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Someone wanna explain this? - Page 3

Forum Index > Brood War Strategy
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evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
July 18 2007 20:36 GMT
#41
BTW:
as you can see this bug rarely happens, few in a thousand collisions in the map. So the useabilities of this bug is unlikely.

However the cause of this bug is that SC has this acceleration function, either a bug or intended. When units stuck trying to pass each other, they will move faster in order to go to the other side quicker. Sometimes they mirror each other's movements and the result is them not passing each other, but continue to travel at the accelerated speed in the direction that is perpenticular with their intended path.

So yaeh... if you want to use this bug in real game... good luck ramming zealots into each other and hope they shoots off in the right direction in about a thousand collisions.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Owl
Profile Joined April 2005
145 Posts
July 18 2007 21:10 GMT
#42
I didnt watch reps but my hydras do it a lot
WhatisProtoss
Profile Blog Joined February 2004
Korea (South)2325 Posts
Last Edited: 2007-07-18 21:28:07
July 18 2007 21:17 GMT
#43
This has happened to me many times when I first started out as a money-map player.

It always happens when I have a big group of zealots bunched together or patrolling a horizontal area. Then, all of a sudden, a couple zealots will run down the map super fast. It's weird.

A large group of hydralisks does the same trick. I might have seen it with marines, not sure.
CustomXSpunjah
Profile Blog Joined June 2007
United States1093 Posts
July 19 2007 13:54 GMT
#44
marines have a tougher time doing it considering that they move at such a slow pace they seem to get "past" eachother more often than zealots and hydras, try doing that experiment with reavers im sure it would be quite entertaining
beware, the rise of the Protoss is upon us!
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
July 19 2007 17:05 GMT
#45
Only horizontal/vertical collisions work it seems. Diagnol collision produces horizontal/vertical slides instead of diagnal slides.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
prOxi.swAMi
Profile Blog Joined November 2004
Australia3091 Posts
July 19 2007 19:37 GMT
#46
lol rocket boost
Oh no
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