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Simple Questions, Simple Answers - Page 467

Forum Index > Brood War Strategy
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Liquid`Drone
Profile Joined September 2002
Norway28706 Posts
May 16 2021 13:11 GMT
#9321
Honestly often worth it, at least if you're applying pressure somewhere else too! Worst case scenario they throw down a swarm and you lose 6 marines to a couple spines before you pull back, and then you can irradiate the defiler. But it was actually meant as a 'from a zerg's perspective, you don't want to keep your defiler in an overlord for when terran attacks your choke, because having to find the overlord and drop the defiler and then throw down swarm' will often mean that the lurkers are already gone at that point. If the defiler is on the ground next to the lurkers, most terrans won't bother attacking into it.
Moderator
Optimate
Profile Joined August 2020
249 Posts
May 21 2021 16:25 GMT
#9322
What’s the fastest way to micro/clone 12 Queens if you are about to Broodling 12 tanks?

Is it normal for Zerg to use Dark Swarms to counter Archons or are they not very helpful?
Jealous
Profile Blog Joined December 2011
10228 Posts
May 21 2021 18:12 GMT
#9323
On May 22 2021 01:25 Optimate wrote:
What’s the fastest way to micro/clone 12 Queens if you are about to Broodling 12 tanks?

Is it normal for Zerg to use Dark Swarms to counter Archons or are they not very helpful?

The absolute fastest is likely to hotkey each Queen to its own number. Zergs like EffOrt have done this for their Mutalisks so that they can split their Muta flock when needed with ease. However, it's more common to "clone" as you said with shift de-select.

Dark Swarms can be useful against Archons for sure.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Zealgoon
Profile Joined January 2013
China187 Posts
May 23 2021 01:58 GMT
#9324
Dark swarm is very effective against archons, but swarm is rarely used in ZvP in general because Protoss could usually just walk away whenever you put down a swarm and fight somewhere else, so it's mostly just useful for busting and defending bases. Plague is the much more useful ability in this matchup.
Jealous
Profile Blog Joined December 2011
10228 Posts
May 23 2021 15:38 GMT
#9325
On May 23 2021 10:58 Zealgoon wrote:
Dark swarm is very effective against archons, but swarm is rarely used in ZvP in general because Protoss could usually just walk away whenever you put down a swarm and fight somewhere else, so it's mostly just useful for busting and defending bases. Plague is the much more useful ability in this matchup.

Using Dark Swarm in conjunction with Zerglings to aggressively destroy/pressure under-defended bases is very common.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
ajmbek
Profile Joined November 2008
Italy460 Posts
Last Edited: 2021-05-25 14:33:42
May 25 2021 14:33 GMT
#9326
On May 23 2021 10:58 Zealgoon wrote:
Dark swarm is very effective against archons, but swarm is rarely used in ZvP in general because Protoss could usually just walk away whenever you put down a swarm and fight somewhere else, so it's mostly just useful for busting and defending bases. Plague is the much more useful ability in this matchup.


this is just not true.

Dark swarm is very used in late game zvp for defending lurker lines and turtle position. Considering goons can not attack under DS, and zealots are wasted vs lurkers it is really really hard to brake.

also you use it a lot to snipe nexuses protected by cannons
Sic iter ad astra
MeSaber
Profile Joined December 2009
Sweden1235 Posts
May 25 2021 15:15 GMT
#9327
Swarm makes archons splash(miss) and vs burrowed lurkers totally miss.

Swarm and Plague is most likely Zergs best weapons.
-.-
Liquid`Drone
Profile Joined September 2002
Norway28706 Posts
Last Edited: 2021-05-25 20:28:18
May 25 2021 20:27 GMT
#9328
Swarm is selectively great in zvp. A large part of it is forcing protoss to stop building goons so they can't just do dragoon+templar, which counters everything zerg has other than dark swarm. In actual late game fights, it's rarely all that crucial (storm, reaver and zealots unaffected), but the existence of dark swarm is really influential.

Then, it has two very specific uses: killing expansions with ling+defiler, and protecting bases/locations with lurker+swarm. But for the big battles, it's rarely all that useful - the swarm ends up being a really good target for storms.

I would however sorta agree that if zerg could only choose one defiler ability for the different matchups, they would go with swarm in zvt and plague in zvp. Plague is still obviously awesome zvt and swarm is still great zvp.
Moderator
iopq
Profile Blog Joined March 2009
United States998 Posts
June 03 2021 11:57 GMT
#9329
On May 16 2021 22:11 Liquid`Drone wrote:
Honestly often worth it, at least if you're applying pressure somewhere else too! Worst case scenario they throw down a swarm and you lose 6 marines to a couple spines before you pull back, and then you can irradiate the defiler. But it was actually meant as a 'from a zerg's perspective, you don't want to keep your defiler in an overlord for when terran attacks your choke, because having to find the overlord and drop the defiler and then throw down swarm' will often mean that the lurkers are already gone at that point. If the defiler is on the ground next to the lurkers, most terrans won't bother attacking into it.

I've had this happen in a late late game ZvZ. In fact I couldn't do anything about it, because it's hotkeyed, but the overlords are COVERING the defiler so I can't click on it.

He mined out the last base and I lost. I couldn't do guardians because they can be scourged way more cost effectively, lurkers under overlords (not clickable) with swarm if necessary. I had broodling but it was basically useless. Everything was covered with spore/overlord so hard to click on the fighting units.
Ellibereth
Profile Joined August 2010
United States66 Posts
Last Edited: 2021-06-19 09:08:16
June 19 2021 09:06 GMT
#9330
Something that's been happening and I'm not sure why, may be a general thing but I'll describe the specific scenario I noticed it in.

I'm doing muta harass, mutas and overlord hotkeyed to 1, I lose a couple of mutas. When I go back to where the mutas (not hotkeyed) are rallied and select a few and shift 1 it doesn't add said mutas to hotkey 1. I do the exact same thing a second time (select mutas at rally and press shift-1) and this time it does. It's been doing this consistently where it's only adding them the second time around. Am I missing something about how the hotkeys work? Thanks.
Jonoman92
Profile Blog Joined September 2006
United States9104 Posts
June 19 2021 12:26 GMT
#9331
In order to add them to the hotkey won't you have to ctrl+1 after you do shift+1?
Nikon
Profile Blog Joined May 2009
Bulgaria5710 Posts
June 19 2021 16:19 GMT
#9332
On June 19 2021 21:26 Jonoman92 wrote:
In order to add them to the hotkey won't you have to ctrl+1 after you do shift+1?


No, shift+1 adds the selected units to the control group. It's a nifty trick for sure.
confusedzerg
Profile Joined July 2021
Russian Federation102 Posts
Last Edited: 2021-07-30 00:06:25
July 30 2021 00:05 GMT
#9333
I am finding that, even on 2 hatch muta, terran can deny my expo before I can spend my first two larva at that hatch on lurkers and finish them morphing to place on the ramp. Sometimes this is compounded by the fact they have siege tanks, and there's a short time where defiler juuuust isn't out yet. Any advice here?

I know you're supposed to stall with mutas etc. but sometimes it just doesn't work out. Maybe I should try a faster hive? I've been doing 8:30-9:30 but I think I should consider doing 8:00 flat (ignoring early game variables that may delay this for the sake of simplicity).
I am a Westerner and I like homosexuality. Thank you.
evilfatsh1t
Profile Joined October 2010
Australia8762 Posts
Last Edited: 2021-07-30 09:48:06
July 30 2021 09:45 GMT
#9334
dont wait to morph your hydras and lurkers using the larva at your new expo. use larva from your nat or main to get the hydras out, walk to your expo and morph to lurkers before your expo is even finished.
if theyre coming out with siege tanks then it seems your expo was just built too late or they are pushing out with a weak army/all inning. if its a weak army thats rushing out then just collapsing on them with mutaling should win you the game. if its an all in then even if you lose the expo as long as you kill the army the game should be playable
y2kid
Profile Joined May 2018
92 Posts
August 01 2021 09:34 GMT
#9335
PvZ

Zerg goes for 4/5 hat before gas then they drone to about 50 on 3 bases behind sunks. What's the correct response from P?

I've found that with good unit placement and SimCity the speedlot timing is not very effective. Almost never does dmg if Zerg can prepare. Also my midgame 2/1 comes a bit later than when their eco kicks in, so my army can't really roam the map either because the zerg has the bigger army at this point.
Anc13nt
Profile Blog Joined October 2017
1557 Posts
Last Edited: 2021-08-01 15:16:20
August 01 2021 13:01 GMT
#9336
On August 01 2021 18:34 y2kid wrote:
PvZ

Zerg goes for 4/5 hat before gas then they drone to about 50 on 3 bases behind sunks. What's the correct response from P?

I've found that with good unit placement and SimCity the speedlot timing is not very effective. Almost never does dmg if Zerg can prepare. Also my midgame 2/1 comes a bit later than when their eco kicks in, so my army can't really roam the map either because the zerg has the bigger army at this point.


i am not 100% sure but I think get dts to prevent them from coming out too early and get a quick third.
TT1
Profile Blog Joined December 2008
Canada10011 Posts
Last Edited: 2021-08-01 18:08:40
August 01 2021 18:05 GMT
#9337
^ yup, cut after 1-2 sairs once you confirm their b.o, rush out dt and take a fast 3rd

no ovi speed = free 3rd, and you wont need to add any additional cannons at your nat, that allows you to add your gates way faster

that said you have to scout really well to find hidden ovies close to your base, if you're not careful Z can always hide an ovi and hydra bust
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
confusedzerg
Profile Joined July 2021
Russian Federation102 Posts
Last Edited: 2021-08-03 00:19:47
August 03 2021 00:17 GMT
#9338
Okay I give up. Does anyone know what kind of ZvT build I should go for if my opponent is a lagging Peruvian? I cant muta micro on TR8. I just cant. I try and try and, even when I get used to it, then my normal TR24 games feel off. So is there a decent lurker build or anything other than mutas that I can do for these lag shit games? Im only B rank, fairly new to zerg, so optimal strats arent a concern at this level.

You might say, confusedzerg, just speedling all in him you dumbass. To which I reply, yes I am a dumbass, but even I am aware that if the T doesnt scout the first 100 gas going towards Lair then they know to turtle.
I am a Westerner and I like homosexuality. Thank you.
TT1
Profile Blog Joined December 2008
Canada10011 Posts
Last Edited: 2021-08-03 00:22:04
August 03 2021 00:20 GMT
#9339
On August 03 2021 09:17 confusedzerg wrote:
Okay I give up. Does anyone know what kind of ZvT build I should go for if my opponent is a lagging Peruvian? I cant muta micro on TR8. I just cant. I try and try and, even when I get used to it, then my normal TR24 games feel off. So is there a decent lurker build or anything other than mutas that I can do for these lag shit games? Im only B rank, fairly new to zerg, so optimal strats arent a concern at this level.


2h lurk, 3rd hatch at an expo (ideally with 1 ramp), camp with lurks > drop an evo/get carapace > start droning up and go into defilers and eventually ultras

basically try to accelerate your lategame by powering up your eco faster

you can also do that style off of 3h openers
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
confusedzerg
Profile Joined July 2021
Russian Federation102 Posts
Last Edited: 2021-08-03 00:39:52
August 03 2021 00:23 GMT
#9340
TT1 youre french canadian so all you know how to do is fast expand into a stupid chargelot timing into something else gay




So essentially what youre suggesting is something like a crazy zerg style just with lurker instead of muta? That sounds solid. Thanks brotha.
I am a Westerner and I like homosexuality. Thank you.
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