• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:17
CET 16:17
KST 00:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview5RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3
StarCraft 2
General
RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced
Tourneys
RSL Offline Finals Info - Dec 13 and 14! Tenacious Turtle Tussle 2025 RSL Offline Finals Dates + Ticket Sales! Sparkling Tuna Cup - Weekly Open Tournament StarCraft2.fi 15th Anniversary Cup
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ FlaSh on: Biggest Problem With SnOw's Playstyle [BSL21] RO8 Bracket & Prediction Contest BW General Discussion Let's talk about Metropolis
Tourneys
[ASL20] Grand Finals [BSL21] RO8 - Day 2 - Sunday 21:00 CET [BSL21] RO8 - Day 1 - Saturday 21:00 CET Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Current Meta Game Theory for Starcraft
Other Games
General Games
Dawn of War IV Path of Exile Stormgate/Frost Giant Megathread Awesome Games Done Quick 2026! Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
How Sleep Deprivation Affect…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1128 users

Simple Questions, Simple Answers - Page 396

Forum Index > Brood War Strategy
Post a Reply
Prev 1 394 395 396 397 398 484 Next
Jealous
Profile Blog Joined December 2011
10251 Posts
August 09 2018 10:15 GMT
#7901
On August 09 2018 17:04 Highgamer wrote:
Show nested quote +
On August 09 2018 03:06 Dazed. wrote:
Whats the gas timing for a 2.5 hatchery build, where the third hatch is placed on 18?

Show nested quote +
On August 09 2018 15:39 Jealous wrote:
On August 09 2018 03:06 Dazed. wrote:
Whats the gas timing for a 2.5 hatchery build, where the third hatch is placed on 18?

Can you elaborate or link me to what you mean by 2.5 Hatchery build?


I'm not a slug or bug or anything like you, but I remembered this thread where the 2.5 hatch/18 hatch is mentioned:

Flash King of Wakanda

Scroll down below the interview, to the "Nitty Gritty"-Section of the OP.


To quote the passage you're interested in:


"In order to take advantage of the window [in the 1-1-1 build] at which Terran is vulnerable without the risk inherent in 2-hatch builds [i.e. the risk for Zerg to get out-defended and out-macroed], hero brought back the so-called 2.5-hatch or 18-hatch build, a late 3-hatch build in which the mutalisks pop at the same time as 2-hatch muta builds. In the past, Flash once explained why the 18-hatch mutalisk opening is a good response to the 1-1-1. Due to the fast mutalisk timing, the wraith cannot scout what the Zerg is doing because it must come home to defend the two turrets near the barracks. This means that now the Terran has to play blind as to what Zerg is making after the first few mutalisks. Lings? Mutalisks? Hydras? Terran cannot scan because the 1-1-1 build does not allow the Terran to have scans at that timing. The wraith normally covers that weakness in the 1-1-1 but the 18-hatch build totally destroys the wraith's scouting abilities by forcing it to come home to defend. A wraith cannot be in two places at the same time after all. The best that Terran can do is to sacrifice some vultures to see what the Zerg is making.

9 drone scout
12 hatchery at natural
11 pool
13 extractor
Lair @100 gas
Two zerglings
18 third hatchery
17 overlord, drone


Unfortunately, this was still not a good enough solution for the Zerg since this build is weak against the +1 5 rax build, which is another one of Flash’s favorite builds."

Thank you! Cheers.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
August 09 2018 18:01 GMT
#7902
Hey just saw today’s game of Soulkey vs Light where he goes Guardians. How do you know where to morph the Guardians? Is there a rule of thumb of when to morph them at T’s nat compared to behind your own Sunkens? I figure if I make them at home they can’t be used offensively for a few minites because they are so slow.
Sero
Profile Joined October 2010
United States692 Posts
August 09 2018 20:09 GMT
#7903
Usually you morph them behind the natural on maps where terrain favors it, like on FS since there is a cliff there that terran can't attack or even see without air units. They're meant to be used offensively. If terran tries to counter all in as a response instead of dealing with them, then you can morph a few at your natural behind sunkens for defense.
<3 FlaSh HiyA Stats HoeJJa
Jealous
Profile Blog Joined December 2011
10251 Posts
August 09 2018 23:48 GMT
#7904
On August 10 2018 05:09 Sero wrote:
Usually you morph them behind the natural on maps where terrain favors it, like on FS since there is a cliff there that terran can't attack or even see without air units. They're meant to be used offensively. If terran tries to counter all in as a response instead of dealing with them, then you can morph a few at your natural behind sunkens for defense.

In your experience, would it be worth it to morph behind the nat and the 3rd (if they have one)? Or is it better to concentrate the damage output and go for the main directly after?

When I've tried this and I've split them up, I've sometimes not done sufficient damage before it peters out, but I also struggle to get into the main sometimes as well because it's more open space.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Sero
Profile Joined October 2010
United States692 Posts
August 10 2018 01:28 GMT
#7905
I think zerg should morph them all behind the natural, make 2-4 scourge for the first 1-2 wraiths/vessels, and bring overlords with speed for detection in case they get cloak. By having them all together, you first deny their natural gas which makes it more difficult to defend with fewer starport units, then push quickly toward their main once the CC is forced to lift which gives you position over the bottom of their ramp and the potential to camping their production. Then you can flood lings to their third base, which they won't be able to reinforce at all.
<3 FlaSh HiyA Stats HoeJJa
Dead9
Profile Blog Joined February 2008
United States4725 Posts
August 10 2018 13:15 GMT
#7906
yeah i think u always want to be offensive with guards and keep them grouped. they're pretty weak in small numbers they just die to marines

guards have a pretty short window before vessel numbers build up too much for them to do anything

T will rarely have a 3rd during the guard window
Jealous
Profile Blog Joined December 2011
10251 Posts
August 10 2018 18:31 GMT
#7907
On August 10 2018 10:28 Sero wrote:
I think zerg should morph them all behind the natural, make 2-4 scourge for the first 1-2 wraiths/vessels, and bring overlords with speed for detection in case they get cloak. By having them all together, you first deny their natural gas which makes it more difficult to defend with fewer starport units, then push quickly toward their main once the CC is forced to lift which gives you position over the bottom of their ramp and the potential to camping their production. Then you can flood lings to their third base, which they won't be able to reinforce at all.


On August 10 2018 22:15 Dead9 wrote:
yeah i think u always want to be offensive with guards and keep them grouped. they're pretty weak in small numbers they just die to marines

guards have a pretty short window before vessel numbers build up too much for them to do anything

T will rarely have a 3rd during the guard window


Thank you.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
August 13 2018 21:05 GMT
#7908
What is the point of 2gate Expand PvZ?
WGT-Baal
Profile Blog Joined June 2008
France3420 Posts
August 14 2018 02:31 GMT
#7909
On August 14 2018 06:05 Alpha-NP- wrote:
What is the point of 2gate Expand PvZ?


it is to apply pressure and force the zerg to invest his larva into zerglings and his drones into sunken instead of making only drones and hatcheries.
By playing 2 gate expand instead of forge you are not playing the early game as the passive player but as the aggressor.
Horang2 fan
XenOsky
Profile Blog Joined March 2008
Chile2295 Posts
August 14 2018 03:00 GMT
#7910
On August 14 2018 11:31 WGT-Baal wrote:
Show nested quote +
On August 14 2018 06:05 Alpha-NP- wrote:
What is the point of 2gate Expand PvZ?


it is to apply pressure and force the zerg to invest his larva into zerglings and his drones into sunken instead of making only drones and hatcheries.
By playing 2 gate expand instead of forge you are not playing the early game as the passive player but as the aggressor.



exactly, and it also adds the benefit of potentially killing the zerg if he plays too greedy or miss controls his zergslings ^_^!
StarCraft & Audax Italiano.
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
August 15 2018 18:33 GMT
#7911
How come all the old vods of 2 rax builds are 10-12 for the rax timing, but liquipedia, and modern players when they go for a 2 rax cc or 2 rax acad into cc always go 11-13? Is it 'better' to have the 10-12 timing if your real intention is aggression, but because it typically isnt 11-13 is better for expand builds? Or did pros just not realize 11-13 was a superior opening until like 2004/2005?
Never say Die! ||| Fight you? No, I want to kill you.
Moopower
Profile Joined May 2017
128 Posts
Last Edited: 2018-08-16 01:06:48
August 16 2018 01:06 GMT
#7912
Is 2 gate in PvZ still considered inferior build to FE builds? If you can force zerg to build a sunk or 2 and get lings instead of drones, does Zerg still just grow exponentially faster and that's why we need FE builds with gas heavy units to compensate?
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
August 16 2018 03:19 GMT
#7913
On August 16 2018 10:06 Moopower wrote:
Is 2 gate in PvZ still considered inferior build to FE builds? If you can force zerg to build a sunk or 2 and get lings instead of drones, does Zerg still just grow exponentially faster and that's why we need FE builds with gas heavy units to compensate?
The problem with 2 gate is just that you dont have a corsair as quickly so theres some aggressive or macro options a zerg can use to abuse you. But with game sense/knowledge you should be capable of predicting and countering these builds and remaining ahead. People moved towards FE builds because they didnt like losing the strategical initiative-- it can be very unforgiving against a solid zerg. But that doesnt make it 'weak' or a gamble, you could open 2 gate every game and get to very very high levels of play.
Never say Die! ||| Fight you? No, I want to kill you.
bovienchien
Profile Joined March 2014
Vietnam1152 Posts
Last Edited: 2018-08-16 06:33:35
August 16 2018 06:33 GMT
#7914
What is the most important unit in Starcraft?

I think it is worker (Drone, Probe and SCV). They can gain income and attack enemy. If we have no them, we have nothing.
https://www.facebook.com/StarcraftRemasteredVN/
evilfatsh1t
Profile Joined October 2010
Australia8776 Posts
August 16 2018 06:46 GMT
#7915
On August 16 2018 15:33 bovienchien wrote:
What is the most important unit in Starcraft?

I think it is worker (Drone, Probe and SCV). They can gain income and attack enemy. If we have no them, we have nothing.

you just blew my mind
Navane
Profile Blog Joined February 2007
Netherlands2749 Posts
August 16 2018 13:07 GMT
#7916
Don't forget that buildings are more important than any unit though. If you have no buildings, it's literally game over.
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
August 17 2018 00:59 GMT
#7917
Is ICC still alive/how do you install a separate version of bw on the same hd? Tired of remastered.
Never say Die! ||| Fight you? No, I want to kill you.
MarlieChurphy
Profile Blog Joined January 2013
United States2063 Posts
Last Edited: 2018-08-17 12:37:46
August 17 2018 12:37 GMT
#7918
Wasnt following any sc or sc2 for a long time , last when i was watching bw , a lot of players were doing mech and zergs were struggling to figure it doing a lot of queen play is what i figured the meta would move to. Was it ultimately deemed mech sucks because queens? Did people stop meching in tvz?
RIP SPOR 11/24/11 NEVAR FORGET
Navane
Profile Blog Joined February 2007
Netherlands2749 Posts
August 17 2018 15:21 GMT
#7919
Hmm, good one. I know after the mech transition came the 1-1-1 build. But appearantly the 2.5 hat muta sort of beat the 1-1-1 if flash was not the terran. I remember larva playing some godly games where he just ultra-ling-defiler bullied the late game mech switch to submission.

But nowadays its like late game isnt even reached and everyone is being very aggressive. I hope someone who was closer following it, will shed some light.
jello_biafra
Profile Blog Joined September 2004
United Kingdom6639 Posts
Last Edited: 2018-08-17 16:13:09
August 17 2018 16:11 GMT
#7920
On August 17 2018 09:59 Dazed. wrote:
Is ICC still alive/how do you install a separate version of bw on the same hd? Tired of remastered.


Iccup is still alive, I'm still playing on it.

Because it's 1.16 you can download it from iccup website and just unzip it into a separate folder from your remastered version. Mca64's site is down but I can link you the mca launcher if you want it, it is very useful (you can of course still use iccup launcher too)
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
Prev 1 394 395 396 397 398 484 Next
Please log in or register to reply.
Live Events Refresh
StarCraft2.fi
10:00
15V Cup / Offline Finals
starcraft2fi 273
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 172
StarCraft: Brood War
Britney 34997
Bisu 1825
Horang2 1712
Light 1025
EffOrt 972
Stork 766
firebathero 384
hero 327
BeSt 313
Rush 237
[ Show more ]
Killer 206
Mini 200
Hyun 170
Last 118
Larva 108
Leta 81
Mind 74
sorry 48
Terrorterran 27
Noble 25
Mong 25
Rock 23
yabsab 22
soO 20
Aegong 20
Sacsri 14
Bale 14
ajuk12(nOOB) 13
Shine 9
NaDa 8
Dota 2
Gorgc6601
singsing3633
qojqva2013
XcaliburYe193
League of Legends
C9.Mang0375
Counter-Strike
edward197
Heroes of the Storm
Khaldor360
Other Games
Grubby3701
FrodaN3202
B2W.Neo1243
Lowko481
Beastyqt357
KnowMe115
XaKoH 85
Mew2King43
Trikslyr20
Organizations
StarCraft 2
ComeBackTV 796
Other Games
EGCTV714
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV397
League of Legends
• Jankos3421
Other Games
• Scarra1015
Upcoming Events
IPSL
1h 44m
Sziky vs JDConan
OSC
1h 44m
Solar vs Percival
Gerald vs Nicoract
Creator vs ByuN
BSL 21
4h 44m
Sziky vs StRyKeR
Hawk vs Dewalt
RSL Revival
13h 14m
Classic vs Reynor
herO vs Zoun
WardiTV 2025
21h 44m
herO vs ShoWTimE
SHIN vs herO
Clem vs herO
SHIN vs Clem
SHIN vs ShoWTimE
Clem vs ShoWTimE
IPSL
1d 1h
Tarson vs DragOn
BSL 21
1d 4h
Tech vs Cross
Bonyth vs eOnzErG
Replay Cast
1d 17h
Wardi Open
1d 20h
Monday Night Weeklies
2 days
[ Show More ]
Sparkling Tuna Cup
2 days
Replay Cast
4 days
The PondCast
4 days
CranKy Ducklings
6 days
SC Evo League
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Revival: Season 3
Kuram Kup

Ongoing

IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
RSL Offline Finals
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.