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Someone wanna explain this?

Forum Index > Brood War Strategy
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1 2 3 Next All
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2007-07-16 22:58:01
July 16 2007 22:14 GMT
#1
So yea, i was observing this game the other day- half asleep mind you, and then i notice 2 zealots race across the ground like, insanely faster than usual. I;m kinda confused, watch the rep and low and behold 2 zealots really did run across the map at a super fast speed.

Quite bizarre o.O;
Here (you will find it, just look) or Here
Occurs just after 16mins (after the units come down from the ramp)
Administrator~ Spirit will set you free ~
Myxomatosis
Profile Blog Joined July 2006
United States2392 Posts
July 16 2007 22:19 GMT
#2
haha, I'm pretty sure this is a known, albeit rare, bug. Haven't seen this in a while though!
Locke.
Profile Blog Joined November 2006
Israel562 Posts
July 16 2007 22:20 GMT
#3
you are seeing things. too much SC
minus_human
Profile Blog Joined November 2006
4784 Posts
July 16 2007 22:22 GMT
#4
It is a known bug - but it's so incredibly rare most veterans don't even know about it

I had the luck of finding out about it from some crappy newb thread on ggnet
minus_human
Profile Blog Joined November 2006
4784 Posts
July 16 2007 22:23 GMT
#5
I can't login. I need an account. Couldn't you fix this pls? I'm really curious to see it
NonY
Profile Blog Joined June 2007
8751 Posts
July 16 2007 22:24 GMT
#6
i've spent hours trying to reproduce it so that i could build rush strategies around it, but to no avail hydras also do it
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
minus_human
Profile Blog Joined November 2006
4784 Posts
July 16 2007 22:25 GMT
#7
Edit: nevermind I got around it
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
July 16 2007 22:41 GMT
#8
On July 17 2007 07:24 NonY[rC] wrote:
i've spent hours trying to reproduce it so that i could build rush strategies around it, but to no avail hydras also do it

lolz
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
LeoTheLion
Profile Blog Joined July 2006
China958 Posts
July 16 2007 22:49 GMT
#9
how does the bug work? random?
Communism is not love. Communism is a hammer which we use to crush the enemy. -Chairman Mao
Zanno
Profile Blog Joined February 2007
United States1484 Posts
Last Edited: 2007-07-16 23:32:07
July 16 2007 23:31 GMT
#10
this happened to me once on hamachi, some stimpacked marines tried to run up a ramp blocked by goons and ended up running back and forth insanely fast, then there was a brief drop screen and they glitched through the goons (i assume they were running so fast they clipped straight through their collision box). was the game played on hamachi? my best guess is that it's caused by some sort of network desync trying to sort itself out
aaaaa
Naib
Profile Blog Joined November 2004
Hungary4892 Posts
July 16 2007 23:40 GMT
#11
I must be lucky or something, but I've had this bug in 3 games during my playing "career" It's quite fun, first time it happened I didn't know it existed and I was like "Hey where did those 2 zlots go...they were like here a second ago, and now they're across the map?" Then I checked the minimap and noticed they were moving so fast, I could barely catch them to see wtf is happening
Complete the cycle!
stack
Profile Blog Joined March 2006
Canada348 Posts
July 17 2007 00:29 GMT
#12
yea i have a tvp where the p has 2 zeals fly around mid for a sec
life is short, dont F it up
I-Emerge
Profile Blog Joined December 2005
United States435 Posts
July 17 2007 00:30 GMT
#13
Well...

I Had my lurks do this on luna just last month I think. Also in late winter in a Nex D game I saw someones vessel shotting around the map so fast I could barely see it. I stopped everything in awe of the speed I saw from the vessel. I have seen many more units do this bug. I wonder how it is done. The guy with the vessel seemd to know how to do it since he was not shocked and didn't type anythiing.

---I-Emerge
A punch is just a punch. Then a punch becomes more than a punch. A punch becomes just a punch again.
bp1696
Profile Blog Joined February 2007
United States288 Posts
July 17 2007 00:36 GMT
#14
Obviously, these are veteran SC units who, through the trials of countless battles and wars, have honed their reflexes and agility to exceed the petty speed of the normal recruit.
Sleep is for the fishes
[jOyO]
Profile Joined July 2006
United States920 Posts
July 17 2007 00:52 GMT
#15
uhhhh new units every game TT
You must notta heard me PARTNA!
Chill
Profile Blog Joined January 2005
Calgary25998 Posts
July 17 2007 02:07 GMT
#16
On July 17 2007 07:24 NonY[rC] wrote:
i've spent hours trying to reproduce it so that i could build rush strategies around it, but to no avail hydras also do it


rofl that would be so good.

Unfortunately they only seem to do it when they've gotten jammed up and lost ground, then they break even by turbo running. I've never seen a Hydra or Zeal just rocket boost forward for no reason.
Moderator
Scorpion
Profile Blog Joined April 2006
United States1974 Posts
July 17 2007 02:33 GMT
#17
It happened to me once on RoV. My zealots were heading to the middle of the map, and two of them got stuck.

They would try getting out of each others way, but couldn't. So, I just stayed watching them, seeing how long they would be stuck like that.

Then, they literally sped across the map.

I was like O_O!
Mango @ U.S.East!
oddeye
Profile Joined March 2005
Canada716 Posts
July 17 2007 03:07 GMT
#18
Happened at least 2-3 time, I even have a replay of a lurker doing it somewhere
Your soul shall suffer!
.kaz
Profile Blog Joined January 2007
1963 Posts
July 17 2007 04:06 GMT
#19
If you watch the two zealots on slowest you can see that they are both in different groups, the one on the bottom in the top group, and the one on the top in the bottom group. The two groups were told to go to top and bottom so the zealots tried to go to their positions but ran directly into each other, being perfectly matched up and trying to get around each other they probably sped up a little to prevent things like this from happening, but instead either zealot going around the other, they both tried to do it at the same time so they ran to the doodad on the left and turned around and ran all the way to the cliff on the right, which had a small difference in surface so the zealots broke apart and headed to the right spots at the normal speed.
Pressure - "rock is the defender of justice" 이병민 / 박영민 Hwaiting~
AmorVincitOmnia
Profile Joined March 2005
Kenya3846 Posts
July 17 2007 04:23 GMT
#20
this happens to me all the time with lots and rines.
r.i.p. Bud Shank May 27, 1926 - April 2, 2009
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