On March 05 2021 14:22 evilfatsh1t wrote: whats nexus double gate? you mean dt expand? no one goes 12 nex in pvp
Lol 12 nex into 2 gate was definitely a thing, not sure if it still is now. Did you think the person asking the question just made it up??
It depends on when you scout it. I've seen people respond with proxy Shield Battery when going 2 Gate of their own, Robo outside the natural if they opened 1 Gate Gas.
Edit: Here is Stork doing proxy Reaver:
i know it exists. im saying no one uses the build. i found it unlikely that he was asking for a response for a build that he probably will never face
If he's asking the question I'm guessing it means he faced it and didn't know what to do lol.
12 nexus into 2 gate is uncommon on ladder but not super rare. I would say it happens roughly 5-10% of the time in my PvP games. I'd recommend doing something aggressive like proxy robo, dt drop, goon allin with proxy shield battery if they are making mostly cannons as defense, etc.
If you prefer safe play though, just expand off 1 gate and play from slightly behind. If you have a good enough read of what they are doing, it's sometimes viable to take a very quick third afterward. tbh I haven't played much BW for months so I'm intentionally being kind of vague here.
On March 09 2021 14:31 Zestypasta wrote: In ZvT, how do I beat a terran who rushes SV? The move out with m&m and irrads are killer!
I think you should share a replay to explain what you mean because I find it hard to believe someone is winning while "rushing" Science Vessel. If you're talking about something more standard like a 3 Tank 1 Vessel push, the answer is that you should be getting Defilers. You could also try flanking his army when he moves out - burrowing Lurkers from both sides. When you engage, you can send in Scourge to take out the Vessels, as his army will autotarget higher priority units like Zerglings.
But, it's impossible to give a specific answer to such a vague question without replay.
On March 09 2021 14:31 Zestypasta wrote: In ZvT, how do I beat a terran who rushes SV? The move out with m&m and irrads are killer!
I think you should share a replay to explain what you mean because I find it hard to believe someone is winning while "rushing" Science Vessel. If you're talking about something more standard like a 3 Tank 1 Vessel push, the answer is that you should be getting Defilers. You could also try flanking his army when he moves out - burrowing Lurkers from both sides. When you engage, you can send in Scourge to take out the Vessels, as his army will autotarget higher priority units like Zerglings.
But, it's impossible to give a specific answer to such a vague question without replay.
On March 09 2021 14:31 Zestypasta wrote: In ZvT, how do I beat a terran who rushes SV? The move out with m&m and irrads are killer!
I think you should share a replay to explain what you mean because I find it hard to believe someone is winning while "rushing" Science Vessel. If you're talking about something more standard like a 3 Tank 1 Vessel push, the answer is that you should be getting Defilers. You could also try flanking his army when he moves out - burrowing Lurkers from both sides. When you engage, you can send in Scourge to take out the Vessels, as his army will autotarget higher priority units like Zerglings.
But, it's impossible to give a specific answer to such a vague question without replay.
On March 09 2021 14:31 Zestypasta wrote: In ZvT, how do I beat a terran who rushes SV? The move out with m&m and irrads are killer!
I think you should share a replay to explain what you mean because I find it hard to believe someone is winning while "rushing" Science Vessel. If you're talking about something more standard like a 3 Tank 1 Vessel push, the answer is that you should be getting Defilers. You could also try flanking his army when he moves out - burrowing Lurkers from both sides. When you engage, you can send in Scourge to take out the Vessels, as his army will autotarget higher priority units like Zerglings.
But, it's impossible to give a specific answer to such a vague question without replay.
On March 09 2021 14:31 Zestypasta wrote: In ZvT, how do I beat a terran who rushes SV? The move out with m&m and irrads are killer!
I think you should share a replay to explain what you mean because I find it hard to believe someone is winning while "rushing" Science Vessel. If you're talking about something more standard like a 3 Tank 1 Vessel push, the answer is that you should be getting Defilers. You could also try flanking his army when he moves out - burrowing Lurkers from both sides. When you engage, you can send in Scourge to take out the Vessels, as his army will autotarget higher priority units like Zerglings.
But, it's impossible to give a specific answer to such a vague question without replay.
First things first: If you practice "your own game" more (macro, clean build-order execution), you can blow such a guy away with sheer numbers of anything. He gets vessels kinda fast, yes, and vessels are the perfect counter to mutas, but he has only one group of M&M with two vessels as his first "push"... He doesn't have a real build order. Pure mass lings could have whiped his first push.
But you did kinda well macro-wise (relative to him), you could've beaten him with what you have. But keep in mind that, long term, once you meet better players, your macro will have to be even smoother.
Short term: He is kind of turtling with lots of turrets, so even though your mutas might have been 1 minute faster or so, you wouldn't want to get too aggressive with those. If you see a Terran just sitting at home behind 10 turrets, just take peeks, see what you can get and keep macroing. (This you kinda did, but...)
Now most importantly: You lose this game because you get surprised by his push to your 3rd, even though this is what Terrans do in 9 out of 10 TvZs. You're sleeping and don't have your army where it should be.
When he moves out at 8.30 with 2 vessels and ONE (!) group of M&M, you have everything that you need to defend this. You just need to do it right: You should have some lurkers at your 3rd, guarding the ramp. This should always be your number one priority as soon as your hydras pop, get 2-3 over there. You should have your muta-ling hotkeyed and out on the map, use those to stall his push (you kinda did, with your mutas alone though) and bring those to help the lurkers defend, should he dare to attack up the ramp. Use some pairs of scourge to try to snipe his vessels. Keep doing this even if it fails at the first attempt. Expect him to snipe the lurkers (here: with irradiate), and prepare for it by morphing a few additional lurkers at your 3rd. Should he go for your natural instead, same game right there: A few lurkers and sunkens, bring the rest of your army to back-stab him, should he engage. Meanwhile you keep macroing lurkers and lings, and try to backstab his reinforcements should he send them out unthoughtfully. You could have had MASS lurker-ling to deal with his 2nd push, more than he can irradiate.
During all this: Tech to defilers, the faster the better (if you can afford it). Get swarm, learn to use swarm to defend indefinitely. edit: And don't forget that Nydus connecting Main/Natural and 3rd. Thx Jealous
On March 09 2021 14:31 Zestypasta wrote: In ZvT, how do I beat a terran who rushes SV? The move out with m&m and irrads are killer!
I think you should share a replay to explain what you mean because I find it hard to believe someone is winning while "rushing" Science Vessel. If you're talking about something more standard like a 3 Tank 1 Vessel push, the answer is that you should be getting Defilers. You could also try flanking his army when he moves out - burrowing Lurkers from both sides. When you engage, you can send in Scourge to take out the Vessels, as his army will autotarget higher priority units like Zerglings.
But, it's impossible to give a specific answer to such a vague question without replay.
First things first: If you practice "your own game" more (macro, clean build-order execution), you can blow such a guy away with sheer numbers of anything. He gets vessels kinda fast, yes, and vessels are the perfect counter to mutas, but he has only one group of M&M with two vessels as his first "push"... He doesn't have a real build order. Pure mass lings could have whiped his first push.
But you did kinda well macro-wise (relative to him), you could've beaten him with what you have. But keep in mind that, long term, once you meet better players, your macro will have to be even smoother.
Short term: He is kind of turtling with lots of turrets, so even though your mutas might have been 1 minute faster or so, you wouldn't want to get too aggressive with those. If you see a Terran just sitting at home behind 10 turrets, just take peeks, see what you can get and keep macroing. (This you kinda did, but...)
Now most importantly: You lose this game because you get surprised by his push to your 3rd, even though this is what Terrans do in 9 out of 10 TvZs. You're sleeping and don't have your army where it should be.
When he moves out at 8.30 with 2 vessels and ONE (!) group of M&M, you have everything that you need to defend this. You just need to do it right: You should have some lurkers at your 3rd, guarding the ramp. This should always be your number one priority as soon as your hydras pop, get 2-3 over there. You should have your muta-ling hotkeyed and out on the map, use those to stall his push (you kinda did, with your mutas alone though) and bring those to help the lurkers defend, should he dare to attack up the ramp. Use some pairs of scourge to try to snipe his vessels. Keep doing this even if it fails at the first attempt. Expect him to snipe the lurkers (here: with irradiate), and prepare for it by morphing a few additional lurkers at your 3rd. Should he go for your natural instead, same game right there: A few lurkers and sunkens, bring the rest of your army to back-stab him, should he engage. Meanwhile you keep macroing lurkers and lings, and try to backstab his reinforcements should he send them out unthoughtfully. You could have had MASS lurker-ling to deal with his 2nd push, more than he can irradiate.
During all this: Tech to defilers, the faster the better (if you can afford it). Get swarm, learn to use swarm to defend indefinitely.
Small addition to the last note: throw down a Nydus from your nat to your 3rd so you can migrate army as needed.
Anyone have any tips on how to avoid lag? I have 100/100 mbit internet but I lag every match so I think the problem should be from my side. Back in the days you had to open ports but now it should be ok? I am from europe if it matters. I am using the cable and don't have any firewall that I am aware of
On March 18 2021 04:35 Hallbet wrote: Maybe not the right place but I try anyways
Anyone have any tips on how to avoid lag? I have 100/100 mbit internet but I lag every match so I think the problem should be from my side. Back in the days you had to open ports but now it should be ok? I am from europe if it matters. I am using the cable and don't have any firewall that I am aware of
From what I know, some people still do open their ports, maybe it will still help?
On April 01 2021 01:10 Optimate wrote: How come if I order a control group of mutas to move, sometimes nearby mutas will also follow the control group of mutas without being told to do so?
Must have misclicked/mis-assigned at some point, there is no such bug.
On April 01 2021 01:10 Optimate wrote: How come if I order a control group of mutas to move, sometimes nearby mutas will also follow the control group of mutas without being told to do so?
Must have misclicked/mis-assigned at some point, there is no such bug.
On April 01 2021 01:10 Optimate wrote: How come if I order a control group of mutas to move, sometimes nearby mutas will also follow the control group of mutas without being told to do so?
Must have misclicked/mis-assigned at some point, there is no such bug.
On April 01 2021 01:10 Optimate wrote: How come if I order a control group of mutas to move, sometimes nearby mutas will also follow the control group of mutas without being told to do so?
Must have misclicked/mis-assigned at some point, there is no such bug.
I respectfully disagree.
upload a first person clip. ive never seen or heard that happen before
Maybe you accidentally move-commanded the mutas that followed on one of those that were in the control-group? Units in BW "remember" this move-command (for a while, forever?), even when they have reached their target. So if their target stopped and starts moving again, it will look as if they move on their own to follow the target, until you tell them to do something else.
On April 01 2021 01:10 Optimate wrote: How come if I order a control group of mutas to move, sometimes nearby mutas will also follow the control group of mutas without being told to do so?
you might have accidentally right clicked on top of your control group with the nearby mutas by accident. That will make them follow your control group. This is not a known glitch if that is not the case.