• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:56
CET 05:56
KST 13:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA13
StarCraft 2
General
SC: Evo Complete - Ranked Ladder OPEN ALPHA RSL Season 3: RO16 results & RO8 bracket RSL Season 3 - Playoffs Preview Mech is the composition that needs teleportation t GM / Master map hacker and general hacking and cheating thread
Tourneys
RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly) Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
Data analysis on 70 million replays soO on: FanTaSy's Potential Return to StarCraft BGH Auto Balance -> http://bghmmr.eu/ A cwal.gg Extension - Easily keep track of anyone [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Path of Exile Clair Obscur - Expedition 33 Stormgate/Frost Giant Megathread EVE Corporation [Game] Osu!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2029 users

! [Q] PvP on Peaks

Forum Index > Brood War Strategy
Post a Reply
1 2 3 4 Next All
Aurious
Profile Blog Joined April 2006
Canada1772 Posts
September 25 2007 01:46 GMT
#1
First things first i would like you to know that PvP is my worst MU by far so in saying that I will continue.

Now playing on this map is incredibly odd to me with the high amount of cheese options available. I have currently played 5 games at C, C- level on ICCup and gone 0-5 on this map.

4/5 games showed some sort of cheese. While the last one I just got outplayed by reavers.

In base dual gate.
I have been hit by this twice now, and it pisses me off because he will get his gates up and running no matter what i do. It starts with a simple manner pylon, now with him running a probe to my base early I have a chance to stop this. The hard part is having that game sense of cheese. I unfortunatly do not have that. Though after this map I will.

Now there are two possiblities to me after this cheese. The first is to play normal. but I lose out on 1-2 mining patches depending on which position I am. So now early in the game he has an advantage. Both psycological and economical. His zealot will be either a few seconds slower than mine or right at the same.

The second option would be to kill his pylon warping in. But with doing that i'm losing the economical standpoint I would have if he couldn't get there in the first place.

So what do I do I wish to learn this map w/o cheesing to win because come long run it won't do me any good.
Purind
Profile Blog Joined April 2004
Canada3562 Posts
September 25 2007 02:10 GMT
#2
So, does he manner pylon, then using that pylon build 2 gates?
Trucy Wright is hot
Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
September 25 2007 02:17 GMT
#3
On September 25 2007 11:10 Purind wrote:
So, does he manner pylon, then using that pylon build 2 gates?


For reference, Bisu did what you described on his B.net attack. I guess it's all the rage now?
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
September 25 2007 02:17 GMT
#4
On September 25 2007 11:10 Purind wrote:
So, does he manner pylon, then using that pylon build 2 gates?


probably identical to what Bisu did to Pokju in Proleague. manner pylon -> gates behind mineral line.

I personally don't know any surefire way to prevent this. Iirc, the top position has at least 2 positions that are manner-able, maybe even three. I think the bottom has multiple as well, which means you can't ensure a 100% block even if you build your 1st pylon in an anti-manner position.

In fact even if you could prevent the first pylon from going up, I think it'd be so early in the game that a pure abuser of the ladder could leave within the 2 minute limit.
Aurious
Profile Blog Joined April 2006
Canada1772 Posts
September 25 2007 02:22 GMT
#5
pretty much.
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
September 25 2007 03:05 GMT
#6
On September 25 2007 11:17 thedeadhaji wrote:
Show nested quote +
On September 25 2007 11:10 Purind wrote:
So, does he manner pylon, then using that pylon build 2 gates?


probably identical to what Bisu did to Pokju in Proleague. manner pylon -> gates behind mineral line.

I personally don't know any surefire way to prevent this. Iirc, the top position has at least 2 positions that are manner-able, maybe even three. I think the bottom has multiple as well, which means you can't ensure a 100% block even if you build your 1st pylon in an anti-manner position.

In fact even if you could prevent the first pylon from going up, I think it'd be so early in the game that a pure abuser of the ladder could leave within the 2 minute limit.


I think the safest bet to prevent the Pylon from getting up is to just leave a Probe on the spot where the Pylon should be placed. I remember Reach doing it vs Kingdom in Pringles MSL a while back to prevent Kingdom from manner Pyloning him.

But honestly, I hate that sort of strategy; makes me want to tear my hair out. Seriously

Isn't this strategy called Doom Gating or something?
^-^
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
September 25 2007 03:20 GMT
#7
[image loading]


on the top position we see 2 spots to manner pylon. Same for the bottom position.

The differences are that on the top, the primary spot blocks off 2 mineral patches, while the bottom position only blocks 1. On the other hand, the secondary manner pylon spot is easier to manner on the bottom position than the top.

This strategy is obviously the strongest when done against the top position since the 2 gateways behind the manner pylon will block the probes from getting to those 2 patches, and when even 1 zealot is out, the probes that go in between the 2 gateways to go mine will get hit automatically. It disrupts mining a whole hell of a lot more than at the bottom position.

At the top position, putting up an antimanner pylon at the primary spot should block this strat 99% of the time, since the secondary manner position isn't as easy to get a pylon up, due to the way the probes mine over there.

At the bottom position, the mining disruption effect is much smaller b/c (1) only 1 patch blocked, and (2) the mining route to the back of the patches aren't quite as severely disrupted by the gateways. Buttt, the secondary manner pylon position seems to be more easily mannerable than at the top position.

(okay, so I don't really offer a solution, only some analysis on the various spots)
Aurious
Profile Blog Joined April 2006
Canada1772 Posts
Last Edited: 2007-09-25 04:46:46
September 25 2007 04:45 GMT
#8
After a bit of testing the only places to really block the manner pylon on the bottom part are shown in the image. Also on a side note the gateway placed is the only place to put the gateway.

Blue=Pylon
Red=Gateway

[image loading]


Note Both pylon placements block only one side so the other section of the mineral is still visible.
Aphelion
Profile Blog Joined December 2005
United States2720 Posts
September 25 2007 05:07 GMT
#9
Maybe you could cut probes and place a pylon by where he would build a gateway. Or just use a probe to harass and slow the first gate, that has to be tough though.
But Garimto was always more than just a Protoss...
IntoTheWow
Profile Blog Joined May 2004
is awesome32277 Posts
September 25 2007 05:40 GMT
#10
Pylon your own mineral line. Micro chase his probe to hell if he did pylon you. He will probably arp buildings in even if you chase him, but it will take him more time. Leaving an idle probe after he made a pylon is a choice too.
Moderator<:3-/-<
IntoTheWow
Profile Blog Joined May 2004
is awesome32277 Posts
September 25 2007 05:49 GMT
#11
By the way. Doing this is a lot of commitment for the other P, so you can always go nuts and after killing the first pylon with your probes (like PoKJu did) you can send some probes to kill the second warping in. By this time the 2 minutes would have passed i think and hes basically dead and wont be able to stop 2 gates preassure.
Moderator<:3-/-<
IntoTheWow
Profile Blog Joined May 2004
is awesome32277 Posts
Last Edited: 2007-09-25 05:51:37
September 25 2007 05:50 GMT
#12
Here is the VOD for anyone interested:

(P)Bisu vs (P)PokJu[S.G] @ Sin Peaks of Baekdu

http://www.teamliquid.net/tlpd/games/2893_Bisu_vs_PokJu[S.G]/vod
Moderator<:3-/-<
skindzer
Profile Blog Joined May 2005
Chile5114 Posts
September 25 2007 06:04 GMT
#13
On September 25 2007 14:50 IntoTheWow wrote:
Here is the VOD for anyone interested:

(P)Bisu vs (P)PokJu[S.G] @ Sin Peaks of Baekdu

http://www.teamliquid.net/tlpd/games/2893_Bisu_vs_PokJu[S.G]/vod


That was fucking awesome.
Its not only the rain that brings the thunder
CowGoMoo
Profile Joined December 2006
United States428 Posts
September 25 2007 06:28 GMT
#14
anti-manner the center spot then if u see an early probe stop one of yours from mining and sit it at the second manner location. when your pylon finishes, make a gateway that acts as an anti-manner and just play normally from there.
vstar
Profile Blog Joined April 2007
Korea (South)693 Posts
September 25 2007 06:38 GMT
#15
Yeah people are using Bisu's strat vs Pokju, also the quickest game in sc pro history
Aurious
Profile Blog Joined April 2006
Canada1772 Posts
September 25 2007 07:35 GMT
#16
Ya and near fucking impossible to beat >_<
CowGoMoo
Profile Joined December 2006
United States428 Posts
September 25 2007 19:08 GMT
#17
On September 25 2007 15:38 vstar wrote:
Yeah people are using Bisu's strat vs Pokju, also the quickest game in sc pro history

quicker then kingdom leaving 5 seconds after his zeal got trapped?
Chill
Profile Blog Joined January 2005
Calgary25989 Posts
September 25 2007 19:32 GMT
#18
Haha I just went to quote someone and the quote was empy. I hit back and his comment is gone. Fucking ninja mods.

Anyways, this is actually a big problem, because they build the Pylon before you do with normal timing. So if you plan to anti-manner Pylon yourself with normal timing he will have already built the Pylon. If you cut Probes to build yours first, you now have awkward Gateways and you're behind if he plays normal.

The advantage you have is Probes to defend and a superior economy, so play off those strengths. I would put my first Pylon in a normal place. If his Probe is in your main before you have a Pylon, you can be pretty damn sure he's going for this build. I would tell a Probe to stand right where he wants to build it, and tell a separate Probe to attack his Probe. Keep in mind that time is your friend - the longer his manner Pylon is delayed, the more time you'll have your Gateway up before his is up - and the more likely he'll make the Pylon at his main. I wouldn't worry about him manner Pyloning you at the secondary spot - it's harder to do and less effective. If he gets the manner Pylon up, I think you have two choices:

1. Forge
You could go Forge -> Cannon -> expand. Forges finish very quickly and your Cannon should easily finish against his first Zealot. At this point I would think you would be 100% safe, keeping in mind that he's cut Probes this whole time, so as long as you haven't been cutting Probes, you'll end up ahead (even though you'll lose a Probe or three against his Zealot). I think I would respond in this way. You could go Cannon his ramp, but you're already ahead so I would just press the advantage with an expansion.
You can also pull a cute trick where you can Cannon below their backdoor ramp and the Cannon can hit one or two Probes if you give it vision of the main. Put a Pylon up there and even add another Cannon on the high ground.

2. Cut Probes -> 2 Gate
I think this is a weak build for many reasons. Even though you have more Probes, the Manner Pylon makes things pretty even. And while you will kill his Zealots, he will kill your Probes. Then all he needs to do is live against your counter attack and you're boned. I would maybe do this if his first Pylon was later, but I don't see much of an advantage over Forge.

I obviously don't PvP on Peaks, so take this all with a grain of salt. Usually when I post in the strat forum, I'm pretty confident that I'm right, but this time I have no idea. This is more of a "this is what I think is good, let's get a discussion going" type post.
Moderator
NrG.Bamboo
Profile Blog Joined December 2006
United States2756 Posts
September 25 2007 19:59 GMT
#19
On September 26 2007 04:08 CowGoMoo wrote:
Show nested quote +
On September 25 2007 15:38 vstar wrote:
Yeah people are using Bisu's strat vs Pokju, also the quickest game in sc pro history

quicker then kingdom leaving 5 seconds after his zeal got trapped?

Or July's 4pool against Casy on Requiem. ;]
I need to protect all your life you can enjoy the vibrant life of your battery
Temptations
Profile Joined August 2007
61 Posts
September 25 2007 20:29 GMT
#20
Anyone have the replay on Bisu vs PokJu[S.G].
1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 34m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 325
UpATreeSC 54
StarCraft: Brood War
actioN 308
PianO 241
sorry 104
Noble 33
ajuk12(nOOB) 21
Bale 12
Dota 2
monkeys_forever353
NeuroSwarm124
Heroes of the Storm
Khaldor114
Other Games
summit1g11699
fl0m346
WinterStarcraft322
ViBE117
kaitlyn28
Organizations
Other Games
gamesdonequick769
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Diggity4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1323
• Stunt364
Upcoming Events
RSL Revival
2h 34m
Classic vs SHIN
Maru vs TBD
herO vs TBD
Wardi Open
9h 4m
IPSL
15h 4m
StRyKeR vs OldBoy
Sziky vs Tarson
BSL 21
15h 4m
StRyKeR vs Artosis
OyAji vs KameZerg
OSC
18h 4m
OSC
1d 4h
Wardi Open
1d 7h
Monday Night Weeklies
1d 12h
OSC
1d 18h
Wardi Open
2 days
[ Show More ]
Replay Cast
3 days
Wardi Open
3 days
Tenacious Turtle Tussle
3 days
The PondCast
4 days
Replay Cast
4 days
LAN Event
5 days
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-21
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.