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Am I stopping probe production at the right time? - Page 7

Forum Index > Brood War Strategy
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[G]Max_Power
Profile Joined January 2003
Slovakia304 Posts
February 03 2005 02:39 GMT
#121
oh yeah - it depends on the situation.
Still i think its better to have more probes and play defensively,its just a style of play.
1 beer plz
Lexus-Bug
Profile Joined January 2005
Vietnam104 Posts
Last Edited: 2005-02-03 02:51:25
February 03 2005 02:50 GMT
#122
how many workers needed for a 8-pack $ field?? 20? a couple more for gas perhaps?
-_-
Hot_Bid
Profile Blog Joined October 2003
Braavos36392 Posts
February 03 2005 02:58 GMT
#123
max_power, you already stated that :

On January 31 2005 05:38 [G]Max_Power wrote:
the probe count-

I can have 40 probes (@ limit 80) and win against COMPETENT players.It is very much possible.So the 23-24-25 numbers seems pretty small.

And I dont have expo.


and

On January 31 2005 07:07 [G]Max_Power wrote:
i dont care if you think its retarded.What is important is that i can beat competent players with 40 probes@80 limit huh?


hence for the situation where you are mining off one base, you think 40 probes is better than 25 because magically your "intentions to expand" as seen here:

On February 03 2005 08:49 [G]Max_Power wrote:
and about this-

"not if i make an expo"

i was thinking that at TL, people are somehow better skilled than random bnet newbs and understand that i meant "not if i INTEND to make an expo"



will protect you from people with more supply count for units and more units because of the extra minerals from 15~ less probes than you.

somehow though, you claim that you usually win with this disadvantage because "it's better to have more probes and play defensively, it's just a style of play."

i can totally see you after you lose while your 2nd nexus is warping in, back in the channel typing stuff like "omg you bnet noob i was intending to expo!!" and then link them to a battlereports.com replay where you beat someone by continuously producing probes or maybe to this thread where you back up your claims by insulting other posters
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
[G]Max_Power
Profile Joined January 2003
Slovakia304 Posts
February 03 2005 03:36 GMT
#124
where did you get that i make expo first?
1 beer plz
FrEaK[S.sIR]
Profile Joined October 2002
2373 Posts
February 03 2005 03:46 GMT
#125
so you're saying that you're going to expo LATER than the other player while they have a unit advantage?

Stop trying to win a lost argument.
FroST(TE)
Profile Joined September 2004
United States909 Posts
February 03 2005 03:54 GMT
#126
just wondering, is there anybody here aside from me and fayth that are a proponent of nonstop probes for a lot longer time?
PoorUser on LP
Sambo83
Profile Joined January 2005
United States20 Posts
February 03 2005 03:56 GMT
#127
It all depends on what your build and what you're trying to do. If you go with early reaver, you can make probes constantly till you expo, since you're not going to be attacking until about the same time you start your expansion. You have no risk of losing because there's no way even if he has 1200 more minerals worth of units than you that he can take your cliff with 2 reavers sitting on it. Then when you expand you can pump from 7 gates, and you will have powered way more than him.

I don't know why everyone is trying to create hard and fast rules. That is not how starcraft works.
[G]Max_Power
Profile Joined January 2003
Slovakia304 Posts
February 03 2005 04:13 GMT
#128
On February 03 2005 12:46 FrEaK[S.sIR] wrote:
so you're saying that you're going to expo LATER than the other player while they have a unit advantage?

Stop trying to win a lost argument.


yes, 2-3 seconds later
1 beer plz
FrEaK[S.sIR]
Profile Joined October 2002
2373 Posts
February 03 2005 04:14 GMT
#129
and then get run over by his superior army

good job.
[G]Max_Power
Profile Joined January 2003
Slovakia304 Posts
February 03 2005 04:29 GMT
#130
On February 03 2005 13:14 FrEaK[S.sIR] wrote:
and then get run over by his superior army

good job.


ha ha ha
1 beer plz
SCFraser
Profile Joined May 2003
Canada1534 Posts
February 03 2005 04:32 GMT
#131
In certain specific situations it could be better to keep making probes.

For instance
you 2 gate goon reaver and keep making probes
he goes 3 gate goon and stops at 27 or whatever

u harass with reaver, he doesnt lose much, he decides he can hold an expo and expands.
You see this and expand withing 30 seconds of him.
as soon as both expansions are up, you have say 8 more probes than him, and a much better econ from 2 bases.

pretty specific, and until like 45 seconds after the expo finishes you'd be vulnerable.
I want something good to die for, to make it beautiful to live.
[G]Max_Power
Profile Joined January 2003
Slovakia304 Posts
February 03 2005 04:55 GMT
#132
On February 03 2005 13:32 SCFraser wrote:
In certain specific situations it could be better to keep making probes.

For instance
you 2 gate goon reaver and keep making probes
he goes 3 gate goon and stops at 27 or whatever

u harass with reaver, he doesnt lose much, he decides he can hold an expo and expands.
You see this and expand withing 30 seconds of him.
as soon as both expansions are up, you have say 8 more probes than him, and a much better econ from 2 bases.

pretty specific, and until like 45 seconds after the expo finishes you'd be vulnerable.


thats nice
im sure you can think of more situations...
1 beer plz
Hot_Bid
Profile Blog Joined October 2003
Braavos36392 Posts
February 03 2005 04:57 GMT
#133
also, if both of you don't have nexuses or fighting units and no buildings on islands it's better to have more probes

another situation would be in [G]Max_power bizarro world (aka slovakia), where everything happens according to his decree
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
Geval
Profile Joined September 2004
788 Posts
February 03 2005 05:45 GMT
#134
[G]Max_Power
nobody doubts that in some cases making probes constatnly will work well, but in case if the other toss know that you are pumping probs constantly he will starve you to death. He would not make an exp and wait untill you do. In case if both of you are running out of minerals in the main you will panic first (since you have less army and the minerals are running out) and will take an exp. at this point your opponent has 10+ goons more than you whic h means I'll likely to be defeaded.
but again if you are better than your opponent you can do whatever you want to and still win.
I also make lots of probes but I have to admit that carefully analyzing my reps, I noticed some of losses are due to the the few extra goons that my opponent has.
WOW cant believe LT gave me BETA KEY thx thx thx thx thx
rpf289
Profile Joined October 2004
United States3524 Posts
February 03 2005 06:09 GMT
#135
okay look. this is ridiculous. i agree with sambo that if you open 1gate reaver, you continuously make probes, and with a second reaver you can expo and you can hold it., unless youre a total fuck up, like me. sigh. however, if youre going to open 2gate goon --> something else (i.e. 3gate ranged goon/reaver, 4gate ranged goon, etc.), you NEED to stop probes at some point. the max probes for one base with 8 mineral patches and 1geyser is 28 probes (i counted right this time fayth =P). 3 probes per mineral patch, and 4 on gas. thats will give you the maximum income of minerals and gas that your base can supply. i personally think it would probably be best to start probe prodution again when your expo nexus is building.

i dont see why anyone would think its logical to continuously make probes when youre doing a build that doesnt logically lead to a safe expansion. it isnt safe. youre spending minerals and supply on something that gives you now advantage whatsoever. how does having 35 probes vs 28 give you and advantage? answer: it doesnt unless you know what youre doing. that is why i agree with sambo entirely on his build. it logically leads to a safe expansion. other builds dont really. you need to think about PvP. you both have the same units, and the same buildings, and you dont have any advantages or disadvantages except the ones you allow to become a part of the game youre playing. you need to know how to counter any unit he brings onto the playing field. neither one of you controls the gameplay unless you allow it. if you decide to sit in your one base and make 30 probes, thats perfectly fine. have fun typing gg bc im not going to let you expo if i can help it. you gain no advantage by overproducing in most situations. all you do is give them an advantage, and shoot yourself in the foot. not really too smart if you intend to win.

in conclusion, dont overproduce if you dont need to. stop probes when the time calls for it. start probes when its the right time.
rpf289
Profile Joined October 2004
United States3524 Posts
February 03 2005 06:11 GMT
#136
On February 03 2005 11:50 Lexus-Bug wrote:
how many workers needed for a 8-pack $ field?? 20? a couple more for gas perhaps?
3 per min patch, 3-4 for gas. i prefer 4.

(8*3)+4=28

=)
Terross
Profile Joined November 2003
United States878 Posts
February 03 2005 06:13 GMT
#137
On February 03 2005 06:07 [G]Max_Power wrote:
Show nested quote +
On February 03 2005 05:52 Liquid`Drone wrote:
as was already shown, 35 probes in one base is completely useless.


not if i make an expo

and if you read you would notice the ONE BASE part.
I am Joe oO;
Liquid`Drone
Profile Joined September 2002
Norway28784 Posts
Last Edited: 2005-02-03 06:15:45
February 03 2005 06:15 GMT
#138
okay, something important to note about what I have been saying

*if all other things are equal*, someone who makes too many probes will lose against someone who stops at the correct time.

if they opt for different strategies, or one of them goes zeal temp goon other reaver goon, one has superior micro
then obviously things can end up differently.

I might not have specified this in this thread, but I have in other ones.
Moderator
[G]Max_Power
Profile Joined January 2003
Slovakia304 Posts
February 03 2005 06:19 GMT
#139
On February 03 2005 15:13 Terross wrote:
Show nested quote +
On February 03 2005 06:07 [G]Max_Power wrote:
On February 03 2005 05:52 Liquid`Drone wrote:
as was already shown, 35 probes in one base is completely useless.


not if i make an expo

and if you read you would notice the ONE BASE part.


whats wrong with you? i already wrote what i meant with that sentence
1 beer plz
rpf289
Profile Joined October 2004
United States3524 Posts
February 03 2005 06:20 GMT
#140
cant we all just be friends and hold hands and sing stupid songs like on barney?
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