• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:47
CET 01:47
KST 09:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Mech is the composition that needs teleportation t StarCraft, SC2, HotS, WC3, Returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Constellation Cup - Main Event - Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle [ASL20] Ask the mapmakers — Drop your questions BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
PvZ map balance Current Meta How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine The Games Industry And ATVI US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1051 users

Simple Questions, Simple Answers - Page 441

Forum Index > Brood War Strategy
Post a Reply
Prev 1 439 440 441 442 443 484 Next
Highgamer
Profile Joined October 2015
1441 Posts
Last Edited: 2020-02-08 10:26:18
February 08 2020 10:25 GMT
#8801
nuke this
Liquid`Drone
Profile Joined September 2002
Norway28706 Posts
February 08 2020 13:24 GMT
#8802
use 1 goon hit + 1 storm on individual lurkers in a segment of the lurker field. (For example, try to clear out the left part of it if the left part is weaker, so you can manage to establish a proper arc with your goons there. don't send in zealots until it has been very reduced, just keep them back protecting your goon templar.

I mean, don't use your final storms on storming individual lurkers, but breaking an established lurker field requires patience, and you should have a loot of storms to bring to the party. storm 2-3 times with a couple templars and use individual goon shots to go along with those storms, and you have cleared out 4-6 lurkers and then you get an archon. repeat ad nauseum.

if he has swarm too, you need reavers.
Moderator
Jealous
Profile Blog Joined December 2011
10231 Posts
February 08 2020 16:05 GMT
#8803
On February 08 2020 22:24 Liquid`Drone wrote:
use 1 goon hit + 1 storm on individual lurkers in a segment of the lurker field. (For example, try to clear out the left part of it if the left part is weaker, so you can manage to establish a proper arc with your goons there. don't send in zealots until it has been very reduced, just keep them back protecting your goon templar.

I mean, don't use your final storms on storming individual lurkers, but breaking an established lurker field requires patience, and you should have a loot of storms to bring to the party. storm 2-3 times with a couple templars and use individual goon shots to go along with those storms, and you have cleared out 4-6 lurkers and then you get an archon. repeat ad nauseum.

if he has swarm too, you need reavers.

If he has swarm, generally speaking you're already too late and have probably failed to bust out too many times, at least in my experience.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Liquid`Drone
Profile Joined September 2002
Norway28706 Posts
February 08 2020 16:19 GMT
#8804
holds true for busting out of your main, but this could also be a middle of the map contain in a semi-split map scenario, like overwatch.
Moderator
Jealous
Profile Blog Joined December 2011
10231 Posts
February 08 2020 17:20 GMT
#8805
On February 09 2020 01:19 Liquid`Drone wrote:
holds true for busting out of your main, but this could also be a middle of the map contain in a semi-split map scenario, like overwatch.

Fair point; I had assumed it was a contain like the ones popular on FS/Sniper Ridge back in the late 00's.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
juvenal
Profile Joined July 2013
2448 Posts
Last Edited: 2020-02-09 11:59:00
February 09 2020 11:58 GMT
#8806
Some pros and semipros have all ingame sounds disabled except for the notifications sounds, that is units spawning, upgrades finishing, "your base is under attack" and all that. I have two questions: how do they achieve that and how legal is that? Surely you can't do that in a televised match, but are there ladder rules on this?
Michael Probu
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6738 Posts
Last Edited: 2020-02-09 12:26:23
February 09 2020 12:22 GMT
#8807
On February 09 2020 20:58 juvenal wrote:
Some pros and semipros have all ingame sounds disabled except for the notifications sounds, that is units spawning, upgrades finishing, "your base is under attack" and all that. I have two questions: how do they achieve that and how legal is that? Surely you can't do that in a televised match, but are there ladder rules on this?

you can do that in your game settings ^^. dunno why will u think is not legal.
[image loading]
juvenal
Profile Joined July 2013
2448 Posts
February 09 2020 13:19 GMT
#8808
Oh, ok. I just remembered that Effort, I think, used to do this before SC:R came out and it involved some kinda registry hacks or something. I could be completely mistaken though, that was a long time ago.
Michael Probu
EldritchWang
Profile Joined February 2020
2 Posts
February 10 2020 21:09 GMT
#8809
I’m looking for the most beginner friendly builds for al the Zerg match ups (ZvT, ZvP, ZvZ). Thanks!
Anc13nt
Profile Blog Joined October 2017
1557 Posts
Last Edited: 2020-02-11 06:30:58
February 11 2020 03:12 GMT
#8810
On February 11 2020 06:09 EldritchWang wrote:
I’m looking for the most beginner friendly builds for al the Zerg match ups (ZvT, ZvP, ZvZ). Thanks!


If you have normally like 12-16 TR like I do, I feel like mutas are not very good. With that in mind, I think the best starting builds are 3 hatch lurker for ZvT, lair-less 5 hatch hydra in ZvP, and 12 pool in ZvZ.

Edit: Take my word with grain of salt. Had to switch to Protoss because my Zerg was so bad.
ajmbek
Profile Joined November 2008
Italy460 Posts
February 11 2020 17:08 GMT
#8811
On February 11 2020 12:12 Anc13nt wrote:
Show nested quote +
On February 11 2020 06:09 EldritchWang wrote:
I’m looking for the most beginner friendly builds for al the Zerg match ups (ZvT, ZvP, ZvZ). Thanks!


If you have normally like 12-16 TR like I do, I feel like mutas are not very good. With that in mind, I think the best starting builds are 3 hatch lurker for ZvT, lair-less 5 hatch hydra in ZvP, and 12 pool in ZvZ.

Edit: Take my word with grain of salt. Had to switch to Protoss because my Zerg was so bad.



I really thing 3 hat spire 5 hat hidra is the most standard and well balanced ZvP bo. I do not suggest to go without a lair.
Sic iter ad astra
ajmbek
Profile Joined November 2008
Italy460 Posts
February 11 2020 17:12 GMT
#8812
On February 08 2020 06:55 MisterBoba wrote:
Someone for love of almighty GOD tell me how I should engage zergling lurker as P? I am not even talking about simcity, I mean when he was like 12 lurkers burrowed, spread out, and a shitload of cracklings.

It goes like this:
1. I send goons + obs forwards to pick off a few lurkers
2. He sends ling in
3. I have to kite back with goons
4. I send zealots forward as they stumble inbetween my goons and I lose units.
5. I say "fuck it" and attack with my whole army
6. I lose my maxed army to like 140 supply Z.

What do I do wrong? I use reavers to deal with the forward lings yes. Maybe I should just use reavers for killing the lurkers and just let my goons and zealots chill behind them?
Seriously I am so tilt now. I need lots of archons but I feel like they melt so fast to lurkers.


the best thing you can do is not engaging it.
It is not a joke. There are usually many positions on the map where you can go and apply pressure. Try to find a different place or a better angle. Try to harass with speed shuttles.

Also upgrade templar energy to have 1 more storm
Sic iter ad astra
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2020-02-11 19:39:12
February 11 2020 19:36 GMT
#8813
Reavers for sure imo ^ including for killing the lurkers. If you have just a few reavers you shouldn't really need to advance your other units to be cost efficient vs lings+lurkers yeah. Like hold position your zealots and goons just behind, maybe attack move the zeals last second when lings are on your reavers.. (then maybe hold them back again if lings retreat)
MisterBoba
Profile Joined January 2020
Russian Federation121 Posts
Last Edited: 2020-02-12 08:45:56
February 12 2020 08:44 GMT
#8814
Am to apply pressure with reaver before but can enemy counter?

And thanks to ProMeTheus112 and others for advice on how to beat LURKERS!!!
If enjoyed way you spend time, then it was not waste time )
MelinaZzZz
Profile Joined August 2019
Bulgaria8 Posts
Last Edited: 2020-02-12 20:39:26
February 12 2020 19:48 GMT
#8815
How to show latency on top of screen like Artosis have it? tnx

ps: found it : ctrl+alt+t
Anc13nt
Profile Blog Joined October 2017
1557 Posts
February 15 2020 03:23 GMT
#8816
Need help for lategame PvZ. I find it hard to beat 1750+ zerg (unless they go 3hh or skip spire). Feels like zerg has a better army in lategame and storms become so much less effective for some reason. I know I need reavers and stuff but my main issue is that I find it very hard to engage the zerg army with even zealot-archon-ht when they have lurker fields set up with cracklings and defilers.
Jealous
Profile Blog Joined December 2011
10231 Posts
Last Edited: 2020-02-15 04:20:29
February 15 2020 04:20 GMT
#8817
On February 15 2020 12:23 Anc13nt wrote:
Need help for lategame PvZ. I find it hard to beat 1750+ zerg (unless they go 3hh or skip spire). Feels like zerg has a better army in lategame and storms become so much less effective for some reason. I know I need reavers and stuff but my main issue is that I find it very hard to engage the zerg army with even zealot-archon-ht when they have lurker fields set up with cracklings and defilers.

Zerg DOES have the better army in the late game unless you have equal+ bases.

Storm drop/harass can disable their production (forced to make drones) or their tech (kill the spire, kill the pool, etc.) and abuse the results. Secure bases earlier than you think you should be able to and hold onto them. Have 3 total Robos and defensive Reavers in key bases. Keep a healthy Sair count into lategame to deny doom drops and prevent cheeky guardian/devourer switches (are these even a thing anymore at low mid level?), etc.

Overall, I think lategame ZvP is the worst case scenario for P unless they have equal/more bases than Z does, even moreso than TvP equivalent. It's a bitter pill to swallow but the Zergs are better at Zerging your Protoss than you are at Protossing your Terran opponent, so to speak. That shift in mentality helped me gain /some/ respect for the bug race and their options.

PS. I am drunk sorry.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
MisterBoba
Profile Joined January 2020
Russian Federation121 Posts
Last Edited: 2020-02-17 16:19:09
February 17 2020 16:19 GMT
#8818
On February 15 2020 12:23 Anc13nt wrote:
Need help for lategame PvZ. I find it hard to beat 1750+ zerg (unless they go 3hh or skip spire). Feels like zerg has a better army in lategame and storms become so much less effective for some reason. I know I need reavers and stuff but my main issue is that I find it very hard to engage the zerg army with even zealot-archon-ht when they have lurker fields set up with cracklings and defilers.

Welcome to my LIFE because this bullshit tilts me every day.
It feel like, when I am ahead, I should just add more gateway and attack more instead of expand. Because if I expand that means Z gets to live longer, which means I am more like to die.
Doom drop, utraling, lurkers, dark swarm.... Is BULLSHIT but its okay i need skill not BabyRage. And +1 am to come early
If enjoyed way you spend time, then it was not waste time )
MisterBoba
Profile Joined January 2020
Russian Federation121 Posts
Last Edited: 2020-02-17 16:21:10
February 17 2020 16:20 GMT
#8819
On February 15 2020 13:20 Jealous wrote:
Keep a healthy Sair count into lategame to deny doom drops and prevent cheeky guardian/devourer switches (are these even a thing anymore at low mid level?), etc.

I am 1900 and see guardian fairly often late so yes.
If enjoyed way you spend time, then it was not waste time )
Moopower
Profile Joined May 2017
128 Posts
Last Edited: 2020-02-17 23:49:21
February 17 2020 23:45 GMT
#8820
DA need to be a regular part of the Protoss Army to feedback defilers and maelstroms are good alongside with storms. Protoss is the race with the most special abilities. So we should use our skills to our advantage, rather than try to compete purely in numbers. When my Corsairs survive or I have enough bank to rebuild a small fleet, I get fleet beacon and get d-web researched. You get energy upgrade first and then d-web because energy upgrade takes longer and you'll get d-web researched quickly anyways. D-web is very good for helping you take out sunk/spore/lurker stronghold bases. Your goons just destroy hatcheries from afar or if you can take them head on with the d-webs then you steamroll them while your zealots survive that much longer to deal with the speedlings.

1 D-web can take out a couple sunks at least since they are usually clumped up, maybe paired with a lurker,etc. Instead of suiciding a lot of your army to try to force your way through the turtle style, d-web gives your army more survivability, making you waste less money in the long run imo than having to reinforce more heavily and try to compete with Zerg in macro.
Prev 1 439 440 441 442 443 484 Next
Please log in or register to reply.
Live Events Refresh
OSC
23:00
OSC Elite Rising Star #17
ReBellioN vs HiGhDrA
Shameless vs Demi
LetaleX vs Mute
Percival vs TBD
CranKy Ducklings100
Liquipedia
BSL 21
20:00
ProLeague - RO32 Group B
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
ZZZero.O106
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 314
ProTech122
UpATreeSC 66
Ketroc 21
StarCraft: Brood War
Artosis 740
ZZZero.O 106
NaDa 25
Super Smash Bros
hungrybox1456
Other Games
Grubby2922
summit1g941
fl0m555
Maynarde133
JuggernautJason11
Organizations
Other Games
gamesdonequick1470
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 84
• RyuSc2 50
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 20
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21115
League of Legends
• imaqtpie3228
Other Games
• Scarra640
Upcoming Events
OSC
8h 14m
Wardi Open
11h 14m
Wardi Open
15h 14m
Replay Cast
22h 14m
WardiTV Korean Royale
1d 11h
Replay Cast
2 days
Kung Fu Cup
2 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
2 days
The PondCast
3 days
RSL Revival
3 days
Solar vs Zoun
MaxPax vs Bunny
[ Show More ]
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
Replay Cast
3 days
RSL Revival
4 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
4 days
CranKy Ducklings
5 days
RSL Revival
5 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
5 days
BSL 21
5 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
6 days
RSL Revival
6 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
BSL 21
6 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.