Still i think its better to have more probes and play defensively,its just a style of play.
Am I stopping probe production at the right time? - Page 7
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[G]Max_Power
Slovakia304 Posts
Still i think its better to have more probes and play defensively,its just a style of play. | ||
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Lexus-Bug
Vietnam104 Posts
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Hot_Bid
Braavos36379 Posts
On January 31 2005 05:38 [G]Max_Power wrote: the probe count- I can have 40 probes (@ limit 80) and win against COMPETENT players.It is very much possible.So the 23-24-25 numbers seems pretty small. And I dont have expo. and On January 31 2005 07:07 [G]Max_Power wrote: i dont care if you think its retarded.What is important is that i can beat competent players with 40 probes@80 limit huh? hence for the situation where you are mining off one base, you think 40 probes is better than 25 because magically your "intentions to expand" as seen here: On February 03 2005 08:49 [G]Max_Power wrote: and about this- "not if i make an expo" i was thinking that at TL, people are somehow better skilled than random bnet newbs and understand that i meant "not if i INTEND to make an expo" will protect you from people with more supply count for units and more units because of the extra minerals from 15~ less probes than you. somehow though, you claim that you usually win with this disadvantage because "it's better to have more probes and play defensively, it's just a style of play." i can totally see you after you lose while your 2nd nexus is warping in, back in the channel typing stuff like "omg you bnet noob i was intending to expo!!" and then link them to a battlereports.com replay where you beat someone by continuously producing probes or maybe to this thread where you back up your claims by insulting other posters | ||
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[G]Max_Power
Slovakia304 Posts
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FrEaK[S.sIR]
2373 Posts
Stop trying to win a lost argument. | ||
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FroST(TE)
United States909 Posts
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Sambo83
United States20 Posts
I don't know why everyone is trying to create hard and fast rules. That is not how starcraft works. | ||
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[G]Max_Power
Slovakia304 Posts
On February 03 2005 12:46 FrEaK[S.sIR] wrote: so you're saying that you're going to expo LATER than the other player while they have a unit advantage? Stop trying to win a lost argument. yes, 2-3 seconds later | ||
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FrEaK[S.sIR]
2373 Posts
good job. | ||
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[G]Max_Power
Slovakia304 Posts
On February 03 2005 13:14 FrEaK[S.sIR] wrote: and then get run over by his superior army good job. ha ha ha | ||
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SCFraser
Canada1534 Posts
For instance you 2 gate goon reaver and keep making probes he goes 3 gate goon and stops at 27 or whatever u harass with reaver, he doesnt lose much, he decides he can hold an expo and expands. You see this and expand withing 30 seconds of him. as soon as both expansions are up, you have say 8 more probes than him, and a much better econ from 2 bases. pretty specific, and until like 45 seconds after the expo finishes you'd be vulnerable. | ||
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[G]Max_Power
Slovakia304 Posts
On February 03 2005 13:32 SCFraser wrote: In certain specific situations it could be better to keep making probes. For instance you 2 gate goon reaver and keep making probes he goes 3 gate goon and stops at 27 or whatever u harass with reaver, he doesnt lose much, he decides he can hold an expo and expands. You see this and expand withing 30 seconds of him. as soon as both expansions are up, you have say 8 more probes than him, and a much better econ from 2 bases. pretty specific, and until like 45 seconds after the expo finishes you'd be vulnerable. thats nice im sure you can think of more situations... | ||
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Hot_Bid
Braavos36379 Posts
another situation would be in [G]Max_power bizarro world (aka slovakia), where everything happens according to his decree | ||
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Geval
788 Posts
nobody doubts that in some cases making probes constatnly will work well, but in case if the other toss know that you are pumping probs constantly he will starve you to death. He would not make an exp and wait untill you do. In case if both of you are running out of minerals in the main you will panic first (since you have less army and the minerals are running out) and will take an exp. at this point your opponent has 10+ goons more than you whic h means I'll likely to be defeaded. but again if you are better than your opponent you can do whatever you want to and still win. I also make lots of probes but I have to admit that carefully analyzing my reps, I noticed some of losses are due to the the few extra goons that my opponent has. | ||
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rpf289
United States3524 Posts
i dont see why anyone would think its logical to continuously make probes when youre doing a build that doesnt logically lead to a safe expansion. it isnt safe. youre spending minerals and supply on something that gives you now advantage whatsoever. how does having 35 probes vs 28 give you and advantage? answer: it doesnt unless you know what youre doing. that is why i agree with sambo entirely on his build. it logically leads to a safe expansion. other builds dont really. you need to think about PvP. you both have the same units, and the same buildings, and you dont have any advantages or disadvantages except the ones you allow to become a part of the game youre playing. you need to know how to counter any unit he brings onto the playing field. neither one of you controls the gameplay unless you allow it. if you decide to sit in your one base and make 30 probes, thats perfectly fine. have fun typing gg bc im not going to let you expo if i can help it. you gain no advantage by overproducing in most situations. all you do is give them an advantage, and shoot yourself in the foot. not really too smart if you intend to win. in conclusion, dont overproduce if you dont need to. stop probes when the time calls for it. start probes when its the right time. | ||
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rpf289
United States3524 Posts
On February 03 2005 11:50 Lexus-Bug wrote: 3 per min patch, 3-4 for gas. i prefer 4.how many workers needed for a 8-pack $ field?? 20? a couple more for gas perhaps? ![]() (8*3)+4=28 =) | ||
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Terross
United States878 Posts
and if you read you would notice the ONE BASE part. | ||
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Liquid`Drone
Norway28707 Posts
*if all other things are equal*, someone who makes too many probes will lose against someone who stops at the correct time. if they opt for different strategies, or one of them goes zeal temp goon other reaver goon, one has superior micro then obviously things can end up differently. I might not have specified this in this thread, but I have in other ones. ![]() | ||
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[G]Max_Power
Slovakia304 Posts
On February 03 2005 15:13 Terross wrote: and if you read you would notice the ONE BASE part. whats wrong with you? i already wrote what i meant with that sentence | ||
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rpf289
United States3524 Posts
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