• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:29
CET 05:29
KST 13:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book1Clem wins HomeStory Cup 287HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
Behind the Blue - Team Liquid History Book Clem wins HomeStory Cup 28 How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? HomeStory Cup 28 - Info & Preview Stellar Fest "01" Jersey Charity Auction
Tourneys
HomeStory Cup 28 $5,000 WardiTV Winter Championship 2026 RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
[ASL21] Potential Map Candidates Gypsy to Korea StarCraft player reflex TE scores Can someone share very abbreviated BW cliffnotes? 2024 BoxeR's birthday message
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Diablo 2 thread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1430 users

! [G] 3 barracks build (TvZ) - Page 5

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 4 5 All
Deleted User 30223
Profile Blog Joined August 2007
3104 Posts
October 19 2007 01:33 GMT
#81
boooo. D:

well, i guess that's expected if Z knows how to position his ovies correctly.

still considering TvZ instead of ZvZ. of course, i'm gonna need to learn standard BO, but i'll probably do this build most of the time anyways.
marquis
Profile Joined March 2007
United States109 Posts
October 19 2007 16:37 GMT
#82
I noticed in the pro games they don't wait for armor upgrade.

What are people's thoughts? It does seem early ebay + upgrade might take too long - when basically 4 more marines might be more useful.
training iccup
Wizard
Profile Blog Joined May 2007
Poland5055 Posts
Last Edited: 2007-10-25 00:09:47
October 19 2007 21:36 GMT
#83
There is value in both arguments, and there isn't much to argue about. Take it to pm's.
sAviOr[gm] ~ want to watch good replays? read my blog: http://www.teamliquid.net/blog/wizard
Chill
Profile Blog Joined January 2005
Calgary25991 Posts
October 20 2007 01:23 GMT
#84
Rage, calm down. Offensive posts deleted.
Moderator
Wizard
Profile Blog Joined May 2007
Poland5055 Posts
Last Edited: 2007-12-23 01:29:41
November 06 2007 04:05 GMT
#85
good article on the star blog - http://senseofstar.blogspot.com/2006/06/spark-terran.html
- about the Firebat's importance in this build.

All players have their own styles.

BoxeR uses the dropship exquisitely, and YellOw assaults his opponents like a storm.

Sync, aka Qoo)BlazE, viciously forces through the Zerg defensive line with units made from the barracks.

Seoul, January 7th, 2005. The fourth week in the 16-round of the IOPS Starleague. The crowd was stunned as Sync tore through the sunken colony line with only a small number of bionic forces. Though he lost the game in the end, Sync's style would once again be engraved into the minds of the people.

How is it that Sync's bionic units, in comparison with other progamers, break through the sunken colony line so easily? After the match, the interviewers asked him, "How is it that you break through the sunken colonies so well? Is there a secret to it?" He answered plainly, "I just do it."

Where does that strength come from, to be able to tear through the sunken colonies so ruthlessly? I investigated this mystery by analyzing the replay of the game.

Six minutes after the game started, Sync approached the opponent's entrance with 12 marines, 4 medics, and 4 firebats, as he sent an SCV to verify the number of sunken colonies and defensive units. There were 4 sunken colonies, 2 additional sunken colonies being made, and 4 zerglings.

At this point, most Terrans would retreat. The two sunken colonies would soon be completed, and the Zerg could supply zerglings from the three hatcheries at any time. Sync, however, checked the condition of the opponent by using the scan, and plunged into the sunken colonies, ripping through the six. It was horrific.

That was all I could gather from watching the replay. What, then, is the thing that makes others call him the "Spark Terran," and what is the driving force behind it? I decided to set up an experiment.

After selecting Protoss for myself and the computer as my opponent, I used the cheats to upgrade the dark archon and mind-control a drone and an SCV. I then made a sunken colony, a marine and a medic. I also researched the stim pack and upgraded the range for the marine.

After using the stim pack, I sent one marine with a medic to attack the sunken colony. With an attack of 6, the marine damaged the sunken colony each time it fired by 4 HP, because the colony has a basic defense of 2. That would mean that the marine would need to fire roughly 75 times to destroy a sunken colony. After testing it, it was about 78 to 80 times, because of the Zerg's healing ability. On average, the marine cut about 140 to 150 HP of the sunken colony.

What about the firebat? It's commonly known that a firebat is fairly useless in attacking a building structure. The firebat's attack is 16, but against any structure it only does 25% damage. After using the stim pack, the firebat with the medic was able to fire about 25 to 26 times. The HP of the sunken colony was reduced by about 112 to 120. The results were completely opposite to the common belief that firebats are ineffective against buildings. The conclusion is that when a firebat supports a marine, sunken colonies will break quickly.

The answer finally surfaced after watching the replay again. Sync's two firebats persistently attacked the sunken colonies as the marines stood behind the firebats, attacking the sunken colonies separately. After the marines used the stim pack one more time, four sunken colonies began to break up in sequence, starting from the center.

Sync, the "Spark Terran" - the driving force is his firebats.
sAviOr[gm] ~ want to watch good replays? read my blog: http://www.teamliquid.net/blog/wizard
rei
Profile Blog Joined October 2002
United States3594 Posts
November 06 2007 04:32 GMT
#86
There is a trick I picked up from Elky a while ago to ensure a Fast tank push on sunken line or 3rax break sunken line work better. Elky use this on his TV matches too, it's very simple really, all he does is have scv make a gas on zerg base, and that actually buy him about 10 - 20 or so seconds before lurker or mutas come out. Merely 10 seconds would help alot in a timed 3 rax build.
GET OUT OF MY BASE CHILL
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
November 12 2007 09:08 GMT
#87
hey give me some advice:

My variation of this build has an engineering bay before acad, and semi-aggressive scouting with my first six or so marines to feint a FE.

For lower-skilled zergs (like D level or so?), the natural inclination is to expand a few times while attempting mutalisk harass. Zergs at this level seem to think they're safe when doing so.

What I do is move out slightly faster than most 3rax builds would. Sometimes I break the sunkens and win outright, other times I attack and then fall back if it looks like I'm doomed. As soon as I move out I start a CC, and while I'm walking to the Zerg's base I put up the turret matrix. If my sunken break fails, I can seemingly rely on a relatively poor player to expand immediately and attempt the inevitable Mutalisk harass.

After I send my sunken break attempt group out, I rally my barracks inside my own base. I have +1 attack before I get to the zerg's nat. If I fail to break the sunkens, the Zerg always seems to futily fly around my base running from turrets and the 10-12 +1 marines that are hanging around.

I've always had a strong enough group of marines to at least make an attempt on an expansion, and if I catch the zerg overestimating his safety and powering drones too much, I take it down and pull ahead. From there I've already set the precedent that I'm in charge of the game flow, and unless my macro and scouting are mad shitty I can lock the Zerg down with aggressive Marine attacks until I can finish it with tanks and so forth.

That's the logic behind what I do, here's a replay of how I try to execute it: http://www.battlereports.com/viewreplays.php?replaynum=32670

I don't expect this to work against really strong Zergs because they'll instinctively be much smarter with their mutalisks.

Is this working out for me, or am I just getting lucky?
Moderatormy tatsu loops r fuckin nice
Liquid`Drone
Profile Joined September 2002
Norway28738 Posts
November 12 2007 12:33 GMT
#88
taking zergs gas is really not that good.. zerg can just take gas in his natural instead..
Moderator
Wizard
Profile Blog Joined May 2007
Poland5055 Posts
December 27 2007 08:32 GMT
#89
Here is some more highlights, in three parts (similar to the one in op):





sAviOr[gm] ~ want to watch good replays? read my blog: http://www.teamliquid.net/blog/wizard
Prev 1 2 3 4 5 All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
PiGosaur Cup #63
Liquipedia
The PiG Daily
20:50
Best Games
Maru vs Solar
Reynor vs TriGGeR
herO vs Solar
Clem vs TriGGeR
Maru vs TBD
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 355
RuFF_SC2 244
Nina 114
PiLiPiLi 60
Livibee 37
StarCraft: Brood War
Sea 3367
Leta 305
Shuttle 45
Hyuk 41
Dota 2
febbydoto37
LuMiX1
League of Legends
JimRising 903
C9.Mang0414
Counter-Strike
m0e_tv753
Foxcn479
Super Smash Bros
hungrybox631
Other Games
summit1g6601
tarik_tv5103
WinterStarcraft497
ViBE131
Maynarde112
ZombieGrub44
Organizations
Other Games
gamesdonequick1928
BasetradeTV111
StarCraft: Brood War
lovetv 37
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 36
• Diggity1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra1905
• Rush844
Upcoming Events
RongYI Cup
6h 31m
herO vs Maru
Replay Cast
19h 31m
uThermal 2v2 Circuit
1d 7h
OSC
1d 19h
Replay Cast
2 days
Wardi Open
2 days
Monday Night Weeklies
2 days
Sparkling Tuna Cup
3 days
The PondCast
5 days
Liquipedia Results

Completed

Acropolis #4 - TS4
HSC XXVIII
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Rongyi Cup S3
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
LiuLi Cup: 2025 Grand Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.