PvZ: 6 gate opening - Page 4
Forum Index > Brood War Strategy |
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NeoIllusions
United States37500 Posts
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nArAnjO
Peru2571 Posts
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Fayth[pG]
Canada1093 Posts
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StarN
United States2587 Posts
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Night[Mare
Mexico4793 Posts
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QuietIdiot
7004 Posts
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Protoss-Fighting
United States814 Posts
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jinin
Finland138 Posts
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NovaTheFeared
United States7222 Posts
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PhilGood2DaY
Germany7424 Posts
if your control is awesome, this strat is pretty good.. its pretty hard and very risk to play it successfull, imho.. | ||
ElegantSolution
191 Posts
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Plexa
Aotearoa39261 Posts
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-_-
United States7081 Posts
On Bladestorm (not really better or worse on this map; it's big, so your zealots have to walk, but it's big, so he's going to open with expo alot) It's an amazing build. From the guide, I'm not sure how many probes he suggests rushing, but I usually only do 3 + my scouting one. If he expands... there's no way to stop it. Period. You kill the hatch or he cancels it. If he cancels it he better build a colony otherwise GG. If he builds a colony you relax on his choke, add gas and forge, contain him, and perhaps even start a cannon contain... but not unless he doesn't have a high ling count. If he does, he'll drone drill. So I suggest you contain for as long as possible and cannon your main with two cannons, add cyb, and expand to your mineral only. From there... you've basically won. If your zealots scouted fast lair before you ran back to your base you add stargate for muta protection and scouting. If you see three hatch perhaps a third cannon (when you retreat there's a good chance your lots will be run down so sometimes you'll have to block your choke with probes). Just keep teching and wait to win. Such a great build. Also if he cancel hatch you could second gate later forge and kill the eventual mineral only expo he'll throw down. So sweet to have zergs go "is this a joke? 5 gate?" | ||
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