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Actually that is the correct way to move templars. Noone really does it because it requires more micro + shuttle cost. However for survivability vs mutas queens cracklings, it is the best approach to move HTs.
Get mutas + scourge and bomb his shuttle. Let mutas harass meanwhile scourge is hidden in your muta stack. You need to take him by surprise if his shuttle is moving already or else he can flee with it. Maybe send a few lings from another direction to make him counter react towards your scourge coming from another angle. Tricky stuff if your opponent is very sharp at reacting.
The other most safe way to move HTs is Recall but yeah, you can see how silly that would be 😂😂😂
As a side note. You should already have a muta stack for HT hunting so its not really an extra cost muta wise, only a few scourges for extra cost.
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Norway28267 Posts
If they have all templars in shuttles it should be possible to attack in some other ways to force them to unload! I mean, don't get me wrong. If P has turtled a location with 100 supply worth of cannon templar reaver DA sair carrier arbiter and he does a good job microing his stuff, then you can't break that remotely cost efficiently, especially true the more dark archons there are. But in the case where this type of scenario happens, queens are still essential to get the job done. (You might even want to do things like broodling your own larva before going in to parasite stuff to make sure your queens don't die from feedback, and then send broodlings under swarm to waste scarab.)
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On August 04 2021 08:19 confusedzerg wrote: Anyone have advice for muta micro when enemy buildings are in the way? I find myself clicking the enemy building when in reality I am simply trying to orient the mutas to fire when I hold position.
Use M + click instead of right click to move your mutalisks, and they won't fire on the barracks, but instead move to it, letting you position your mutalisks freely regardless of buildings on the ground. M + click is a useful skill to have in general because it lets you aim at a unit perfectly before using hold position, or before clicking on the unit
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Dominican Republic590 Posts
On August 21 2021 10:21 vOdToasT wrote:Show nested quote +On August 04 2021 08:19 confusedzerg wrote: Anyone have advice for muta micro when enemy buildings are in the way? I find myself clicking the enemy building when in reality I am simply trying to orient the mutas to fire when I hold position. Use M + click instead of right click to move your mutalisks, and they won't fire on the barracks, but instead move to it, letting you position your mutalisks freely regardless of buildings on the ground. M + click is a useful skill to have in general because it lets you aim at a unit perfectly before using hold position, or before clicking on the unit
is that the move command?
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Dominican Republic590 Posts
whe does the current season ends?
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On August 21 2021 00:18 Liquid`Drone wrote: If they have all templars in shuttles it should be possible to attack in some other ways to force them to unload! I mean, don't get me wrong. If P has turtled a location with 100 supply worth of cannon templar reaver DA sair carrier arbiter and he does a good job microing his stuff, then you can't break that remotely cost efficiently, especially true the more dark archons there are. But in the case where this type of scenario happens, queens are still essential to get the job done. (You might even want to do things like broodling your own larva before going in to parasite stuff to make sure your queens don't die from feedback, and then send broodlings under swarm to waste scarab.)
Always fun to read your posts. You think very outside the box. 👍🏻😁
Kudos.
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On August 20 2021 16:12 MeSaber wrote: Actually that is the correct way to move templars. Noone really does it because it requires more micro + shuttle cost. However for survivability vs mutas queens cracklings, it is the best approach to move HTs.
Get mutas + scourge and bomb his shuttle. Let mutas harass meanwhile scourge is hidden in your muta stack. You need to take him by surprise if his shuttle is moving already or else he can flee with it. Maybe send a few lings from another direction to make him counter react towards your scourge coming from another angle. Tricky stuff if your opponent is very sharp at reacting.
The other most safe way to move HTs is Recall but yeah, you can see how silly that would be 😂😂😂
As a side note. You should already have a muta stack for HT hunting so its not really an extra cost muta wise, only a few scourges for extra cost.
When he's COMMITTED to defending the location he would just maelstrom a muta bomb. Not to mention all the archons he has defending vs. cracklings that are immune to broodling.
I mean this is just some gateway units and a few reavers behind cannons. It seems silly hard to break.
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On August 21 2021 00:18 Liquid`Drone wrote: You might even want to do things like broodling your own larva before going in to parasite stuff to make sure your queens don't die from feedback, and then send broodlings under swarm to waste scarab.)
That's actually really funny, I guess after an hour of this he would run out of minerals if he doesn't spam stop on reavers
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If they have all templars in shuttles it should be possible to attack in some other ways to force them to unload! I mean, don't get me wrong. If P has turtled a location with 100 supply worth of cannon templar reaver DA sair carrier arbiter and he does a good job microing his stuff, then you can't break that remotely cost efficiently, especially true the more dark archons there are. But in the case where this type of scenario happens, queens are still essential to get the job done. (You might even want to do things like broodling your own larva before going in to parasite stuff to make sure your queens don't die from feedback, and then send broodlings under swarm to waste scarab.)
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I am quite confused by the replies here. "confusedzerg" asked the question about a P player he keeps playing against but now it is "iopq" replying that he couldn't break him like he was the one who was playing against that P player. What is going on here? Are you both playing against this mysterious P player?
Anyways likes mesaber mentions, dealing with shuttles is the same no matter what is in it, throw scourge + sacrificial unit to distract whatever anti-air. If it works vs reaver shuttles, it works vs HT shuttles.
If a protoss is committed to defending some location, just don't attack that location. Attack somewhere else.
If it is just some gateway units and a few units behind cannons, just about anything works, you just have to accept that you will lose more units than the protoss player does, just like attacking every other powerful defence as a Zerg. Losing more resources than it takes to defend a base is the natural consequence and choice of removing an enemy expansion.
Worse case scenario, you have to aim to use your army and map dominance to repeatedly whittle down the P army to prevent critical mass and to prevent any further expansions. If you can't due to the P has same or better econ, the P player has long outplayed you and you should be concerned about fixing earlier mistakes and should had gg earlier.
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ideally u dont need to attack it but you're forced to on certain maps, like a 2p split map scenario
the best way to engage that type of defence is to drop on top of the reavs (to tank individual reav shots), ideally with a tanky unit like ultras + lings, then you flood in with your ground units asap and swarm
but ya that's a super committed last resort type play, it's one of the few scenarios where ultras are useful vs p
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Does anyone know if you can mind control scvs to repair your dragoons as protoss?
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You can only heal zealots with medics, repair only works on terran units.
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Norway28267 Posts
Templar and dts heal too!
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On August 24 2021 19:45 Nikon wrote: Does anyone know if you can mind control scvs to repair your dragoons as protoss?
You wish it could work but Protoss technology is far more advanced to Terrans crap armor made of copper.
And yes Medic can heal DT/HT.
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Big brain race can't even heal their own units, huh? Not so advanced after all...
You can't repair their shit cus it's single-use crap.
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On August 22 2021 20:31 Dangermousecatdog wrote: I am quite confused by the replies here. "confusedzerg" asked the question about a P player he keeps playing against but now it is "iopq" replying that he couldn't break him like he was the one who was playing against that P player. What is going on here? Are you both playing against this mysterious P player?
Anyways likes mesaber mentions, dealing with shuttles is the same no matter what is in it, throw scourge + sacrificial unit to distract whatever anti-air. If it works vs reaver shuttles, it works vs HT shuttles.
If a protoss is committed to defending some location, just don't attack that location. Attack somewhere else.
If it is just some gateway units and a few units behind cannons, just about anything works, you just have to accept that you will lose more units than the protoss player does, just like attacking every other powerful defence as a Zerg. Losing more resources than it takes to defend a base is the natural consequence and choice of removing an enemy expansion.
Worse case scenario, you have to aim to use your army and map dominance to repeatedly whittle down the P army to prevent critical mass and to prevent any further expansions. If you can't due to the P has same or better econ, the P player has long outplayed you and you should be concerned about fixing earlier mistakes and should had gg earlier.
It happens a lot. I have the last THREE mining bases on the map, he just has TWO, but he ends up winning because there's no way to prevent him from eventually mind controlling/storming/feedbacking all of my units
There's no other location left on the map, he only needs to defend the last corner, and that's it
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On August 25 2021 14:04 iopq wrote:Show nested quote +On August 22 2021 20:31 Dangermousecatdog wrote: I am quite confused by the replies here. "confusedzerg" asked the question about a P player he keeps playing against but now it is "iopq" replying that he couldn't break him like he was the one who was playing against that P player. What is going on here? Are you both playing against this mysterious P player?
Anyways likes mesaber mentions, dealing with shuttles is the same no matter what is in it, throw scourge + sacrificial unit to distract whatever anti-air. If it works vs reaver shuttles, it works vs HT shuttles.
If a protoss is committed to defending some location, just don't attack that location. Attack somewhere else.
If it is just some gateway units and a few units behind cannons, just about anything works, you just have to accept that you will lose more units than the protoss player does, just like attacking every other powerful defence as a Zerg. Losing more resources than it takes to defend a base is the natural consequence and choice of removing an enemy expansion.
Worse case scenario, you have to aim to use your army and map dominance to repeatedly whittle down the P army to prevent critical mass and to prevent any further expansions. If you can't due to the P has same or better econ, the P player has long outplayed you and you should be concerned about fixing earlier mistakes and should had gg earlier. It happens a lot. I have the last THREE mining bases on the map, he just has TWO, but he ends up winning because there's no way to prevent him from eventually mind controlling/storming/feedbacking all of my units There's no other location left on the map, he only needs to defend the last corner, and that's it
Happens, yes. But "a lot"? I have to strongly disagree.
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Norway28267 Posts
yea, I wish. I love games that turn into these scenarios but I think I've encountered a real type of stalemate-scenario where p turtles their final expansion with mass da templar reaver cannon exactly 0 times in the past 1000 zvp games I've played.
Granted some maps see it more than others (really unlikely to happen on 4 player maps as they have more expansions) and I generally veto 2 player maps, I guess it can happen a lot more on eclipse than shakuras.
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In ZvT, is Hydra-Guardian more of a against Bio or against Mech build? Or it is equally feasible against both?
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