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BTW: as you can see this bug rarely happens, few in a thousand collisions in the map. So the useabilities of this bug is unlikely.
However the cause of this bug is that SC has this acceleration function, either a bug or intended. When units stuck trying to pass each other, they will move faster in order to go to the other side quicker. Sometimes they mirror each other's movements and the result is them not passing each other, but continue to travel at the accelerated speed in the direction that is perpenticular with their intended path.
So yaeh... if you want to use this bug in real game... good luck ramming zealots into each other and hope they shoots off in the right direction in about a thousand collisions.
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I didnt watch reps but my hydras do it a lot
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This has happened to me many times when I first started out as a money-map player.
It always happens when I have a big group of zealots bunched together or patrolling a horizontal area. Then, all of a sudden, a couple zealots will run down the map super fast. It's weird.
A large group of hydralisks does the same trick. I might have seen it with marines, not sure.
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marines have a tougher time doing it considering that they move at such a slow pace they seem to get "past" eachother more often than zealots and hydras, try doing that experiment with reavers im sure it would be quite entertaining
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Only horizontal/vertical collisions work it seems. Diagnol collision produces horizontal/vertical slides instead of diagnal slides.
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lol rocket boost
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