/finishing depending on map distance. But against muta, they always seem to have a ctrl group plus a group of lings just hovering over the sunkens. How do you react to this? Just expand and use those units to defend? Cause I've found no way to break them down with mutas just sitting there.
atmablade
Profile Blog Joined July 2007
United States334 Posts
October 17 2007 18:24 GMT
#58
Well the 3rax is built around beating the 3 hat mutas because of the abundance of available rines and medics. From your game, the Z is only hurting himself if he's just leaving his mutas at home waiting for you. That's what you want because he's not harassing you, not that he can because you hopefully have turrets and your 3rax mnm support. You are free to have map control and expo once you get that force up. Just make sure he doesnt have a hidden expo somewhere and it's just a matter of time before your ground is just too big w/ upgrades etc. that he can't do anything.
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
Last Edited: 2007-10-17 18:33:12
October 17 2007 18:31 GMT
#59
On October 18 2007 03:24 atmablade wrote:
Well the 3rax is built around beating the 3 hat mutas because of the abundance of available rines and medics.


No it isn't.

From your game, the Z is only hurting himself if he's just leaving his mutas at home waiting for you. That's what you want because he's not harassing you, not that he can because you hopefully have turrets and your 3rax mnm support.


True, but what Zerg is going to do this?

You are free to have map control and expo once you get that force up. Just make sure he doesnt have a hidden expo somewhere and it's just a matter of time before your ground is just too big w/ upgrades etc. that he can't do anything.


If you're 3 Raxing to get map control, you need to reanalyze your reasoning.
Moderator
atmablade
Profile Blog Joined July 2007
United States334 Posts
Last Edited: 2007-10-17 18:58:17
October 17 2007 18:50 GMT
#60
No it isn't.

Well obviously if you are 3raxing before FE you are likely playing aggressive and seeking a quick break or a timing mass push with it. Maybe it came out wrong, but because you have 3 rax, it is a good counter to mutas as opposed to lurks which eat mnm. You knew what I meant, no need to break balls here.

True, but what Zerg is going to do this?

I dont know, the one the guy described. What kind of question is that?

If you're 3 Raxing to get map control, you need to reanalyze your reasoning.

3 rax, like aforementioned is an aggressive play for the most part. I never said it was intended to gain map control.. the sitation arose however, that map control was in his favor because the Zerg decided to stay at home. There is no reasoning to rethink because it's situational and in his particular situation, map control was his and if he probably decided to attack, he would've lost that inclusive of the game most likely.
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