TvP Beating zealrush - Page 2
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DJEtterStyle
United States2766 Posts
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kP_cHoBo
United States439 Posts
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baba1
Canada355 Posts
2 fact, get 1 tank and start pumping vults | ||
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sundance
Slovakia3201 Posts
On June 17 2005 13:00 kP_cHoBo wrote: ummm just tried it against someone as a test game. I clogged up my choke with 2 scvs put the marine and scvs on hold and i hid the scvs under the rax and in the end the lings kiled my scvs and 1 marine and came thru and raped my base. No..they didn't leak in or do the stacked drones trick they just attacked the scvs and came in and yes the choke was clogged up, rax hid the scvs very well but they still managed to attack the scvs and came in. What did I do wrong here? It's hard to tell without replay. | ||
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StarN
United States2587 Posts
your best bet would probably be 2fact vult -> expo. he'll be late on obs so you can abuse that ezilly. | ||
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Empyrean
17015 Posts
Also, using Patrol command will get your units to attack the SCVs. | ||
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labcoated
Canada392 Posts
on a map like luna i have no advice at all. you can still see it coming it's just a matter of knowing what to do (without overreacting). you have time to hold ramp, and/or build a bunker, whatever. back when goons were ignored and everyone played hunters i know staying in your scv line until you had a critical mass of marines was very typical against zeals and against lings, but 10 minerals and 8 spots is a big difference, plus people didn't play very well back then compared to now (stratwise) | ||
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mcmascote
Brazil1575 Posts
On June 17 2005 21:31 Empyrean wrote: Also, using Patrol command will get your units to attack the SCVs. serious? I heard about it too.. Someday i was playing a 2v2 with my friend and the terran made it.. I start calling him a lamer in allied chat.. and sayed to my partner: use patrol, use patrol.. haha fuck lamer.. after that we lost lings, he techs to vultures and raped ours 9'pool.. | ||
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exalted
United States3612 Posts
On June 17 2005 21:31 Empyrean wrote: 2 SCV isn't enough to block Zerglings. Also, using Patrol command will get your units to attack the SCVs. NO DREAMING NO 2 SCV IS ENOUGH PATROL COMMAND DOES NOT WORK JUST FUCKING TEST WITH A FRIEND KP_CHOBO SO YOU KNOW HOW TO DO IT PERFECTLY "uh, i went fact port vs protoss, well.. he killed my dropshipa nd i lost. FACT PORT SUCKS LOLZ!" Just becuase it does not WORK for you first time EVER, does not mean it is not viable. | ||
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GroT
Belgium3003 Posts
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SoMuchBetter
Australia10606 Posts
On June 17 2005 21:31 Empyrean wrote: 2 SCV isn't enough to block Zerglings. Also, using Patrol command will get your units to attack the SCVs. On June 15 2005 22:47 SoMuchBetter wrote: thats a myth invented by terran players to make you think you have a chance | ||
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Apollo[AoN]
Romania22 Posts
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SA-kcabsiozteh
United States396 Posts
2fact 4 vulture with dual upgrades rush should beat a zealot rush. Just micro and use mines. Remember when doing this build get a tank before you get the vultures too. Since tank range > goon range, you shouldn't have a problem. You should always build a marine as soon as your rax completes. So, if they rush, you'll have that rine behind your wall to kill zeals, and you can get a couple of scvs to repair it, and when they bring goons later (which will be delayed), you should have a tank. I hope this is good advice and this is what you need, because I haven't read everybody's posts. I did see one part where you said 1fact port sucks... And it doesn't... Just practice and watch some pro replays. EDIT: Also I read someone said use mines to keep them in their base and maybe mine outside of your base. Do that. Because, as has been posted, going 2gate zealot should slow down their observers. | ||
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jjun212
Canada2208 Posts
but what i do, just from expieriance is scv on choke with 5ish marines then tech on it will take micro though ... but if u wall, it wont be a probally i myself dont wall... | ||
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gh0st-v.2.0
Germany2 Posts
Especially if u don´t have nadas micro and if u dont want to waste mins on a bunker (that is quite useless, because zealots just rush in your scvs kill one or two then retreat to regenerate their shields) If you try to kill the zealots with vultures goons are coming and until u have enough units to keep your main free of protoss units dts are coming up the ramp. Fortunetly I have calculated with this strat and upgraded mines. But with the 3 mines on every vulture you cannot protect your whole base (zealot rushing up the ramp and trying to attract as many mines as possible, then 2 dts coming trying to get into your scvs). Trying to get the dts out of your scvs means loosing a lot of them. Hm if I know that p is attacking with dts why not making turrents? The problem is that protoss has his units in your base attacking the wholt time scvs making buildings and this way he sees your dock and just tries a dtdrop. If u make too much tanks u get killed by dts and if u make too much vultures u get killed by goons. And much more worse if p is lucky in scouting he can try to block your vesp what means for t to decide between getting gas very late or trying to get the gas early and getting the rax quite late. I hope u see my pity with making tanks to counter goons (and trying to get an expansion) making vultures to counter zealots/dts and making turrents to be sure that dts cannont come in. >>Micro is not counting as an answer<< | ||
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5HITCOMBO
Japan2239 Posts
If you aren't good enough to hold a zealot rush by pumping marines for the duration of the rush, micro IS your problem. If 2 gate zealot harass was such a problem, don't you think more pros would be doing it or losing to it? | ||
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jkillashark
United States5262 Posts
Zealot rushes are rarely seen nowadays so that vulture sneak build is seeing less and less light. You can really punish the Protoss for not having a lot of dragoons by eating his zealots alive. Of course you need to control your vultures with patrol away and laying mines. | ||
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Hypnotize
United States183 Posts
stop sucking | ||
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