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Steeles21600
Profile Joined August 2018
52 Posts
January 16 2020 11:20 GMT
#8761
On January 16 2020 07:47 Jealous wrote:
Show nested quote +
On January 16 2020 01:22 Steeles21600 wrote:
On January 16 2020 00:59 evilfatsh1t wrote:
bit of both. you should always have a set of hotkeys that separates medics from your combat units. you can have 1 hotkey that groups them for ease of movement if you need, but the more important thing is having separate hotkeys so you can stim instantly.
positioning your medics and your marines will then involve a combination of hotkeys and manual selection + move, because hotkeys alone wont make your units form a nice shape.


Ah, i hasnt thought about that. Makes sense. Hopefully i could use this to get a better shape when i engage lings. Ill try to have them in a seperate hotkey. Im kinda having to learn marine micro and bio cause i was so overworried about tvp from all the whining i neglected the other two matchups.

Also what maps should i ban as terran this season? Currently banning white out, destination and gladiator.

Destination is a great map for Terran.



Honestly when i looked at it it seemed like a strong terran map, the only real issues i saw where getting across the bridges if your contained and the large main letting you get dropped. But i just checked the stats in TL and it was 60% imba for protoss so i just banned it. Not sure if thats just outdated or what.
I just hope everyone has a good time :)
Steeles21600
Profile Joined August 2018
52 Posts
January 16 2020 12:28 GMT
#8762
On January 16 2020 17:46 kogeT wrote:
Show nested quote +
On January 16 2020 01:22 Steeles21600 wrote:
On January 16 2020 00:59 evilfatsh1t wrote:
bit of both. you should always have a set of hotkeys that separates medics from your combat units. you can have 1 hotkey that groups them for ease of movement if you need, but the more important thing is having separate hotkeys so you can stim instantly.
positioning your medics and your marines will then involve a combination of hotkeys and manual selection + move, because hotkeys alone wont make your units form a nice shape.


Ah, i hasnt thought about that. Makes sense. Hopefully i could use this to get a better shape when i engage lings. Ill try to have them in a seperate hotkey. Im kinda having to learn marine micro and bio cause i was so overworried about tvp from all the whining i neglected the other two matchups.

Also what maps should i ban as terran this season? Currently banning white out, destination and gladiator.


I like your bans (to help terran), but overall I dislike the bans system as it will cap your development too.


Assuming it caps your development cause you wont be familar with some maps in tournaments and such if you decide to play off ladder?
I just hope everyone has a good time :)
evilfatsh1t
Profile Joined October 2010
Australia8940 Posts
January 16 2020 23:11 GMT
#8763
it caps your development because you dont learn to play with disadvantages. abusing better map layouts for wins isnt the same as being genuinely good at all situations
MisterBoba
Profile Joined January 2020
Russian Federation121 Posts
January 17 2020 12:23 GMT
#8764
Hello what is a good way to make sure you are making the right amount corsairs? One game I make 6 with +1 after scouting spire + scourge then get rolled by hydras. Storm was too late. Then one game I make 1 and die to a ton of muta/scourge flying in.
Yes scouting with 1st corsair and probe is key... is he mining gas at his nat? Does he have a den? These things can be a tell but it is still tricky for me. A good Zerg can just make a den and not do anything with it to throw me off. Advice?
If enjoyed way you spend time, then it was not waste time )
WGT-Baal
Profile Blog Joined June 2008
France3577 Posts
Last Edited: 2020-01-17 18:11:14
January 17 2020 18:07 GMT
#8765
On January 17 2020 21:23 MisterBoba wrote:
Hello what is a good way to make sure you are making the right amount corsairs? One game I make 6 with +1 after scouting spire + scourge then get rolled by hydras. Storm was too late. Then one game I make 1 and die to a ton of muta/scourge flying in.
Yes scouting with 1st corsair and probe is key... is he mining gas at his nat? Does he have a den? These things can be a tell but it is still tricky for me. A good Zerg can just make a den and not do anything with it to throw me off. Advice?


It s a tricky question, but you should be poking with +1 speed zealots (assuming a neo bisu build from your post) around that time.
It goes like this: 1st corsair scout: no lair : hydra bust, get a lot of canons.
You see a lair, scourges chase you: not a 3h hydra. Get your +1 speedzeal 7:30 push with the sairs and push out to Z. If you see a ton of hydras, either delay by running around and threatening a backstab or take the fight if you feel you can kill a lot of hydras (usually taking the fight isnt great but you need to buy time for more canons and the storms/hts). Whatever you do if it s hydra do not freely lose corsair for an overlord, move them around, check larva production (drones? Hydras? Mutas? A shit ton of scourges?) Check for a 4th.
Usually (but not always) muta play comes on the back of more zerglings early (so the z doesnt die to zealot pressure).

Replays would help but if you die to very early (before the 8min mark) muta play, you should probably send yoir first one or 2 zealots towards z base to check/force lings.
A common mistake (and i still make it too often) in pvz is to sit at home and play blind. Use your units, z wants to drone early on, so pressure him, just dont die to counter attacks ^^

Edit: if you scout a 973(4) hydra bust incoming with your corsair, stop corsair production, cancel +1 air if you re tight on gas and get storm asap + a lot of canons, add a forge in your main to keep making canons if he kills the one in your wall. Stop canons and resume sair production and add gateways when you see z remaking drones at his 3rd/4th (use your corsair just to check his production, dont attack anything unless you have a free overlord waiting)
Horang2 fan
kidcrash
Profile Joined September 2009
United States626 Posts
Last Edited: 2020-01-18 20:53:39
January 18 2020 20:53 GMT
#8766
Can you accidently target your own interceptors when a-clicking with carriers?
Jealous
Profile Blog Joined December 2011
10413 Posts
January 18 2020 23:20 GMT
#8767
On January 19 2020 05:53 kidcrash wrote:
Can you accidently target your own interceptors when a-clicking with carriers?

Yes, happens all the frickin' time.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Liquid`Drone
Profile Joined September 2002
Norway28917 Posts
January 18 2020 23:43 GMT
#8768
I'd go so far as to say that not doing that is one of the hardest parts of microing carriers
Moderator
kidcrash
Profile Joined September 2009
United States626 Posts
Last Edited: 2020-01-19 02:33:58
January 19 2020 01:37 GMT
#8769
So what I understand is right click commands when microing carrier can be bad because a misclick will cause the interceptors to retract which is very bad. Has anyone experimented with patrol commands? Sometimes I play around with it and I'm like wow this is amazing and other times the carriers start targetting different things. Seems like there is the least room for error here however. Thoughts?
Kertorak
Profile Joined November 2019
125 Posts
January 20 2020 15:35 GMT
#8770
On January 19 2020 10:37 kidcrash wrote:
So what I understand is right click commands when microing carrier can be bad because a misclick will cause the interceptors to retract which is very bad. Has anyone experimented with patrol commands? Sometimes I play around with it and I'm like wow this is amazing and other times the carriers start targetting different things. Seems like there is the least room for error here however. Thoughts?

Try minimap, too.
I wish I had quality over quantity | "The point of Sc<x> is that your skill a constant WIP - which provides that unique joy of the game - not to post which rank you are in a this moment"
MisterBoba
Profile Joined January 2020
Russian Federation121 Posts
January 20 2020 17:50 GMT
#8771
Anyone to have advice in PvZ when you play against Zergs who do big drop in your main? They get cracklings and drop like 4-6 lurkers. If I have my army either A) on the map or B) defending new expos I am making or C) pressuring his simcity, I will lose half my infrastructure by the time my slow army makes it all the way back to my main because of how fast cracklings kill stuff.

I have tried patrolling my corsair fleet (if it survives) around the exterior of my main, but the problem is they dont kill overlords quite fast enough.

I also am tried dedicating a portion of my army to just sit in my main, but then I lose the big fights because I am "down" in supply.

I think to try cannon in main is good idea but at what cost? vs cracklings? i think not

I tried recently putting a DA with maelstrom and 2 HT to snag the overlords but this is gimmicky. I need something more solid.
If enjoyed way you spend time, then it was not waste time )
Liquid`Drone
Profile Joined September 2002
Norway28917 Posts
January 20 2020 18:28 GMT
#8772
during later game where drop is an option, make sure you have a) some cannons b) one templar hanging out in your main c) a speed shuttle with reavers. the combination of those three will often do a fair job holding off reasonably sized drops. At the same time, zerg has 'get off a doom drop' as one of their victory conditions and you most certainly want to have vision over any drop path into your main, because if it catches you blind sided it can end up killing you even if you're reasonably well prepared. (especially if he also has defilers) - like if he manages to land 30 ling 5 lurker 2 defiler your base dies fast.
Moderator
MisterBoba
Profile Joined January 2020
Russian Federation121 Posts
January 20 2020 19:13 GMT
#8773
Thank you Liquid`Drone. And I am to start investing in reavers with speed when? 3 base?
Sorry for poor english.
If enjoyed way you spend time, then it was not waste time )
Liquid`Drone
Profile Joined September 2002
Norway28917 Posts
January 20 2020 20:06 GMT
#8774
You want to have reavers, especially for defense (using them offensively is more difficult), once zerg is starting to use defilers. Storm+cannons can defend expansions until dark swarm comes, after dark swarm comes, you need to have reavers there. Generally protoss players build a second robotics in their fourth base, sometimes third. That depends a bit upon the layout and the flow of the game. (If zerg is playing hydralisk only and not bothering getting a hive, you can stay on dragoon zealot templar much longer, for example. )

Once you start building those defensive reavers, you should also get the shuttle speed upgrade (or earlier), it is crucial to be able to harass zerg expansions.
Moderator
lifestylemod
Profile Joined January 2020
1 Post
January 21 2020 14:04 GMT
#8775
i think you're right about the strengths/weaknesses thing (i.e. i'm just bad). also i'm playing in korea so the difference between regions probably has a bit to do with it too.
MisterBoba
Profile Joined January 2020
Russian Federation121 Posts
January 21 2020 15:59 GMT
#8776
On January 21 2020 05:06 Liquid`Drone wrote:
You want to have reavers, especially for defense (using them offensively is more difficult), once zerg is starting to use defilers. Storm+cannons can defend expansions until dark swarm comes, after dark swarm comes, you need to have reavers there. Generally protoss players build a second robotics in their fourth base, sometimes third. That depends a bit upon the layout and the flow of the game. (If zerg is playing hydralisk only and not bothering getting a hive, you can stay on dragoon zealot templar much longer, for example. )

Once you start building those defensive reavers, you should also get the shuttle speed upgrade (or earlier), it is crucial to be able to harass zerg expansions.

That is what I am tend to do, but what if I lose my corsair fleet (or never make a big one to begin with)? Do I remake it so shuttle do not get killed by patrol scourges?
If enjoyed way you spend time, then it was not waste time )
Jealous
Profile Blog Joined December 2011
10413 Posts
Last Edited: 2020-01-22 01:35:26
January 22 2020 01:34 GMT
#8777
On January 21 2020 23:04 lifestylemod wrote:
i think you're right about the strengths/weaknesses thing (i.e. i'm just bad). also i'm playing in korea so the difference between regions probably has a bit to do with it too.

The gateway you choose has no bearing on who you get matched with, only your time of day/internet speed/geographic location (or more technically IP since you can use an IP changer).

EDIT:: I guess also if you're playing unranked then obviously you will play mostly Korean players, pardon the assumption that you were playing ranked.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
MisterBoba
Profile Joined January 2020
Russian Federation121 Posts
January 23 2020 00:01 GMT
#8778
Advice for dealing with guardians late game PvZ? If they spread them then storm is not that optimal. I think maybe mind control would work very well?
If enjoyed way you spend time, then it was not waste time )
Jealous
Profile Blog Joined December 2011
10413 Posts
January 23 2020 00:31 GMT
#8779
On January 23 2020 09:01 MisterBoba wrote:
Advice for dealing with guardians late game PvZ? If they spread them then storm is not that optimal. I think maybe mind control would work very well?

You can always add a Stargate and add more Corsair.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Anc13nt
Profile Blog Joined October 2017
1557 Posts
Last Edited: 2020-01-23 01:35:58
January 23 2020 01:32 GMT
#8780
Has anyone noticed now that it seems more likely for a game to not change mmr when it disconnects nowadays? It used to be really rare but it keeps happening now (and the vast majority of the time, it happens when I win against a player, usually of higher mmr). It's starting to seriously piss me off because It feels so much more difficult to gain mmr now. tbh, It might be a problem with my own internet so that is why I am asking. That said, I've had the impression for a while that the last few patches have been pretty bad but that is just my opinion.
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