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Simple Questions, Simple Answers - Page 470

Forum Index > Brood War Strategy
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Prev 1 468 469 470 471 472 483 Next
Piste
Profile Blog Joined July 2006
6179 Posts
August 28 2021 15:34 GMT
#9381
mech but neither
Liquid`Drone
Profile Joined September 2002
Norway28683 Posts
August 28 2021 16:06 GMT
#9382
No.. Hydra guardian can be very strong against bio, if you hit before he has a chance to get a good vessel count. There's basically one specific build where you open with aggressive muta and you keep doing damage while transitioning into a guardian hydra timing. Most well known example of it is prolly Shine vs Mong in ASL season 3 on CB. It's been optimized since then and it's used occasionally, and it's a pretty strong build.

vs mech however, you should almost never see guardian hydra, because guardians are bad against goliaths, and they're not particularly mobile.

Moderator
Piste
Profile Blog Joined July 2006
6179 Posts
August 28 2021 16:45 GMT
#9383
sure it can work vs both mech or bio in certain situations.
...but no
superovermind
Profile Joined May 2020
4 Posts
August 29 2021 08:40 GMT
#9384
Does anyone have the new crazy zerg build order? I get the basics but I want specifics
Ultralisks every day
MeSaber
Profile Joined December 2009
Sweden1235 Posts
August 29 2021 09:39 GMT
#9385
@Zelot is the definition of aggressive zerg with guardians.

https://play.afreecatv.com/jh3697
-.-
kogeT
Profile Joined September 2013
Poland2040 Posts
September 02 2021 13:24 GMT
#9386
On May 09 2011 09:36 YejinYejin wrote:
How do the professionals micro their wraiths in different situations (e.g. sniping drones when there's a spore nearby, running away from scourge/muta, and chasing mutas with cloak on)?


https://www.twitch.tv/kogetbw
iopq
Profile Blog Joined March 2009
United States948 Posts
September 06 2021 04:57 GMT
#9387
On August 25 2021 16:12 Magic Powers wrote:
Show nested quote +
On August 25 2021 14:04 iopq wrote:
On August 22 2021 20:31 Dangermousecatdog wrote:
I am quite confused by the replies here. "confusedzerg" asked the question about a P player he keeps playing against but now it is "iopq" replying that he couldn't break him like he was the one who was playing against that P player. What is going on here? Are you both playing against this mysterious P player?

Anyways likes mesaber mentions, dealing with shuttles is the same no matter what is in it, throw scourge + sacrificial unit to distract whatever anti-air. If it works vs reaver shuttles, it works vs HT shuttles.

If a protoss is committed to defending some location, just don't attack that location. Attack somewhere else.

If it is just some gateway units and a few units behind cannons, just about anything works, you just have to accept that you will lose more units than the protoss player does, just like attacking every other powerful defence as a Zerg. Losing more resources than it takes to defend a base is the natural consequence and choice of removing an enemy expansion.

Worse case scenario, you have to aim to use your army and map dominance to repeatedly whittle down the P army to prevent critical mass and to prevent any further expansions. If you can't due to the P has same or better econ, the P player has long outplayed you and you should be concerned about fixing earlier mistakes and should had gg earlier.



It happens a lot. I have the last THREE mining bases on the map, he just has TWO, but he ends up winning because there's no way to prevent him from eventually mind controlling/storming/feedbacking all of my units

There's no other location left on the map, he only needs to defend the last corner, and that's it


Happens, yes. But "a lot"? I have to strongly disagree.


Happened to me twice this ladder season, and I've been in a similar situation at least a dozen times (having played thousands of games, mind you)
Anc13nt
Profile Blog Joined October 2017
1557 Posts
September 06 2021 08:05 GMT
#9388
For PvT, I am curious how and when P should rule out vulture opener (make vulture first from fac) and also how P should stop drops. I am already aware of stationing units in the drop paths but I'd like more detailed advice (i.e. look at the minimap at a certain timing or something like that).
iopq
Profile Blog Joined March 2009
United States948 Posts
Last Edited: 2021-09-07 07:43:58
September 07 2021 07:41 GMT
#9389
LIke this game, I don't know what strategy to go for.

The guy only had FOUR bases, but I can't really mine from other ones because he can storm my workers and he just sits there harassing me

basically prevent a guy from getting JUST FOUR bases?

http://bwreplays.com/pujij

even if I drop or attack with cracklings he can just storm, he has like infinity storms and starting to build up dark archons

I was thinking of getting queens, but scouts are so good at sniping them, I guess if I got a big ensnare it might be worth
MeSaber
Profile Joined December 2009
Sweden1235 Posts
September 07 2021 09:41 GMT
#9390
Jesus what a weird game. You need to seriously analyse that replay in detail what you did wrong, in many occasions you could have just stomped him but didnt. Instead it becomes a 1:30 hour long game.

The game would have ended by 4 min mark if you played your lings correctly. You even had 10-ish lings chasing a single zel to your base instead of using it to kill him with your 10-ish lings already attacking vs 3 zels defending with open wall.

-.-
Immaterial
Profile Blog Joined September 2010
Canada510 Posts
September 07 2021 11:35 GMT
#9391
This is kind of a general question more so than a BW-specific question, but does anyone else ever get pain in their mouse hand when they try to play? I know I’m a bit older than I was when I used to play often but this is ridiculous lol. Wondering if there are any steps I can take to mitigate this, any advice would be greatly appreciated.
It is the mark of an educated mind to be able to entertain a thought without accepting it.
iopq
Profile Blog Joined March 2009
United States948 Posts
September 07 2021 14:25 GMT
#9392
On September 07 2021 18:41 MeSaber wrote:
Jesus what a weird game. You need to seriously analyse that replay in detail what you did wrong, in many occasions you could have just stomped him but didnt. Instead it becomes a 1:30 hour long game.

The game would have ended by 4 min mark if you played your lings correctly. You even had 10-ish lings chasing a single zel to your base instead of using it to kill him with your 10-ish lings already attacking vs 3 zels defending with open wall.


Yeah, obviously, I have a ton of replays where the guy just dies, but I'm not going to post those to ask questions about them

I'm trying to figure out how to improve the parts that are not obvious, maybe I'm missing something
iopq
Profile Blog Joined March 2009
United States948 Posts
September 07 2021 14:28 GMT
#9393
On September 07 2021 20:35 Immaterial wrote:
This is kind of a general question more so than a BW-specific question, but does anyone else ever get pain in their mouse hand when they try to play? I know I’m a bit older than I was when I used to play often but this is ridiculous lol. Wondering if there are any steps I can take to mitigate this, any advice would be greatly appreciated.


1. Wear a wrist brace. Not only when you play, but also when you're going to be doing things that involve your wrist (almost anything applies here, like cooking, etc.) At this point you need to reduce the inflammation in the wrist to the minimum. Also adjust your chair and position to a more correct one. There's tutorials online on how to do this.

2. Use wrist curls with dumb bells and reverse wrist curls. You need your forearms to look like biceps. This will be a lot more helpful than you think.
Anc13nt
Profile Blog Joined October 2017
1557 Posts
Last Edited: 2021-09-07 20:50:51
September 07 2021 20:32 GMT
#9394
On September 07 2021 16:41 iopq wrote:
LIke this game, I don't know what strategy to go for.

The guy only had FOUR bases, but I can't really mine from other ones because he can storm my workers and he just sits there harassing me

basically prevent a guy from getting JUST FOUR bases?

http://bwreplays.com/pujij

even if I drop or attack with cracklings he can just storm, he has like infinity storms and starting to build up dark archons

I was thinking of getting queens, but scouts are so good at sniping them, I guess if I got a big ensnare it might be worth


honestly the main issue was that your hive, ground upgrades and expansions were too late. By 29 minutes you only have 0-2-1 upgrades but you can have 3-3-3 at this time. At the 10-20 minute area, P was only on 6 gates for a long time so in this situation, it is very safe to get a quick hive and quick 4th (probably should get queen's nest and 4th at around 12 minutes or even earlier in this particular game). Also at around this time of the game, even though P does have d-web, they have mostly zealot sair, so a lurker contain while expanding and teching up would have been game ending for P.

If you get faster hive, more bases and better upgrades, you could have flooded protoss with dark swarm ling (can be dropped or run up a ramp or both) and ht + cannon is not good enough defense against that. Protoss was playing so passive that it is safe to just keep rapidly expanding. Another thing is that the protoss natural and main had so little defense it can be destroyed without much trouble.
iopq
Profile Blog Joined March 2009
United States948 Posts
September 09 2021 16:29 GMT
#9395
On September 08 2021 05:32 Anc13nt wrote:
Show nested quote +
On September 07 2021 16:41 iopq wrote:
LIke this game, I don't know what strategy to go for.

The guy only had FOUR bases, but I can't really mine from other ones because he can storm my workers and he just sits there harassing me

basically prevent a guy from getting JUST FOUR bases?

http://bwreplays.com/pujij

even if I drop or attack with cracklings he can just storm, he has like infinity storms and starting to build up dark archons

I was thinking of getting queens, but scouts are so good at sniping them, I guess if I got a big ensnare it might be worth


honestly the main issue was that your hive, ground upgrades and expansions were too late. By 29 minutes you only have 0-2-1 upgrades but you can have 3-3-3 at this time. At the 10-20 minute area, P was only on 6 gates for a long time so in this situation, it is very safe to get a quick hive and quick 4th (probably should get queen's nest and 4th at around 12 minutes or even earlier in this particular game). Also at around this time of the game, even though P does have d-web, they have mostly zealot sair, so a lurker contain while expanding and teching up would have been game ending for P.

If you get faster hive, more bases and better upgrades, you could have flooded protoss with dark swarm ling (can be dropped or run up a ramp or both) and ht + cannon is not good enough defense against that. Protoss was playing so passive that it is safe to just keep rapidly expanding. Another thing is that the protoss natural and main had so little defense it can be destroyed without much trouble.


Makes a lot of sense, I often prioritize other things than getting Hive or upgrades, but it's sometimes over just making more troops
Optimate
Profile Joined August 2020
249 Posts
September 12 2021 00:50 GMT
#9396
How important is Shift micro for Terrans using Siege Tanks? Every good Terran must use it?
Cryoc
Profile Joined July 2011
Germany909 Posts
September 12 2021 18:18 GMT
#9397
The answer is not important at all because shift commands do not work, if the tanks are sieged.
http://www.twitch.tv/cryoc
Counc1l
Profile Joined April 2019
33 Posts
Last Edited: 2021-09-15 03:19:47
September 15 2021 03:14 GMT
#9398
In my recent PvZ's I've noticed zergs like to go for the 5 muta build, followed by what seems to be 8-10 scourge. It allows them to get a high drone count. While the 5 mutas don't actually do much harrassment, I do not feel safe moving out with zealot corsair until I build a corsair count of 7-8 corsairs, but it takes a long time to build up to that point with only one stargate.

I like to attack zerg with a zealot archon attack producing out of 6 gates when I reach this amount of corsairs, but zerg sim city + them teching to lurkers pretty fast afterward is usually enough for them to hold off an attack like that (which comes late because I am sitting back for a while getting what I think is a safe amount of corsairs).

I lose a lot to this build. I am wondering how other players deal with this style of play in general, for the next time I play BW. I suppose I could try to take a faster 3rd base and play defensively, but then I feel like I'd have to take it to late game where I have issues beating zerg with mass lurkers and upcoming hive tech. Things felt easier when zerg played builds like 5 hatch hydra or 6 hatch hydra to be honest.
evilfatsh1t
Profile Joined October 2010
Australia8689 Posts
September 15 2021 04:29 GMT
#9399
you dont need to wait until 7 or 8 corsairs. if he comes to harrass, defend with cannons and run around with your corsairs as well as possible to keep them from dying. your zealots should be running to his base to buy time or harrass.
if he doesnt come to harrass then you only need 5 corsairs with +1 to move out. if you control your corsairs well (ie. dont lose them stupidly to scourges), 5 corsairs will kill scourges before they hit and then you have easy air superiority. even if you lose a few corsairs you should have 1 or 2 more in production before you stop building corsairs so you get to maintain at least 5
Ballnazor
Profile Joined January 2012
Sweden22 Posts
September 18 2021 18:07 GMT
#9400
how do i make PvP fun, its such a dogshit fucking matchup, im hardstuck at 1700 because i drop every PvP
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