• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:00
CET 06:00
KST 14:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !8Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
When will we find out if there are more tournament ComeBackTV's documentary on Byun's Career ! Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
Winter Warp Gate Amateur Showdown #1: Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
How Rain Became ProGamer in Just 3 Months BGH Auto Balance -> http://bghmmr.eu/ FlaSh on: Biggest Problem With SnOw's Playstyle screp: Command line app to parse SC rep files [BSL21] RO8 Bracket & Prediction Contest
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Mechabellum Stormgate/Frost Giant Megathread Nintendo Switch Thread PC Games Sales Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1069 users

! [G] 3 barracks build (TvZ) - Page 5

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 4 5 All
Deleted User 30223
Profile Blog Joined August 2007
3104 Posts
October 19 2007 01:33 GMT
#81
boooo. D:

well, i guess that's expected if Z knows how to position his ovies correctly.

still considering TvZ instead of ZvZ. of course, i'm gonna need to learn standard BO, but i'll probably do this build most of the time anyways.
marquis
Profile Joined March 2007
United States109 Posts
October 19 2007 16:37 GMT
#82
I noticed in the pro games they don't wait for armor upgrade.

What are people's thoughts? It does seem early ebay + upgrade might take too long - when basically 4 more marines might be more useful.
training iccup
Wizard
Profile Blog Joined May 2007
Poland5055 Posts
Last Edited: 2007-10-25 00:09:47
October 19 2007 21:36 GMT
#83
There is value in both arguments, and there isn't much to argue about. Take it to pm's.
sAviOr[gm] ~ want to watch good replays? read my blog: http://www.teamliquid.net/blog/wizard
Chill
Profile Blog Joined January 2005
Calgary25990 Posts
October 20 2007 01:23 GMT
#84
Rage, calm down. Offensive posts deleted.
Moderator
Wizard
Profile Blog Joined May 2007
Poland5055 Posts
Last Edited: 2007-12-23 01:29:41
November 06 2007 04:05 GMT
#85
good article on the star blog - http://senseofstar.blogspot.com/2006/06/spark-terran.html
- about the Firebat's importance in this build.

All players have their own styles.

BoxeR uses the dropship exquisitely, and YellOw assaults his opponents like a storm.

Sync, aka Qoo)BlazE, viciously forces through the Zerg defensive line with units made from the barracks.

Seoul, January 7th, 2005. The fourth week in the 16-round of the IOPS Starleague. The crowd was stunned as Sync tore through the sunken colony line with only a small number of bionic forces. Though he lost the game in the end, Sync's style would once again be engraved into the minds of the people.

How is it that Sync's bionic units, in comparison with other progamers, break through the sunken colony line so easily? After the match, the interviewers asked him, "How is it that you break through the sunken colonies so well? Is there a secret to it?" He answered plainly, "I just do it."

Where does that strength come from, to be able to tear through the sunken colonies so ruthlessly? I investigated this mystery by analyzing the replay of the game.

Six minutes after the game started, Sync approached the opponent's entrance with 12 marines, 4 medics, and 4 firebats, as he sent an SCV to verify the number of sunken colonies and defensive units. There were 4 sunken colonies, 2 additional sunken colonies being made, and 4 zerglings.

At this point, most Terrans would retreat. The two sunken colonies would soon be completed, and the Zerg could supply zerglings from the three hatcheries at any time. Sync, however, checked the condition of the opponent by using the scan, and plunged into the sunken colonies, ripping through the six. It was horrific.

That was all I could gather from watching the replay. What, then, is the thing that makes others call him the "Spark Terran," and what is the driving force behind it? I decided to set up an experiment.

After selecting Protoss for myself and the computer as my opponent, I used the cheats to upgrade the dark archon and mind-control a drone and an SCV. I then made a sunken colony, a marine and a medic. I also researched the stim pack and upgraded the range for the marine.

After using the stim pack, I sent one marine with a medic to attack the sunken colony. With an attack of 6, the marine damaged the sunken colony each time it fired by 4 HP, because the colony has a basic defense of 2. That would mean that the marine would need to fire roughly 75 times to destroy a sunken colony. After testing it, it was about 78 to 80 times, because of the Zerg's healing ability. On average, the marine cut about 140 to 150 HP of the sunken colony.

What about the firebat? It's commonly known that a firebat is fairly useless in attacking a building structure. The firebat's attack is 16, but against any structure it only does 25% damage. After using the stim pack, the firebat with the medic was able to fire about 25 to 26 times. The HP of the sunken colony was reduced by about 112 to 120. The results were completely opposite to the common belief that firebats are ineffective against buildings. The conclusion is that when a firebat supports a marine, sunken colonies will break quickly.

The answer finally surfaced after watching the replay again. Sync's two firebats persistently attacked the sunken colonies as the marines stood behind the firebats, attacking the sunken colonies separately. After the marines used the stim pack one more time, four sunken colonies began to break up in sequence, starting from the center.

Sync, the "Spark Terran" - the driving force is his firebats.
sAviOr[gm] ~ want to watch good replays? read my blog: http://www.teamliquid.net/blog/wizard
rei
Profile Blog Joined October 2002
United States3594 Posts
November 06 2007 04:32 GMT
#86
There is a trick I picked up from Elky a while ago to ensure a Fast tank push on sunken line or 3rax break sunken line work better. Elky use this on his TV matches too, it's very simple really, all he does is have scv make a gas on zerg base, and that actually buy him about 10 - 20 or so seconds before lurker or mutas come out. Merely 10 seconds would help alot in a timed 3 rax build.
GET OUT OF MY BASE CHILL
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
November 12 2007 09:08 GMT
#87
hey give me some advice:

My variation of this build has an engineering bay before acad, and semi-aggressive scouting with my first six or so marines to feint a FE.

For lower-skilled zergs (like D level or so?), the natural inclination is to expand a few times while attempting mutalisk harass. Zergs at this level seem to think they're safe when doing so.

What I do is move out slightly faster than most 3rax builds would. Sometimes I break the sunkens and win outright, other times I attack and then fall back if it looks like I'm doomed. As soon as I move out I start a CC, and while I'm walking to the Zerg's base I put up the turret matrix. If my sunken break fails, I can seemingly rely on a relatively poor player to expand immediately and attempt the inevitable Mutalisk harass.

After I send my sunken break attempt group out, I rally my barracks inside my own base. I have +1 attack before I get to the zerg's nat. If I fail to break the sunkens, the Zerg always seems to futily fly around my base running from turrets and the 10-12 +1 marines that are hanging around.

I've always had a strong enough group of marines to at least make an attempt on an expansion, and if I catch the zerg overestimating his safety and powering drones too much, I take it down and pull ahead. From there I've already set the precedent that I'm in charge of the game flow, and unless my macro and scouting are mad shitty I can lock the Zerg down with aggressive Marine attacks until I can finish it with tanks and so forth.

That's the logic behind what I do, here's a replay of how I try to execute it: http://www.battlereports.com/viewreplays.php?replaynum=32670

I don't expect this to work against really strong Zergs because they'll instinctively be much smarter with their mutalisks.

Is this working out for me, or am I just getting lucky?
Moderatormy tatsu loops r fuckin nice
Liquid`Drone
Profile Joined September 2002
Norway28727 Posts
November 12 2007 12:33 GMT
#88
taking zergs gas is really not that good.. zerg can just take gas in his natural instead..
Moderator
Wizard
Profile Blog Joined May 2007
Poland5055 Posts
December 27 2007 08:32 GMT
#89
Here is some more highlights, in three parts (similar to the one in op):





sAviOr[gm] ~ want to watch good replays? read my blog: http://www.teamliquid.net/blog/wizard
Prev 1 2 3 4 5 All
Please log in or register to reply.
Live Events Refresh
Next event in 5h
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 42
PiLiPiLi 41
StarCraft: Brood War
Shuttle 892
Leta 310
ZergMaN 93
Hm[arnc] 22
Mong 19
Icarus 7
Dota 2
monkeys_forever436
LuMiX1
League of Legends
JimRising 602
C9.Mang0159
Counter-Strike
summit1g9072
Super Smash Bros
hungrybox276
Other Games
Coldzera 670
WinterStarcraft358
ViBE146
Trikslyr58
Organizations
Other Games
gamesdonequick1195
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• practicex 37
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22195
Other Games
• Scarra1586
• Shiphtur177
Upcoming Events
CranKy Ducklings
5h
WardiTV 2025
6h
Spirit vs Cure
Reynor vs MaxPax
SHIN vs TBD
Solar vs herO
Classic vs TBD
SC Evo League
7h 30m
Ladder Legends
14h
BSL 21
15h
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
1d 5h
Ladder Legends
1d 12h
BSL 21
1d 15h
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
2 days
Wardi Open
2 days
[ Show More ]
Monday Night Weeklies
2 days
WardiTV Invitational
4 days
Replay Cast
5 days
WardiTV Invitational
5 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.