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Simple Questions, Simple Answers - Page 333

Forum Index > Brood War Strategy
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Dead9
Profile Blog Joined February 2008
United States4725 Posts
August 12 2017 13:17 GMT
#6641
gas is at full capacity at 3 workers. some maps require 4 but its pretty rare
http://www.panschk.de/mappage/comments.php?mapid=1481

workers mine at about 45-50% capacity at 1x worker per patch, and reach full capacity at about 3x patch assuming 9 mineral patches

on maps with 4 mineral patches (such as circuit breaker 12 3 6 9) you can reach about full mining capacity off of 2x patch

generally you want to cap at 60 to 80 scvs split between 3+ bases. if you're staying on 2base for an extended period of time you may want to cap somewhere around 40 to 60
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
August 13 2017 10:13 GMT
#6642
Is there a trick to repairing? I watch pros able to keep turrets and buildings alive like crazy. is there something I have to do or do I just spam right click non stop? thanks!
upro)wraith
Profile Joined May 2014
Israel64 Posts
August 13 2017 10:28 GMT
#6643
On August 13 2017 19:13 Golgotha wrote:
Is there a trick to repairing? I watch pros able to keep turrets and buildings alive like crazy. is there something I have to do or do I just spam right click non stop? thanks!

You answered your own question. The same method is used to attack with scv's for the purposes of killing scouting probe or destroying proxy buildings.
Bakuryu
Profile Blog Joined August 2009
Germany1065 Posts
August 13 2017 10:41 GMT
#6644
no he did not. the trick is to NOT spam right click, as each click interrupts the repairing, but substracts more minerals/gas. just do a quick compare.
Highgamer
Profile Joined October 2015
1408 Posts
Last Edited: 2017-08-13 11:41:47
August 13 2017 11:38 GMT
#6645
The important part is getting as many SCVs as possible to repair ASAP, and that takes some precise on-the-fly movement-commands - just like any micro with SCVs is not so much about spamming but about precise movements/commands.

For example, oftentimes it's better to not directly r+click on the building, because then the SCVs will all try to repair from the same side (from which they arrive), blocking each other. Instead, you could click past the building for a sec or two, so that the SCVs will move past the building in a more orderly fashion, and when they're just nicely spread around the building, then you press r+click.

At least I found that this works better when repairing a small building like a turret against Mutas. If you just click the turret with 5-6 SCVs, only 2-3 will actually get to repair until it's too late. Key to a good repair is to a) see the mutas coming and b) move the SCVs in position smoothly in time.

If anyone knows an awesome repair-technique that'd be cool tho....
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
Last Edited: 2017-08-13 12:20:25
August 13 2017 12:18 GMT
#6646
damn, that's some great advice. I did not realize that spam repair would interrupt the process. no wonder...

So that means that we should surround the turret with enough scvs to cover all sides. then, right click once when the mutas shoot their first volley. that should keep the turret alive long enough. only right click again once the scvs stop their repair animation. I can't think of a better way, please enlighten me.


1. A follow up question. if you see 9 mutas and they go for a turret, is it actually possible to repair save the turret or is the dps of 9 mutas too high? what about 12 mutas? Sometimes I have one turret left and I feel like it would have been better for me to run the hell away, instead of trying to save something that I can't.

2. An entirely different question, about a streamer. Larva the korean zerg streamer. Why is he so famous? Is it cuz of his antics? Or is he actually very good? I don't think he's that good because I rarely see him in tourneys. What makes his stream so fun then? I don't get how he has more views than Jaedong...
Highgamer
Profile Joined October 2015
1408 Posts
Last Edited: 2017-08-13 21:25:31
August 13 2017 13:19 GMT
#6647
1.) I did some testing just now (and you should do that yourself really.. best way to learn):

I let 9/11 mutas attack a turret and repaired it with some SCVs.

Result:

7 SCVs slightly out-repair 9 mutas, while 6 SCVs will keep the turret alive for quite a long time (until marines arrive e.g.).

10 Mutas kill the turret eventually if it's 7 SCVs repairing.

If it's only 7 mutas, 5 SCVs can keep the turret alive veeerrry long.

The mutas didn't do the "all shoot at once"-thing (muta-micro), and obviously they didn't do glaive-dmg to the SCVs.

So in a real game, they'll do max damage each volley, they'll retreat and come back (so that the turret repairs fully and the SCVs stop repairing) and they will kill SCVs, be it by glaive or focus-fire.

The trick is to wait for the mutas to shoot a volley, then click on the turret once every time (R not even needed).

I'd say: In a real game, if it's really 9 mutas or more, it will be hard to get more out off repair than 2-3 more volleys from the mutas needed to kill the turret. You'll hardly ever get 7+ SCVs grouped around a turret in time, some will be killed.
If you can really pull it of also depends on whether Zerg lines up the volleys perfectly or whether there are gaps and the SCVs can repair more. And if there are upgrades in play.

If it's less than 9 mutas, I guess it can become a big problem for Z quickly if you can group 5-6+ SCVs around a turret in time. So if you killed a few mutas of the flock or in any situation where only few mutas attack, repairing with a handful of SCVs is a good idea (if it doesn't mean you delay your inputs to get marines/anti-air to defend properly).


edit: Thanks for the hint Dead9. Learn something new every day xD Didn't even know the cheat changed the repair-rate... how could I think that was realistic tho, game breaking repair speed... as if I didn't have hundreds of turrets being repaired destroyed by mutas... these are the stupidest kinds of brain farts lol



2.) Larva is actually one of the best Zergs out there ATM probably. Afaik he has issues with stage-fright (rather: he chokes when it's a big game), that's why he doesn't perform well in tournaments. He was around during the whole dark time of BW, after the pro-scene died, so everyone who kept watching BW on korean private streams knows him and respects him for his love and endurance for BW.
He shows some antics, but seems like a very open person, in a way he is very honest about himself showing himself in crazy situations/states of mind. I don't speak korean tho, so no idea how it is if you understand what he's saying.
Dead9
Profile Blog Joined February 2008
United States4725 Posts
August 13 2017 18:40 GMT
#6648
u probably had build speed on, 1 scv does not outrepair 11 mutas
DreXxiN
Profile Joined July 2010
United States494 Posts
Last Edited: 2017-08-14 00:56:35
August 14 2017 00:55 GMT
#6649
In a 1rax FE for TvP follow up, after establishing siege and a few tanks, would it be wise to research mines and speed before adding 2 facts on 2gas?
tobai
Profile Joined April 2017
28 Posts
August 14 2017 01:02 GMT
#6650
Is there a list of common timings somewhere (When do mutas spawn with 2 hatch muta, when does a cc first terran have siege mode ready, etc)? That would be really helpful to improve my game.
c3rberUs
Profile Blog Joined December 2010
Japan11286 Posts
August 14 2017 04:43 GMT
#6651
I think the consensus between pros is that Larva is the best Zerg player in the scene right now, behind or maybe even on the same level as EffOrt.
WriterMovie, 진영화 : "StarCraft will never die".
Jukado
Profile Blog Joined May 2011
805 Posts
August 14 2017 14:26 GMT
#6652
On August 14 2017 09:55 DreXxiN wrote:
In a 1rax FE for TvP follow up, after establishing siege and a few tanks, would it be wise to research mines and speed before adding 2 facts on 2gas?


Ive written a long reply to you here: http://www.teamliquid.net/forum/bw-strategy/513073-tvp-axiom-build-order#2
Sorry its long, its over the top really but there might be something in there of interest to you
Hopefully others might enjoy it too.
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
DreXxiN
Profile Joined July 2010
United States494 Posts
August 14 2017 17:01 GMT
#6653
Not overbearing at all, that was excellent info. Thanks!
heishe
Profile Blog Joined June 2009
Germany2284 Posts
August 15 2017 09:52 GMT
#6654
Is it easy to get a hold of korean pro replays atm? Would really like some ZvX high level replays for learning purposes.
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
Jealous
Profile Blog Joined December 2011
10156 Posts
August 15 2017 21:02 GMT
#6655
On August 15 2017 18:52 heishe wrote:
Is it easy to get a hold of korean pro replays atm? Would really like some ZvX high level replays for learning purposes.

It's not that easy/common tbh. You can check this thread for some older replays/packs. Check the last pages for more recent ones:

http://www.teamliquid.net/forum/brood-war/310883-replays

Even so, even the older ones should still be relevant.

"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
August 16 2017 01:21 GMT
#6656
http://wiki.teamliquid.net/starcraft/3_Hatch_Hydralisk_(vs._Protoss)

This is speed before range, though I [think] its more typical now a days to do range over speed, first. Why prefer one or the other?/differences in timings and goals, etc?
Never say Die! ||| Fight you? No, I want to kill you.
mLtySC
Profile Joined September 2016
68 Posts
August 16 2017 05:43 GMT
#6657
Why are there so few builds for protoss on liquipedia? I mean I'd put more on there, but I have no idea how to use the site.
kogeT
Profile Joined September 2013
Poland2039 Posts
August 16 2017 06:20 GMT
#6658
On August 16 2017 10:21 Dazed. wrote:
http://wiki.teamliquid.net/starcraft/3_Hatch_Hydralisk_(vs._Protoss)

This is speed before range, though I [think] its more typical now a days to do range over speed, first. Why prefer one or the other?/differences in timings and goals, etc?


Speed over range in 99% of situations. You can take range first only if you do like a fake hydra bust (to snipe so buildings) or to defend vs wraiths in some seldom situations.
https://www.twitch.tv/kogetbw
evilfatsh1t
Profile Joined October 2010
Australia8657 Posts
August 16 2017 06:26 GMT
#6659
On August 16 2017 10:21 Dazed. wrote:
http://wiki.teamliquid.net/starcraft/3_Hatch_Hydralisk_(vs._Protoss)

This is speed before range, though I [think] its more typical now a days to do range over speed, first. Why prefer one or the other?/differences in timings and goals, etc?

better map control through movement and easier micro > slightly stronger army
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
Last Edited: 2017-08-16 06:56:25
August 16 2017 06:56 GMT
#6660
Ok, thanks. The global ladder for remastered, is it global in the sense that all players are on the same ranking list so we can compare one another, or global in the sense that I can be on u.s east and get a game against a korean playing on the korean server?
Never say Die! ||| Fight you? No, I want to kill you.
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