PvZ: 6 gate opening - Page 3
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CTStalker
Canada9720 Posts
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MPXMX
Canada4309 Posts
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jtan
Sweden5891 Posts
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MPXMX
Canada4309 Posts
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SCFraser
Canada1534 Posts
at least i think so. If he 12 pools you're fucked anyway might as well make sure u do as much damage as possible vs the expo build. | ||
stimpack[pG]
Philippines88 Posts
you know why this only works tvz bec of the bunker, you can easily repair it.. but zealots? never! and 1 more thing scvs life is a lot higher so that cheese rush pvz is 99.9% ineffective... just considering all the travelling time... | ||
RedMeat
United Kingdom490 Posts
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SainT
Chile1067 Posts
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uhjoo
Korea (South)1740 Posts
On April 01 2005 13:07 stimpack[pG] wrote: bad strat, too much sacrifice on economy just to get 1 zealot faster.. your economy will be very much affected... and your 2nd gate will be much too late unless you cut probe production... and besides a single zealot can't do that much against a decent zerg(he will just stack his drones at one mineral patch and u cant kill a single drone while he is waiting for his lings to come out) plus you only have 1 gate for reinforcement coz your 2nd gate is late... and the zerg has just plenty of time to react to your stupid build(esp if your bases are far from each other)... you know why this only works tvz bec of the bunker, you can easily repair it.. but zealots? never! and 1 more thing scvs life is a lot higher so that cheese rush pvz is 99.9% ineffective... just considering all the travelling time... did you watch the replays before replying? | ||
Knickknack
United States1187 Posts
5p5g=2:02 6p6g=2:06 7p7g=2:12 To sum up: this can be very effective vs a 12 hatch build. Somewhat effective agaist a early hatch. 12pool your behind significantly. Break even against a 9pool. beats 4pool. | ||
Moggle
Canada327 Posts
[Edit] I still stand on my original post. I'm pretty sure that 9 overlord 9 pool would counter the initial zealot pressure since there is no hatchery to make him cancel that early. | ||
jtan
Sweden5891 Posts
On April 01 2005 13:07 stimpack[pG] wrote: bad strat, too much sacrifice on economy just to get 1 zealot faster.. your economy will be very much affected... and your 2nd gate will be much too late unless you cut probe production... and besides a single zealot can't do that much against a decent zerg(he will just stack his drones at one mineral patch and u cant kill a single drone while he is waiting for his lings to come out) plus you only have 1 gate for reinforcement coz your 2nd gate is late... and the zerg has just plenty of time to react to your stupid build(esp if your bases are far from each other)... you know why this only works tvz bec of the bunker, you can easily repair it.. but zealots? never! and 1 more thing scvs life is a lot higher so that cheese rush pvz is 99.9% ineffective... just considering all the travelling time... I disagree After trying the strat once...it really feels not-so-bad for your eco. also getting one zeal+probe to z mineralline fast does cost the zerg a lot.Just trying to run away with drones causes enough loss of mining-time so thats just stupid, so you have to try to attack the zealot and run wounded drones away etc. However a skilled protoss most likely get a few kills. The author just calims its needed to kill about 2 drones to do decent damaga too, and thats really possible to do. | ||
8882
2718 Posts
On April 01 2005 07:23 jtan wrote: Great. That is like 8 rax terran and 4pool zerg. Finally some protoss rush ![]() omg, you didnt ever figure out this build? on the other hand many protoss players 1 year ago made only zealots+goons and forgot observers... and nal_ra had to come and show them how to play Im really shocked that you never thought of this. | ||
bburn
United States1039 Posts
While I think about it how does this compare at killing/making zerg cancel expo with the gate/cannon rush build | ||
decafchicken
United States20021 Posts
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maleorderbride
United States2916 Posts
ie. zerg might not win early game, but you could very well be digging a mid game grave. lurk contain with nat+2nd nat or main and your toast. toss wont be able to get an expo up +cannons in time on lt to stop that. Unless he does alot of lots with slow tech and zerg doesnt respond correctly. seems ok early game, poor mid game vs skilled players. | ||
jtan
Sweden5891 Posts
On April 02 2005 11:54 8882 wrote: omg, you didnt ever figure out this build? on the other hand many protoss players 1 year ago made only zealots+goons and forgot observers... and nal_ra had to come and show them how to play Im really shocked that you never thought of this. lol yes but I also thought of other stupid strats, this is like more or less proven useful now | ||
RedMeat
United Kingdom490 Posts
On April 03 2005 18:39 maleorderbride wrote: seems ok early game, poor mid game vs skilled players. Only if they aren't trying to fast expo or gay you with some kind of rush and how many zergs do you play who don't do one of those two things? Lateish pool first is about the only thing that doesn't give at least equal chances both sides and in practice not that many zergs stick with a solid pool/hatch build. The main point of the build is not having to worry so much about being disadvantaged from the start by a fast expand or killed completely by a four/five pool and you can't balance that with being good vs solid play, hardly anyone plays eleven or twelve pool anyways. EDIT: Not saying this strat is unbeatable or whatever but for ladder play it's as good as anything else. | ||
starofNC
United States1340 Posts
here is a good example for people of what u can do with this opening even when not successful with the first few zealots HyoJa[FlaSh] vs GGPlay[GsP] although ultimately unsuccessful this time.. I think that is a good example of what u can do with 6 gate thx to yg | ||
alphaentity
United States525 Posts
The zerg was so ahead economically, the shuttle/reaver harrass and that attack (which killed the mineral hatch) was not nearly enough to balance the game. That replay shows the weakness of the 6 gate build, not the strength. | ||
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