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On March 03 2020 01:50 MisterBoba wrote:Show nested quote +On March 02 2020 16:00 TT1 wrote: no, absolute max is 70 but when you're on 5 bases you should aim to have 1 probe per patch at all your bases
personally i like to stop at around 60-65, i usually stop making probes after my 4th is up Sorry but why is not viable? “A weaker max army” is the common explanation but make no sense here because you will always attack as soon as you max, preferably keeping T at around 160 supply range. Always attacking as soon as you max might be the reason why you are having trouble damaging high tank count pushes js.
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On March 02 2020 23:50 MisterBoba wrote:Show nested quote +On March 02 2020 21:12 Hoender wrote: Is there a way to currently create two instances of Starcraft Remastered? I would like to watch replays while waiting in the matchmaker queue if possible.
Alternatively, is there a way of viewing current Starcraft Remastered replays through an older version of Starcraft using Chaos plugins / ICCup Launchers? You can always use Sandboxie https://download.cnet.com/Sandboxie/3000-2144_4-10371434.htmlinstall, then right click run with sandboxie on starcraft.
Ok, so I installed Sandboxie and I am able to launch two instances of SC:R, but the Sandboxie instance keeps on crashing as soon as a replay starts or when a game is started
Not sure whether the issue lies with the Sandboxie setup or whether it's a setup issue on / of my PC
BTW I also tried www.openbw.com, but it seems to only be compatible with Starcraft Classic [Edit : sorry, I meant "old" Starcraft versions, i.e 1.16.1 and earlier] versions as the program uses the .MPQ files from your game folder.
The next logical step is probably to try running the second SC:R instance in a VM, but this whole thing is starting to seem to be way too much hassle for what it's worth
Oh well :/
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On March 03 2020 01:50 MisterBoba wrote:Show nested quote +On March 02 2020 16:00 TT1 wrote: no, absolute max is 70 but when you're on 5 bases you should aim to have 1 probe per patch at all your bases
personally i like to stop at around 60-65, i usually stop making probes after my 4th is up Sorry but why is not viable? “A weaker max army” is the common explanation but make no sense here because you will always attack as soon as you max, preferably keeping T at around 160 supply range.
In max out scenarios you wanna maximize your eco to army ratio efficiently. On 5 bases if you have 1 probe per min patch you'll start banking in no time (you'll be able to constantly remax with ease). And of course the more units you have, the more you can do with your army. An extra 20 workers is 5 arbs, there's a lot you can do with those extra units. Having too many workers limits your options on the map, T will be able to bully you around with their maxed out 3-3 comp.
Also, attacking into Terran head on should only be done in specific scenarios. Most of the time you wanna just rush ur 1st arb out and start trading via recall.
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what is the most efficient or fastest way to do a 9 pool with speed¿
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On March 05 2020 14:06 XenOsky wrote: what is the most efficient or fastest way to do a 9 pool with speed¿
9 drones pool @200 drone gas ovi drone
Make 6 lings and speed when pool finishes.
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Russian Federation121 Posts
Someone tell me if mentality is correct:
In PvT I always say myself: MisterBoba, you are lose if even on base. So when T take 3rd, I take 5th. If I see Terran has 3 and I don't immediately take 4 and 5, I think I am lose. First priority is always be ahead of T in bases, better if by 2... Is it correct?
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Mostly correct but the 3rd cc doesn't mean they can't do some 1-0 timing still. If you see a 3rd cc and 2 armories you know they're playing Flash style upgrade Terran so it's safe to take 4th and 5th base and get your tech up before terran pushes out with 2-1 at around the 13 minute mark. If you're going for carriers it's fine to be even with terran on bases.
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Russian Federation121 Posts
On March 08 2020 10:27 ArmadA[NaS]- wrote: Mostly correct but the 3rd cc doesn't mean they can't do some 1-0 timing still. If you see a 3rd cc and 2 armories you know they're playing Flash style upgrade Terran so it's safe to take 4th and 5th base and get your tech up before terran pushes out with 2-1 at around the 13 minute mark. If you're going for carriers it's fine to be even with terran on bases. What think you when you scout T and see 3/4/5/6/7 factory on 2 base? Do you still teke three base? If T is on 2 of course.
I have 3 base but scout T on 2 with 4 or 6 fact then die because even if I get up to 8 gateway I still lose because my prod cycle not kick in just yet?
Usually I get two shuttle with zealot bomb, not sure what else I do. My response seems correct but I lose it 50% of the time still .
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With 2 base arb you may encounter Terran going fast 3rd which could be good for you also, it depends on the game tbh. But general rule of thumb afaik is +1 base minimum.
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Anyone has a functioning Deep Six Replay of Top Foreigner or Koreans (amateur or pro)?
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On March 08 2020 10:32 MisterBoba wrote:Show nested quote +On March 08 2020 10:27 ArmadA[NaS]- wrote: Mostly correct but the 3rd cc doesn't mean they can't do some 1-0 timing still. If you see a 3rd cc and 2 armories you know they're playing Flash style upgrade Terran so it's safe to take 4th and 5th base and get your tech up before terran pushes out with 2-1 at around the 13 minute mark. If you're going for carriers it's fine to be even with terran on bases. What think you when you scout T and see 3/4/5/6/7 factory on 2 base? Do you still teke three base? If T is on 2 of course. I have 3 base but scout T on 2 with 4 or 6 fact then die because even if I get up to 8 gateway I still lose because my prod cycle not kick in just yet? Usually I get two shuttle with zealot bomb, not sure what else I do. My response seems correct but I lose it 50% of the time still .
When I am in your position I cut probes get up to 8-9 gateways, if I was on my way to arbiters I get storm and zealot leg instead, if I wasn't I go into gatewayman and get zlot leg asap.
I think getting 2 shuttles is a big investment, with that many facts, the T will usually get a lot of vultures so zealot bombs arent usually as effective. Storm is one big factor that is neglected by lot of protosses and I find to be amazing in this kind of situation, also if you opened with reavers, drop outside tank range before the push starts to dmg whatever you can while massing at home and during engagements don't be hyperaggressive with it, just drop after tanks volley and hit vultures if you can to open the path for your zlots.
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how do you even control large zerg armies? i guess this is a silly question because i put my hatchery from 5 to 0, so i only have 1 through 4 for army, but it seems kind of stupid. how do people actually do it? late game I'm just dragging lmao and that's no good.
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Russian Federation121 Posts
When I go 1 gateway fuck that to Zerg, should I prefer kill 6 lings or 1 drone? At cost of 1 zealot
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Russian Federation121 Posts
On March 09 2020 12:44 InDi wrote:Show nested quote +On March 08 2020 10:32 MisterBoba wrote:On March 08 2020 10:27 ArmadA[NaS]- wrote: Mostly correct but the 3rd cc doesn't mean they can't do some 1-0 timing still. If you see a 3rd cc and 2 armories you know they're playing Flash style upgrade Terran so it's safe to take 4th and 5th base and get your tech up before terran pushes out with 2-1 at around the 13 minute mark. If you're going for carriers it's fine to be even with terran on bases. What think you when you scout T and see 3/4/5/6/7 factory on 2 base? Do you still teke three base? If T is on 2 of course. I have 3 base but scout T on 2 with 4 or 6 fact then die because even if I get up to 8 gateway I still lose because my prod cycle not kick in just yet? Usually I get two shuttle with zealot bomb, not sure what else I do. My response seems correct but I lose it 50% of the time still . When I am in your position I cut probes get up to 8-9 gateways, if I was on my way to arbiters I get storm and zealot leg instead, if I wasn't I go into gatewayman and get zlot leg asap. I think getting 2 shuttles is a big investment, with that many facts, the T will usually get a lot of vultures so zealot bombs arent usually as effective. Storm is one big factor that is neglected by lot of protosses and I find to be amazing in this kind of situation, also if you opened with reavers, drop outside tank range before the push starts to dmg whatever you can while massing at home and during engagements don't be hyperaggressive with it, just drop after tanks volley and hit vultures if you can to open the path for your zlots. Thank you friend. This is good advice. Good health to you and family
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On March 09 2020 12:53 evanthebouncy! wrote: how do you even control large zerg armies? i guess this is a silly question because i put my hatchery from 5 to 0, so i only have 1 through 4 for army, but it seems kind of stupid. how do people actually do it? late game I'm just dragging lmao and that's no good. JD uses only 3 hotkeys for army and bboxes and clicks the rest
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On March 09 2020 13:36 MisterBoba wrote: When I go 1 gateway fuck that to Zerg, should I prefer kill 6 lings or 1 drone? At cost of 1 zealot
6 lings = 150 mineral = 3 larva 1 drone = 50 mineral = 1 larva
If you have the clear choice I think lings is a wiser option, you avoid any possible counterattack you make him spend more larva, and you could even force a sunken if he didnt make more lings, so you end up affecting his econ on that regard as well.
I assume you talk about early game opening gate expand, at a later stage it can depend, I would suicide a zeal for 1 2 drones if the Z is doing something like 2hh or 3hh and I am well defended for instance.
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Russian Federation121 Posts
On March 09 2020 16:52 InDi wrote:Show nested quote +On March 09 2020 13:36 MisterBoba wrote: When I go 1 gateway fuck that to Zerg, should I prefer kill 6 lings or 1 drone? At cost of 1 zealot 6 lings = 150 mineral = 3 larva 1 drone = 50 mineral = 1 larva If you have the clear choice I think lings is a wiser option, you avoid any possible counterattack you make him spend more larva, and you could even force a sunken if he didnt make more lings, so you end up affecting his econ on that regard as well. I assume you talk about early game opening gate expand, at a later stage it can depend, I would suicide a zeal for 1 2 drones if the Z is doing something like 2hh or 3hh and I am well defended for instance. Good health for you!
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On March 09 2020 12:53 evanthebouncy! wrote: how do you even control large zerg armies? i guess this is a silly question because i put my hatchery from 5 to 0, so i only have 1 through 4 for army, but it seems kind of stupid. how do people actually do it? late game I'm just dragging lmao and that's no good. Leave 12 units in various places on the map and use minimap, also from rally points.
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Russian Federation121 Posts
Do you think improve can be made IF force yourself to play faster? My APM like 220. Past couple week I force myself to play faster (not spam) like 250 and I have gotten use to it. Why no one tell me this tactic? Haha. And good health.
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