• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:13
CEST 11:13
KST 18:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026): RO4 and Finals Preview3TL.net Map Contest #22 - Voting & Ladder Map Selection5Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2
Community News
[BSL22] Non-Korean Championship from 13 to 28 June0Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
What kind of tool would you be interested in? Code S Season 2 (2026): RO4 and Finals Preview TL Poll: How do you feel about the 5.0.16 PTR balance changes? Oliveira Would Have Returned If EWC Continued TL.net Map Contest #22 - Voting & Ladder Map Selection
Tourneys
GSL Code S Season 2 (2026) Maestros of The Game 2 announcement and schedule ! Crank Gathers Season 4: BW vs SC2 Team League Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 528 Infection Detected Welcome to the External Content forum Mutation # 527 Hell Train
Brood War
General
FlaShFTW vs A.Alm Grudge Match Event BW animated web series: seeking contributors The Korean Terminology Thread 14k games analyzed: Cross Spawn Nexus first good? Data needed
Tourneys
[ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Any training maps people recommend? Why doesn't anyone use restoration? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Warcraft III: The Frozen Throne ZeroSpace Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Dating: How's your luck? Trading/Investing Thread Russo-Ukrainian War Thread How cold is too cold to be outdoors?
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5731 users

Simple Questions, Simple Answers - Page 443

Forum Index > Brood War Strategy
Post a Reply
Prev 1 441 442 443 444 445 487 Next
Jealous
Profile Blog Joined December 2011
10333 Posts
March 02 2020 20:48 GMT
#8841
On March 03 2020 01:50 MisterBoba wrote:
Show nested quote +
On March 02 2020 16:00 TT1 wrote:
no, absolute max is 70 but when you're on 5 bases you should aim to have 1 probe per patch at all your bases

personally i like to stop at around 60-65, i usually stop making probes after my 4th is up

Sorry but why is not viable? “A weaker max army” is the common explanation but make no sense here because you will always attack as soon as you max, preferably keeping T at around 160 supply range.

Always attacking as soon as you max might be the reason why you are having trouble damaging high tank count pushes js.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Hoender
Profile Joined March 2011
South Africa381 Posts
Last Edited: 2020-03-02 21:58:02
March 02 2020 21:32 GMT
#8842
On March 02 2020 23:50 MisterBoba wrote:
Show nested quote +
On March 02 2020 21:12 Hoender wrote:
Is there a way to currently create two instances of Starcraft Remastered? I would like to watch replays while waiting in the matchmaker queue if possible.

Alternatively, is there a way of viewing current Starcraft Remastered replays through an older version of Starcraft using Chaos plugins / ICCup Launchers?

You can always use Sandboxie https://download.cnet.com/Sandboxie/3000-2144_4-10371434.html

install, then right click run with sandboxie on starcraft.


Ok, so I installed Sandboxie and I am able to launch two instances of SC:R, but the Sandboxie instance keeps on crashing as soon as a replay starts or when a game is started

Not sure whether the issue lies with the Sandboxie setup or whether it's a setup issue on / of my PC

BTW I also tried www.openbw.com, but it seems to only be compatible with Starcraft Classic [Edit : sorry, I meant "old" Starcraft versions, i.e 1.16.1 and earlier] versions as the program uses the .MPQ files from your game folder.

The next logical step is probably to try running the second SC:R instance in a VM, but this whole thing is starting to seem to be way too much hassle for what it's worth

Oh well :/
Die ou swepe sê: "daar's 'n raat vir elke kwaal," maar watse pil kou jy as die donker jou kom haal?
TT1
Profile Blog Joined December 2008
Canada10045 Posts
Last Edited: 2020-03-02 21:53:44
March 02 2020 21:52 GMT
#8843
On March 03 2020 01:50 MisterBoba wrote:
Show nested quote +
On March 02 2020 16:00 TT1 wrote:
no, absolute max is 70 but when you're on 5 bases you should aim to have 1 probe per patch at all your bases

personally i like to stop at around 60-65, i usually stop making probes after my 4th is up

Sorry but why is not viable? “A weaker max army” is the common explanation but make no sense here because you will always attack as soon as you max, preferably keeping T at around 160 supply range.


In max out scenarios you wanna maximize your eco to army ratio efficiently. On 5 bases if you have 1 probe per min patch you'll start banking in no time (you'll be able to constantly remax with ease). And of course the more units you have, the more you can do with your army. An extra 20 workers is 5 arbs, there's a lot you can do with those extra units. Having too many workers limits your options on the map, T will be able to bully you around with their maxed out 3-3 comp.

Also, attacking into Terran head on should only be done in specific scenarios. Most of the time you wanna just rush ur 1st arb out and start trading via recall.
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
XenOsky
Profile Blog Joined March 2008
Chile2356 Posts
March 05 2020 05:06 GMT
#8844
what is the most efficient or fastest way to do a 9 pool with speed¿
ἡ τῆς Νεμέσεως τάξις
kogeT
Profile Joined September 2013
Poland2042 Posts
March 05 2020 07:39 GMT
#8845
On March 05 2020 14:06 XenOsky wrote:
what is the most efficient or fastest way to do a 9 pool with speed¿


9 drones pool @200
drone
gas
ovi
drone

Make 6 lings and speed when pool finishes.
https://www.twitch.tv/kogetbw
Jealous
Profile Blog Joined December 2011
10333 Posts
Last Edited: 2020-03-05 19:37:39
March 05 2020 19:37 GMT
#8846
Disregard.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
MisterBoba
Profile Joined January 2020
Russian Federation121 Posts
Last Edited: 2020-03-08 00:54:20
March 08 2020 00:53 GMT
#8847
Someone tell me if mentality is correct:

In PvT I always say myself: MisterBoba, you are lose if even on base.
So when T take 3rd, I take 5th. If I see Terran has 3 and I don't immediately take 4 and 5, I think I am lose.
First priority is always be ahead of T in bases, better if by 2... Is it correct?
If enjoyed way you spend time, then it was not waste time )
ArmadA[NaS]
Profile Joined January 2014
United States347 Posts
March 08 2020 01:27 GMT
#8848
Mostly correct but the 3rd cc doesn't mean they can't do some 1-0 timing still. If you see a 3rd cc and 2 armories you know they're playing Flash style upgrade Terran so it's safe to take 4th and 5th base and get your tech up before terran pushes out with 2-1 at around the 13 minute mark. If you're going for carriers it's fine to be even with terran on bases.
MisterBoba
Profile Joined January 2020
Russian Federation121 Posts
Last Edited: 2020-03-08 01:32:45
March 08 2020 01:32 GMT
#8849
On March 08 2020 10:27 ArmadA[NaS]- wrote:
Mostly correct but the 3rd cc doesn't mean they can't do some 1-0 timing still. If you see a 3rd cc and 2 armories you know they're playing Flash style upgrade Terran so it's safe to take 4th and 5th base and get your tech up before terran pushes out with 2-1 at around the 13 minute mark. If you're going for carriers it's fine to be even with terran on bases.

What think you when you scout T and see 3/4/5/6/7 factory on 2 base? Do you still teke three base? If T is on 2 of course.

I have 3 base but scout T on 2 with 4 or 6 fact then die because even if I get up to 8 gateway I still lose because my prod cycle not kick in just yet?

Usually I get two shuttle with zealot bomb, not sure what else I do. My response seems correct but I lose it 50% of the time still .
If enjoyed way you spend time, then it was not waste time )
Jealous
Profile Blog Joined December 2011
10333 Posts
March 08 2020 01:48 GMT
#8850
With 2 base arb you may encounter Terran going fast 3rd which could be good for you also, it depends on the game tbh. But general rule of thumb afaik is +1 base minimum.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
chrisolo
Profile Joined May 2009
Germany2610 Posts
March 08 2020 19:19 GMT
#8851
Anyone has a functioning Deep Six Replay of Top Foreigner or Koreans (amateur or pro)?
¯\_(ツ)_/¯ - aka cReAtiVee
InDi
Profile Joined April 2010
Spain90 Posts
March 09 2020 03:44 GMT
#8852
On March 08 2020 10:32 MisterBoba wrote:
Show nested quote +
On March 08 2020 10:27 ArmadA[NaS]- wrote:
Mostly correct but the 3rd cc doesn't mean they can't do some 1-0 timing still. If you see a 3rd cc and 2 armories you know they're playing Flash style upgrade Terran so it's safe to take 4th and 5th base and get your tech up before terran pushes out with 2-1 at around the 13 minute mark. If you're going for carriers it's fine to be even with terran on bases.

What think you when you scout T and see 3/4/5/6/7 factory on 2 base? Do you still teke three base? If T is on 2 of course.

I have 3 base but scout T on 2 with 4 or 6 fact then die because even if I get up to 8 gateway I still lose because my prod cycle not kick in just yet?

Usually I get two shuttle with zealot bomb, not sure what else I do. My response seems correct but I lose it 50% of the time still .


When I am in your position I cut probes get up to 8-9 gateways, if I was on my way to arbiters I get storm and zealot leg instead, if I wasn't I go into gatewayman and get zlot leg asap.

I think getting 2 shuttles is a big investment, with that many facts, the T will usually get a lot of vultures so zealot bombs arent usually as effective. Storm is one big factor that is neglected by lot of protosses and I find to be amazing in this kind of situation, also if you opened with reavers, drop outside tank range before the push starts to dmg whatever you can while massing at home and during engagements don't be hyperaggressive with it, just drop after tanks volley and hit vultures if you can to open the path for your zlots.
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
March 09 2020 03:53 GMT
#8853
how do you even control large zerg armies? i guess this is a silly question because i put my hatchery from 5 to 0, so i only have 1 through 4 for army, but it seems kind of stupid. how do people actually do it? late game I'm just dragging lmao and that's no good.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
MisterBoba
Profile Joined January 2020
Russian Federation121 Posts
Last Edited: 2020-03-09 04:36:18
March 09 2020 04:36 GMT
#8854
When I go 1 gateway fuck that to Zerg, should I prefer kill 6 lings or 1 drone? At cost of 1 zealot
If enjoyed way you spend time, then it was not waste time )
MisterBoba
Profile Joined January 2020
Russian Federation121 Posts
March 09 2020 04:37 GMT
#8855
On March 09 2020 12:44 InDi wrote:
Show nested quote +
On March 08 2020 10:32 MisterBoba wrote:
On March 08 2020 10:27 ArmadA[NaS]- wrote:
Mostly correct but the 3rd cc doesn't mean they can't do some 1-0 timing still. If you see a 3rd cc and 2 armories you know they're playing Flash style upgrade Terran so it's safe to take 4th and 5th base and get your tech up before terran pushes out with 2-1 at around the 13 minute mark. If you're going for carriers it's fine to be even with terran on bases.

What think you when you scout T and see 3/4/5/6/7 factory on 2 base? Do you still teke three base? If T is on 2 of course.

I have 3 base but scout T on 2 with 4 or 6 fact then die because even if I get up to 8 gateway I still lose because my prod cycle not kick in just yet?

Usually I get two shuttle with zealot bomb, not sure what else I do. My response seems correct but I lose it 50% of the time still .


When I am in your position I cut probes get up to 8-9 gateways, if I was on my way to arbiters I get storm and zealot leg instead, if I wasn't I go into gatewayman and get zlot leg asap.

I think getting 2 shuttles is a big investment, with that many facts, the T will usually get a lot of vultures so zealot bombs arent usually as effective. Storm is one big factor that is neglected by lot of protosses and I find to be amazing in this kind of situation, also if you opened with reavers, drop outside tank range before the push starts to dmg whatever you can while massing at home and during engagements don't be hyperaggressive with it, just drop after tanks volley and hit vultures if you can to open the path for your zlots.

Thank you friend. This is good advice. Good health to you and family
If enjoyed way you spend time, then it was not waste time )
Ej_
Profile Blog Joined January 2013
47656 Posts
March 09 2020 06:01 GMT
#8856
On March 09 2020 12:53 evanthebouncy! wrote:
how do you even control large zerg armies? i guess this is a silly question because i put my hatchery from 5 to 0, so i only have 1 through 4 for army, but it seems kind of stupid. how do people actually do it? late game I'm just dragging lmao and that's no good.

JD uses only 3 hotkeys for army and bboxes and clicks the rest
"Technically the dictionary has zero authority on the meaning or words" - Rodya
InDi
Profile Joined April 2010
Spain90 Posts
March 09 2020 07:52 GMT
#8857
On March 09 2020 13:36 MisterBoba wrote:
When I go 1 gateway fuck that to Zerg, should I prefer kill 6 lings or 1 drone? At cost of 1 zealot


6 lings = 150 mineral = 3 larva
1 drone = 50 mineral = 1 larva

If you have the clear choice I think lings is a wiser option, you avoid any possible counterattack you make him spend more larva, and you could even force a sunken if he didnt make more lings, so you end up affecting his econ on that regard as well.

I assume you talk about early game opening gate expand, at a later stage it can depend, I would suicide a zeal for 1 2 drones if the Z is doing something like 2hh or 3hh and I am well defended for instance.
MisterBoba
Profile Joined January 2020
Russian Federation121 Posts
March 09 2020 20:13 GMT
#8858
On March 09 2020 16:52 InDi wrote:
Show nested quote +
On March 09 2020 13:36 MisterBoba wrote:
When I go 1 gateway fuck that to Zerg, should I prefer kill 6 lings or 1 drone? At cost of 1 zealot


6 lings = 150 mineral = 3 larva
1 drone = 50 mineral = 1 larva

If you have the clear choice I think lings is a wiser option, you avoid any possible counterattack you make him spend more larva, and you could even force a sunken if he didnt make more lings, so you end up affecting his econ on that regard as well.

I assume you talk about early game opening gate expand, at a later stage it can depend, I would suicide a zeal for 1 2 drones if the Z is doing something like 2hh or 3hh and I am well defended for instance.

Good health for you!
If enjoyed way you spend time, then it was not waste time )
Jealous
Profile Blog Joined December 2011
10333 Posts
March 10 2020 01:13 GMT
#8859
On March 09 2020 12:53 evanthebouncy! wrote:
how do you even control large zerg armies? i guess this is a silly question because i put my hatchery from 5 to 0, so i only have 1 through 4 for army, but it seems kind of stupid. how do people actually do it? late game I'm just dragging lmao and that's no good.

Leave 12 units in various places on the map and use minimap, also from rally points.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
MisterBoba
Profile Joined January 2020
Russian Federation121 Posts
March 19 2020 19:39 GMT
#8860
Do you think improve can be made IF force yourself to play faster? My APM like 220. Past couple week I force myself to play faster (not spam) like 250 and I have gotten use to it. Why no one tell me this tactic? Haha. And good health.
If enjoyed way you spend time, then it was not waste time )
Prev 1 441 442 443 444 445 487 Next
Please log in or register to reply.
Live Events Refresh
GSL
08:00
2026 Season 2: Playoffs
herO vs RogueLIVE!
Maru vs Cure
CranKy Ducklings SOOP81
Rex34
GSL EN (SOOP)0
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech89
trigger 39
Rex 34
StarCraft: Brood War
Calm 9364
Horang2 1861
Larva 262
actioN 163
Shuttle 131
PianO 110
ToSsGirL 79
Hyuk 71
Barracks 44
Sharp 28
[ Show more ]
EffOrt 20
Hm[arnc] 19
sorry 15
yabsab 14
NotJumperer 11
Dota 2
Gorgc1333
Counter-Strike
allub299
Super Smash Bros
Westballz34
Other Games
PiGStarcraft1248
Pyrionflax119
Sick114
KnowMe90
Mew2King79
amsayoshi12
Organizations
Other Games
gamesdonequick744
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH307
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1506
• Nemesis1506
Upcoming Events
Patches Events
3h 47m
uThermal 2v2 Circuit
5h 47m
BSL
9h 47m
Bonyth vs Dewalt
OSC
14h 47m
Monday Night Weeklies
1d 6h
Replay Cast
1d 14h
Sparkling Tuna Cup
2 days
Replay Cast
2 days
Kung Fu Cup
3 days
Maestros of the Game
3 days
Classic vs Lambo
Clem vs Maru
[ Show More ]
Replay Cast
3 days
The PondCast
4 days
Maestros of the Game
4 days
Serral vs Rogue
herO vs SHIN
Replay Cast
4 days
Maestros of the Game
5 days
Replay Cast
5 days
CranKy Ducklings
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

KK 2v2 League Season 1
RSL Revival: Season 5
Heroes Pulsing #1

Ongoing

BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
2026 GSL S2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.