• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:40
CEST 15:40
KST 22:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
BSL Team A vs Koreans - Sat-Sun 16:00 CET6Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)80Weekly Cups (Sept 29-Oct 5): MaxPax triples up3PartinG joins SteamerZone, returns to SC2 competition32
StarCraft 2
General
The New Patch Killed Mech! TL.net Map Contest #21: Voting Revisiting the game after10 years and wow it's bad Stellar Fest: StarCraft II returns to Canada herO Talks: Poor Performance at EWC and more...
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament SC2's Safe House 2 - October 18 & 19 $1,200 WardiTV October (Oct 21st-31st) WardiTV Mondays RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW caster Sayle BSL Team A vs Koreans - Sat-Sun 16:00 CET BW General Discussion Question regarding recent ASL Bisu vs Larva game
Tourneys
[ASL20] Semifinal B SC4ALL $1,500 Open Bracket LAN [Megathread] Daily Proleagues [ASL20] Semifinal A
Strategy
Current Meta BW - ajfirecracker Strategy & Training Relatively freeroll strategies Siegecraft - a new perspective
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Path of Exile Nintendo Switch Thread ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Men's Fashion Thread Sex and weight loss
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Series you have seen recently... Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Heroism of Pepe the Fro…
Peanutsc
Rocket League: Traits, Abili…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1361 users

Someone wanna explain this?

Forum Index > Brood War Strategy
Post a Reply
Normal
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2007-07-16 22:58:01
July 16 2007 22:14 GMT
#1
So yea, i was observing this game the other day- half asleep mind you, and then i notice 2 zealots race across the ground like, insanely faster than usual. I;m kinda confused, watch the rep and low and behold 2 zealots really did run across the map at a super fast speed.

Quite bizarre o.O;
Here (you will find it, just look) or Here
Occurs just after 16mins (after the units come down from the ramp)
Administrator~ Spirit will set you free ~
Myxomatosis
Profile Blog Joined July 2006
United States2392 Posts
July 16 2007 22:19 GMT
#2
haha, I'm pretty sure this is a known, albeit rare, bug. Haven't seen this in a while though!
Locke.
Profile Blog Joined November 2006
Israel562 Posts
July 16 2007 22:20 GMT
#3
you are seeing things. too much SC
minus_human
Profile Blog Joined November 2006
4784 Posts
July 16 2007 22:22 GMT
#4
It is a known bug - but it's so incredibly rare most veterans don't even know about it

I had the luck of finding out about it from some crappy newb thread on ggnet
minus_human
Profile Blog Joined November 2006
4784 Posts
July 16 2007 22:23 GMT
#5
I can't login. I need an account. Couldn't you fix this pls? I'm really curious to see it
NonY
Profile Blog Joined June 2007
8751 Posts
July 16 2007 22:24 GMT
#6
i've spent hours trying to reproduce it so that i could build rush strategies around it, but to no avail hydras also do it
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
minus_human
Profile Blog Joined November 2006
4784 Posts
July 16 2007 22:25 GMT
#7
Edit: nevermind I got around it
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
July 16 2007 22:41 GMT
#8
On July 17 2007 07:24 NonY[rC] wrote:
i've spent hours trying to reproduce it so that i could build rush strategies around it, but to no avail hydras also do it

lolz
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
LeoTheLion
Profile Blog Joined July 2006
China958 Posts
July 16 2007 22:49 GMT
#9
how does the bug work? random?
Communism is not love. Communism is a hammer which we use to crush the enemy. -Chairman Mao
Zanno
Profile Blog Joined February 2007
United States1484 Posts
Last Edited: 2007-07-16 23:32:07
July 16 2007 23:31 GMT
#10
this happened to me once on hamachi, some stimpacked marines tried to run up a ramp blocked by goons and ended up running back and forth insanely fast, then there was a brief drop screen and they glitched through the goons (i assume they were running so fast they clipped straight through their collision box). was the game played on hamachi? my best guess is that it's caused by some sort of network desync trying to sort itself out
aaaaa
Naib
Profile Blog Joined November 2004
Hungary4843 Posts
July 16 2007 23:40 GMT
#11
I must be lucky or something, but I've had this bug in 3 games during my playing "career" It's quite fun, first time it happened I didn't know it existed and I was like "Hey where did those 2 zlots go...they were like here a second ago, and now they're across the map?" Then I checked the minimap and noticed they were moving so fast, I could barely catch them to see wtf is happening
Complete the cycle!
stack
Profile Blog Joined March 2006
Canada348 Posts
July 17 2007 00:29 GMT
#12
yea i have a tvp where the p has 2 zeals fly around mid for a sec
life is short, dont F it up
I-Emerge
Profile Blog Joined December 2005
United States435 Posts
July 17 2007 00:30 GMT
#13
Well...

I Had my lurks do this on luna just last month I think. Also in late winter in a Nex D game I saw someones vessel shotting around the map so fast I could barely see it. I stopped everything in awe of the speed I saw from the vessel. I have seen many more units do this bug. I wonder how it is done. The guy with the vessel seemd to know how to do it since he was not shocked and didn't type anythiing.

---I-Emerge
A punch is just a punch. Then a punch becomes more than a punch. A punch becomes just a punch again.
bp1696
Profile Blog Joined February 2007
United States288 Posts
July 17 2007 00:36 GMT
#14
Obviously, these are veteran SC units who, through the trials of countless battles and wars, have honed their reflexes and agility to exceed the petty speed of the normal recruit.
Sleep is for the fishes
[jOyO]
Profile Joined July 2006
United States920 Posts
July 17 2007 00:52 GMT
#15
uhhhh new units every game TT
You must notta heard me PARTNA!
Chill
Profile Blog Joined January 2005
Calgary25986 Posts
July 17 2007 02:07 GMT
#16
On July 17 2007 07:24 NonY[rC] wrote:
i've spent hours trying to reproduce it so that i could build rush strategies around it, but to no avail hydras also do it


rofl that would be so good.

Unfortunately they only seem to do it when they've gotten jammed up and lost ground, then they break even by turbo running. I've never seen a Hydra or Zeal just rocket boost forward for no reason.
Moderator
Scorpion
Profile Blog Joined April 2006
United States1974 Posts
July 17 2007 02:33 GMT
#17
It happened to me once on RoV. My zealots were heading to the middle of the map, and two of them got stuck.

They would try getting out of each others way, but couldn't. So, I just stayed watching them, seeing how long they would be stuck like that.

Then, they literally sped across the map.

I was like O_O!
Mango @ U.S.East!
oddeye
Profile Joined March 2005
Canada716 Posts
July 17 2007 03:07 GMT
#18
Happened at least 2-3 time, I even have a replay of a lurker doing it somewhere
Your soul shall suffer!
.kaz
Profile Blog Joined January 2007
1963 Posts
July 17 2007 04:06 GMT
#19
If you watch the two zealots on slowest you can see that they are both in different groups, the one on the bottom in the top group, and the one on the top in the bottom group. The two groups were told to go to top and bottom so the zealots tried to go to their positions but ran directly into each other, being perfectly matched up and trying to get around each other they probably sped up a little to prevent things like this from happening, but instead either zealot going around the other, they both tried to do it at the same time so they ran to the doodad on the left and turned around and ran all the way to the cliff on the right, which had a small difference in surface so the zealots broke apart and headed to the right spots at the normal speed.
Pressure - "rock is the defender of justice" 이병민 / 박영민 Hwaiting~
AmorVincitOmnia
Profile Joined March 2005
Kenya3846 Posts
July 17 2007 04:23 GMT
#20
this happens to me all the time with lots and rines.
r.i.p. Bud Shank May 27, 1926 - April 2, 2009
paper
Profile Blog Joined September 2004
13196 Posts
July 17 2007 04:56 GMT
#21
it happens to me a lot when i patrol two or more ground units ;D
Hates Fun🤔
PhilGood2DaY
Profile Joined September 2005
Germany7424 Posts
July 17 2007 05:51 GMT
#22
On July 17 2007 13:23 AmorVincitOmnia wrote:
this happens to me all the time with lots and rines.


start gambling
hatred outlives the hateful
HypersonicEspo
Profile Joined August 2005
United States74 Posts
July 17 2007 09:32 GMT
#23
Pros probably only see it like 5 times. So yeah its pretty rare.
CustomXSpunjah
Profile Blog Joined June 2007
United States1093 Posts
July 17 2007 11:01 GMT
#24
if you ever play the ums map snipers it seems to happen alot ot me when my ghost gets pinned behind objects going back and forth and ocne he breaks free..he triples his pace
beware, the rise of the Protoss is upon us!
fuglyfrog
Profile Joined July 2007
United States521 Posts
July 17 2007 13:47 GMT
#25
I tried to do it and did it like 6 times. But I can't get the technique right and have to try a lot before I can get it :/
CustomXSpunjah
Profile Blog Joined June 2007
United States1093 Posts
July 17 2007 15:19 GMT
#26
it really doesnt help you get across the map faster because your wasting so much time stuck behind the object, your essentially covering the same amount of ground in the same amount of time
beware, the rise of the Protoss is upon us!
Konni
Profile Blog Joined February 2003
Germany3044 Posts
July 17 2007 15:35 GMT
#27
On July 17 2007 18:32 HypersonicEspo wrote:
Pros probably only see it like 5 times. So yeah its pretty rare.

ohhh i should have read the magic newspaper of randomness first
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
July 17 2007 16:15 GMT
#28
I saw it today!

My friend's zeals ran from 1 to 11 in like a second on R-Point.

He didn't notice though >>;;
posting on liquid sites in current year
Dave[9]
Profile Blog Joined October 2003
United States2365 Posts
July 17 2007 16:17 GMT
#29
patch 1.15 ftl once again ;( hope they fix these bugs soon..
http://www.teamliquid.net/forum/viewmessage.php?topic_id=104154&currentpage=316#6317
Shauni
Profile Blog Joined July 2004
4077 Posts
Last Edited: 2007-07-17 16:51:25
July 17 2007 16:51 GMT
#30
How can it happen to you all the time... I've must have played and watched thousands of games and I've only seen it ONCE.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=43831

There was my topic about it. Link to rep doesn't work so nevermind.
I'm taking whatever coverage I can get, because frankly, I'm busy working on this million dollar deal at my job. Early retirement is a good thing brotha man. - MessengerASL
HappyFeetO_O
Profile Joined June 2007
China350 Posts
July 17 2007 16:53 GMT
#31
Because it doesn't happen to him all the time, he just said it did for no reason, or maybe some sort of petty bragging, I don't know. It obviously can't happen to anyone all the time unless he can somehow duplicate it.
Bird sings why the caged I know
NovaTheFeared
Profile Blog Joined October 2004
United States7226 Posts
July 17 2007 17:15 GMT
#32
I've played 10k++ games and it's happened to me only one time. 2 of my lurks shot past a small group of mm and into his main
日本語が分かりますか
SoDrunk
Profile Joined September 2004
United Kingdom291 Posts
July 17 2007 18:54 GMT
#33
I've seen it happen a fair few times but probably not for a few years now. I think it pretty much always happened when units got stuck on each other trying to pass and then hit the NOS.
Brutalisk
Profile Joined February 2007
794 Posts
July 17 2007 19:48 GMT
#34
Wow, never heard of that bug or seen it. I thought I knew them all already.
ShabZzoY!
Profile Joined July 2004
Great Britain760 Posts
July 17 2007 19:49 GMT
#35
On July 18 2007 01:17 Dave[9] wrote:
patch 1.15 ftl once again ;( hope they fix these bugs soon..


Firstly this bug has been here forever and secondly its probably the least gamechanging bug ever because it cant be reproduced
taktak
Profile Joined August 2006
91 Posts
July 17 2007 20:14 GMT
#36
and its just like one already said to resync the game, the units seem to be stuck at your client but not on the other player/players, they are just as long sped up unit they are at the position they are on the other player
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
July 17 2007 23:40 GMT
#37
I've seen this happen in a pro-game with Savior.

Also happens quite often in UMS maps.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2007-07-18 17:14:15
July 18 2007 17:09 GMT
#38
There wa a UMS map specifically designed to recreate the "tango" bug with most any units. basically you get the 2 units to run into each other and "tango" or "dance" back and forth trying to get passed each other. But they end up shooting off at high speed.

A couple other related glitches are when this happens on a ramp and the units just get stuck on the ramp in an infinite jumble trying to escape.

Another bug I had with lurkers a few times when I burrow them they half burrow or just hold position above ground and fire as if they were fully under ground. The shitty thing though is that you don't need detection to hit them.

Is there a list of bugs somewhere that everyone can send to blizzard to fix?

Specifically the download ## glitch, and the black game join list hang screen, and the glitch that makes units freeze when you issue to many commands (this glitch happens to me like every game that I use lings and try to surround units).


PS- rep link here:
http://www.battlereports.com/viewreplays.php?replaynum=32448
..and then I would, ya know, check em'. (Aka SpoR)
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
July 18 2007 19:32 GMT
#39
AI Lurk D?

I'll try to duplicate the bug, brb
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
Last Edited: 2007-07-18 20:31:23
July 18 2007 20:30 GMT
#40
Bug duplicated with success. A simple map. Look on minimap. When you see a green dot shoots up/down, those are the insane zealots.
I feel like Rutherford and his gold foil, i really do. <3


Replay:
http://www.battlereports.com/viewreplays.php?replaynum=32452
Map:
http://www.box.net/shared/vnuej0pobn

Good day! I'm off to bed, sun is almost up TT
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
July 18 2007 20:36 GMT
#41
BTW:
as you can see this bug rarely happens, few in a thousand collisions in the map. So the useabilities of this bug is unlikely.

However the cause of this bug is that SC has this acceleration function, either a bug or intended. When units stuck trying to pass each other, they will move faster in order to go to the other side quicker. Sometimes they mirror each other's movements and the result is them not passing each other, but continue to travel at the accelerated speed in the direction that is perpenticular with their intended path.

So yaeh... if you want to use this bug in real game... good luck ramming zealots into each other and hope they shoots off in the right direction in about a thousand collisions.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Owl
Profile Joined April 2005
145 Posts
July 18 2007 21:10 GMT
#42
I didnt watch reps but my hydras do it a lot
WhatisProtoss
Profile Blog Joined February 2004
Korea (South)2325 Posts
Last Edited: 2007-07-18 21:28:07
July 18 2007 21:17 GMT
#43
This has happened to me many times when I first started out as a money-map player.

It always happens when I have a big group of zealots bunched together or patrolling a horizontal area. Then, all of a sudden, a couple zealots will run down the map super fast. It's weird.

A large group of hydralisks does the same trick. I might have seen it with marines, not sure.
CustomXSpunjah
Profile Blog Joined June 2007
United States1093 Posts
July 19 2007 13:54 GMT
#44
marines have a tougher time doing it considering that they move at such a slow pace they seem to get "past" eachother more often than zealots and hydras, try doing that experiment with reavers im sure it would be quite entertaining
beware, the rise of the Protoss is upon us!
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
July 19 2007 17:05 GMT
#45
Only horizontal/vertical collisions work it seems. Diagnol collision produces horizontal/vertical slides instead of diagnal slides.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
prOxi.swAMi
Profile Blog Joined November 2004
Australia3091 Posts
July 19 2007 19:37 GMT
#46
lol rocket boost
Oh no
Normal
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
10:00
Weekly #110
herO vs ByuNLIVE!
CranKy Ducklings369
IndyStarCraft 273
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 366
IndyStarCraft 273
ProTech61
Railgan 59
MindelVK 28
StarCraft: Brood War
Horang2 2100
Barracks 1298
Soma 919
Hyuk 902
Larva 524
firebathero 487
Hyun 425
Stork 408
ZerO 388
Mini 335
[ Show more ]
Light 313
Pusan 239
PianO 190
Last 184
sSak 160
Backho 125
hero 124
Sharp 122
ggaemo 111
Mong 101
Sea.KH 64
Rush 59
sorry 54
Sacsri 42
JulyZerg 35
ToSsGirL 33
zelot 17
scan(afreeca) 14
Noble 11
Icarus 9
Terrorterran 8
ajuk12(nOOB) 7
Dota 2
Gorgc6367
qojqva1988
Fuzer 268
Counter-Strike
olofmeister785
oskar127
Heroes of the Storm
Khaldor285
Other Games
singsing2467
B2W.Neo964
DeMusliM372
Happy210
Sick189
Hui .127
KnowMe72
ArmadaUGS51
Trikslyr22
ZerO(Twitch)13
Organizations
StarCraft: Brood War
lovetv 11
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Adnapsc2 18
• Gemini_19 8
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3569
League of Legends
• Jankos2697
Upcoming Events
Safe House 2
3h 20m
IPSL
5h 20m
Sziky vs Havi
Artosis vs Klauso
Monday Night Weeklies
1d 2h
WardiTV Invitational
1d 21h
WardiTV Invitational
2 days
Tenacious Turtle Tussle
3 days
The PondCast
3 days
WardiTV Invitational
4 days
Online Event
5 days
RSL Revival
5 days
[ Show More ]
RSL Revival
5 days
WardiTV Invitational
5 days
Afreeca Starleague
6 days
Snow vs Soma
Sparkling Tuna Cup
6 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.