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ZvP counter dragoons

Forum Index > Brood War Strategy
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1 2 3 4 Next All
Schones_Chaos
Profile Blog Joined June 2007
United States226 Posts
July 09 2007 02:27 GMT
#1
What if your playing zerg vs toss. They go for dragoons imediatly while stil blocking their ramp with zelots? if i go for mutas he get sairs..
what do i do?
"Dont kill two birds with one stone, Bring a shotgun and get all the birds..."
Slayer91
Profile Joined February 2006
Ireland23466 Posts
July 09 2007 02:29 GMT
#2
muta's with lings into hydras with the rest of that. vs sairs use 2-6 scourge with that.
aka Teutonica
Schones_Chaos
Profile Blog Joined June 2007
United States226 Posts
July 09 2007 02:33 GMT
#3
Then he gets high templars and storms mutas/lings
"Dont kill two birds with one stone, Bring a shotgun and get all the birds..."
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
July 09 2007 02:41 GMT
#4
If you post a replay we would be able to help you much more than you simply describing everything.

If I was in your situation, I'd probably skip Mutalisk altogether and just go lurkling or something. If you've scouted out his base already you can also try to crush him with pure Drone drilling + Zerglings so you can bash down his Zealot wall and then continue on to kill his Dragoons with your Zerglings (Speedlings work better ofc).
^-^
Slayer91
Profile Joined February 2006
Ireland23466 Posts
July 09 2007 02:48 GMT
#5
Going lurk ling vs goon/reaver?

:/

If he's gooning 90% he won't be able to afford templars, expect reavers, and use muta clumps to pick off templars.
aka Teutonica
NovaTheFeared
Profile Blog Joined October 2004
United States7232 Posts
July 09 2007 03:37 GMT
#6
On July 09 2007 11:33 Schones_Chaos wrote:
Then he gets high templars and storms mutas/lings


Tell me how he's getting mass goon/sair/storm while you're outexpanding him?
日本語が分かりますか
imBLIND
Profile Blog Joined December 2006
United States2626 Posts
July 09 2007 03:44 GMT
#7
lings>goons.
Ramp is a different story though. imo. toss wont be able to grab temp or reaver tech before u get a 3rd gas if hes going for a sizable number of goons.
Zerg players gotta know how to split their units so they dont get massively stormed to death, so just snipe the temps as best as u can with mutas.
im deaf
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
July 09 2007 03:53 GMT
#8
replay plz~~

if he's turtling, just contain? We'll see what it's like when you post rep i guess.
Slayer91
Profile Joined February 2006
Ireland23466 Posts
July 09 2007 04:05 GMT
#9
Lings are really overrated against goons, unless he lets you surround goons really fare decently, but lings with hydra muta or maybe lurk support work very well.
aka Teutonica
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
July 09 2007 04:14 GMT
#10
He can't have enough gas to go goons and sairs in sufficient numbers so you did something wrong. Usually just go Muta, he can't leave his base then, add lings if you want. Hydras can work as well.
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
Chill
Profile Blog Joined January 2005
Calgary26004 Posts
July 09 2007 04:19 GMT
#11
MutaLing > Goon*
next.
Moderator
w3jjjj
Profile Joined April 2007
United States760 Posts
July 09 2007 04:50 GMT
#12
constant muta harrasses, if he goes sairs his reavers will be delayed and without reavers he can't attack ur muta/ling force. contain and expand like the map is yours, when resources allow switch to mass hydra/lurker like u normally do, continue to contain and expand and power to ultra/crackling, and lets see, just run over him?

goons are always supported by reavers, and reavers are always carried in shuttles, if u can't contain a good toss, take a few scourges and try to snipe the shuttle, at the same time mass muta/ling and expand. i wouldn't attack a goon/reaver/cannon defense with only muta/ling...try ur best to contain.
Chuck Norris can salvage his opponent's structures.
LeoTheLion
Profile Blog Joined July 2006
China958 Posts
July 09 2007 04:52 GMT
#13
On July 09 2007 13:19 Chill wrote:
MutaLing > Goon*
next.


agreed

my worst mu is zvp

but i know that 2 groups of ling + 1 group of muta can fuck up 2 groups of goons hard

don't let him take his expo, and match his army while you expo/tech

keep him on his toes by harassing with muta and chasing his corsairs with scourge
Communism is not love. Communism is a hammer which we use to crush the enemy. -Chairman Mao
ilovezil
Profile Blog Joined August 2006
United States4143 Posts
Last Edited: 2007-07-09 05:22:48
July 09 2007 05:16 GMT
#14
Although there are too many variables that you have not given, I'll assume what I'm thinking in my head and give you this:

In the zerg vs protoss matchup, I find that dragoons are most useful when breaking contains. The gas that dragoons eat up are better spent on templars, archons, and upgrades. Simple put, the more dragoons you force your opponent to make, the less storms and archons you'll encounter.

Now, from what I understand, your opponent is making dragoons at a very early stage in the game. This is a golden opportunity for you to either tech or upgrade safely while adding another hatchery (possibly as an expo). Mass speedlings are a favorable counter against early goons because goons are less easliy replacable than lings due to more costly and demanding production. Remember, you can always adapt to what your opponent does from this point; get lurkers if he decides to switch to zeals/ht/archon, and get mutas if he's going to persist in using goon/zeal.

Use a 3 hatch build to open. While you're whoring lings and drones, you can slowly tech and grab expoes since you won't be dealing with high tech power from the Protoss anytime soon. You'll be ahead of your opponent, even upgrade-wise if you keep researching carapace to deal with any power-ups on your opponent's weapon upgrade. From hereon out, just steamroll him with hydras, lurkers, mutas, ultras, whatever combination of Zerg that runs like diarhea from the overmind's ass.

However...I'm judging that you're around public newb level from your opening post, so I hope what I explained was helpful -_-.

EDIT: And against sairs, hydras are your best friends.
evanthebouncy!
Profile Blog Joined June 2006
United States12816 Posts
July 09 2007 09:53 GMT
#15
You are in the state of newbie confusion where your greatest concern is "GOD NOTHING WORKS IMBA!"
right?
T_T
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
BlueIris
Profile Joined November 2006
Korea (South)107 Posts
July 09 2007 09:58 GMT
#16
On July 09 2007 18:53 evanthebouncy! wrote:
You are in the state of newbie confusion where your greatest concern is "GOD NOTHING WORKS IMBA!"
right?
T_T


Yes
Play like your first, Train like your second
I-Emerge
Profile Blog Joined December 2005
United States435 Posts
July 09 2007 10:04 GMT
#17
On July 09 2007 11:27 Schones_Chaos wrote:
What if your playing zerg vs toss. They go for dragoons imediatly while stil blocking their ramp with zelots? if i go for mutas he get sairs..
what do i do?

Hi

Most of the people here has answer your question. I would liek to add that by the time he has a Sair you should have 1 to 3 hydra to keep your Ovys alive. Once your Muta come out you want to make some Scourge right away. Go to Toss's base with Muta and Scourge and kill his 1 or 2 Sair he has.

---I-Emerge
A punch is just a punch. Then a punch becomes more than a punch. A punch becomes just a punch again.
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
July 09 2007 11:58 GMT
#18
On July 09 2007 18:58 BlueIris wrote:
Show nested quote +
On July 09 2007 18:53 evanthebouncy! wrote:
You are in the state of newbie confusion where your greatest concern is "GOD NOTHING WORKS IMBA!"
right?
T_T


Yes


Oh wow! BlueIris is back! <3
^-^
evanthebouncy!
Profile Blog Joined June 2006
United States12816 Posts
July 09 2007 12:02 GMT
#19
Massive Hydra/Ling army, MAUL TIME!
if you still lose, your macro bad! MORE HYDRA LING PLZ!
I'd imagine his storm will be terribly late due to all that gas usage, but still be careful as ranged dragoon is strong! Work on your flanking and remember to focus fire on the dragoon! Double upgrade hydra and speedling is must.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
July 09 2007 12:08 GMT
#20
Evan has the best insight here. It just sounds like you're getting outplayed.

If you're just going to describe the situation without a replay, you need to be more specific. Does "immediate" goons mean goons before expansion? When you go muta are you opening 3 hat Lair or what? If he goes sairs to counter mutalisks, is that off of 1 gas, or does he already have his expansion? Etc.
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