• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:43
CET 05:43
KST 13:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners9Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!33$5,000+ WardiTV 2025 Championship6[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win TL.net Map Contest #21: Winners RotterdaM "Serral is the GOAT, and it's not close" 5.0.15 Patch Balance Hotfix (2025-10-8) StarCraft, SC2, HotS, WC3, Returning to Blizzcon!
Tourneys
Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
[ASL20] Ask the mapmakers — Drop your questions BW General Discussion [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1517 users

Simple Questions, Simple Answers - Page 437

Forum Index > Brood War Strategy
Post a Reply
Prev 1 435 436 437 438 439 484 Next
TT1
Profile Blog Joined December 2008
Canada10011 Posts
Last Edited: 2019-12-06 07:20:13
December 06 2019 07:12 GMT
#8721
On December 06 2019 15:56 Jealous wrote:
Show nested quote +
On December 06 2019 13:15 TT1 wrote:
On December 06 2019 12:08 zaMNal wrote:
As zerg, what are the safest "counter-builds" openings against 9/9 double-gate (at protoss main and/or at center of a map)?


assuming you drone scouted midd center gates

If you opened overpool: Counter p's center gate (kill pylon then deny probes from remaking it) or main with as many lings you can get out before P walls your ramp with 3 zeals. Cancel expo and make an inbase hatch + sunk, get speed. Your goal is to sneak out as many lings as you can and have them constantly move between P's center pylon and main, that way you can isolate zealots and pick them off easily.

If you opened 12hatch: Let hatch finish, produce lings out of it and counter with all your lings until your ramp is blocked. Once again, try to snipe the center pylon/pick off stray zealots, then hit main. Do damage whenever you have numbers over P's zealots. Don't force fights, abuse P's lack of mobility and wait for him to make a mistake. Try to be annoying with your ling movement.

This response taxes P's multitask a lot, it's very easy for them to miss-micro. You don't necessarily need to do game ending damage to their worker count, taking out the center pylon and denying a probe from remaking it is massive damage. This weakens the amount of zeals they rally to your ramp which makes it easier for you to bust out. Eventually your ling count will be high enough to bust your ramp and hit P's main. Take nat from there, if you can't kill him with lings (P has cannons in main) just drone up and go into hydras.

Please correct me if I am wrong, but I feel like center Gate is really weak against 1 Hatch speed? So, if the Gates are center, then following a standard Overpool build with speed is a good move for Zerg?

IDK what is standard now but I always cross-scout with Drone vs. P in order to check center for Gates on maps like FS.


When going overpool, Z will usually make their expo before scouting the center gates. They drone to 11 then send 2 workers out at the same time, 1 to expo and 1 to scout. Once you scout the gates you instantly make a gas tho, run lings out and cancel nat/remake hatch in main.

Btw, here's an example of a center 2g vs 12h scenario, ZerO loses the game but you get an idea of how you're supposed to react (via his ling movement).

https://www.twitch.tv/videos/511248700?t=43m03s
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Liquid`Drone
Profile Joined September 2002
Norway28706 Posts
December 06 2019 11:30 GMT
#8722
I think z should remake hatch in a hidden base. Becomes impossible for p to put on aggression there while defending mid pylon and blocking your choke.
Moderator
Anc13nt
Profile Blog Joined October 2017
1557 Posts
Last Edited: 2019-12-08 07:37:38
December 08 2019 07:34 GMT
#8723
How does one do well on ladder with zerg? I had this same problem last season after they implemented match making changes but I wanted to bring it up because it has frustrated me for a while and because recently, my zerg has gotten to the point where I actually "reached" D level. I thought zerg was my best race but I feel like the quality of my play is greatly diminished by lag. I can only assume why I am doing pretty bad. Maybe I am out of practice because I don't play the game as much as I did in the summer but I think, more importantly, it feels a lot harder to micro units like mutas/hydras. As a result, my zerg does a lot worse on ladder than even my protoss even though it used to be a lot better than my protoss. I don't want to switch my main to protoss because of this.
TheGloob
Profile Blog Joined April 2012
97 Posts
December 10 2019 12:23 GMT
#8724
are there lots of smurfs or am i just wildly inconsistent? i feel like one game i'll stomp and the next game i'll get absolutely rolled...
WGT-Baal
Profile Blog Joined June 2008
France3413 Posts
December 11 2019 15:17 GMT
#8725
On December 10 2019 21:23 TheGloob wrote:
are there lots of smurfs or am i just wildly inconsistent? i feel like one game i'll stomp and the next game i'll get absolutely rolled...


More koreans too. I feel the same as you but i dont think there are that many smurfs. Season is still fairly new so mmr aren't fully set yet. Some 1600guys are terrible while i got absolutely wrecked by a 1350 kr guy. Also under mid C/low b rank, ebeeybody has weaknesses so your particular strength might match your opponent s weakness and you stomp him (a particular build/timing for example) while sometimes it s the other way around. Match up too can affect that. GL!
Horang2 fan
TheGloob
Profile Blog Joined April 2012
97 Posts
December 12 2019 02:56 GMT
#8726
On December 12 2019 00:17 WGT-Baal wrote:
More koreans too. I feel the same as you but i dont think there are that many smurfs. Season is still fairly new so mmr aren't fully set yet. Some 1600guys are terrible while i got absolutely wrecked by a 1350 kr guy. Also under mid C/low b rank, ebeeybody has weaknesses so your particular strength might match your opponent s weakness and you stomp him (a particular build/timing for example) while sometimes it s the other way around. Match up too can affect that. GL!


yeah i think you're right about the strengths/weaknesses thing (i.e. i'm just bad). also i'm playing in korea so the difference between regions probably has a bit to do with it too.
Steeles21600
Profile Joined August 2018
52 Posts
Last Edited: 2019-12-18 19:19:26
December 18 2019 14:11 GMT
#8727
A few quick questions.

-Any TvP tips for dealing with high templar storm? techniques for spreading tanks more effeciently or anything like that? things like dt and recall im learning but im a bit lost on the method for this one other then extreme tank spreading.

- In TvT i often lose to doom drops with 5+ dropships around the 2-3 base point in the game. I have tried putting up turrent and goliaths but if i make too few it doesnt quite kill the drop and if i make too many i have a buncha goliaths taking up my gas and supply and lose map control. Advice?

Edit: Played alot today and another more general question. Is 2 fac a good build to do as a noob terran to get down the basics or should i do some other timing?
I just hope everyone has a good time :)
evilfatsh1t
Profile Joined October 2010
Australia8762 Posts
Last Edited: 2019-12-19 05:28:29
December 19 2019 05:25 GMT
#8728
for storms you have 3 options. if you have goliaths with range upgrades you can try to snipe the shuttle. if you miss your chance to do that then the next thing you can do is manually snipe the hts as soon as they drop with a couple of tanks. the least reliable method imo is to emp them with vessels. if you fail at all 3 then there really isnt much alternative. keep in mind that any time you choose to fight you should be engaging under the assumption that youll get hit with everything they have, rather than picking an engagement that you can only win by being a god and preventing things such as big storms.

also with tvt if youre losing regularly to doom drops then the issue with your game isnt doom drops themselves. the problems are rooted deeper in your fundamentals (either mechanics or your understanding of the matchup).
tvt is all about army positioning and making good small trades. if the opponent has enough units to drop 5 dropships worth of units on you then you should also have that many units doing something on the map. they could be in dropships or they might be in a tank line that should be pushing against the enemy's because you have a superior number.
if youre allowing the opponent to hold all their tank lines and still manage to get free drops on you then it means youre not proactive enough with your units or you arent trading units well enough and therefore you are consistently playing with less supply than your opponent.

edit: personally i think all beginners should stay away from timing builds and all-ins and focus on eco builds. you will lose a shit ton of games but if your aim is to genuinely improve your fundamentals then playing eco builds will improve that better.
if you insist on playing timing builds then fd is better than 2fac, and there are other builds like 5 fac but you wont execute the builds well if you dont have the basics down anyway
Steeles21600
Profile Joined August 2018
52 Posts
December 20 2019 00:03 GMT
#8729
On December 19 2019 14:25 evilfatsh1t wrote:
for storms you have 3 options. if you have goliaths with range upgrades you can try to snipe the shuttle. if you miss your chance to do that then the next thing you can do is manually snipe the hts as soon as they drop with a couple of tanks. the least reliable method imo is to emp them with vessels. if you fail at all 3 then there really isnt much alternative. keep in mind that any time you choose to fight you should be engaging under the assumption that youll get hit with everything they have, rather than picking an engagement that you can only win by being a god and preventing things such as big storms.

also with tvt if youre losing regularly to doom drops then the issue with your game isnt doom drops themselves. the problems are rooted deeper in your fundamentals (either mechanics or your understanding of the matchup).
tvt is all about army positioning and making good small trades. if the opponent has enough units to drop 5 dropships worth of units on you then you should also have that many units doing something on the map. they could be in dropships or they might be in a tank line that should be pushing against the enemy's because you have a superior number.
if youre allowing the opponent to hold all their tank lines and still manage to get free drops on you then it means youre not proactive enough with your units or you arent trading units well enough and therefore you are consistently playing with less supply than your opponent.

edit: personally i think all beginners should stay away from timing builds and all-ins and focus on eco builds. you will lose a shit ton of games but if your aim is to genuinely improve your fundamentals then playing eco builds will improve that better.
if you insist on playing timing builds then fd is better than 2fac, and there are other builds like 5 fac but you wont execute the builds well if you dont have the basics down anyway


That all makes sense. Using target fire on the hts is a great point though, didnt think of that.

Im very bad at tvt, because it doesnt really have such set in stone timings like the other terran matches. The timings are quite easy to understand by comparison. Ill need to do more study for that matchup. Not the biggest fan on TvT, but its at least alot more interesting then ZvZ.

I have been studying my replays and finding alot of issues being economical ones, not putting my money in the right places. Ill expand when i need more production or something like that, and making bad decisions. As for builds, i usually just do that goliath build in tvz because its fairly easy and forgiving and easy to turtle with till your timing presents itself. TvT i got no clue and tvp i assumed double armory was above my level for now so i tried to play aggro timing styles. I read to do 5 fac but it seems like protoss has to do a specific expand timing for that to work so not sure.
I just hope everyone has a good time :)
Anc13nt
Profile Blog Joined October 2017
1557 Posts
December 20 2019 00:34 GMT
#8730
On December 18 2019 23:11 Steeles21600 wrote:
A few quick questions.

-Any TvP tips for dealing with high templar storm? techniques for spreading tanks more effeciently or anything like that? things like dt and recall im learning but im a bit lost on the method for this one other then extreme tank spreading.

- In TvT i often lose to doom drops with 5+ dropships around the 2-3 base point in the game. I have tried putting up turrent and goliaths but if i make too few it doesnt quite kill the drop and if i make too many i have a buncha goliaths taking up my gas and supply and lose map control. Advice?

Edit: Played alot today and another more general question. Is 2 fac a good build to do as a noob terran to get down the basics or should i do some other timing?


my terran is pretty trash but I would like to add that in my experience, 2 fac is pretty hard to pull of in TvT at low level.
kogeT
Profile Joined September 2013
Poland2041 Posts
December 20 2019 11:08 GMT
#8731
On December 18 2019 23:11 Steeles21600 wrote:
A few quick questions.

-Any TvP tips for dealing with high templar storm? techniques for spreading tanks more effeciently or anything like that? things like dt and recall im learning but im a bit lost on the method for this one other then extreme tank spreading.

- In TvT i often lose to doom drops with 5+ dropships around the 2-3 base point in the game. I have tried putting up turrent and goliaths but if i make too few it doesnt quite kill the drop and if i make too many i have a buncha goliaths taking up my gas and supply and lose map control. Advice?

Edit: Played alot today and another more general question. Is 2 fac a good build to do as a noob terran to get down the basics or should i do some other timing?


TvT in mid game is all about scanning what your opponent is doing. Also, the more open the map with more paths, the more likely drop play is. This is because if a map can be locked with relatively few units, it's easier to keep some army in your base / rally to defend vs drops.
If you see your opponen making dropships, in my opinion the best countr is to either make counter dropships or wraiths. Wraiths are not to good though if the map is very open, as you army will be weaker in a direct engagement unless you have a strong position with tanks.
https://www.twitch.tv/kogetbw
Steeles21600
Profile Joined August 2018
52 Posts
December 20 2019 16:24 GMT
#8732
On December 20 2019 20:08 kogeT wrote:


TvT in mid game is all about scanning what your opponent is doing. Also, the more open the map with more paths, the more likely drop play is. This is because if a map can be locked with relatively few units, it's easier to keep some army in your base / rally to defend vs drops.
If you see your opponen making dropships, in my opinion the best countr is to either make counter dropships or wraiths. Wraiths are not to good though if the map is very open, as you army will be weaker in a direct engagement unless you have a strong position with tanks.


That seems pretty complex, i think ill play more and study replays inbetween, asking questions as they arise. But if you could, is there a good starting guide or resource to improve and play the matchup properly?
I just hope everyone has a good time :)
Ritleh
Profile Joined December 2019
1 Post
December 26 2019 18:36 GMT
#8733
I know this question would make you guys think “We need to see a replay” and that is true but bear with me a second.

So in PvT i have really good macro and Im good at taking the map. I will have 5 base vs terrans 3 usually while I have 20 gates in my main and 10-15 gates in the other main.

The problem however is when I spawn relatively close to the terran and he pushes out at maxed supply. Even with a couple good statis, he destroys my army and pushes my nat. Now I cant really engage him because my army is split into two from each mains gateway rallys.

Common sense would say “you have to trade on HIS side of the map so you have time to remax by the time hes at your front door” however I have a hard time doing this.

Does anyone have any advice? Its frustrating because I deeefinitely deserve to win these games but because he trades on my side of the map he is able to win. Recall is obviously great but sometimes I think stasis is better when holding off these 2/1 max pushes.

I dont want to really trade on his side of the map because my arbs dont quite have enough energy for stasis before he pushes out.

Advice? I see Bisu lose games in this exact same fashion.

User was banned for this post.
Liquid`Drone
Profile Joined September 2002
Norway28706 Posts
December 26 2019 18:53 GMT
#8734
Step one is dont think you deserve to win a game you lost! 🙂
Moderator
y2kid
Profile Joined May 2018
92 Posts
December 26 2019 20:18 GMT
#8735
Step 2 could be uploading a replay or two.
Ej_
Profile Blog Joined January 2013
47656 Posts
December 26 2019 20:21 GMT
#8736
Step 3 is your name is an annagram of Hitler and I'm willing to bet you are fefil.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Jealous
Profile Blog Joined December 2011
10228 Posts
December 26 2019 23:52 GMT
#8737
On December 27 2019 05:21 Ej_ wrote:
Step 3 is your name is an annagram of Hitler and I'm willing to bet you are fefil.

Just double down all the way down.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
TheGloob
Profile Blog Joined April 2012
97 Posts
December 27 2019 00:54 GMT
#8738
what do we think about maelstrom in 2020?
Liquid`Drone
Profile Joined September 2002
Norway28706 Posts
December 27 2019 02:51 GMT
#8739
im a huge fan. also of feedback. DA is a very solid support unit in pvz.
Moderator
Jealous
Profile Blog Joined December 2011
10228 Posts
December 27 2019 06:53 GMT
#8740
I still think that the DA MC rush on Destination can be modernized and implemented when you /know/ your opponent is going to go Reaver first. The swift turn-around is simply brutal.

I want to believe.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Prev 1 435 436 437 438 439 484 Next
Please log in or register to reply.
Live Events Refresh
Korean StarCraft League
03:00
Week 82
HKG_Chickenman57
davetesta56
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 184
Nina 173
ProTech116
StarCraft: Brood War
Icarus 12
Dota 2
monkeys_forever359
NeuroSwarm107
LuMiX1
League of Legends
JimRising 552
Other Games
summit1g14188
tarik_tv12703
C9.Mang0453
WinterStarcraft143
FrodaN141
Organizations
Other Games
gamesdonequick1034
Counter-Strike
PGL135
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt541
Upcoming Events
CranKy Ducklings
5h 17m
IPSL
13h 17m
dxtr13 vs OldBoy
Napoleon vs Doodle
LAN Event
13h 17m
Lambo vs Clem
Scarlett vs TriGGeR
ByuN vs TBD
Zoun vs TBD
BSL 21
15h 17m
Gosudark vs Kyrie
Gypsy vs OyAji
UltrA vs Radley
Dandy vs Ptak
Replay Cast
18h 17m
Sparkling Tuna Cup
1d 5h
WardiTV Korean Royale
1d 7h
IPSL
1d 13h
JDConan vs WIZARD
WolFix vs Cross
LAN Event
1d 13h
BSL 21
1d 15h
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
[ Show More ]
Replay Cast
2 days
Wardi Open
2 days
WardiTV Korean Royale
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
4 days
The PondCast
5 days
RSL Revival
5 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.