Thx drone for this. Didnt know 😂👍
BTW Dark Archon dont get +12 from its upgrade at all so i guess its the worst of em all.
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MeSaber
Sweden1235 Posts
Thx drone for this. Didnt know 😂👍 BTW Dark Archon dont get +12 from its upgrade at all so i guess its the worst of em all. | ||
Jealous
10126 Posts
On December 22 2020 01:03 MeSaber wrote: No never let Blizzard touch the game ever again. Thx drone for this. Didnt know 😂👍 BTW Dark Archon dont get +12 from its upgrade at all so i guess its the worst of em all. .... WHAT?! | ||
y2kid
92 Posts
On December 22 2020 02:10 Jealous wrote: Show nested quote + On December 22 2020 01:03 MeSaber wrote: No never let Blizzard touch the game ever again. Thx drone for this. Didnt know 😂👍 BTW Dark Archon dont get +12 from its upgrade at all so i guess its the worst of em all. .... WHAT?! Yep, I assume it has to deal with the fact that DAs are not really built but morphed from existing unit (s). | ||
MeSaber
Sweden1235 Posts
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Highgamer
1405 Posts
On December 22 2020 03:57 y2kid wrote: Show nested quote + On December 22 2020 02:10 Jealous wrote: On December 22 2020 01:03 MeSaber wrote: No never let Blizzard touch the game ever again. Thx drone for this. Didnt know 😂👍 BTW Dark Archon dont get +12 from its upgrade at all so i guess its the worst of em all. .... WHAT?! Yep, I assume it has to deal with the fact that DAs are not really built but morphed from existing unit (s). Talking about a possible (rather: imagined) logic behind this, for the vessels e.g., right when this came up here I pondered a bit about a realistic, convincing explanation for why this could be the case, that the energy-upgrades cannot be applied after a units has already started building. Just for the conclusiveness of the lore. You could just go for a cheap explanation, like that it takes a while to deliver the scientific results/goods to the production buildings... or that you cannot implement the upgrades when you already started attaching stuff to an older frame or so, but that's not satisfying imo. But it gets evern harder when you look at the upgrades' actual denomination (which partially I checked now for the first time, lol): the Terrans' Titan Reactor for Vessels or Moebius Reactor for Ghosts, and the Protoss' Khaydarin Amulet for HTs or Core for Arbiters: In principal at least, it should be doable somehow to put those belatedly on a unit that has already started its training. The Queens' Gamete Meiosis though or Defilers Metasynaptic Node... how do you fit those in there subsequently, when the Larva has already started morphing? And with the Gamete Meiosis... I guess we know now what kind of 'energy' those Queens gain from that upgrade, lol. Well, if the skills that profit from it are called Ensnare, Spawn Broodling, Parasite xD I guess the Zerg are really far ahead of us in terms of biological engineering. They are actually. | ||
Jealous
10126 Posts
On December 22 2020 08:35 Highgamer wrote: Show nested quote + On December 22 2020 03:57 y2kid wrote: On December 22 2020 02:10 Jealous wrote: On December 22 2020 01:03 MeSaber wrote: No never let Blizzard touch the game ever again. Thx drone for this. Didnt know 😂👍 BTW Dark Archon dont get +12 from its upgrade at all so i guess its the worst of em all. .... WHAT?! Yep, I assume it has to deal with the fact that DAs are not really built but morphed from existing unit (s). Talking about a possible (rather: imagined) logic behind this, for the vessels e.g., right when this came up here I pondered a bit about a realistic, convincing explanation for why this could be the case, that the energy-upgrades cannot be applied after a units has already started building. Just for the conclusiveness of the lore. You could just go for a cheap explanation, like that it takes a while to deliver the scientific results/goods to the production buildings... or that you cannot implement the upgrades when you already started attaching stuff to an older frame or so, but that's not satisfying imo. But it gets evern harder when you look at the upgrades' actual denomination (which partially I checked now for the first time, lol): the Terrans' Titan Reactor for Vessels or Moebius Reactor for Ghosts, and the Protoss' Khaydarin Amulet for HTs or Core for Arbiters: In principal at least, it should be doable somehow to put those belatedly on a unit that has already started its training. The Queens' Gamete Meiosis though or Defilers Metasynaptic Node... how do you fit those in there subsequently, when the Larva has already started morphing? And with the Gamete Meiosis... I guess we know now what kind of 'energy' those Queens gain from that upgrade, lol. Well, if the skills that profit from it are called Ensnare, Spawn Broodling, Parasite xD I guess the Zerg are really far ahead of us in terms of biological engineering. They are actually. Maybe Zerg units already have all of the upgrades in their biology already, they just need to be "taught" how to use them by the Overmind once it develops the technology, like how Larvae are capable of becoming any unit but only if the appropriate tech is attained. Most of us are born with mouths and tongues and teeth but we only learn how to whistle later on. | ||
MeSaber
Sweden1235 Posts
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Dangermousecatdog
United Kingdom7084 Posts
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Jealous
10126 Posts
On December 23 2020 03:04 Dangermousecatdog wrote: I don't know about you Jealous, but most human babies aren't born with teeth. You're completely mistaken. The teeth are there just haven't come in yet. Here's some nightmare fuel for you: ![]() | ||
LeeDawg
United States1306 Posts
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Jealous
10126 Posts
On December 30 2020 11:07 LeeDawg wrote: In TvP, the rule of thumb is 2 turret to stop shuttles, 3 to stop arbiters. Is there a similar heuristic for TvT to stop dropships? I'm not sure any of the above is true because as a Protoss my mentality is that I'm getting my Recall off whether you like it or not, whether my Arbiter survives or not. Those 3 Turrets better be placed exactly where I am coming from and even then I am not sure that you can deny me. | ||
y2kid
92 Posts
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AF0x
United States59 Posts
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Anc13nt
1557 Posts
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Jealous
10126 Posts
On January 03 2021 23:22 Anc13nt wrote: What is a proper response to DT opener in PvP? It just seems imbalanced because goon zealot ht is superior to goon zealot reaver imo and sometimes I lose a lot of probes to the initial DT. I think speed reaver but I'm usually too cheap to get shuttle speed. If it helps, I usually open 2 gate.. You should have more army and with good control and 2 Reaver you can bust their FE after DT because they will have max 2 storms and no answer to Reaver after that, often lacking range if you attack early enough AFAIK. | ||
vOdToasT
Sweden2870 Posts
On January 03 2021 23:22 Anc13nt wrote: What is a proper response to DT opener in PvP? It just seems imbalanced because goon zealot ht is superior to goon zealot reaver imo and sometimes I lose a lot of probes to the initial DT. I think speed reaver but I'm usually too cheap to get shuttle speed. If it helps, I usually open 2 gate.. If you went 2 gate robo, then you can harass the front. Bait out storms without ever stopping (full velocity shuttle all of the time; if you never have to accelerate, you take less damage from storm. If he storms, pick up the reaver and leave.), and get as many scarabs off as you can. Killing a templar is the dream, but any target is good. Do this while expanding yourself. You can't kill him with this build, however. The only time you can kill him is if you played build order poker and won with 3 gate goon obs vs DT expand. Edit: If you opened 2 gate zealot, you are simply behind against any safe opening, except on 2 gate expand maps such as Colosseum and Blue Storm. What I wrote applies to 1 gate, robo, 2nd gate | ||
TBone-
United States2309 Posts
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Liquid`Drone
Norway28642 Posts
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Jealous
10126 Posts
On January 05 2021 09:20 Liquid`Drone wrote: Why silly? Personally I think vult vs vult is prolly the 'best' same unit vs same unit micro. (they're really responsive and ranged units, and to what degree you manually target makes a huge difference for the outcome.) I don't have any videos. :p It's silly because they do like 5 damage to one another and cover the whole map with mines making it more difficult to produce any other ground unit. I distinctly remember a game from around 2007-2009 era, it was a jungle map with those fake highgrounds, relatively S-shaped, and for some reason I believe it was Light or FBH (or both) who got into a Vulture massing war. Literally like 20 Vultures on each side, hundreds of mines on the map, and like 1 Tank or 1 Goliath to try to minesweeper the mines. It was just constant flood of Vulture from both sides and micro (beyond minesweeping) was non-existent. | ||
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Liquid`Drone
Norway28642 Posts
1 base 3 fact vulture vs 3 fact vulture is the best form of tvt by far. :D | ||
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