• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:56
CEST 02:56
KST 09:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway13
Community News
SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues25LiuLi Cup - September 2025 Tournaments3Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6
StarCraft 2
General
Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues #1: Maru - Greatest Players of All Time Team Liquid Map Contest #21 - Presented by Monster Energy Classic Games #3: Rogue vs Serral at BlizzCon What happened to Singapore/Brazil servers?
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia LANified! 37: Groundswell, BYOC LAN, Nov 28-30 2025
Strategy
Custom Maps
External Content
Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast
Brood War
General
ASL20 General Discussion Pros React To: SoulKey's 5-Peat Challenge BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams
Tourneys
[ASL20] Ro16 Group B [Megathread] Daily Proleagues SC4ALL $1,500 Open Bracket LAN CPL12 SIGN UP are open!!!
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile General RTS Discussion Thread Borderlands 3
Dota 2
LiquidDota to reintegrate into TL.net Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1048 users

Simple Questions, Simple Answers - Page 396

Forum Index > Brood War Strategy
Post a Reply
Prev 1 394 395 396 397 398 483 Next
Jealous
Profile Blog Joined December 2011
10174 Posts
August 09 2018 10:15 GMT
#7901
On August 09 2018 17:04 Highgamer wrote:
Show nested quote +
On August 09 2018 03:06 Dazed. wrote:
Whats the gas timing for a 2.5 hatchery build, where the third hatch is placed on 18?

Show nested quote +
On August 09 2018 15:39 Jealous wrote:
On August 09 2018 03:06 Dazed. wrote:
Whats the gas timing for a 2.5 hatchery build, where the third hatch is placed on 18?

Can you elaborate or link me to what you mean by 2.5 Hatchery build?


I'm not a slug or bug or anything like you, but I remembered this thread where the 2.5 hatch/18 hatch is mentioned:

Flash King of Wakanda

Scroll down below the interview, to the "Nitty Gritty"-Section of the OP.


To quote the passage you're interested in:


"In order to take advantage of the window [in the 1-1-1 build] at which Terran is vulnerable without the risk inherent in 2-hatch builds [i.e. the risk for Zerg to get out-defended and out-macroed], hero brought back the so-called 2.5-hatch or 18-hatch build, a late 3-hatch build in which the mutalisks pop at the same time as 2-hatch muta builds. In the past, Flash once explained why the 18-hatch mutalisk opening is a good response to the 1-1-1. Due to the fast mutalisk timing, the wraith cannot scout what the Zerg is doing because it must come home to defend the two turrets near the barracks. This means that now the Terran has to play blind as to what Zerg is making after the first few mutalisks. Lings? Mutalisks? Hydras? Terran cannot scan because the 1-1-1 build does not allow the Terran to have scans at that timing. The wraith normally covers that weakness in the 1-1-1 but the 18-hatch build totally destroys the wraith's scouting abilities by forcing it to come home to defend. A wraith cannot be in two places at the same time after all. The best that Terran can do is to sacrifice some vultures to see what the Zerg is making.

9 drone scout
12 hatchery at natural
11 pool
13 extractor
Lair @100 gas
Two zerglings
18 third hatchery
17 overlord, drone


Unfortunately, this was still not a good enough solution for the Zerg since this build is weak against the +1 5 rax build, which is another one of Flash’s favorite builds."

Thank you! Cheers.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
August 09 2018 18:01 GMT
#7902
Hey just saw today’s game of Soulkey vs Light where he goes Guardians. How do you know where to morph the Guardians? Is there a rule of thumb of when to morph them at T’s nat compared to behind your own Sunkens? I figure if I make them at home they can’t be used offensively for a few minites because they are so slow.
Sero
Profile Joined October 2010
United States692 Posts
August 09 2018 20:09 GMT
#7903
Usually you morph them behind the natural on maps where terrain favors it, like on FS since there is a cliff there that terran can't attack or even see without air units. They're meant to be used offensively. If terran tries to counter all in as a response instead of dealing with them, then you can morph a few at your natural behind sunkens for defense.
<3 FlaSh HiyA Stats HoeJJa
Jealous
Profile Blog Joined December 2011
10174 Posts
August 09 2018 23:48 GMT
#7904
On August 10 2018 05:09 Sero wrote:
Usually you morph them behind the natural on maps where terrain favors it, like on FS since there is a cliff there that terran can't attack or even see without air units. They're meant to be used offensively. If terran tries to counter all in as a response instead of dealing with them, then you can morph a few at your natural behind sunkens for defense.

In your experience, would it be worth it to morph behind the nat and the 3rd (if they have one)? Or is it better to concentrate the damage output and go for the main directly after?

When I've tried this and I've split them up, I've sometimes not done sufficient damage before it peters out, but I also struggle to get into the main sometimes as well because it's more open space.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Sero
Profile Joined October 2010
United States692 Posts
August 10 2018 01:28 GMT
#7905
I think zerg should morph them all behind the natural, make 2-4 scourge for the first 1-2 wraiths/vessels, and bring overlords with speed for detection in case they get cloak. By having them all together, you first deny their natural gas which makes it more difficult to defend with fewer starport units, then push quickly toward their main once the CC is forced to lift which gives you position over the bottom of their ramp and the potential to camping their production. Then you can flood lings to their third base, which they won't be able to reinforce at all.
<3 FlaSh HiyA Stats HoeJJa
Dead9
Profile Blog Joined February 2008
United States4725 Posts
August 10 2018 13:15 GMT
#7906
yeah i think u always want to be offensive with guards and keep them grouped. they're pretty weak in small numbers they just die to marines

guards have a pretty short window before vessel numbers build up too much for them to do anything

T will rarely have a 3rd during the guard window
Jealous
Profile Blog Joined December 2011
10174 Posts
August 10 2018 18:31 GMT
#7907
On August 10 2018 10:28 Sero wrote:
I think zerg should morph them all behind the natural, make 2-4 scourge for the first 1-2 wraiths/vessels, and bring overlords with speed for detection in case they get cloak. By having them all together, you first deny their natural gas which makes it more difficult to defend with fewer starport units, then push quickly toward their main once the CC is forced to lift which gives you position over the bottom of their ramp and the potential to camping their production. Then you can flood lings to their third base, which they won't be able to reinforce at all.


On August 10 2018 22:15 Dead9 wrote:
yeah i think u always want to be offensive with guards and keep them grouped. they're pretty weak in small numbers they just die to marines

guards have a pretty short window before vessel numbers build up too much for them to do anything

T will rarely have a 3rd during the guard window


Thank you.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
August 13 2018 21:05 GMT
#7908
What is the point of 2gate Expand PvZ?
WGT-Baal
Profile Blog Joined June 2008
France3392 Posts
August 14 2018 02:31 GMT
#7909
On August 14 2018 06:05 Alpha-NP- wrote:
What is the point of 2gate Expand PvZ?


it is to apply pressure and force the zerg to invest his larva into zerglings and his drones into sunken instead of making only drones and hatcheries.
By playing 2 gate expand instead of forge you are not playing the early game as the passive player but as the aggressor.
Horang2 fan
XenOsky
Profile Blog Joined March 2008
Chile2277 Posts
August 14 2018 03:00 GMT
#7910
On August 14 2018 11:31 WGT-Baal wrote:
Show nested quote +
On August 14 2018 06:05 Alpha-NP- wrote:
What is the point of 2gate Expand PvZ?


it is to apply pressure and force the zerg to invest his larva into zerglings and his drones into sunken instead of making only drones and hatcheries.
By playing 2 gate expand instead of forge you are not playing the early game as the passive player but as the aggressor.



exactly, and it also adds the benefit of potentially killing the zerg if he plays too greedy or miss controls his zergslings ^_^!
StarCraft & Audax Italiano.
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
August 15 2018 18:33 GMT
#7911
How come all the old vods of 2 rax builds are 10-12 for the rax timing, but liquipedia, and modern players when they go for a 2 rax cc or 2 rax acad into cc always go 11-13? Is it 'better' to have the 10-12 timing if your real intention is aggression, but because it typically isnt 11-13 is better for expand builds? Or did pros just not realize 11-13 was a superior opening until like 2004/2005?
Never say Die! ||| Fight you? No, I want to kill you.
Moopower
Profile Joined May 2017
128 Posts
Last Edited: 2018-08-16 01:06:48
August 16 2018 01:06 GMT
#7912
Is 2 gate in PvZ still considered inferior build to FE builds? If you can force zerg to build a sunk or 2 and get lings instead of drones, does Zerg still just grow exponentially faster and that's why we need FE builds with gas heavy units to compensate?
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
August 16 2018 03:19 GMT
#7913
On August 16 2018 10:06 Moopower wrote:
Is 2 gate in PvZ still considered inferior build to FE builds? If you can force zerg to build a sunk or 2 and get lings instead of drones, does Zerg still just grow exponentially faster and that's why we need FE builds with gas heavy units to compensate?
The problem with 2 gate is just that you dont have a corsair as quickly so theres some aggressive or macro options a zerg can use to abuse you. But with game sense/knowledge you should be capable of predicting and countering these builds and remaining ahead. People moved towards FE builds because they didnt like losing the strategical initiative-- it can be very unforgiving against a solid zerg. But that doesnt make it 'weak' or a gamble, you could open 2 gate every game and get to very very high levels of play.
Never say Die! ||| Fight you? No, I want to kill you.
bovienchien
Profile Joined March 2014
Vietnam1152 Posts
Last Edited: 2018-08-16 06:33:35
August 16 2018 06:33 GMT
#7914
What is the most important unit in Starcraft?

I think it is worker (Drone, Probe and SCV). They can gain income and attack enemy. If we have no them, we have nothing.
https://www.facebook.com/StarcraftRemasteredVN/
evilfatsh1t
Profile Joined October 2010
Australia8688 Posts
August 16 2018 06:46 GMT
#7915
On August 16 2018 15:33 bovienchien wrote:
What is the most important unit in Starcraft?

I think it is worker (Drone, Probe and SCV). They can gain income and attack enemy. If we have no them, we have nothing.

you just blew my mind
Navane
Profile Blog Joined February 2007
Netherlands2748 Posts
August 16 2018 13:07 GMT
#7916
Don't forget that buildings are more important than any unit though. If you have no buildings, it's literally game over.
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
August 17 2018 00:59 GMT
#7917
Is ICC still alive/how do you install a separate version of bw on the same hd? Tired of remastered.
Never say Die! ||| Fight you? No, I want to kill you.
MarlieChurphy
Profile Blog Joined January 2013
United States2063 Posts
Last Edited: 2018-08-17 12:37:46
August 17 2018 12:37 GMT
#7918
Wasnt following any sc or sc2 for a long time , last when i was watching bw , a lot of players were doing mech and zergs were struggling to figure it doing a lot of queen play is what i figured the meta would move to. Was it ultimately deemed mech sucks because queens? Did people stop meching in tvz?
RIP SPOR 11/24/11 NEVAR FORGET
Navane
Profile Blog Joined February 2007
Netherlands2748 Posts
August 17 2018 15:21 GMT
#7919
Hmm, good one. I know after the mech transition came the 1-1-1 build. But appearantly the 2.5 hat muta sort of beat the 1-1-1 if flash was not the terran. I remember larva playing some godly games where he just ultra-ling-defiler bullied the late game mech switch to submission.

But nowadays its like late game isnt even reached and everyone is being very aggressive. I hope someone who was closer following it, will shed some light.
jello_biafra
Profile Blog Joined September 2004
United Kingdom6638 Posts
Last Edited: 2018-08-17 16:13:09
August 17 2018 16:11 GMT
#7920
On August 17 2018 09:59 Dazed. wrote:
Is ICC still alive/how do you install a separate version of bw on the same hd? Tired of remastered.


Iccup is still alive, I'm still playing on it.

Because it's 1.16 you can download it from iccup website and just unzip it into a separate folder from your remastered version. Mca64's site is down but I can link you the mca launcher if you want it, it is very useful (you can of course still use iccup launcher too)
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
Prev 1 394 395 396 397 398 483 Next
Please log in or register to reply.
Live Events Refresh
Next event in 9h 4m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 89
ProTech59
StarCraft: Brood War
Sea 1458
sSak 61
NaDa 22
Dota 2
monkeys_forever496
LuMiX0
League of Legends
JimRising 506
Counter-Strike
fl0m1565
Super Smash Bros
hungrybox1063
Other Games
summit1g4935
Grubby3435
XaKoH 116
Mew2King18
fpsfer 1
Organizations
Other Games
gamesdonequick2579
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• davetesta40
• musti20045 34
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22247
Other Games
• Scarra763
Upcoming Events
RSL Revival
9h 4m
Maestros of the Game
16h 4m
BSL Team Wars
18h 4m
Afreeca Starleague
1d 9h
Snow vs Sharp
Jaedong vs Mini
Wardi Open
1d 10h
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
Light vs Speed
Larva vs Soma
LiuLi Cup
3 days
The PondCast
4 days
Korean StarCraft League
6 days
[ Show More ]
[BSL 2025] Weekly
6 days
BSL Team Wars
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
SEL Season 2 Championship
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
Chzzk MurlocKing SC1 vs SC2 Cup #2
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
SC4ALL: StarCraft II
EC S1
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.