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PvZ: 6 gate opening - Page 4

Forum Index > Brood War Strategy
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NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
October 24 2005 07:27 GMT
#61
... try not to post in six month old threads if you don't have anything progressive to contribute.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
nArAnjO
Profile Joined October 2002
Peru2571 Posts
October 24 2005 08:07 GMT
#62
it worked before, doesn't work much now
Fayth[pG]
Profile Joined March 2004
Canada1093 Posts
October 24 2005 08:24 GMT
#63
was used a lot by sYs
oOa
StarN
Profile Blog Joined November 2004
United States2587 Posts
October 24 2005 08:42 GMT
#64
in 2v2 i've found that 6gate and 9 pool pwn. it's so gay though...
Retired BW Noob
Night[Mare
Profile Blog Joined December 2004
Mexico4793 Posts
October 24 2005 08:53 GMT
#65
zerg goes 12 pool and its auto lose for toss
Teamliquidian townie
QuietIdiot
Profile Blog Joined October 2005
7004 Posts
October 24 2005 09:59 GMT
#66
I think 9/10 gate is alot more stronger and economically efficient than a risky as hell 6 gate o.O, but hell if you do not believe so, flame me in a constructive manner please
Protoss-Fighting
Profile Joined October 2005
United States814 Posts
October 24 2005 12:14 GMT
#67
i do this sometimes and turn it into a fast expo build . 6 pylon 6 gate pylon outside of main. do 6 gate probes, zeal when gate finishes 1-2 probes forge 1 cannon. go harras with zeal+scout probe. If i fear z will counter back with many lings i add another cannon or zealot or w/e. This is an effective build tho.
aka NrG.GoDz, nH.GoDz, GoDz[h20], GoDz[sK] (regretably) you get the picture. :p
jinin
Profile Joined September 2005
Finland138 Posts
October 24 2005 15:19 GMT
#68
gotta try ^^
no quote
NovaTheFeared
Profile Blog Joined October 2004
United States7226 Posts
Last Edited: 2005-10-24 16:32:23
October 24 2005 15:28 GMT
#69
Pool first is gg and 12hatch main or 11 hatch main across the map is gg as well (just like that replay). Rapes the shit out of hatch first expo though, which is the point of doing this build.
日本語が分かりますか
PhilGood2DaY
Profile Joined September 2005
Germany7424 Posts
October 25 2005 00:31 GMT
#70
vs fe expansion its amazing ..
if your control is awesome, this strat is pretty good..
its pretty hard and very risk to play it successfull, imho..
hatred outlives the hateful
ElegantSolution
Profile Joined May 2004
191 Posts
October 25 2005 03:26 GMT
#71
I remember there was a rep of Eriador(P) vs MiG.Scout(Z). And Scout won vs 6p7g pretty easily just by making pool first
#1 Stinger fan
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2008-03-07 22:39:17
October 25 2005 15:33 GMT
#72
byebye!
Administrator~ Spirit will set you free ~
-_-
Profile Blog Joined November 2003
United States7081 Posts
November 05 2005 11:04 GMT
#73
Sorry to revive a new thread, but I've always sucked pvz, so now I'm doing this on alot of maps, and even against protoss on calm breeze (that didn't work so well...) Here's what I think of it.

On Bladestorm (not really better or worse on this map; it's big, so your zealots have to walk, but it's big, so he's going to open with expo alot)

It's an amazing build. From the guide, I'm not sure how many probes he suggests rushing, but I usually only do 3 + my scouting one. If he expands... there's no way to stop it. Period. You kill the hatch or he cancels it. If he cancels it he better build a colony otherwise GG. If he builds a colony you relax on his choke, add gas and forge, contain him, and perhaps even start a cannon contain... but not unless he doesn't have a high ling count. If he does, he'll drone drill. So I suggest you contain for as long as possible and cannon your main with two cannons, add cyb, and expand to your mineral only. From there... you've basically won. If your zealots scouted fast lair before you ran back to your base you add stargate for muta protection and scouting. If you see three hatch perhaps a third cannon (when you retreat there's a good chance your lots will be run down so sometimes you'll have to block your choke with probes). Just keep teching and wait to win. Such a great build.

Also if he cancel hatch you could second gate later forge and kill the eventual mineral only expo he'll throw down.

So sweet to have zergs go "is this a joke? 5 gate?"
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