I'm slow player. What is the best for me? - Page 4
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rauk
United States2228 Posts
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ggrrg
Bulgaria2716 Posts
What helped me get better is setting specific goals and setting my priorities on meeting them. For example, I try to always go for a fast tech in PvT to get fast arbiters. While I build probes and units, I always have on my mind that I have to build a citadel/stargate+templar archives/arbiter tribunal and set them as my priorities for the matchup. I also try to pay attention to not get supply blocked and spend my money as fast as possible. I still aquire huge banks in my games, but my overall success has improved. I still don't manage to meet all of my goals, but always thinking about them makes me execute them faster than before. As a result my apm has improved and now I often reach 130-140+ apm. What I can suggest is: - set yourself specific goals before every game. Set meeting them as your highest priority! - always think about not getting supply blocked. - Prioritize your macro! Micro is important but if you don't have enough units micro won't help you at all. You probably won't be able to achieve all of the goals mentioned above. However, simply trying to reach them and always thinking about them has improved my play a lot. I am sure you would benefit just as well. | ||
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Jealous
10310 Posts
On October 17 2013 08:27 rauk wrote: the only real answer is to get faster, you're asking how to win a race while running slower than the other guy. sure you can throw rocks at him or steal his shoes before the race starts but that won't work every time or even most of the time LOL this was a great analogy. | ||
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JMave
Singapore1806 Posts
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Jealous
10310 Posts
On October 17 2013 13:30 JMave wrote: i find it quite strange as to why most people here are against having high apm and are against the inclination that there is a positive correlation between apm and skill. not necessarily a linear correlation but a correlation nonetheless. pros talk about apm all the time and how they work to increase it. i dont see why you shouldn't make an effort to do likewise. You just answered your own question. People here are not pros and don't want to work on increasing it. | ||
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traceurling
United States1240 Posts
"Hey I have 800 APM, wanna go on a date?" Who could resist? But seriously though why not just get higher APM because every advantage you get helps and it can't be denied that high APM is an advantage (even nonbelievers have to acknowledge there is at least a small advantage at the least in having higher APM) | ||
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JMave
Singapore1806 Posts
On October 17 2013 13:40 Jealous wrote: You just answered your own question. People here are not pros and don't want to work on increasing it. oh ok. so why even bother following build orders that were designed by pros? | ||
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greenDron
Korea (South)94 Posts
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hp.Shell
United States2527 Posts
On September 20 2013 06:06 greenDron wrote: hold down buttons This made me laugh... I thought we were talking about bw? lol | ||
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riyanme
Philippines940 Posts
On September 09 2013 01:52 CSB wrote: League of Legends User was warned for this post LOL!!!! use protoss... cannon/carrier up your way to your opponent... | ||
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bypLy
757 Posts
for example if you hit a nice timing/pressure/out of the ordinary build it can give you a huge advantage or outright win the game. this is also fun if you play standard what everybody expects you cant simply win if someone has much more apm than you. fake builds include, slow lurker drop, 3 hatch hydra and many more,,, note that u wont get really better, but this can help you winning vs players which you wouldnt with standard | ||
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Jealous
10310 Posts
On October 17 2013 16:19 JMave wrote: oh ok. so why even bother following build orders that were designed by pros? Because builds are optimized by pros, and therefore can probably be replicated with 100 apm. However, the unit movement, reaction time, and consequent macro require higher apm than is available to people who are not trying to improve their speed. | ||
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JMave
Singapore1806 Posts
On October 18 2013 08:01 Jealous wrote: Because builds are optimized by pros, and therefore can probably be replicated with 100 apm. However, the unit movement, reaction time, and consequent macro require higher apm than is available to people who are not trying to improve their speed. build orders are streamlined towards a particular goal and will therefore have requirements of unit movements, reaction time and consequent macro that need a certain speed of a player to pull off. so if there is a choice to follow their framework then there should also be steps made to follow as closely as possible to their capability to be able to manage all of these things. | ||
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Jealous
10310 Posts
On October 18 2013 10:04 JMave wrote: build orders are streamlined towards a particular goal and will therefore have requirements of unit movements, reaction time and consequent macro that need a certain speed of a player to pull off. so if there is a choice to follow their framework then there should also be steps made to follow as closely as possible to their capability to be able to manage all of these things. Pretty sure I could 2 fac, rax fe, 99 gate, 12 nex, 12 hatch 11 pool, 9 pool speed etc. with under 100 apm if I tried at a REASONABLE level of mastery. It's what comes after is that is the more demanding aspect. | ||
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KwarK
United States43821 Posts
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Jealous
10310 Posts
On October 18 2013 10:16 KwarK wrote: Play protoss and concentrate on two player low eco maps. Use clever build orders to create an economic advantage, compensate for bad macro with an oversaturation of gateways and then seize and hold key expansion locations so you're on top when the money runs out. Works up to the highest foreigner levels. ^ Trust this man. Also try to play PvT on Longinus. I imagine good obs positioning is important. | ||
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Chef
10810 Posts
On October 18 2013 10:16 KwarK wrote: Play protoss and concentrate on two player low eco maps. Use clever build orders to create an economic advantage, compensate for bad macro with an oversaturation of gateways and then seize and hold key expansion locations so you're on top when the money runs out. Works up to the highest foreigner levels. Fisheye? On September 10 2013 23:35 kalandra wrote: What you're describing seems to fit my situation. I played a few long games where I macro my heart out, and when I finish, my heart was beating mighty fast, I felt very tired but my APM was just 80-ish top. But I do use ALL the hotkeys given to me, and I even found myself running out of hotkeys! Especially since Zerg have so many units. What can I do to "use the keyboard more efficiently"? I know you say watch some FPVODs, but I prefer just some quick and easy pointers. Or is there any new "program" that help player macro or anything like that? It's counter-intuitive, but since people learned to macro, Zerg prioritize hotkeying hatcheries over hotkeying units. only 1-3 are devoted to units. 4-0 can be all hatcheries (though some players say they can reach past 8 and only use 4-8, including Jaedong). It's only one thing, but training your hand to 4sz5sz6sz7sz8sz very quickly is one such optimized movement for making a lot of zerglings fast. As opposed to, say, the old tsunami style where all your hotkeys were devoted to army and you just clicked your buildings to make units (that takes a lot energy). As an aside, sometimes players will hotkey units to 4 and 5 in anticipation of an attack, but after it ends they'll rehotkey their hatcheries. Another example is how you select groups of units. Double clicking is inefficient/prone to error. ctrl+click is very fast. ctrl click on a unit in a wireframe will help you separate selected units of different types quickly, such as drones under overlords. Using the fkeys (and setting them at the beginning of the game) will make transferring peons simpler. Using shift to give units additional orders (like scouting units, or scvs building) will lower the attention you need to spend on them, leaving you free to do things elsewhere. Telling a unit you want to build with to go to your geyser can help get it out of the mineral line so you don't waste time watching it get stuck on peons. There are plenty of little optimizations a player can do that will make playing faster possible. To list them all is more than the scope of this reply. I doubt I even know all of them. | ||
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herozour
142 Posts
When you need to build many units of same type you press F4, CTRL + Left mouse on Larva. Hotkey of the unit. So only 4 clicks. If you want to build not that many units of same type you can click F4, Box in the needed larva, Hotkey of the unit. Just 3 clicks. | ||
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ftm
Australia47 Posts
just drilling it over and over will let you do everything quickly without thinking. spamming hotkeys is good just for pumping up the number, though many TL'ers will tell you not to worry. hotkey trainers. SC2 has lots and lots of training tools for this sort of thing if you have it. | ||
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