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I'm slow player. What is the best for me? - Page 4

Forum Index > Brood War Strategy
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rauk
Profile Blog Joined February 2009
United States2228 Posts
October 16 2013 23:27 GMT
#61
the only real answer is to get faster, you're asking how to win a race while running slower than the other guy. sure you can throw rocks at him or steal his shoes before the race starts but that won't work every time or even most of the time
ggrrg
Profile Blog Joined September 2009
Bulgaria2716 Posts
Last Edited: 2013-10-17 00:51:29
October 17 2013 00:49 GMT
#62
I am a really slow player, too. When I started I was barely above 100 apm. Apm is by no means indicative of skill. Of course, the faster you are the better your chances are. However, I have seen players with 400 apm who are terrible and players with 150 apm who are insanely good.
What helped me get better is setting specific goals and setting my priorities on meeting them. For example, I try to always go for a fast tech in PvT to get fast arbiters. While I build probes and units, I always have on my mind that I have to build a citadel/stargate+templar archives/arbiter tribunal and set them as my priorities for the matchup.
I also try to pay attention to not get supply blocked and spend my money as fast as possible. I still aquire huge banks in my games, but my overall success has improved.
I still don't manage to meet all of my goals, but always thinking about them makes me execute them faster than before. As a result my apm has improved and now I often reach 130-140+ apm.

What I can suggest is:
- set yourself specific goals before every game. Set meeting them as your highest priority!
- always think about not getting supply blocked.
- Prioritize your macro! Micro is important but if you don't have enough units micro won't help you at all.

You probably won't be able to achieve all of the goals mentioned above. However, simply trying to reach them and always thinking about them has improved my play a lot. I am sure you would benefit just as well.
Jealous
Profile Blog Joined December 2011
10310 Posts
October 17 2013 04:25 GMT
#63
On October 17 2013 08:27 rauk wrote:
the only real answer is to get faster, you're asking how to win a race while running slower than the other guy. sure you can throw rocks at him or steal his shoes before the race starts but that won't work every time or even most of the time

LOL this was a great analogy.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
October 17 2013 04:30 GMT
#64
i find it quite strange as to why most people here are against having high apm and are against the inclination that there is a positive correlation between apm and skill. not necessarily a linear correlation but a correlation nonetheless. pros talk about apm all the time and how they work to increase it. i dont see why you shouldn't make an effort to do likewise.

火心 Jealous. I always loved that feeling when I was young. Embrace it.
Jealous
Profile Blog Joined December 2011
10310 Posts
October 17 2013 04:40 GMT
#65
On October 17 2013 13:30 JMave wrote:
i find it quite strange as to why most people here are against having high apm and are against the inclination that there is a positive correlation between apm and skill. not necessarily a linear correlation but a correlation nonetheless. pros talk about apm all the time and how they work to increase it. i dont see why you shouldn't make an effort to do likewise.


You just answered your own question.

People here are not pros and don't want to work on increasing it.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
traceurling
Profile Joined December 2012
United States1240 Posts
October 17 2013 06:21 GMT
#66
I want high APM cuz it'll be useful
"Hey I have 800 APM, wanna go on a date?"
Who could resist?

But seriously though why not just get higher APM because every advantage you get helps and it can't be denied that high APM is an advantage (even nonbelievers have to acknowledge there is at least a small advantage at the least in having higher APM)
"Appreciate the things you have before they become the things you had."
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
October 17 2013 07:19 GMT
#67
On October 17 2013 13:40 Jealous wrote:
Show nested quote +
On October 17 2013 13:30 JMave wrote:
i find it quite strange as to why most people here are against having high apm and are against the inclination that there is a positive correlation between apm and skill. not necessarily a linear correlation but a correlation nonetheless. pros talk about apm all the time and how they work to increase it. i dont see why you shouldn't make an effort to do likewise.


You just answered your own question.

People here are not pros and don't want to work on increasing it.

oh ok. so why even bother following build orders that were designed by pros?
火心 Jealous. I always loved that feeling when I was young. Embrace it.
greenDron
Profile Blog Joined October 2010
Korea (South)94 Posts
October 17 2013 07:27 GMT
#68
i'd recommend carriers... or mass air units
pm me
hp.Shell
Profile Blog Joined April 2010
United States2527 Posts
October 17 2013 08:59 GMT
#69
On September 20 2013 06:06 greenDron wrote:
hold down buttons

This made me laugh... I thought we were talking about bw? lol
Please PM me with any songs you like that you think I haven't heard before!
riyanme
Profile Joined September 2010
Philippines940 Posts
Last Edited: 2013-10-17 12:04:55
October 17 2013 12:03 GMT
#70
On September 09 2013 01:52 CSB wrote:
League of Legends

User was warned for this post


LOL!!!!

use protoss...
cannon/carrier up your way to your opponent...
-
bypLy
Profile Joined June 2013
757 Posts
Last Edited: 2013-10-17 21:58:03
October 17 2013 21:55 GMT
#71
if your apm is low, you can try to fake your opponents.

for example if you hit a nice timing/pressure/out of the ordinary build it can give you a huge advantage or outright win the game. this is also fun

if you play standard what everybody expects you cant simply win if someone has much more apm than you.

fake builds include, slow lurker drop, 3 hatch hydra and many more,,,

note that u wont get really better, but this can help you winning vs players which you wouldnt with standard
Jealous
Profile Blog Joined December 2011
10310 Posts
October 17 2013 23:01 GMT
#72
On October 17 2013 16:19 JMave wrote:
Show nested quote +
On October 17 2013 13:40 Jealous wrote:
On October 17 2013 13:30 JMave wrote:
i find it quite strange as to why most people here are against having high apm and are against the inclination that there is a positive correlation between apm and skill. not necessarily a linear correlation but a correlation nonetheless. pros talk about apm all the time and how they work to increase it. i dont see why you shouldn't make an effort to do likewise.


You just answered your own question.

People here are not pros and don't want to work on increasing it.

oh ok. so why even bother following build orders that were designed by pros?

Because builds are optimized by pros, and therefore can probably be replicated with 100 apm. However, the unit movement, reaction time, and consequent macro require higher apm than is available to people who are not trying to improve their speed.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
October 18 2013 01:04 GMT
#73
On October 18 2013 08:01 Jealous wrote:
Show nested quote +
On October 17 2013 16:19 JMave wrote:
On October 17 2013 13:40 Jealous wrote:
On October 17 2013 13:30 JMave wrote:
i find it quite strange as to why most people here are against having high apm and are against the inclination that there is a positive correlation between apm and skill. not necessarily a linear correlation but a correlation nonetheless. pros talk about apm all the time and how they work to increase it. i dont see why you shouldn't make an effort to do likewise.


You just answered your own question.

People here are not pros and don't want to work on increasing it.

oh ok. so why even bother following build orders that were designed by pros?

Because builds are optimized by pros, and therefore can probably be replicated with 100 apm. However, the unit movement, reaction time, and consequent macro require higher apm than is available to people who are not trying to improve their speed.


build orders are streamlined towards a particular goal and will therefore have requirements of unit movements, reaction time and consequent macro that need a certain speed of a player to pull off. so if there is a choice to follow their framework then there should also be steps made to follow as closely as possible to their capability to be able to manage all of these things.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
Jealous
Profile Blog Joined December 2011
10310 Posts
Last Edited: 2013-10-18 01:16:16
October 18 2013 01:15 GMT
#74
On October 18 2013 10:04 JMave wrote:
Show nested quote +
On October 18 2013 08:01 Jealous wrote:
On October 17 2013 16:19 JMave wrote:
On October 17 2013 13:40 Jealous wrote:
On October 17 2013 13:30 JMave wrote:
i find it quite strange as to why most people here are against having high apm and are against the inclination that there is a positive correlation between apm and skill. not necessarily a linear correlation but a correlation nonetheless. pros talk about apm all the time and how they work to increase it. i dont see why you shouldn't make an effort to do likewise.


You just answered your own question.

People here are not pros and don't want to work on increasing it.

oh ok. so why even bother following build orders that were designed by pros?

Because builds are optimized by pros, and therefore can probably be replicated with 100 apm. However, the unit movement, reaction time, and consequent macro require higher apm than is available to people who are not trying to improve their speed.


build orders are streamlined towards a particular goal and will therefore have requirements of unit movements, reaction time and consequent macro that need a certain speed of a player to pull off. so if there is a choice to follow their framework then there should also be steps made to follow as closely as possible to their capability to be able to manage all of these things.

Pretty sure I could 2 fac, rax fe, 99 gate, 12 nex, 12 hatch 11 pool, 9 pool speed etc. with under 100 apm if I tried at a REASONABLE level of mastery. It's what comes after is that is the more demanding aspect.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
KwarK
Profile Blog Joined July 2006
United States43821 Posts
October 18 2013 01:16 GMT
#75
Play protoss and concentrate on two player low eco maps. Use clever build orders to create an economic advantage, compensate for bad macro with an oversaturation of gateways and then seize and hold key expansion locations so you're on top when the money runs out. Works up to the highest foreigner levels.
ModeratorThe angels have the phone box
Jealous
Profile Blog Joined December 2011
10310 Posts
October 18 2013 01:17 GMT
#76
On October 18 2013 10:16 KwarK wrote:
Play protoss and concentrate on two player low eco maps. Use clever build orders to create an economic advantage, compensate for bad macro with an oversaturation of gateways and then seize and hold key expansion locations so you're on top when the money runs out. Works up to the highest foreigner levels.

^ Trust this man.

Also try to play PvT on Longinus. I imagine good obs positioning is important.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2013-10-19 01:51:06
October 19 2013 01:49 GMT
#77
On October 18 2013 10:16 KwarK wrote:
Play protoss and concentrate on two player low eco maps. Use clever build orders to create an economic advantage, compensate for bad macro with an oversaturation of gateways and then seize and hold key expansion locations so you're on top when the money runs out. Works up to the highest foreigner levels.

Fisheye?

On September 10 2013 23:35 kalandra wrote:

Show nested quote +
On September 10 2013 11:54 Chef wrote:
APM at this level will come from simply knowing more things to do any using the keyboard more effectively.

If you have 60 apm you might be relying on moving the screen with the cursor too much. You can spend a lot of energy and play a very intense game sub 100 apm if you just don't have a good understanding of how to do things.

You might watch FPVODs to give you some ideas to incorporate into your own games. You might focus on moving your screen by double tapping a unit group (for buildings or for your army).

If you like arrow keys or fkeys they don't show up in your apm, but they won't count for a significant amount of your apm anyway.

Speed is important for flanks arriving at the same time and for sending masses of units into a battle. Speed is important for microing muta with any proficiency. It's important for all races, but some Protoss styles are more forgiving if you have good storms and strategy understanding. Zerg not so much.

Play whatever race you like best and just have fun. Get better and faster as you play more and feel more comfortable with the UI. You don't necessarily have to spam to train your APM, but you should play the idea in mind that as you know your strategy better you will feel more confident where you need to spend your attention, and you APM will rise with that increase in knowledge. Breaking 200/300 requires dedicated practice, but breaking 100 is just a matter of knowing what you're doing.

Don't be a boring player who just copies build orders though. Get a good foundation of more general concepts that can be applied to many situations and styles. You can win games with a good build order, but they won't really be your wins ;p

What you're describing seems to fit my situation. I played a few long games where I macro my heart out, and when I finish, my heart was beating mighty fast, I felt very tired but my APM was just 80-ish top.

But I do use ALL the hotkeys given to me, and I even found myself running out of hotkeys! Especially since Zerg have so many units.

What can I do to "use the keyboard more efficiently"? I know you say watch some FPVODs, but I prefer just some quick and easy pointers. Or is there any new "program" that help player macro or anything like that?

It's counter-intuitive, but since people learned to macro, Zerg prioritize hotkeying hatcheries over hotkeying units. only 1-3 are devoted to units. 4-0 can be all hatcheries (though some players say they can reach past 8 and only use 4-8, including Jaedong). It's only one thing, but training your hand to 4sz5sz6sz7sz8sz very quickly is one such optimized movement for making a lot of zerglings fast. As opposed to, say, the old tsunami style where all your hotkeys were devoted to army and you just clicked your buildings to make units (that takes a lot energy). As an aside, sometimes players will hotkey units to 4 and 5 in anticipation of an attack, but after it ends they'll rehotkey their hatcheries.

Another example is how you select groups of units. Double clicking is inefficient/prone to error. ctrl+click is very fast. ctrl click on a unit in a wireframe will help you separate selected units of different types quickly, such as drones under overlords.

Using the fkeys (and setting them at the beginning of the game) will make transferring peons simpler.

Using shift to give units additional orders (like scouting units, or scvs building) will lower the attention you need to spend on them, leaving you free to do things elsewhere.

Telling a unit you want to build with to go to your geyser can help get it out of the mineral line so you don't waste time watching it get stuck on peons.

There are plenty of little optimizations a player can do that will make playing faster possible. To list them all is more than the scope of this reply. I doubt I even know all of them.
LEGEND!! LEGEND!!
herozour
Profile Joined September 2013
142 Posts
October 19 2013 14:05 GMT
#78
Another way is to build many hatcheries in one place and bind the camera location on lets say F4.
When you need to build many units of same type you press F4, CTRL + Left mouse on Larva. Hotkey of the unit.
So only 4 clicks.

If you want to build not that many units of same type you can click F4, Box in the needed larva, Hotkey of the unit.
Just 3 clicks.
ftm
Profile Joined August 2013
Australia47 Posts
October 23 2013 17:06 GMT
#79
repetition of a build order. i recommend playing against AI, same race and map a few times every day or more depending on your time.

just drilling it over and over will let you do everything quickly without thinking.

spamming hotkeys is good just for pumping up the number, though many TL'ers will tell you not to worry. hotkey trainers. SC2 has lots and lots of training tools for this sort of thing if you have it.
"Hell...ain't a man of 'em could catch you on a vulture Jimmy"
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