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Simple Questions, Simple Answers - Page 465

Forum Index > Brood War Strategy
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Jealous
Profile Blog Joined December 2011
10322 Posts
March 06 2021 01:35 GMT
#9281
On March 05 2021 19:17 evilfatsh1t wrote:
Show nested quote +
On March 05 2021 15:07 Jealous wrote:
On March 05 2021 14:22 evilfatsh1t wrote:
whats nexus double gate? you mean dt expand?
no one goes 12 nex in pvp

Lol 12 nex into 2 gate was definitely a thing, not sure if it still is now. Did you think the person asking the question just made it up??

It depends on when you scout it. I've seen people respond with proxy Shield Battery when going 2 Gate of their own, Robo outside the natural if they opened 1 Gate Gas.

Edit: Here is Stork doing proxy Reaver:


i know it exists. im saying no one uses the build. i found it unlikely that he was asking for a response for a build that he probably will never face

If he's asking the question I'm guessing it means he faced it and didn't know what to do lol.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Anc13nt
Profile Blog Joined October 2017
1557 Posts
March 06 2021 06:41 GMT
#9282
12 nexus into 2 gate is uncommon on ladder but not super rare. I would say it happens roughly 5-10% of the time in my PvP games. I'd recommend doing something aggressive like proxy robo, dt drop, goon allin with proxy shield battery if they are making mostly cannons as defense, etc.

If you prefer safe play though, just expand off 1 gate and play from slightly behind. If you have a good enough read of what they are doing, it's sometimes viable to take a very quick third afterward. tbh I haven't played much BW for months so I'm intentionally being kind of vague here.
Zestypasta
Profile Joined August 2010
United States61 Posts
March 09 2021 05:31 GMT
#9283
In ZvT, how do I beat a terran who rushes SV? The move out with m&m and irrads are killer!
At least I got chicken
Jealous
Profile Blog Joined December 2011
10322 Posts
March 09 2021 05:36 GMT
#9284
On March 09 2021 14:31 Zestypasta wrote:
In ZvT, how do I beat a terran who rushes SV? The move out with m&m and irrads are killer!

I think you should share a replay to explain what you mean because I find it hard to believe someone is winning while "rushing" Science Vessel. If you're talking about something more standard like a 3 Tank 1 Vessel push, the answer is that you should be getting Defilers. You could also try flanking his army when he moves out - burrowing Lurkers from both sides. When you engage, you can send in Scourge to take out the Vessels, as his army will autotarget higher priority units like Zerglings.

But, it's impossible to give a specific answer to such a vague question without replay.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Zestypasta
Profile Joined August 2010
United States61 Posts
March 10 2021 02:08 GMT
#9285
On March 09 2021 14:36 Jealous wrote:
Show nested quote +
On March 09 2021 14:31 Zestypasta wrote:
In ZvT, how do I beat a terran who rushes SV? The move out with m&m and irrads are killer!

I think you should share a replay to explain what you mean because I find it hard to believe someone is winning while "rushing" Science Vessel. If you're talking about something more standard like a 3 Tank 1 Vessel push, the answer is that you should be getting Defilers. You could also try flanking his army when he moves out - burrowing Lurkers from both sides. When you engage, you can send in Scourge to take out the Vessels, as his army will autotarget higher priority units like Zerglings.

But, it's impossible to give a specific answer to such a vague question without replay.


Where should I upload replay?
At least I got chicken
Jealous
Profile Blog Joined December 2011
10322 Posts
March 10 2021 02:20 GMT
#9286
On March 10 2021 11:08 Zestypasta wrote:
Show nested quote +
On March 09 2021 14:36 Jealous wrote:
On March 09 2021 14:31 Zestypasta wrote:
In ZvT, how do I beat a terran who rushes SV? The move out with m&m and irrads are killer!

I think you should share a replay to explain what you mean because I find it hard to believe someone is winning while "rushing" Science Vessel. If you're talking about something more standard like a 3 Tank 1 Vessel push, the answer is that you should be getting Defilers. You could also try flanking his army when he moves out - burrowing Lurkers from both sides. When you engage, you can send in Scourge to take out the Vessels, as his army will autotarget higher priority units like Zerglings.

But, it's impossible to give a specific answer to such a vague question without replay.


Where should I upload replay?

https://repmastered.app/
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Zestypasta
Profile Joined August 2010
United States61 Posts
March 10 2021 04:00 GMT
#9287
On March 10 2021 11:20 Jealous wrote:
Show nested quote +
On March 10 2021 11:08 Zestypasta wrote:
On March 09 2021 14:36 Jealous wrote:
On March 09 2021 14:31 Zestypasta wrote:
In ZvT, how do I beat a terran who rushes SV? The move out with m&m and irrads are killer!

I think you should share a replay to explain what you mean because I find it hard to believe someone is winning while "rushing" Science Vessel. If you're talking about something more standard like a 3 Tank 1 Vessel push, the answer is that you should be getting Defilers. You could also try flanking his army when he moves out - burrowing Lurkers from both sides. When you engage, you can send in Scourge to take out the Vessels, as his army will autotarget higher priority units like Zerglings.

But, it's impossible to give a specific answer to such a vague question without replay.


Where should I upload replay?

https://repmastered.app/


https://repmastered.app/game/PuAlkCjWZ8KLEAhpA0TfGMgSTE8dPFYDF_x2v4_uk2Y
At least I got chicken
Highgamer
Profile Joined October 2015
1470 Posts
Last Edited: 2021-03-11 00:25:48
March 10 2021 18:02 GMT
#9288
On March 10 2021 13:00 Zestypasta wrote:
Show nested quote +
On March 10 2021 11:20 Jealous wrote:
On March 10 2021 11:08 Zestypasta wrote:
On March 09 2021 14:36 Jealous wrote:
On March 09 2021 14:31 Zestypasta wrote:
In ZvT, how do I beat a terran who rushes SV? The move out with m&m and irrads are killer!

I think you should share a replay to explain what you mean because I find it hard to believe someone is winning while "rushing" Science Vessel. If you're talking about something more standard like a 3 Tank 1 Vessel push, the answer is that you should be getting Defilers. You could also try flanking his army when he moves out - burrowing Lurkers from both sides. When you engage, you can send in Scourge to take out the Vessels, as his army will autotarget higher priority units like Zerglings.

But, it's impossible to give a specific answer to such a vague question without replay.


Where should I upload replay?

https://repmastered.app/


https://repmastered.app/game/PuAlkCjWZ8KLEAhpA0TfGMgSTE8dPFYDF_x2v4_uk2Y


First things first:
If you practice "your own game" more (macro, clean build-order execution), you can blow such a guy away with sheer numbers of anything. He gets vessels kinda fast, yes, and vessels are the perfect counter to mutas, but he has only one group of M&M with two vessels as his first "push"... He doesn't have a real build order. Pure mass lings could have whiped his first push.

But you did kinda well macro-wise (relative to him), you could've beaten him with what you have. But keep in mind that, long term, once you meet better players, your macro will have to be even smoother.

Short term:
He is kind of turtling with lots of turrets, so even though your mutas might have been 1 minute faster or so, you wouldn't want to get too aggressive with those. If you see a Terran just sitting at home behind 10 turrets, just take peeks, see what you can get and keep macroing. (This you kinda did, but...)

Now most importantly:
You lose this game because you get surprised by his push to your 3rd, even though this is what Terrans do in 9 out of 10 TvZs. You're sleeping and don't have your army where it should be.

When he moves out at 8.30 with 2 vessels and ONE (!) group of M&M, you have everything that you need to defend this. You just need to do it right:
You should have some lurkers at your 3rd, guarding the ramp. This should always be your number one priority as soon as your hydras pop, get 2-3 over there.
You should have your muta-ling hotkeyed and out on the map, use those to stall his push (you kinda did, with your mutas alone though) and bring those to help the lurkers defend, should he dare to attack up the ramp.
Use some pairs of scourge to try to snipe his vessels. Keep doing this even if it fails at the first attempt.
Expect him to snipe the lurkers (here: with irradiate), and prepare for it by morphing a few additional lurkers at your 3rd.
Should he go for your natural instead, same game right there: A few lurkers and sunkens, bring the rest of your army to back-stab him, should he engage.
Meanwhile you keep macroing lurkers and lings, and try to backstab his reinforcements should he send them out unthoughtfully. You could have had MASS lurker-ling to deal with his 2nd push, more than he can irradiate.

During all this: Tech to defilers, the faster the better (if you can afford it). Get swarm, learn to use swarm to defend indefinitely.
edit: And don't forget that Nydus connecting Main/Natural and 3rd. Thx Jealous
Jealous
Profile Blog Joined December 2011
10322 Posts
March 10 2021 20:40 GMT
#9289
On March 11 2021 03:02 Highgamer wrote:
Show nested quote +
On March 10 2021 13:00 Zestypasta wrote:
On March 10 2021 11:20 Jealous wrote:
On March 10 2021 11:08 Zestypasta wrote:
On March 09 2021 14:36 Jealous wrote:
On March 09 2021 14:31 Zestypasta wrote:
In ZvT, how do I beat a terran who rushes SV? The move out with m&m and irrads are killer!

I think you should share a replay to explain what you mean because I find it hard to believe someone is winning while "rushing" Science Vessel. If you're talking about something more standard like a 3 Tank 1 Vessel push, the answer is that you should be getting Defilers. You could also try flanking his army when he moves out - burrowing Lurkers from both sides. When you engage, you can send in Scourge to take out the Vessels, as his army will autotarget higher priority units like Zerglings.

But, it's impossible to give a specific answer to such a vague question without replay.


Where should I upload replay?

https://repmastered.app/


https://repmastered.app/game/PuAlkCjWZ8KLEAhpA0TfGMgSTE8dPFYDF_x2v4_uk2Y


First things first:
If you practice "your own game" more (macro, clean build-order execution), you can blow such a guy away with sheer numbers of anything. He gets vessels kinda fast, yes, and vessels are the perfect counter to mutas, but he has only one group of M&M with two vessels as his first "push"... He doesn't have a real build order. Pure mass lings could have whiped his first push.

But you did kinda well macro-wise (relative to him), you could've beaten him with what you have. But keep in mind that, long term, once you meet better players, your macro will have to be even smoother.

Short term:
He is kind of turtling with lots of turrets, so even though your mutas might have been 1 minute faster or so, you wouldn't want to get too aggressive with those. If you see a Terran just sitting at home behind 10 turrets, just take peeks, see what you can get and keep macroing. (This you kinda did, but...)

Now most importantly:
You lose this game because you get surprised by his push to your 3rd, even though this is what Terrans do in 9 out of 10 TvZs. You're sleeping and don't have your army where it should be.

When he moves out at 8.30 with 2 vessels and ONE (!) group of M&M, you have everything that you need to defend this. You just need to do it right:
You should have some lurkers at your 3rd, guarding the ramp. This should always be your number one priority as soon as your hydras pop, get 2-3 over there.
You should have your muta-ling hotkeyed and out on the map, use those to stall his push (you kinda did, with your mutas alone though) and bring those to help the lurkers defend, should he dare to attack up the ramp.
Use some pairs of scourge to try to snipe his vessels. Keep doing this even if it fails at the first attempt.
Expect him to snipe the lurkers (here: with irradiate), and prepare for it by morphing a few additional lurkers at your 3rd.
Should he go for your natural instead, same game right there: A few lurkers and sunkens, bring the rest of your army to back-stab him, should he engage.
Meanwhile you keep macroing lurkers and lings, and try to backstab his reinforcements should he send them out unthoughtfully. You could have had MASS lurker-ling to deal with his 2nd push, more than he can irradiate.

During all this: Tech to defilers, the faster the better (if you can afford it). Get swarm, learn to use swarm to defend indefinitely.

Small addition to the last note: throw down a Nydus from your nat to your 3rd so you can migrate army as needed.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Hallbet
Profile Joined March 2021
2 Posts
Last Edited: 2021-03-17 19:35:32
March 17 2021 19:35 GMT
#9290
Maybe not the right place but I try anyways

Anyone have any tips on how to avoid lag? I have 100/100 mbit internet but I lag every match so I think the problem should be from my side. Back in the days you had to open ports but now it should be ok? I am from europe if it matters. I am using the cable and don't have any firewall that I am aware of
Jealous
Profile Blog Joined December 2011
10322 Posts
March 17 2021 19:58 GMT
#9291
On March 18 2021 04:35 Hallbet wrote:
Maybe not the right place but I try anyways

Anyone have any tips on how to avoid lag? I have 100/100 mbit internet but I lag every match so I think the problem should be from my side. Back in the days you had to open ports but now it should be ok? I am from europe if it matters. I am using the cable and don't have any firewall that I am aware of

From what I know, some people still do open their ports, maybe it will still help?
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
MeSaber
Profile Joined December 2009
Sweden1235 Posts
Last Edited: 2021-03-18 21:36:45
March 18 2021 21:31 GMT
#9292
Hallbet, check your ping towards your ISP and some popular speedtest sites.

Restart your router and fiberbox.

What Turn Rate are you playing with? Are you trying 1v1's?

What AntiVirus are you using?

Check if you have a public IP adress with your ISP. If you have a ISP-Internal (dont know the name of it) one this might cause some proxying.

They do this to save on public IP adresses and it causes some problems for gaming most of the time.
-.-
Optimate
Profile Joined August 2020
250 Posts
March 31 2021 16:10 GMT
#9293
How come if I order a control group of mutas to move, sometimes nearby mutas will also follow the control group of mutas without being told to do so?
Jealous
Profile Blog Joined December 2011
10322 Posts
March 31 2021 19:07 GMT
#9294
On April 01 2021 01:10 Optimate wrote:
How come if I order a control group of mutas to move, sometimes nearby mutas will also follow the control group of mutas without being told to do so?

Must have misclicked/mis-assigned at some point, there is no such bug.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Optimate
Profile Joined August 2020
250 Posts
March 31 2021 23:18 GMT
#9295
On April 01 2021 04:07 Jealous wrote:
Show nested quote +
On April 01 2021 01:10 Optimate wrote:
How come if I order a control group of mutas to move, sometimes nearby mutas will also follow the control group of mutas without being told to do so?

Must have misclicked/mis-assigned at some point, there is no such bug.

I respectfully disagree.
Jealous
Profile Blog Joined December 2011
10322 Posts
March 31 2021 23:22 GMT
#9296
On April 01 2021 08:18 Optimate wrote:
Show nested quote +
On April 01 2021 04:07 Jealous wrote:
On April 01 2021 01:10 Optimate wrote:
How come if I order a control group of mutas to move, sometimes nearby mutas will also follow the control group of mutas without being told to do so?

Must have misclicked/mis-assigned at some point, there is no such bug.

I respectfully disagree.

Share a replay.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
evilfatsh1t
Profile Joined October 2010
Australia8867 Posts
March 31 2021 23:22 GMT
#9297
On April 01 2021 08:18 Optimate wrote:
Show nested quote +
On April 01 2021 04:07 Jealous wrote:
On April 01 2021 01:10 Optimate wrote:
How come if I order a control group of mutas to move, sometimes nearby mutas will also follow the control group of mutas without being told to do so?

Must have misclicked/mis-assigned at some point, there is no such bug.

I respectfully disagree.

upload a first person clip. ive never seen or heard that happen before
Highgamer
Profile Joined October 2015
1470 Posts
Last Edited: 2021-04-01 01:44:57
April 01 2021 01:43 GMT
#9298
Maybe you accidentally move-commanded the mutas that followed on one of those that were in the control-group?
Units in BW "remember" this move-command (for a while, forever?), even when they have reached their target. So if their target stopped and starts moving again, it will look as if they move on their own to follow the target, until you tell them to do something else.
Anc13nt
Profile Blog Joined October 2017
1557 Posts
Last Edited: 2021-04-01 02:18:02
April 01 2021 02:16 GMT
#9299
On April 01 2021 01:10 Optimate wrote:
How come if I order a control group of mutas to move, sometimes nearby mutas will also follow the control group of mutas without being told to do so?


you might have accidentally right clicked on top of your control group with the nearby mutas by accident. That will make them follow your control group. This is not a known glitch if that is not the case.

Edit: nvm person above me already said same thing
Jealous
Profile Blog Joined December 2011
10322 Posts
April 01 2021 03:07 GMT
#9300
It's what I meant by misclicked, but the added clarification may help some.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
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