what do i do?
ZvP counter dragoons
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Schones_Chaos
United States226 Posts
what do i do? | ||
Slayer91
Ireland23335 Posts
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Schones_Chaos
United States226 Posts
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Equinox_kr
United States7395 Posts
If I was in your situation, I'd probably skip Mutalisk altogether and just go lurkling or something. If you've scouted out his base already you can also try to crush him with pure Drone drilling + Zerglings so you can bash down his Zealot wall and then continue on to kill his Dragoons with your Zerglings (Speedlings work better ofc). | ||
Slayer91
Ireland23335 Posts
:/ If he's gooning 90% he won't be able to afford templars, expect reavers, and use muta clumps to pick off templars. | ||
NovaTheFeared
United States7222 Posts
On July 09 2007 11:33 Schones_Chaos wrote: Then he gets high templars and storms mutas/lings Tell me how he's getting mass goon/sair/storm while you're outexpanding him? | ||
imBLIND
United States2626 Posts
Ramp is a different story though. imo. toss wont be able to grab temp or reaver tech before u get a 3rd gas if hes going for a sizable number of goons. Zerg players gotta know how to split their units so they dont get massively stormed to death, so just snipe the temps as best as u can with mutas. | ||
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thedeadhaji
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39489 Posts
if he's turtling, just contain? We'll see what it's like when you post rep i guess. | ||
Slayer91
Ireland23335 Posts
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Carnac
Germany / USA16648 Posts
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Chill
Calgary25980 Posts
next. | ||
w3jjjj
United States760 Posts
goons are always supported by reavers, and reavers are always carried in shuttles, if u can't contain a good toss, take a few scourges and try to snipe the shuttle, at the same time mass muta/ling and expand. i wouldn't attack a goon/reaver/cannon defense with only muta/ling...try ur best to contain. | ||
LeoTheLion
China958 Posts
On July 09 2007 13:19 Chill wrote: MutaLing > Goon* next. agreed my worst mu is zvp but i know that 2 groups of ling + 1 group of muta can fuck up 2 groups of goons hard don't let him take his expo, and match his army while you expo/tech keep him on his toes by harassing with muta and chasing his corsairs with scourge | ||
ilovezil
United States4143 Posts
In the zerg vs protoss matchup, I find that dragoons are most useful when breaking contains. The gas that dragoons eat up are better spent on templars, archons, and upgrades. Simple put, the more dragoons you force your opponent to make, the less storms and archons you'll encounter. Now, from what I understand, your opponent is making dragoons at a very early stage in the game. This is a golden opportunity for you to either tech or upgrade safely while adding another hatchery (possibly as an expo). Mass speedlings are a favorable counter against early goons because goons are less easliy replacable than lings due to more costly and demanding production. Remember, you can always adapt to what your opponent does from this point; get lurkers if he decides to switch to zeals/ht/archon, and get mutas if he's going to persist in using goon/zeal. Use a 3 hatch build to open. While you're whoring lings and drones, you can slowly tech and grab expoes since you won't be dealing with high tech power from the Protoss anytime soon. You'll be ahead of your opponent, even upgrade-wise if you keep researching carapace to deal with any power-ups on your opponent's weapon upgrade. From hereon out, just steamroll him with hydras, lurkers, mutas, ultras, whatever combination of Zerg that runs like diarhea from the overmind's ass. However...I'm judging that you're around public newb level from your opening post, so I hope what I explained was helpful -_-. EDIT: And against sairs, hydras are your best friends. | ||
evanthebouncy!
United States12796 Posts
right? T_T | ||
BlueIris
Korea (South)107 Posts
On July 09 2007 18:53 evanthebouncy! wrote: You are in the state of newbie confusion where your greatest concern is "GOD NOTHING WORKS IMBA!" right? T_T Yes | ||
I-Emerge
United States435 Posts
On July 09 2007 11:27 Schones_Chaos wrote: What if your playing zerg vs toss. They go for dragoons imediatly while stil blocking their ramp with zelots? if i go for mutas he get sairs.. what do i do? Hi Most of the people here has answer your question. I would liek to add that by the time he has a Sair you should have 1 to 3 hydra to keep your Ovys alive. Once your Muta come out you want to make some Scourge right away. Go to Toss's base with Muta and Scourge and kill his 1 or 2 Sair he has. ---I-Emerge | ||
Equinox_kr
United States7395 Posts
Oh wow! BlueIris is back! <3 | ||
evanthebouncy!
United States12796 Posts
if you still lose, your macro bad! MORE HYDRA LING PLZ! I'd imagine his storm will be terribly late due to all that gas usage, but still be careful as ranged dragoon is strong! Work on your flanking and remember to focus fire on the dragoon! Double upgrade hydra and speedling is must. | ||
Myrmidon
United States9452 Posts
If you're just going to describe the situation without a replay, you need to be more specific. Does "immediate" goons mean goons before expansion? When you go muta are you opening 3 hat Lair or what? If he goes sairs to counter mutalisks, is that off of 1 gas, or does he already have his expansion? Etc. | ||
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