it would be really really sick =)
i don't know how viable this is in standard games though
| Forum Index > Brood War Strategy |
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intrigue
Washington, D.C9935 Posts
it would be really really sick =) i don't know how viable this is in standard games though | ||
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Alborz
Canada1551 Posts
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pinenamu
United States770 Posts
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Some!
25 Posts
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Cloud
Sexico5880 Posts
Stupid rush hour and its 2500 gas expos. t.t Funny thing is, had i done any other thing than that, like playing normal or w/e, i would have prolly got owned much sooner, i just suck that bad at tvp and he wasnt so bad :p | ||
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Scorpion
United States1974 Posts
Like the subwoofer in PvZ... trying to save Scouts-a useless unit. | ||
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Alborz
Canada1551 Posts
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Scorpion
United States1974 Posts
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Cloud
Sexico5880 Posts
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A3iL3r0n
United States2196 Posts
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Alborz
Canada1551 Posts
On October 29 2006 21:00 Scorpion wrote: In the progaming scene it is.... boxer flaring up observers and smashing carriers didnt seem useless to me | ||
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TheFoReveRwaR
United States10657 Posts
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TheFoReveRwaR
United States10657 Posts
On October 29 2006 21:46 Alborz wrote: boxer flaring up observers and smashing carriers didnt seem useless to me A player of that caliber would find it far easier to kill them with targeting. He was being cute. | ||
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Some!
25 Posts
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GrandInquisitor
New York City13113 Posts
On October 29 2006 23:05 TheFoReveRwaR wrote: Show nested quote + On October 29 2006 21:46 Alborz wrote: On October 29 2006 21:00 Scorpion wrote: In the progaming scene it is.... boxer flaring up observers and smashing carriers didnt seem useless to me A player of that caliber would find it far easier to kill them with targeting. He was being cute. What? You guys are all wrong. It was a desperation move by boxer (which worked) but he lost the game anyway. And it's different cause cloaked wraiths raped so many carriers really quickly. Blinding obs in normal TvP....saves your mines? | ||
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nite2
182 Posts
I agree with some1 who said ppl think this is to micro intensive just coz its not a usual strat. Lemme try to prove my point. What if i suggested this strat 5 years ago(have no idea when it was invented, but if i was the one to suggest it first): "in ZvP u fast lair, Den, lurks, at the same time upgrade speed lords and make spire. then u move ur lurks to toss' base and burrow in front. U get some Lords and scourges there, and when u see him trying to get out of his baze, u kill the obs with scourges so he cant kill ur lurks, and he has to withdraw. then u exp like crazy." Ppl would call it theorycrafting, but if im not mistaken thats the usual lurker contain(i could be wrong, never played Z). And personally, i find it more micro intensive to chase the obs with scourge than to blind it. | ||
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GeneralCash
Croatia346 Posts
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Asta
Germany3491 Posts
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nite2
182 Posts
The main purpose of this is to limit the movement for toss making it harder for toss set up flanks and attack from multiple directions. The minefield supported by medic doesnt have to be near ur troops at all, u can do this in the paths all over the map, paths toss is likely to take. | ||
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CuddlyCuteKitten
Sweden2834 Posts
Don't think it worked very well tho. | ||
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