• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:53
CEST 03:53
KST 10:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5TL.net Map Contest #21 - Finalists4Team TLMC #5: Vote to Decide Ladder Maps!0[ASL20] Ro8 Preview Pt1: Mile High15
Community News
PartinG joins SteamerZone, returns to SC2 competition215.0.15 Balance Patch Notes (Live version)94$2,500 WardiTV TL Map Contest Tournament 151Stellar Fest: StarCraft II returns to Canada11Weekly Cups (Sept 22-28): MaxPax double, Zerg wins, PTR12
StarCraft 2
General
PartinG joins SteamerZone, returns to SC2 competition 5.0.15 Balance Patch Notes (Live version) ZvT - Army Composition - Slow Lings + Fast Banes Stellar Fest: StarCraft II returns to Canada Had to smile :)
Tourneys
Stellar Fest $2,500 WardiTV TL Map Contest Tournament 15 Sparkling Tuna Cup - Weekly Open Tournament LANified! 37: Groundswell, BYOC LAN, Nov 28-30 2025 Maestros of The Game—$20k event w/ live finals in Paris
Strategy
Custom Maps
External Content
Mutation # 493 Quick Killers Mutation # 492 Get Out More Mutation # 491 Night Drive Mutation # 490 Masters of Midnight
Brood War
General
[ASL20] Ro8 Preview Pt2: Holding On BarrackS' ASL S20 Ro.8 Review&Power of Friendship Question regarding recent ASL Bisu vs Larva game BGH Auto Balance -> http://bghmmr.eu/ Thoughts on rarely used units
Tourneys
[ASL20] Ro8 Day 4 [Megathread] Daily Proleagues [ASL20] Ro8 Day 3 Small VOD Thread 2.0
Strategy
TvZ Theorycraft - Improving on State of the Art Current Meta I am doing this better than progamers do. Simple Questions, Simple Answers
Other Games
General Games
ZeroSpace Megathread Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts The Automated Ban List BarCraft in Tokyo Japan for ASL Season5 Final
Blogs
[AI] From Comfort Women to …
Peanutsc
Mental Health In Esports: Wo…
TrAiDoS
Try to reverse getting fired …
Garnet
[ASL20] Players bad at pi…
pullarius1
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1321 users

Simple Questions, Simple Answers - Page 321

Forum Index > Brood War Strategy
Post a Reply
Prev 1 319 320 321 322 323 484 Next
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
June 09 2017 23:12 GMT
#6401
It seems more and more of them are switching. 1.18 is a pretty good product right now!
lestye
Profile Blog Joined August 2010
United States4178 Posts
June 10 2017 04:03 GMT
#6402
On June 10 2017 08:12 CecilSunkure wrote:
It seems more and more of them are switching. 1.18 is a pretty good product right now!

Oh awesome. I was worried SC:R would launch disastrously and there would be skepticism/reluctance given the nature of 1.18.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
Luddite
Profile Blog Joined April 2007
United States2315 Posts
June 10 2017 16:38 GMT
#6403
How do you know if/when you should build mutas against Protoss? Seems like half the time, the P doesn't have enough air defense and I win instantly. But the other half he has a big group of upgraded corsairs and my mutas die instantly.
Can't believe I'm still here playing this same game
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
June 10 2017 16:57 GMT
#6404
On June 11 2017 01:38 Luddite wrote:
How do you know if/when you should build mutas against Protoss? Seems like half the time, the P doesn't have enough air defense and I win instantly. But the other half he has a big group of upgraded corsairs and my mutas die instantly.
Should be able to get some idea of his corsair count just by virtue of his other gas units. Scout his army, by experience you will eventually realize if 500+ gas is simply not there in the form of HT or goons. You could in theory also scout his main with a pair of scourge before you commit to a muta switch in the mid game.
Never say Die! ||| Fight you? No, I want to kill you.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
Last Edited: 2017-06-10 17:48:14
June 10 2017 17:44 GMT
#6405
Generally I only see Muta earlier in the game if Protoss is quite behind. They can be used to fly in and end the game. However, usually just the threat of Mutas will get the Protoss to sink a lot of resources into cannons or Corsairs, so making Hydralisks is better in many cases. Though if the Protoss tries to blind counter Hydras with fast Reavers or something, and no cannons at minerals, Mutas would obviously be a good first tech choice.

Later in the game a ball of Muta, enough to one shot high templars, complements a hydralisk based army very well. Fly in before a fight and pick off some high Templars, just flying over goons. Go behind the Protoss army and snipe reinforcing High Templars, or ones chilling at the natural.

Muta tech switch late game can also be pretty scary. If the Zerg has a huge bank, after a 200/200 fight they can instantly morph a ton of Muta. Good for sniping 2-3 nexuses at the remaining Protoss mining bases. Protoss can not tech switch like this, so it can make for a good timing attack after Protoss loses their army.
Luddite
Profile Blog Joined April 2007
United States2315 Posts
June 11 2017 06:25 GMT
#6406
Thanks Dazed and CecilSunkure, those are both helpful answers.
Can't believe I'm still here playing this same game
Headshot
Profile Blog Joined May 2010
United States1656 Posts
Last Edited: 2017-06-11 18:21:21
June 11 2017 18:20 GMT
#6407
My PvZ has been improving (mainly just been playing Fighting Spirit), but I'm having problems with Zerg getting lurkers and sitting them right outside my natural and picking off my Forge and Gateway. At this time I'm usually busy getting up Citadel and Templar Archives, so I don't have any Obs yet. Am I getting Obs too slow? Really frustrating.
-
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2017-06-11 18:32:06
June 11 2017 18:31 GMT
#6408
well if its that early, zerg has been going really quick to lurkers right? this should be spotable with your first corsair, and then you can go robo instead of archive, obs and maybe goons or reaver or smtg
if you want to be good vs Z you should try and be aware as possible of what they are doing or not doing before you tech anything beyond building the cita, so using your probe to scout, zeals to skirmish/invade, and corsair alive and moving around try and count everything they have or dont have
Keniji
Profile Blog Joined April 2008
Netherlands2569 Posts
June 14 2017 17:40 GMT
#6409
not really strategy question but certainly simple.

Anyone has a download link for the new (ranked) fish maps?
The ones named:
F_투혼 1.3.scm
E_투혼 1.3.scm
etc.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
June 14 2017 18:36 GMT
#6410
https://www.fishserver.net/Fish_Ladder_2017_s2_1.zip
arb
Profile Blog Joined April 2008
Noobville17921 Posts
June 14 2017 19:19 GMT
#6411
I know this isnt the right plce, but has Best swapped to Zerg?
I dont think ive seen him play protoss in a while
Artillery spawned from the forges of Hell
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
Last Edited: 2017-06-14 21:32:07
June 14 2017 21:31 GMT
#6412
All the fish maps are separated by rank, what version of a map should I be playing if my accounts pre-ladder? And for that matter, how many hours/wins/games do I have to get in order to be capable of playing fish ladder?
Never say Die! ||| Fight you? No, I want to kill you.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
June 14 2017 21:34 GMT
#6413
36 hours of *logged in time*, and for melee games you can host whichever version you like. I played about 80-100 games hosting an iCCup version of FS, for no real reason other than I hadn't downloaded the ladder maps yet.

source: https://www.fishserver.net/server_notice/19091336#44

1. Eliminate ladder eligibility
- General game total basis: changed from 30 to 20
- Based on accumulated connection time: Changed from more than 72 hours to 36 hours

Luddite
Profile Blog Joined April 2007
United States2315 Posts
June 19 2017 06:16 GMT
#6414
When my opponent sends their scouting worker through my mineral line, should I grab my mining workers and use them to attack it? I thought it was a good idea- does a bunch of damage quickly, and sometimes i can even kill it- but I noticed that the pros don't do this. Do they think that even a split second of mining time is more important than damaging the scout?
Can't believe I'm still here playing this same game
Bakuryu
Profile Blog Joined August 2009
Germany1065 Posts
June 19 2017 06:24 GMT
#6415
because regular people slide the scouting scv/probe back home at the mineral patch, so it can quickly pass your mineral line without bugging out. trying to kill it with your own workers is like trying to catch a eel bare-handed.
kogeT
Profile Joined September 2013
Poland2040 Posts
June 19 2017 07:28 GMT
#6416
As Bakuryu said. And yes, it's not worth to lose a bunch of minerals so early in the game. (unless the worker really gets stuck and you can target it with few of your workers with let's say 80% chance to of killing it)
https://www.twitch.tv/kogetbw
Luddite
Profile Blog Joined April 2007
United States2315 Posts
June 19 2017 07:38 GMT
#6417
On June 19 2017 16:28 kogeT wrote:
As Bakuryu said. And yes, it's not worth to lose a bunch of minerals so early in the game. (unless the worker really gets stuck and you can target it with few of your workers with let's say 80% chance to of killing it)


doesn't seem like a "bunch" of minerals, maybe 8 or 16 at most, and it weakens it so that i can clear it out faster later. But I guess it's still not worth it.
Can't believe I'm still here playing this same game
sCuMBaG
Profile Joined August 2006
United Kingdom1144 Posts
Last Edited: 2017-06-19 10:24:42
June 19 2017 10:24 GMT
#6418
On June 19 2017 16:38 Luddite wrote:
Show nested quote +
On June 19 2017 16:28 kogeT wrote:
As Bakuryu said. And yes, it's not worth to lose a bunch of minerals so early in the game. (unless the worker really gets stuck and you can target it with few of your workers with let's say 80% chance to of killing it)


doesn't seem like a "bunch" of minerals, maybe 8 or 16 at most, and it weakens it so that i can clear it out faster later. But I guess it's still not worth it.


if you grab more than 50% of your workers to kill it, you will not only lose mining time (which as you stated might not be that much), but you also have to split them again - and chances to get the worker are pretty slim anyways.

In case you are planning on some fancy pocket strat or weird built, I guess it might be worth it - generally I wouldn't do it though


Moopower
Profile Joined May 2017
128 Posts
Last Edited: 2017-06-19 16:07:44
June 19 2017 15:57 GMT
#6419
On June 12 2017 03:20 Headshot wrote:
My PvZ has been improving (mainly just been playing Fighting Spirit), but I'm having problems with Zerg getting lurkers and sitting them right outside my natural and picking off my Forge and Gateway. At this time I'm usually busy getting up Citadel and Templar Archives, so I don't have any Obs yet. Am I getting Obs too slow? Really frustrating.


Standard PvZ timing is like this

Zerg Timings

5:30-5:45 is the timing of 3 hatch hydra,, so you should be building cannons at natural if you scout hydras popping out at around 5 min mark. Because 3 hatch hydra comes right as your 1st corsair comes out, you should rely on probe scouting to see it coming by checking their natural and seeing what pops out of their eggs. If they went speedlings, you have to hide your probe and come in at 5 mins and not any sooner or you might not see the hydras at the right time.

3 Hatch mutas should come around 6:30-7 depending on how he cut on economy and how committed to fast mutas, your 1st corsair will be able to spot this easily in time and if going spire and you see no hydras being built, even if he has a hydra den but you see no hydras, assume mutas, because either he has terrible macro and didnt' start building hydras to which you'll be fine due to his lousy macro, or you assumed correctly that he had mutas and block it successfully, but a lot of lings and eggs morphing with his 2nd gas taken, he's spending that gas somewhere so likely mutas. Then build cannons at main and natural and keep building corsairs and keep them alive to scourge.
Protoss Timings

I get stargate around 4:05-4:15 start 2nd gas after stargate starts warping in, the next 100 gas I get is going to be on +1 upgrade if rushing speedlots and then building citadel the next 100 gas, once I start warping citadel, my 2nd gas should be up and make probes mine that and get another 100 gas quickly now to get your 1st corsair as stargate finishes, then around 5:35-5:55 I get templar archives, your corsair should be out roaming too. These timings aren't set in stone and largely depends on what you plan on doing, but if you are going standard transition to zealot/ht army with speedlots to pressure zerg and maybe snipe their 3rd base or kill their drones, then this is the timing.

1st Corsair should be out 5:35-5:45 at latest, if no harassment or early fights happen that delays your tech.

Observer timing should be around 9-10 minutes against standard zerg strategies. You want to get your robo around the time of your 3rd base. You secure 3rd base with cannons in the mean time you get obs. Some zergs might try to rush lurkers to contain you, so just have the game sense to see it. If you see lair and hydra den, no spire, and 2 gas, put 2 +2 together and that tells you they're likely going lurker tech. They are investing in the 2nd gas earlier so they must be spending it somewhere or they are bad. So when my 1st corsair finds their tech and I see no spire but lair with hydra den, I am building robo subsequently to prepare to get observers. If they rushed to lair like that, they won't have the hydra army to pressure you with, so it's a give and take. You just eliminate the other possibilities.

So long story short, timing of your robo to get observatory depends on what zerg is doing, eliminate the other possibilities so you have a good sense and high probability that they are going for lurker tech, then start get robo. Broodwar is like chess, you can't defend against everything if you prepare for anything. You have to eliminate the other options and go counter what they are doing.

evilfatsh1t
Profile Joined October 2010
Australia8711 Posts
June 20 2017 08:38 GMT
#6420
On June 19 2017 16:38 Luddite wrote:
Show nested quote +
On June 19 2017 16:28 kogeT wrote:
As Bakuryu said. And yes, it's not worth to lose a bunch of minerals so early in the game. (unless the worker really gets stuck and you can target it with few of your workers with let's say 80% chance to of killing it)


doesn't seem like a "bunch" of minerals, maybe 8 or 16 at most, and it weakens it so that i can clear it out faster later. But I guess it's still not worth it.

its way more than 8 or 16
you are resetting the harvesting for many workers, not just 1 or 2, if you are hoping to kill the worker. like people have said even then, youre unlikely to kill it unless it got stuck for some reason.
youll probably delay your entire build by a couple seconds for no good reason.
the only time you attack the scout with your workers is if they are using the scout to hit you (say, bisu harrassing with probes and you responding with 1 or 2 drones)
Prev 1 319 320 321 322 323 484 Next
Please log in or register to reply.
Live Events Refresh
Next event in 8h 7m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 180
SpeCial 2
StarCraft: Brood War
Rain 4366
ggaemo 48
NaDa 27
sorry 21
Icarus 3
Dota 2
LuMiX2
League of Legends
JimRising 641
Counter-Strike
Stewie2K826
Super Smash Bros
AZ_Axe180
Mew2King45
Heroes of the Storm
Khaldor185
Other Games
summit1g9042
C9.Mang0417
ViBE130
XaKoH 110
UpATreeSC92
JuggernautJason11
Organizations
Other Games
gamesdonequick673
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Ler65
Upcoming Events
Sparkling Tuna Cup
8h 7m
BSL Team Wars
17h 7m
Team Bonyth vs Team Dewalt
Dewalt vs kogeT
JDConan vs Tarson
RaNgeD vs DragOn
StRyKeR vs Bonyth
Aeternum vs Hejek
IPSL
17h 7m
DragOn vs Fear
Radley vs eOnzErG
Replay Cast
1d 8h
Map Test Tournament
2 days
Map Test Tournament
3 days
Tenacious Turtle Tussle
3 days
The PondCast
4 days
Map Test Tournament
4 days
Map Test Tournament
5 days
[ Show More ]
OSC
5 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
Map Test Tournament
6 days
OSC
6 days
[BSL 2025] Weekly
6 days
Safe House 2
6 days
Liquipedia Results

Completed

KCM Race Survival 2025 Season 3
Maestros of the Game
HCC Europe

Ongoing

BSL 20 Team Wars
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
Acropolis #4 - TS2
C-Race Season 1
IPSL Winter 2025-26
EC S1
ESL Pro League S22
Frag Blocktober 2025
Urban Riga Open #1
FERJEE Rush 2025
Birch Cup 2025
DraculaN #2
LanDaLan #3
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
WardiTV TLMC #15
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.