Simple Questions, Simple Answers - Page 426
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fefil
92 Posts
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ArmadA[NaS]
United States347 Posts
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TelecoM
United States10671 Posts
On July 26 2019 07:43 Liquid`Drone wrote: trapped probe makes microing sairs a lot easier and better vs scourge. and it's easier than having to swap overlord every minute. Dunno why that would be an area to intentionally handicap yourself - I think 6+1 sairs with a probe will probably have just as good utility vs scourge as 7+1 without trapped probe. And yeah it's a number thing. Even 5+1 is on the low end for killing scourge - you can do it but mostly if you get to target them and your sairs are nicely bunched. have 7+1 and you can be much more comfortable, doesn't require as slick micro to avoid losing sairs then. Having a 'Trapped' probe / Probe with your control group of Corsairs helps control the Corsairs more easily / they are more responsive / stack better like Mutalisks with a larva / overlord? If this is true I never knew this... | ||
ProMeTheus112
France2027 Posts
On July 27 2019 06:56 GGzerG wrote: Having a 'Trapped' probe / Probe with your control group of Corsairs helps control the Corsairs more easily / they are more responsive / stack better like Mutalisks with a larva / overlord? If this is true I never knew this... yes that's how it is, it's exactly the same mechanic as with overlord or larva with mutalisks [it just causes the corsairs to stack automatically and easily, ignoring their "formation"], just need the distance with your unit so you can use trapped probe | ||
fefil
92 Posts
On July 27 2019 05:29 f10eqq wrote: Yea low sair is a valid style of play. And HT/Reaver/Cannons should be enough. Mb incorporate mael if you're super late game and map is split or something. i already have 2 reavers, 2-3 ht and a shitload of cannons with simcity at every expo lol i guess i need it in my main too. kinda sucks though because now you have so much supply dedicated to defense you cant ever really move out. am i mistaken? | ||
Anc13nt
1557 Posts
On July 27 2019 07:29 fefil wrote: i already have 2 reavers, 2-3 ht and a shitload of cannons with simcity at every expo lol i guess i need it in my main too. kinda sucks though because now you have so much supply dedicated to defense you cant ever really move out. am i mistaken? i think you need to make speed shuttles to storm drop and to move the reavers. You probably need to keep the hts to defend but you can use speed shuttle to move reavers around for defense but also offense. Also yeah you need cannons in the main in the late game. You should be building mainly zealot archon in the lategame, which does well against cracklings even with dark swarm. | ||
fefil
92 Posts
On July 27 2019 07:37 Anc13nt wrote: i think you need to make speed shuttles to storm drop and to move the reavers. You probably need to keep the hts to defend but you can use speed shuttle to move reavers around for defense but also offense. Also yeah you need cannons in the main in the late game. You should be building mainly zealot archon in the lategame, which does well against cracklings even with dark swarm. zealot archon seems to get rekt by lurkers though in my experience | ||
ProMeTheus112
France2027 Posts
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Anc13nt
1557 Posts
On July 27 2019 08:17 fefil wrote: zealot archon seems to get rekt by lurkers though in my experience I recommend you watch some Bisu PvZ games on youtube because many of the VODs go all the way to late game. Often in late game, Bisu builds many archons and zealots along with a shuttle carrying 2 reavers. The zealot archon comp of lategame is different from zealot archon in the midgame, as it is way more archon-heavy (often Bisu has nearly a full control group of archons). | ||
fefil
92 Posts
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Dazed.
Canada3301 Posts
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fearthequeen
United States786 Posts
On July 27 2019 07:29 fefil wrote: i already have 2 reavers, 2-3 ht and a shitload of cannons with simcity at every expo lol i guess i need it in my main too. kinda sucks though because now you have so much supply dedicated to defense you cant ever really move out. am i mistaken? Edited for redundancy with Dazed. Map control/vision important to minimize drop damage. The early/mid game air battle is so important in pvz because Corsairs are the easiest way to deal with this and keep map control in general. Why does the majority of pvz involve a +1 air upgrade opening? | ||
fefil
92 Posts
1-3 is army. 4 is spellcasters. 5-8 is nexus. 9 is my temporary group. And 0 (hotkeyed to a macro on my mouse) is for corsairs. So in pvz i need to replace the corsair hotkey with more units which results in them being a lot more inactive. Otherwise I cant 1a2a3a4a0a my Army which I need to do in mid-lategame especially. Any advice? I was thinking maybe I could just put corsairs on 4 and use high templars with CTRL click. | ||
Jealous
10141 Posts
On July 29 2019 06:39 fefil wrote: Problem with hotkeys. 1-3 is army. 4 is spellcasters. 5-8 is nexus. 9 is my temporary group. And 0 (hotkeyed to a macro on my mouse) is for corsairs. So in pvz i need to replace the corsair hotkey with more units which results in them being a lot more inactive. Otherwise I cant 1a2a3a4a0a my Army which I need to do in mid-lategame especially. Any advice? I was thinking maybe I could just put corsairs on 4 and use high templars with CTRL click. Everyone has their own set up, it's whatever is comfortable for you. I prefer to keep my spell casters in the same group as army. In PvZ it would look something like this: 1. Corsair 2. Dragoon + obs 3. Dragoon/HT 4. Zealot/Archon/HT 5. Zealot/Archon/HT or Shuttle for harass/Reaver 6. Gate/Robo 7. Gate 8. Nexus 9. Nexus 0. Nexus | ||
fefil
92 Posts
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TT1
Canada10007 Posts
On July 29 2019 06:39 fefil wrote: Problem with hotkeys. 1-3 is army. 4 is spellcasters. 5-8 is nexus. 9 is my temporary group. And 0 (hotkeyed to a macro on my mouse) is for corsairs. So in pvz i need to replace the corsair hotkey with more units which results in them being a lot more inactive. Otherwise I cant 1a2a3a4a0a my Army which I need to do in mid-lategame especially. Any advice? I was thinking maybe I could just put corsairs on 4 and use high templars with CTRL click. You don't need to be super active with ur sairs in the midd to lategame. You can just right click them on ur goons so they move around with ur army (if oppo shows up with mutas your HTs will be close to your goons and sairs). In the lategame just patrol them around drop-able spots. In the midd-lategame you should drop your nexus hotkeys and use f keys to build probes etc. You can group ur HTs with ur gate units and re-bind them to an individual hotkey in order to re-select them asap, makes it easier to micro. So for example you have goons/ob on 1, goons/hts on 2, zeals on 3, you can then re-bind all your HTs on 4. When youre moving around the map you can 1a2a3a (instead of 1a, 2a, 3a, 4 move command) and double tap 4 to micro HTs during a fight. Personally i'd go up to like 5 control groups for my units and 6 could be your re-bind key for HTs. I have 6 control groups for my units + a rebind key (so 7 total). You can start off with 4 or 5 control groups + a re-bind key for HTs. | ||
Jealous
10141 Posts
On July 29 2019 06:47 fefil wrote: ^ dont you run into a problem where you have too many units to fit into all those groups? Especially 170+ psi in pvz Gate/Robo key can easily be made into an army key but I rarely find myself with more than 6 groups of units. Consider that every unit is 2 supply outside of Reavers and Archons - a late game comp with both of those units will easily fit 120+ supply in 5 hotkeys. | ||
fearthequeen
United States786 Posts
On July 29 2019 06:39 fefil wrote: Problem with hotkeys. 1-3 is army. 4 is spellcasters. 5-8 is nexus. 9 is my temporary group. And 0 (hotkeyed to a macro on my mouse) is for corsairs. So in pvz i need to replace the corsair hotkey with more units which results in them being a lot more inactive. Otherwise I cant 1a2a3a4a0a my Army which I need to do in mid-lategame especially. Any advice? I was thinking maybe I could just put corsairs on 4 and use high templars with CTRL click. Your hotkey setup should be fluid throughout the stages of the game to fit your needs. Don't get stuck to what your early game setup is if it's not relevant anymore. TT1 makes a good point that it's not really relevant to have 3 Nexii on hotkey mid/late game. At least free 1 up so you can have all army and sairs hotkeyed at once. If you have 6 or 7 control groups of sair + army you probably don't need to be making probes anyway. Be creative. Use all 3 f keys. Eventually you'll be comfortable shifting your hotkeys situationally. | ||
fefil
92 Posts
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Wrath
3174 Posts
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