• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:34
CEST 23:34
KST 06:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver4[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
StarCraft open world shooter announced at BlizzCon96Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?175Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Balance hotfix patch 5.0.16b (July 16) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22: Results and Winners
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
New 3v3 BGH Ladder (and more) on ShieldBattery! Official StarCraft website teases new content ahead of BlizzCon? [D] Brainstorming a balance patch for Brood war Making an Online Broodwar Manager Game [ASL22] Ro16 Preview: Holy Diver
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro16 Group C [ASL22] Ro16 Group B [ASL22] Ro16 Group A
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread EVE Corporation Stormgate/Frost Giant Megathread Diablo IV [Maplestory Hardcore] Let's Play~!!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4611 users

Simple Questions, Simple Answers - Page 467

Forum Index > Brood War Strategy
Post a Reply
Prev 1 465 466 467 468 469 488 Next
Liquid`Drone
Profile Joined September 2002
Norway28892 Posts
May 16 2021 13:11 GMT
#9321
Honestly often worth it, at least if you're applying pressure somewhere else too! Worst case scenario they throw down a swarm and you lose 6 marines to a couple spines before you pull back, and then you can irradiate the defiler. But it was actually meant as a 'from a zerg's perspective, you don't want to keep your defiler in an overlord for when terran attacks your choke, because having to find the overlord and drop the defiler and then throw down swarm' will often mean that the lurkers are already gone at that point. If the defiler is on the ground next to the lurkers, most terrans won't bother attacking into it.
Moderator
Optimate
Profile Joined August 2020
251 Posts
May 21 2021 16:25 GMT
#9322
What’s the fastest way to micro/clone 12 Queens if you are about to Broodling 12 tanks?

Is it normal for Zerg to use Dark Swarms to counter Archons or are they not very helpful?
Jealous
Profile Blog Joined December 2011
10365 Posts
May 21 2021 18:12 GMT
#9323
On May 22 2021 01:25 Optimate wrote:
What’s the fastest way to micro/clone 12 Queens if you are about to Broodling 12 tanks?

Is it normal for Zerg to use Dark Swarms to counter Archons or are they not very helpful?

The absolute fastest is likely to hotkey each Queen to its own number. Zergs like EffOrt have done this for their Mutalisks so that they can split their Muta flock when needed with ease. However, it's more common to "clone" as you said with shift de-select.

Dark Swarms can be useful against Archons for sure.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Zealgoon
Profile Joined January 2013
China188 Posts
May 23 2021 01:58 GMT
#9324
Dark swarm is very effective against archons, but swarm is rarely used in ZvP in general because Protoss could usually just walk away whenever you put down a swarm and fight somewhere else, so it's mostly just useful for busting and defending bases. Plague is the much more useful ability in this matchup.
Jealous
Profile Blog Joined December 2011
10365 Posts
May 23 2021 15:38 GMT
#9325
On May 23 2021 10:58 Zealgoon wrote:
Dark swarm is very effective against archons, but swarm is rarely used in ZvP in general because Protoss could usually just walk away whenever you put down a swarm and fight somewhere else, so it's mostly just useful for busting and defending bases. Plague is the much more useful ability in this matchup.

Using Dark Swarm in conjunction with Zerglings to aggressively destroy/pressure under-defended bases is very common.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
ajmbek
Profile Joined November 2008
Italy460 Posts
Last Edited: 2021-05-25 14:33:42
May 25 2021 14:33 GMT
#9326
On May 23 2021 10:58 Zealgoon wrote:
Dark swarm is very effective against archons, but swarm is rarely used in ZvP in general because Protoss could usually just walk away whenever you put down a swarm and fight somewhere else, so it's mostly just useful for busting and defending bases. Plague is the much more useful ability in this matchup.


this is just not true.

Dark swarm is very used in late game zvp for defending lurker lines and turtle position. Considering goons can not attack under DS, and zealots are wasted vs lurkers it is really really hard to brake.

also you use it a lot to snipe nexuses protected by cannons
Sic iter ad astra
MeSaber
Profile Joined December 2009
Sweden1235 Posts
May 25 2021 15:15 GMT
#9327
Swarm makes archons splash(miss) and vs burrowed lurkers totally miss.

Swarm and Plague is most likely Zergs best weapons.
-.-
Liquid`Drone
Profile Joined September 2002
Norway28892 Posts
Last Edited: 2021-05-25 20:28:18
May 25 2021 20:27 GMT
#9328
Swarm is selectively great in zvp. A large part of it is forcing protoss to stop building goons so they can't just do dragoon+templar, which counters everything zerg has other than dark swarm. In actual late game fights, it's rarely all that crucial (storm, reaver and zealots unaffected), but the existence of dark swarm is really influential.

Then, it has two very specific uses: killing expansions with ling+defiler, and protecting bases/locations with lurker+swarm. But for the big battles, it's rarely all that useful - the swarm ends up being a really good target for storms.

I would however sorta agree that if zerg could only choose one defiler ability for the different matchups, they would go with swarm in zvt and plague in zvp. Plague is still obviously awesome zvt and swarm is still great zvp.
Moderator
iopq
Profile Blog Joined March 2009
United States1170 Posts
June 03 2021 11:57 GMT
#9329
On May 16 2021 22:11 Liquid`Drone wrote:
Honestly often worth it, at least if you're applying pressure somewhere else too! Worst case scenario they throw down a swarm and you lose 6 marines to a couple spines before you pull back, and then you can irradiate the defiler. But it was actually meant as a 'from a zerg's perspective, you don't want to keep your defiler in an overlord for when terran attacks your choke, because having to find the overlord and drop the defiler and then throw down swarm' will often mean that the lurkers are already gone at that point. If the defiler is on the ground next to the lurkers, most terrans won't bother attacking into it.

I've had this happen in a late late game ZvZ. In fact I couldn't do anything about it, because it's hotkeyed, but the overlords are COVERING the defiler so I can't click on it.

He mined out the last base and I lost. I couldn't do guardians because they can be scourged way more cost effectively, lurkers under overlords (not clickable) with swarm if necessary. I had broodling but it was basically useless. Everything was covered with spore/overlord so hard to click on the fighting units.
Ellibereth
Profile Joined August 2010
United States66 Posts
Last Edited: 2021-06-19 09:08:16
June 19 2021 09:06 GMT
#9330
Something that's been happening and I'm not sure why, may be a general thing but I'll describe the specific scenario I noticed it in.

I'm doing muta harass, mutas and overlord hotkeyed to 1, I lose a couple of mutas. When I go back to where the mutas (not hotkeyed) are rallied and select a few and shift 1 it doesn't add said mutas to hotkey 1. I do the exact same thing a second time (select mutas at rally and press shift-1) and this time it does. It's been doing this consistently where it's only adding them the second time around. Am I missing something about how the hotkeys work? Thanks.
Jonoman92
Profile Blog Joined September 2006
United States9110 Posts
June 19 2021 12:26 GMT
#9331
In order to add them to the hotkey won't you have to ctrl+1 after you do shift+1?
Nikon
Profile Blog Joined May 2009
Bulgaria5710 Posts
June 19 2021 16:19 GMT
#9332
On June 19 2021 21:26 Jonoman92 wrote:
In order to add them to the hotkey won't you have to ctrl+1 after you do shift+1?


No, shift+1 adds the selected units to the control group. It's a nifty trick for sure.
confusedzerg
Profile Joined July 2021
Russian Federation102 Posts
Last Edited: 2021-07-30 00:06:25
July 30 2021 00:05 GMT
#9333
I am finding that, even on 2 hatch muta, terran can deny my expo before I can spend my first two larva at that hatch on lurkers and finish them morphing to place on the ramp. Sometimes this is compounded by the fact they have siege tanks, and there's a short time where defiler juuuust isn't out yet. Any advice here?

I know you're supposed to stall with mutas etc. but sometimes it just doesn't work out. Maybe I should try a faster hive? I've been doing 8:30-9:30 but I think I should consider doing 8:00 flat (ignoring early game variables that may delay this for the sake of simplicity).
I am a Westerner and I like homosexuality. Thank you.
evilfatsh1t
Profile Joined October 2010
Australia8923 Posts
Last Edited: 2021-07-30 09:48:06
July 30 2021 09:45 GMT
#9334
dont wait to morph your hydras and lurkers using the larva at your new expo. use larva from your nat or main to get the hydras out, walk to your expo and morph to lurkers before your expo is even finished.
if theyre coming out with siege tanks then it seems your expo was just built too late or they are pushing out with a weak army/all inning. if its a weak army thats rushing out then just collapsing on them with mutaling should win you the game. if its an all in then even if you lose the expo as long as you kill the army the game should be playable
y2kid
Profile Joined May 2018
92 Posts
August 01 2021 09:34 GMT
#9335
PvZ

Zerg goes for 4/5 hat before gas then they drone to about 50 on 3 bases behind sunks. What's the correct response from P?

I've found that with good unit placement and SimCity the speedlot timing is not very effective. Almost never does dmg if Zerg can prepare. Also my midgame 2/1 comes a bit later than when their eco kicks in, so my army can't really roam the map either because the zerg has the bigger army at this point.
Anc13nt
Profile Blog Joined October 2017
1557 Posts
Last Edited: 2021-08-01 15:16:20
August 01 2021 13:01 GMT
#9336
On August 01 2021 18:34 y2kid wrote:
PvZ

Zerg goes for 4/5 hat before gas then they drone to about 50 on 3 bases behind sunks. What's the correct response from P?

I've found that with good unit placement and SimCity the speedlot timing is not very effective. Almost never does dmg if Zerg can prepare. Also my midgame 2/1 comes a bit later than when their eco kicks in, so my army can't really roam the map either because the zerg has the bigger army at this point.


i am not 100% sure but I think get dts to prevent them from coming out too early and get a quick third.
TT1
Profile Blog Joined December 2008
Canada10067 Posts
Last Edited: 2021-08-01 18:08:40
August 01 2021 18:05 GMT
#9337
^ yup, cut after 1-2 sairs once you confirm their b.o, rush out dt and take a fast 3rd

no ovi speed = free 3rd, and you wont need to add any additional cannons at your nat, that allows you to add your gates way faster

that said you have to scout really well to find hidden ovies close to your base, if you're not careful Z can always hide an ovi and hydra bust
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
confusedzerg
Profile Joined July 2021
Russian Federation102 Posts
Last Edited: 2021-08-03 00:19:47
August 03 2021 00:17 GMT
#9338
Okay I give up. Does anyone know what kind of ZvT build I should go for if my opponent is a lagging Peruvian? I cant muta micro on TR8. I just cant. I try and try and, even when I get used to it, then my normal TR24 games feel off. So is there a decent lurker build or anything other than mutas that I can do for these lag shit games? Im only B rank, fairly new to zerg, so optimal strats arent a concern at this level.

You might say, confusedzerg, just speedling all in him you dumbass. To which I reply, yes I am a dumbass, but even I am aware that if the T doesnt scout the first 100 gas going towards Lair then they know to turtle.
I am a Westerner and I like homosexuality. Thank you.
TT1
Profile Blog Joined December 2008
Canada10067 Posts
Last Edited: 2021-08-03 00:22:04
August 03 2021 00:20 GMT
#9339
On August 03 2021 09:17 confusedzerg wrote:
Okay I give up. Does anyone know what kind of ZvT build I should go for if my opponent is a lagging Peruvian? I cant muta micro on TR8. I just cant. I try and try and, even when I get used to it, then my normal TR24 games feel off. So is there a decent lurker build or anything other than mutas that I can do for these lag shit games? Im only B rank, fairly new to zerg, so optimal strats arent a concern at this level.


2h lurk, 3rd hatch at an expo (ideally with 1 ramp), camp with lurks > drop an evo/get carapace > start droning up and go into defilers and eventually ultras

basically try to accelerate your lategame by powering up your eco faster

you can also do that style off of 3h openers
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
confusedzerg
Profile Joined July 2021
Russian Federation102 Posts
Last Edited: 2021-08-03 00:39:52
August 03 2021 00:23 GMT
#9340
TT1 youre french canadian so all you know how to do is fast expand into a stupid chargelot timing into something else gay




So essentially what youre suggesting is something like a crazy zerg style just with lurker instead of muta? That sounds solid. Thanks brotha.
I am a Westerner and I like homosexuality. Thank you.
Prev 1 465 466 467 468 469 488 Next
Please log in or register to reply.
Live Events Refresh
Next event in 12h 26m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Calm 2596
Mini 210
HiyA 71
910 33
soO 32
Dota 2
monkeys_forever370
NeuroSwarm102
League of Legends
JimRising 584
Counter-Strike
fl0m1346
Fnx 759
Other Games
summit1g4154
FrodaN1138
mouzStarbuck543
shahzam484
XaKoH 347
Pyrionflax237
KnowMe156
UpATreeSC136
Railgan13
Organizations
Other Games
gamesdonequick2247
[ Show 13 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 36
• Eskiya23 20
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21863
Other Games
• imaqtpie870
• Shiphtur178
Upcoming Events
Afreeca Starleague
12h 26m
Snow vs Shinee
Shine vs EffOrt
GSL
13h 26m
PiGosaur Cup
1d 2h
The PondCast
1d 12h
Kung Fu Cup
1d 13h
Replay Cast
2 days
KCM Race Survival
2 days
IntoTheTV X SOOP
2 days
Replay Cast
3 days
IntoTheTV X SOOP
3 days
[ Show More ]
Replay Cast
4 days
GSL
4 days
Replay Cast
5 days
GSL
5 days
Shopify Rebellion Sundays
5 days
Spirit vs Mixu
Replay Cast
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Blizzard Classic Cup 2026
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Proleague 2026-09-14
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.