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TvP Beating zealrush - Page 2

Forum Index > Brood War Strategy
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DJEtterStyle
Profile Blog Joined October 2003
United States2766 Posts
Last Edited: 2005-06-17 03:54:20
June 17 2005 03:53 GMT
#21
Two factory vultures into a quick expansion. The mines will prevent the Protoss from both expanding and moving out until he has observers, and his observers will be very late. You should be able to get a solid defense and superior economy before then; just don't make too many vultures before expanding.
kP_cHoBo
Profile Joined June 2004
United States439 Posts
June 17 2005 04:00 GMT
#22
ummm just tried it against someone as a test game. I clogged up my choke with 2 scvs put the marine and scvs on hold and i hid the scvs under the rax and in the end the lings kiled my scvs and 1 marine and came thru and raped my base. No..they didn't leak in or do the stacked drones trick they just attacked the scvs and came in and yes the choke was clogged up, rax hid the scvs very well but they still managed to attack the scvs and came in. What did I do wrong here?
Hello
baba1
Profile Joined April 2005
Canada355 Posts
June 17 2005 04:26 GMT
#23
the wall must hold
2 fact, get 1 tank
and start pumping vults
noq uote
sundance
Profile Blog Joined May 2004
Slovakia3201 Posts
June 17 2005 05:35 GMT
#24
On June 17 2005 13:00 kP_cHoBo wrote:
ummm just tried it against someone as a test game. I clogged up my choke with 2 scvs put the marine and scvs on hold and i hid the scvs under the rax and in the end the lings kiled my scvs and 1 marine and came thru and raped my base. No..they didn't leak in or do the stacked drones trick they just attacked the scvs and came in and yes the choke was clogged up, rax hid the scvs very well but they still managed to attack the scvs and came in. What did I do wrong here?

It's hard to tell without replay.
Nick Cave & the Bad Seeds
StarN
Profile Blog Joined November 2004
United States2587 Posts
June 17 2005 12:00 GMT
#25
if you see the guy making more than 1 zeal then you should have like 2 SCVs at your wall as a failsafe.
your best bet would probably be 2fact vult -> expo. he'll be late on obs so you can abuse that ezilly.
Retired BW Noob
Empyrean
Profile Blog Joined September 2004
17083 Posts
June 17 2005 12:31 GMT
#26
2 SCV isn't enough to block Zerglings.

Also, using Patrol command will get your units to attack the SCVs.
Moderator
labcoated
Profile Joined May 2005
Canada392 Posts
June 17 2005 14:28 GMT
#27
im serious about what i said. if you can wall, and u dont scout way too late, u see it coming, put 1 scv by wall and you should be fine. thats my advice.

on a map like luna i have no advice at all. you can still see it coming it's just a matter of knowing what to do (without overreacting). you have time to hold ramp, and/or build a bunker, whatever. back when goons were ignored and everyone played hunters i know staying in your scv line until you had a critical mass of marines was very typical against zeals and against lings, but 10 minerals and 8 spots is a big difference, plus people didn't play very well back then compared to now (stratwise)
mcmascote
Profile Joined September 2004
Brazil1575 Posts
Last Edited: 2005-06-17 14:48:03
June 17 2005 14:46 GMT
#28
On June 17 2005 21:31 Empyrean wrote:


Also, using Patrol command will get your units to attack the SCVs.


serious? I heard about it too..

Someday i was playing a 2v2 with my friend and the terran made it..

I start calling him a lamer in allied chat.. and sayed to my partner: use patrol, use patrol.. haha fuck lamer..
after that we lost lings, he techs to vultures and raped ours 9'pool..
The smallest minority on earth is the individual. Those who deny individual rights cannot claim to be defenders of minorities.
exalted
Profile Blog Joined March 2004
United States3612 Posts
June 17 2005 18:13 GMT
#29
On June 17 2005 21:31 Empyrean wrote:
2 SCV isn't enough to block Zerglings.

Also, using Patrol command will get your units to attack the SCVs.


NO DREAMING NO

2 SCV IS ENOUGH
PATROL COMMAND DOES NOT WORK

JUST FUCKING TEST WITH A FRIEND KP_CHOBO SO YOU KNOW HOW TO DO IT PERFECTLY

"uh, i went fact port vs protoss, well.. he killed my dropshipa nd i lost. FACT PORT SUCKS LOLZ!"

Just becuase it does not WORK for you first time EVER, does not mean it is not viable.
too easy
GroT
Profile Blog Joined January 2004
Belgium3003 Posts
June 17 2005 19:03 GMT
#30
Exalted please, you're a good poster, go easy on the caps ;(
DANCE ALL DAY
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
June 17 2005 20:28 GMT
#31
On June 17 2005 21:31 Empyrean wrote:
2 SCV isn't enough to block Zerglings.

Also, using Patrol command will get your units to attack the SCVs.


On June 15 2005 22:47 SoMuchBetter wrote:
Show nested quote +
On June 15 2005 11:44 Carnac wrote:
On June 14 2005 09:15 ahk-gosu wrote:
On June 14 2005 02:38 exalted wrote:
One thing I would like to add is, always make a marine BEFORE lifting the rax and trying to put it in the appropriate spot - often the protoss will make a marine, and they can use the probe to make it unable to land - with the marine, you can ward them away, and if they go 2 gate zeal, you can do the 2scv + rax trick and they lose the game.


protoss cannot make marine. you mean zlot yes?

i assume with 2scv+rax trick you mean flying the rax over the scvs to make them invisible and having the scvs + marine(s) together on hold position?
it's useless. protoss (goes for any race) will simply use patrol instead of attack move and the zealots will directly attack the scvs -_-


thats a myth invented by terran players to make you think you have a chance
AUSSIESCUM
TeamLiquid eSTROgeneral #1 • RIP
Apollo[AoN]
Profile Joined May 2005
Romania22 Posts
June 17 2005 22:00 GMT
#32
if 2 gate zelots rush i protect my wall and go 1 fact 2 tanks drop and vult upgrade, the toss will have do defence in main so the drop with proper micro does signifiant damage the go vults mine his expo and fast expand and if bouth have same skill it's gg
Just some random noob ;)
SA-kcabsiozteh
Profile Joined July 2004
United States396 Posts
Last Edited: 2005-06-17 22:03:22
June 17 2005 22:02 GMT
#33
Just watch pro TvP replays, and if you do the wall correctly, also assuming you don't mess anybody up, zealot rushes will be the least of your problems.

2fact 4 vulture with dual upgrades rush should beat a zealot rush. Just micro and use mines. Remember when doing this build get a tank before you get the vultures too. Since tank range > goon range, you shouldn't have a problem.

You should always build a marine as soon as your rax completes. So, if they rush, you'll have that rine behind your wall to kill zeals, and you can get a couple of scvs to repair it, and when they bring goons later (which will be delayed), you should have a tank.

I hope this is good advice and this is what you need, because I haven't read everybody's posts.

I did see one part where you said 1fact port sucks... And it doesn't...

Just practice and watch some pro replays.

EDIT: Also I read someone said use mines to keep them in their base and maybe mine outside of your base. Do that. Because, as has been posted, going 2gate zealot should slow down their observers.
jjun212
Profile Joined December 2004
Canada2208 Posts
June 18 2005 04:44 GMT
#34
well.. i didnt read all the other posters but what most of them said work..

but what i do, just from expieriance is scv on choke with 5ish marines then tech on

it will take micro though ... but if u wall, it wont be a probally

i myself dont wall...
gh0st-v.2.0
Profile Joined May 2006
Germany2 Posts
May 02 2006 04:26 GMT
#35
hum, now we know how to beat zealotrush with wallin, but how to counter it without one (luna!)?
Especially if u don´t have nadas micro and if u dont want to waste mins on a bunker (that is quite useless, because zealots just rush in your scvs kill one or two then retreat to regenerate their shields)
If you try to kill the zealots with vultures goons are coming and until u have enough units to keep your main free of protoss units dts are coming up the ramp. Fortunetly I have calculated with this strat and upgraded mines. But with the 3 mines on every vulture you cannot protect your whole base (zealot rushing up the ramp and trying to attract as many mines as possible, then 2 dts coming trying to get into your scvs). Trying to get the dts out of your scvs means loosing a lot of them.
Hm if I know that p is attacking with dts why not making turrents? The problem is that protoss has his units in your base attacking the wholt time scvs making buildings and this way he sees your dock and just tries a dtdrop.

If u make too much tanks u get killed by dts and if u make too much vultures u get killed by goons.

And much more worse if p is lucky in scouting he can try to block your vesp what means for t to decide between getting gas very late or trying to get the gas early and getting the rax quite late.

I hope u see my pity with making tanks to counter goons (and trying to get an expansion) making vultures to counter zealots/dts and making turrents to be sure that dts cannont come in.

>>Micro is not counting as an answer<<
5HITCOMBO
Profile Joined March 2006
Japan2239 Posts
May 02 2006 05:14 GMT
#36
Why are you allowing the protoss to do these amazing gas steals and let their zealots kill vultures and mines while not counting terran micro as an answer?

If you aren't good enough to hold a zealot rush by pumping marines for the duration of the rush, micro IS your problem. If 2 gate zealot harass was such a problem, don't you think more pros would be doing it or losing to it?
I live in perpetual fear of terrorists and studio gangsters
jkillashark
Profile Blog Joined November 2005
United States5262 Posts
Last Edited: 2006-05-02 05:37:29
May 02 2006 05:28 GMT
#37
Usually by the time my scout dies, if I see he's going more than just one or two zealots, it could mean a zealot rush. When that happens, I'll do a vulture sneak build. 3-factory vultures with one machine shop for upgrades. Research mines first obviously.

Zealot rushes are rarely seen nowadays so that vulture sneak build is seeing less and less light.

You can really punish the Protoss for not having a lot of dragoons by eating his zealots alive. Of course you need to control your vultures with patrol away and laying mines.
Do your best, God will do the rest.
Hypnotize
Profile Joined March 2006
United States183 Posts
Last Edited: 2006-05-02 05:39:53
May 02 2006 05:38 GMT
#38
Luna is the only map where i have EVER had this problem. all u have to do is make rines and do some scv micro, taking the weak ones back. the only thing this does for the toss is distracrt you from getiing your first tank to stop the initial two goons. if u see a zealot rush use rine micro and play normally so you get the tank + mine upgrade + vult on 2nd fact build. if this goes as planned, assuming you didnt lose a depot or too many scvs it should have put the toss at a disadvantage. at this point you will expect either dts or reaver (reaver prolly not but maybe). just turret and mine up the place and expo then go tornado terran... I don't know why this is such a problem because zealots are slow as fuck and scvs are strong enough to avoid gettin killed by 1-2 zealots.

stop sucking
Carriers are gay
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