• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:26
CEST 12:26
KST 19:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)1Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7
Community News
Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !18Weekly Cups (April 27-May 4): Clem takes triple0
StarCraft 2
General
herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO12 Preview Weekly Cups (May 11-17): Classic wins double Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists
Tourneys
GSL Code S Season 1 (2026) GSL Code S Season 2 (2026) Maestros of The Game 2 announcement and schedule ! $1,400 SEL Season 3 Ladder Invitational $5,000 WardiTV Spring Championship 2026
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune Mutation # 524 Death and Taxes
Brood War
General
25 Years Since Brood War Patch 1.08 BW General Discussion vespene.gg — BW replays in browser Lights Ro.8 Review (asl s21) BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [ASL21] Semifinals B [BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Ro8 Day 4
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne ZeroSpace Megathread War of Dots, 2026 minimalst RTS Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software)
TL Community
The Automated Ban List
Blogs
Why RTS gamers make better f…
gosubay
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1542 users

Simple Questions, Simple Answers - Page 398

Forum Index > Brood War Strategy
Post a Reply
Prev 1 396 397 398 399 400 487 Next
evilfatsh1t
Profile Joined October 2010
Australia8866 Posts
September 06 2018 08:47 GMT
#7941
1-1-2 gets 2 starports but is different from the classic 2 port wraith that leta uses.
normal 2 port wraith starts off on one base.
flash's 1-1-2 starts off like a 1-1-1 but cuts scvs to get 2 starports simultaneously. you produce wraiths non-stop with cloaking and no turret construction against 3 hat muta. after you get 5rax and get ebay/acad up, your mid game looks like a standard sk terran except you still have your wraiths left over and zerg is behind because youve taken no muta damage and ideally chased his mutas back to his base and killed a fair bit.

this variation is the only variation of 1-1-1 that really struggles with ling all-ins since its meant to be a build to snipe muta openings. hydra openings require you to produce less wraiths (4-5) and start tank production instead
kogeT
Profile Joined September 2013
Poland2042 Posts
September 06 2018 09:54 GMT
#7942
On September 06 2018 01:22 Dazed. wrote:
Show nested quote +
On September 05 2018 04:03 Dead9 wrote:
i wouldn't call it preferred, especially for ladder play

it's much more fragile and difficult to execute
Thats what I'm saying. Top level is one thing, an entirely different thing, than us randoms laddering. You don't want to be doing 1-1-1 against a cheesy random, its your only option, but you don't want to be. It can die to a thousand things and the cheeser will ofc, be cheesing you. On the other hand 1 gate tech plays out standard but should against an experienced Zerg player leave you slightly behind/at least strategically on the back foot. It is however, more cheese proof than cannon fe, or gate expand, its the safest option a Protoss could ask for short of 10/12.


~~~~~~

Anyone know the timings/goals of larvas 3 hatch lair+den build? Killer used it against horang2 but I don't know the timings or goals of the build.


~~~~~

the hell is the 1-1-2? 2 port wraith?


1-1-2 was firstly developed for maps like Third World, but is finding some play as another variation from 1-1-1. We've seen that recently in Last vs SK a lot.
https://www.twitch.tv/kogetbw
TaardadAiel
Profile Joined May 2017
Bulgaria750 Posts
September 11 2018 14:26 GMT
#7943
Can anyone familiar with the development of the recent TvP meta shed some light on that 1-fac-addon, goliath-heavy style? Who developed it and in response to what? What does the build sacrifice and what does it gain?

I see it discourages shuttle-heavy styles by micro-intensive protoss players (I recall seeing a post about a game of Flash vs Rain where Rain completely destroyed him using several, maybe three, shuttles) and gains a lot in the mind game department by sniping observers.

I see it being a bit vulnerable vs early DT exploits (no mines and using up scanner energy to reveal observers), so maybe a certain timing might be used after obs tech is out and templar tech is already required for arbiters.
WriterReV hwaiting!
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
September 11 2018 17:14 GMT
#7944
I remember a build that was experimentally popular waaay back in the day, 10 years ago, used a lot in the d ranks. I dont think anyone ever got it from a pro, it was just newbies experimenting, so im curious what people think: If zerg opens 3 hatch but instead goes double evo/hydra upgrades then lair, then lurker aspect, what happens? Pure hydra in low numbers actually fucks up mnm in similar numbers, counters wraiths, vultures, upgrades are quick which gives sustainability for hydra lurker once the lurkers are out. Whats the weaknesses of this kind of play?
Never say Die! ||| Fight you? No, I want to kill you.
Liquid`Drone
Profile Joined September 2002
Norway28800 Posts
September 11 2018 17:37 GMT
#7945
dies pretty hard against a patient terran who goes 4 rax 2 fac and doesn't try to move out too early. If terran has 6+ tanks with his m&m and doesn't engage horribly then hydra lurker just melts.
Moderator
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
Last Edited: 2018-09-12 20:43:40
September 12 2018 20:41 GMT
#7946
Where do you find the cost for lurker aspect in campaign editor? I cant for the life of me find it under upgrade settings or anywhere else

/where is unit supply? not under unit properties like i expected...
Never say Die! ||| Fight you? No, I want to kill you.
Dead9
Profile Blog Joined February 2008
United States4725 Posts
September 12 2018 21:10 GMT
#7947
probs under research

u cant edit unit supply
OnceKing
Profile Blog Joined January 2009
United States939 Posts
September 17 2018 21:45 GMT
#7948
I'm relatively new to the post-KeSPA era of BW and just started watching KSL/ASL with a few friends recently. Years ago when I was last actively watching, 12nex was somewhat common PvT and the traditional wisdom regarding it that I heard a lot was that even if T took down the nexus with a bunker rush, due to the lost mining time as long as Protoss didn't lose any probes they would come out relatively even.

However nowadays I notice on streams and in VODs nobody opens 12nex anymore. What developments caused this to fall out of favor? Or is 12nex still around and I just haven't seen it?
"Every man has his follies - and often they are the most interesting thing he has got."
Cryoc
Profile Joined July 2011
Germany912 Posts
September 17 2018 23:10 GMT
#7949
12 Nexus is still played but Protoss is only not behind when Terran brings more than 5-6 SCVs to kill the Nexus or T loses a lot of units during the rush. And 5-6 SCVs with your army is usually enough to kill the Nexus.

So it is still a risky opening unless the Terran sees the 12 Nexus too late.
http://www.twitch.tv/cryoc
Dante08
Profile Blog Joined February 2008
Singapore4156 Posts
September 18 2018 05:23 GMT
#7950
On September 11 2018 23:26 TaardadAiel wrote:
Can anyone familiar with the development of the recent TvP meta shed some light on that 1-fac-addon, goliath-heavy style? Who developed it and in response to what? What does the build sacrifice and what does it gain?

I see it discourages shuttle-heavy styles by micro-intensive protoss players (I recall seeing a post about a game of Flash vs Rain where Rain completely destroyed him using several, maybe three, shuttles) and gains a lot in the mind game department by sniping observers.

I see it being a bit vulnerable vs early DT exploits (no mines and using up scanner energy to reveal observers), so maybe a certain timing might be used after obs tech is out and templar tech is already required for arbiters.


You actually answered it, Protoss almost always go multiple speed shuttles with reaver nowadays to pin Terran in their base and prevent them from getting a third. It is really effective and really hard to defend without taking any damage as Terran. So Flash started getting goliaths with range out earlier to deal with it.

Yes this style is a little vulnerable to DTs but Protoss seldom goes for DTs nowadays. Terran can stop DTs pretty easily if scouted while speed shuttle reavers are still effective even when scouted.
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
September 19 2018 04:12 GMT
#7951
I asked this question a couple times before but noone knew the answer.

How do you cast Disruption web quickly around Reavers so that Ultralisks can not attack them? I saw Mazur win an awesome lategame PvZ with Sair-Reaver-Disruption Web against Ultralisks years ago.
evilfatsh1t
Profile Joined October 2010
Australia8866 Posts
September 19 2018 04:41 GMT
#7952
have fast fingers/hotkey individual corsairs/clone them
Jealous
Profile Blog Joined December 2011
10321 Posts
September 19 2018 08:36 GMT
#7953
On September 19 2018 13:12 Alpha-NP- wrote:
I asked this question a couple times before but noone knew the answer.

How do you cast Disruption web quickly around Reavers so that Ultralisks can not attack them? I saw Mazur win an awesome lategame PvZ with Sair-Reaver-Disruption Web against Ultralisks years ago.

Git gud

User was warned for this post
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
TaardadAiel
Profile Joined May 2017
Bulgaria750 Posts
September 19 2018 20:29 GMT
#7954
On September 18 2018 14:23 Dante08 wrote:
Show nested quote +
On September 11 2018 23:26 TaardadAiel wrote:
Can anyone familiar with the development of the recent TvP meta shed some light on that 1-fac-addon, goliath-heavy style? Who developed it and in response to what? What does the build sacrifice and what does it gain?

I see it discourages shuttle-heavy styles by micro-intensive protoss players (I recall seeing a post about a game of Flash vs Rain where Rain completely destroyed him using several, maybe three, shuttles) and gains a lot in the mind game department by sniping observers.

I see it being a bit vulnerable vs early DT exploits (no mines and using up scanner energy to reveal observers), so maybe a certain timing might be used after obs tech is out and templar tech is already required for arbiters.


You actually answered it, Protoss almost always go multiple speed shuttles with reaver nowadays to pin Terran in their base and prevent them from getting a third. It is really effective and really hard to defend without taking any damage as Terran. So Flash started getting goliaths with range out earlier to deal with it.

Yes this style is a little vulnerable to DTs but Protoss seldom goes for DTs nowadays. Terran can stop DTs pretty easily if scouted while speed shuttle reavers are still effective even when scouted.

Thanks for the confirmation nonetheless I didn't know Flash developed the build though.

Then again, he is the likely candidate anyway.
WriterReV hwaiting!
KameZerg
Profile Blog Joined May 2007
Sweden1770 Posts
September 20 2018 10:09 GMT
#7955
If you a-move scourges against carriers with interceptors out, do the scourges auto target the carriers or interceptors?
asdasdasdasdasd123123123
Jealous
Profile Blog Joined December 2011
10321 Posts
September 20 2018 10:11 GMT
#7956
On September 20 2018 19:09 KameZerg wrote:
If you a-move scourges against carriers with interceptors out, do the scourges auto target the carriers or interceptors?

Interceptors.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
rand0MPrecisi0n
Profile Joined February 2017
313 Posts
September 20 2018 10:42 GMT
#7957
On September 20 2018 19:09 KameZerg wrote:
If you a-move scourges against carriers with interceptors out, do the scourges auto target the carriers or interceptors?


I think they target whatever is closest, which is going to be interceptors in most cases. I can't test it right now though.
rand0MPrecisi0n
Profile Joined February 2017
313 Posts
September 20 2018 10:49 GMT
#7958
Does anyone know if the attack values given by the game are approximates of the real value, and is there literature on how it works?

According to this post:
http://www.teamliquid.net/forum/bw-strategy/532436-goliath-carrier-interceptor-break-points#2
the equation to calculate damage is:
[( Atk + Upg) - (Armor + Upg)] * Number of Attacks * Damage Type Modifier
Where "Number of Attacks" is there to account for units that attack twice in the same animation, like Zealots or Goliaths.

So I went and tested a 0/0 Goliath against a 0/0 Muta and the first attack deals 9 damage. According to the equation it should be 10 since the Goliath deals 10 explosive twice, and the Muta has no base armor, but is a small unit so 50%.

When I get +1 it deals 11, instead of 12. If I get +1 Carapace it deals 10 instead of 11 as well.
Liquid`Drone
Profile Joined September 2002
Norway28800 Posts
September 20 2018 11:11 GMT
#7959
scourge definitely go on the interceptors.
Moderator
Liquid`Drone
Profile Joined September 2002
Norway28800 Posts
September 20 2018 11:14 GMT
#7960
randomprecision, the reason why the first attack deals 9 damage is actually that mutalisks (like all zerg units) instantly regenerate one hit point when hit.

Like if you have two vultures killing drones, you have to be very on point to two shot them, both vults need to be equally far from the drones shooting at the same time. Just a small fraction of a second difference means they survive with 1 hp.
Moderator
Prev 1 396 397 398 399 400 487 Next
Please log in or register to reply.
Live Events Refresh
GSL
09:30
2026 Season 2: Ro12 Group A
SHIN vs ByuNLIVE!
Cure vs TBD
sOs vs TBD
Ryung 716
IntoTheiNu 399
CranKy Ducklings SOOP36
Rex18
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 635
Rex 16
StarCraft: Brood War
Sea 13169
Calm 9560
firebathero 844
Horang2 616
Jaedong 367
Soma 306
Rush 233
BeSt 200
Hyuk 180
actioN 175
[ Show more ]
EffOrt 106
Light 94
Mong 75
Last 62
Liquid`Ret 56
ZerO 53
Zeus 50
Mind 49
hero 39
sorry 37
HiyA 30
NaDa 27
Shinee 21
JYJ 19
910 13
ajuk12(nOOB) 12
Barracks 11
Sacsri 11
Noble 9
Terrorterran 8
zelot 7
Dota 2
Gorgc1876
XaKoH 467
XcaliburYe27
Counter-Strike
olofmeister2186
FalleN 635
shoxiejesuss367
edward50
Other Games
singsing544
byalli436
Pyrionflax204
crisheroes200
Trikslyr15
ZerO(Twitch)7
Organizations
Counter-Strike
PGL10026
Other Games
BasetradeTV241
StarCraft: Brood War
lovetv 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH336
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota249
League of Legends
• Nemesis2006
Upcoming Events
Replay Cast
13h 34m
GSL
23h 4m
Classic vs Solar
GuMiho vs Zoun
WardiTV Spring Champion…
1d
Replay Cast
1d 13h
Sparkling Tuna Cup
1d 23h
WardiTV Spring Champion…
2 days
Replay Cast
2 days
RSL Revival
2 days
Classic vs SHIN
Rogue vs Bunny
BSL
3 days
Replay Cast
3 days
[ Show More ]
Afreeca Starleague
3 days
Flash vs Soma
RSL Revival
3 days
Solar vs herO
Clem vs Lambo
BSL
4 days
Patches Events
4 days
Replay Cast
4 days
Universe Titan Cup
5 days
Rogue vs Percival
Wardi Open
5 days
Monday Night Weeklies
5 days
Replay Cast
5 days
Kung Fu Cup
6 days
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-05-19
2026 GSL S1
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
SCTL 2026 Spring
2026 GSL S2
RSL Revival: Season 5
Heroes Pulsing #1
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W8
CSCL: Masked Kings S4
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.