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TvP Beating zealrush

Forum Index > Brood War Strategy
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kP_cHoBo
Profile Joined June 2004
United States439 Posts
Last Edited: 2005-06-17 12:05:45
June 09 2005 05:25 GMT
#1
In tvp what do you do verses a protoss that goes 2 gateway to zealots then to goons? I do the tech BO (depot,rax,refinery etc to fact build etc etc)but by the time he has 2 zealots or 4 he's attacking my wall and I only have 1 vulture and 2 making. I'm not asking how to stop zealot rush but I'm asking what would be the best strat to go(2 fact vults, 1 fact to cc,1 fact dship to cc,if 2 fact vults he'll close his ramp with goons and zealots by the way)cuz he'll always outnumber me in units at the start. He goes zealots then goons so basically at the start he'll outnumber my 3 vults with his 4 zeals 2 goons then later he'll just drop or dt's or something. What should you do?
Hello
itzme_petey
Profile Blog Joined February 2004
United States1400 Posts
June 09 2005 06:55 GMT
#2
I never had a protoss go 2gate Zealots VS me on any map other than luna or one that I dont usually block. Since you said you did have a wall up then you're fine. Just use 1-2 scvs to repair the wall.

Strat to counter.

2fac vultures works pretty well if he wasted money on 2zealots. Slows down his observer by some. Mine out his expo and mine out the entrance to his base. You dont need to attack his units or run up his ramp. You have map control with your mines outside his base.
Expand by building directly in your natural. *saves you 30% build time when you dont have to lift*
Mine areas around your minerals, *careful to stay a few blocks away from scvs*
Get 1-2 turrets
Pump tanks and get siege after u got like 3-4

If you are careful then DTs wont be soo much of a problem. The only thing you have to worry about is a reaver drop or a frontal attack with a shuttle full of zlots. Just mine up and turret up and use scvs to fight if you think that you might lose that expo.

When you sucessfully stopped any attempt from protoss to slow you down. Stop making units and put down factories. Then money will start to flow in alot more and just macro. Scout for protoss expansion. If he has just his natural, be careful, he is going to try and attack you or trick you into moving out. However, if he has more than one expansion. Push out by sending SCVS to know where his army is and just attack move then siege and mine then turret. When you're in a situation like this, get some dship harass going. Harass his expo and force him to not focus on the push . Its importnant that you not let him get away with taht expo. If you feel that you are pushing well, make a CC and then refocus on the push. Usually my goal is to take down a protoss army or an expo before my CC is done.
"Last night, I played a game.. as I recall it was a strategy game.. Peeked around and what did I see, a girl playing starcraft better than me.. and I jizzed in my pants.."
GosuAmerican
Profile Joined February 2005
United States347 Posts
June 09 2005 08:10 GMT
#3
get your supply faster? to block ur wall get ur factory and then have a couple marines.
Nothing Succeeds Like Success. #1 [ReD]Nada Fan. GL Pat. Live PGT
GroT
Profile Blog Joined January 2004
Belgium3003 Posts
June 09 2005 12:43 GMT
#4
I actually wonder about this too, nobody ever did it to me when i played


I think toss users can best answer it.. what goes wrong when you do it? very late robo I guess? in that case port on LT is probably pretty decent, expansion too if you ask me

attacking fast on land seems like a bad idea
DANCE ALL DAY
Empyrean
Profile Blog Joined September 2004
17058 Posts
June 09 2005 13:07 GMT
#5
I'm pretty sure just a 2fac Vulture build will beat it. Vultre>Zealot, and with good mines, Vulture>Dragoon, especially since his robofac will be delayed. After that, just add facs (pretty safe to expo), and a few Tanks once you know his robofac is up.

I'm TvP newbie though, so don't quote me if I'm wrong
Moderator
kP_cHoBo
Profile Joined June 2004
United States439 Posts
Last Edited: 2005-06-09 13:34:20
June 09 2005 13:31 GMT
#6
On June 09 2005 17:10 GosuAmerican wrote:
get your supply faster? to block ur wall get ur factory and then have a couple marines.


Like i said b4 I'm not asking how to stop a zealot rush and thanx itzme_petey those helped alot.
Hello
IntoTheWow
Profile Blog Joined May 2004
is awesome32278 Posts
June 09 2005 13:39 GMT
#7
If you are feeling fancy you can go vutls and mine his expo

a soon as your vults are being built beging a starpot and dop vults in his main.
Moderator<:3-/-<
itzme_petey
Profile Blog Joined February 2004
United States1400 Posts
June 09 2005 16:29 GMT
#8
On June 09 2005 22:39 IntoTheWow wrote:
If you are feeling fancy you can go vutls and mine his expo

a soon as your vults are being built beging a starpot and dop vults in his main.


yea that works really well, if you are faster than the protoss in getting the tech. If toss gets those dts into the shuttles and into your base, it might be really hard to defend agianst and vulture harass at the same time.
"Last night, I played a game.. as I recall it was a strategy game.. Peeked around and what did I see, a girl playing starcraft better than me.. and I jizzed in my pants.."
Resonate
Profile Joined October 2002
United Kingdom8402 Posts
Last Edited: 2005-06-09 17:24:58
June 09 2005 17:22 GMT
#9
As toss, cos i've got no tech, 2-fac vults into expand would hurt me most. but i'd never open with this personally unless i thought he was zerg and he actually switched at the last second and i didn't see it

or if it was on requiem maybe... but then it's a different scenario cos i'm sure u're a temple addict
Memory lane in nice
NoSteratu
Profile Joined March 2003
Turkey770 Posts
June 09 2005 17:42 GMT
#10
if he goes 2 gate then core just wall in. do not let zea to come in. build a marine and ready to repair our wall. After that, 2 facts double upg. vultures are usefull because his obs is delayed. wait in your base until u have 4 vultures. by the time ur 4 vultures are made, upg. must be ready So lift rax and rape his zeals. mine here and there. get tank+siege into expo. Remember to build some turrets. hope this helps gl
Fear..Fear attracts the Fearful...the Strong...the Weak..the Innocent...Fear..is my Ally
labcoated
Profile Joined May 2005
Canada392 Posts
June 09 2005 18:14 GMT
#11
i used to always try to 2 gate zeal. against newbies, if you micro the zeals properly, you hide 4 zeals then hit their wall and it goes down and then you micro GG most likely.

better players (and random koreans) seem to already know the way to beat it: once you see a zeal, and/or a 2 gate, you keep an scv near your wall. i think 1 scv should buy you enough time until you can bring more scvs to repair. building marines might help but might not be necessary, i'm not sure about that anymore. you could get away with a later 1st tank too obviously, since his goon will be delayed.
Resonate
Profile Joined October 2002
United Kingdom8402 Posts
June 09 2005 19:48 GMT
#12
On June 10 2005 03:14 labcoated wrote:
i used to always try to 2 gate zeal. against newbies, if you micro the zeals properly, you hide 4 zeals then hit their wall and it goes down and then you micro GG most likely.


they're newbs, make 20 proxy raxxes in the middle if u want, you'll still win. who cares!

better players (and random koreans) seem to already know the way to beat it: once you see a zeal, and/or a 2 gate, you keep an scv near your wall. i think 1 scv should buy you enough time until you can bring more scvs to repair. building marines might help but might not be necessary, i'm not sure about that anymore. you could get away with a later 1st tank too obviously, since his goon will be delayed.


That all sounds fairly sensible. A marine is a good idea in every game to stop his probe gaying your wall.
Memory lane in nice
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
June 09 2005 21:28 GMT
#13
have a scout so you have enough time to get them SCV ready. The $ he wasted on zealots who will bash on a zolid wall is alot more then the $ you gotta spend on repair and lost income.

Now one other thing adds up, he's really late with teach.
max_power
Profile Joined April 2005
Slovakia163 Posts
June 09 2005 21:55 GMT
#14
who did this to you?

basically zealots are useless early game - why would a toss make zealots? I suppose you know that vulture>>zealots badly so whats the problem?

other ppl said it before (like nosteratu)

I think when toss makes early game zealots he wastes x*100 minerals (where x is the number of them)
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
Last Edited: 2005-06-09 22:21:31
June 09 2005 22:19 GMT
#15
As for vultures; you should be able to contain him with mines before he gets observers. He doesn't have enough goons to keep you from planting mines everywhere. Either his units are in front of your base and you run past them (try to sneak in), or they should be in his base and you will be able to plant some mines before your siege tanks arrive.

Also fast expand works very well against a protoss who goes zealots first. Maybe make a bunker on the lowground near the command center so that he doesn't run you over with pure units. Tanks on high grounds against protoss units without a shuttle should be an easy battle (possibly keep your rax near the wallin so that you can always land it to block his units). You should be way ahead of him in these situations and if you are of equal skill (micro/macro/decision making) you will win the game. If you cannot win like this there might be other facets of the game that you should work on.

If the player positions his units in front of his base while expanding you are facing a paper/scissor/rock situation. It will be very hard to break (but possible) even though he doesn't even have a robotics. However had you gone dropship with siege tanks it would mean instant death for him. I hate these kind of players that gamble and basically give in to their own incompetence.
Administrator
iNsaNe-
Profile Joined January 2005
Finland5201 Posts
June 10 2005 01:28 GMT
#16
Umm I don't remember that I would have ever done that kind of strat
It takes a fool to remain sane.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2005-06-10 01:58:05
June 10 2005 01:55 GMT
#17
On June 09 2005 21:43 GroT wrote:
I actually wonder about this too, nobody ever did it to me when i played


I think toss users can best answer it.. what goes wrong when you do it? very late robo I guess? in that case port on LT is probably pretty decent, expansion too if you ask me

attacking fast on land seems like a bad idea

Just get marines, get a tank. Now he can't do ANYTHING.

And if you really want to be safe, get a bunker.

You don't have to rush to vultures, just make sure you have a few marines and scvs repairing.

I don't ever wall so it's not like I run into this very often (I'd block my ramp with scvs and possibly do the float rax trickif I really thought I needed to).

Btw, didn't anyone else notice he said he makes vults before tanks :o?

That's like playing right into the toss players hands since goons will then do good vs your units.

Tank first.
Then do whatever. You say you have no problem actually holding your wall so yeah, tank not vulture first! And again, marines. 2-3 marines and his zealots will take enough damage. Repair.

Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
wishterran
Profile Joined February 2004
United States1045 Posts
Last Edited: 2005-06-10 05:11:14
June 10 2005 02:25 GMT
#18
There are a few things you can do, most have been mentioned. If it was me and I saw two zealots though, I would probably do 2 fac w/ addon, one tank, 4 vults dual upgrade speed and mines. If he makes more zealots, you have an advantage. If he switches to goons after only two, you will have mines and he won't have observers. Then you expand before him. Try to get your vults in his base too.

What FA and Nazgul said also sound good, but I haven't played this situation much. Try out these things, let me know how it goes.
kP_cHoBo
Profile Joined June 2004
United States439 Posts
June 17 2005 02:52 GMT
#19
On June 10 2005 10:55 FrozenArbiter wrote:

Just get marines, get a tank. Now he can't do ANYTHING.

And if you really want to be safe, get a bunker.

You don't have to rush to vultures, just make sure you have a few marines and scvs repairing.

I don't ever wall so it's not like I run into this very often (I'd block my ramp with scvs and possibly do the float rax trickif I really thought I needed to).

Btw, didn't anyone else notice he said he makes vults before tanks :o?

That's like playing right into the toss players hands since goons will then do good vs your units.

Tank first.
Then do whatever. You say you have no problem actually holding your wall so yeah, tank not vulture first! And again, marines. 2-3 marines and his zealots will take enough damage. Repair.



Can someone tell how to do the float rax trick? I heard it mentioned alot of times, but I never actually knew how to do it.
Hello
mcmascote
Profile Joined September 2004
Brazil1575 Posts
June 17 2005 03:45 GMT
#20
put one or more scvs in the ramp, 1 or more rines behind it, hold position and float rax.

zealot will try to attack the marine, but scv will block it..

Oh, vs zerg this dont work cause sttacked drones + lings will fuck u hard
The smallest minority on earth is the individual. Those who deny individual rights cannot claim to be defenders of minorities.
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