• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:05
CEST 15:05
KST 22:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Official StarCraft website teases new content ahead of BlizzCon?76Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!40Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over Balance hotfix patch 5.0.16b (July 16) September World Ranking: herO leads, Serral climbs
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9] 2026 GSTL Announcement PIG STY FESTIVAL 8.0! (13 - 23 August)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
ASL22 General Discussion Gypsy to Korea Official StarCraft website teases new content ahead of BlizzCon? [Personal Project Share] Terran Defense v0.60 BW General Discussion
Tourneys
KCM Race Survival 2026 Season 3 Brood War in Budapest ! WORTEX 2026 BW Finals [Megathread] Daily Proleagues BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Diablo IV EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Artificial Intelligence Thread UK Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7176 users

Simple Questions, Simple Answers - Page 277

Forum Index > Brood War Strategy
Post a Reply
Prev 1 275 276 277 278 279 488 Next
ProMeTheus112
Profile Joined December 2009
France2027 Posts
September 28 2016 15:03 GMT
#5521
On September 28 2016 00:29 Ty2 wrote:
Show nested quote +
On September 27 2016 23:57 Scaramanga wrote:
Is there an optimal way to hotkey a terran army or do I just find what works for me? I'm struggling with army control/hotkeys in late game TvP.

1-2 tanks
3 vultures
4 vulture + Goliath
5 science vessel
6 3rd command center
8-0 comsats

Sea uses this hot key layout. Some coach had some progaming team copy sea's hotkey layout cuz it's so good

how about dropships, do you hotkey them or not?? that's my main control group struggle with P lol, handling them shuttles
Highgamer
Profile Joined October 2015
1470 Posts
September 28 2016 17:13 GMT
#5522
Well, they can always use an empty control-group of those named if there is one (also e.g the one for the CC or a the one for a comsat that ran out of energy). Or 7 I guess, that's what I do.
zelderan
Profile Joined May 2013
United States163 Posts
September 29 2016 14:13 GMT
#5523
Can anyone recommend the best way to defend a proxy rax/bunker rush TvT? I'm a D player so my macro isn't perfect but I've come across a player that has done this to me twice already. I defended in the first game but my natural was super late, but he transitioned into cloaked wraiths.

What is the best way to defend this? Tank/vultures? I usually get two or three rines out before taking my nat but this dude has four up my ramp super quick because I'm going rax/gas and then fac.

Thanks!
"Pumpkin mut-muts!" ~ Tasteless
Cryoc
Profile Joined July 2011
Germany914 Posts
September 29 2016 14:50 GMT
#5524
Just pull some (2-5) SCVs to defend. With one proxy 8rax, your opponent should not be able to get a bunker up in your main, but he might get it up at your natural. In that case, go for tank first to kill the bunker and build a preemptive armory and 1 goliath, if you don't what he is doing. If you did not totally fail your defense, your factory should be significantly faster and you can push him with your first tank. That will usually tell you what he is up to.
http://www.twitch.tv/cryoc
McRatyn
Profile Joined January 2013
Poland901 Posts
Last Edited: 2016-09-29 14:53:12
September 29 2016 14:52 GMT
#5525
On September 29 2016 23:13 zelderan wrote:
Can anyone recommend the best way to defend a proxy rax/bunker rush TvT? I'm a D player so my macro isn't perfect but I've come across a player that has done this to me twice already. I defended in the first game but my natural was super late, but he transitioned into cloaked wraiths.

What is the best way to defend this? Tank/vultures? I usually get two or three rines out before taking my nat but this dude has four up my ramp super quick because I'm going rax/gas and then fac.

Thanks!

Hm I'd say that the moment you see any signs of a bunker rush happening you 1) pull SCVs to your ramp 2) bunker on the high ground.
That should let you have enough breathing room to tech to a tank and Turrets and, depending on how long he's in your face, a high ground CC.
Turtle with turrets until you get your desired tech up. I don't mean to sound too matter-of-factly, this is probably extremly hard to accomplish.
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
October 01 2016 03:00 GMT
#5526
Looking for a good 11 o clock wall for PvZ on fighting spirit. I have the rest of the walls down to just needing one small unit with just 1 gap. but 11 o clock seems to always have two gaps and need 3 or 2 units. Any variations of a better wall for 11 o clock? I looked at all the threads and wiki
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2016-10-01 13:16:38
October 01 2016 13:16 GMT
#5527
lol this stuff is why I always refused to FE vs Z, learning exact wall spots for all start pos of each map or you probably lose to lings, great, and have to play exactly a certain way little choice and also slow start T_T boring, and imba (that this is nearly the only valid option)
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
October 01 2016 16:41 GMT
#5528
would love to see some walls that are 100% tight and solid. There are so many variations on the TL wiki and some aren't even legit.

By the way, I also have a question regarding hold position on the ramp using a zealot. I've seen pros block the ramp in fighting spirit with just 1 zealot. but when i do it never works and they just run by! The probes and scvs that is.
Liquid`Drone
Profile Joined September 2002
Norway28879 Posts
October 01 2016 16:44 GMT
#5529
you just gotta put it square in the middle
Moderator
ArmadA[NaS]
Profile Joined January 2014
United States347 Posts
October 01 2016 22:21 GMT
#5530
On October 02 2016 01:41 Golgotha wrote:
By the way, I also have a question regarding hold position on the ramp using a zealot. I've seen pros block the ramp in fighting spirit with just 1 zealot. but when i do it never works and they just run by! The probes and scvs that is.


Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
October 02 2016 02:57 GMT
#5531
On October 02 2016 07:21 f10eqq wrote:
Show nested quote +
On October 02 2016 01:41 Golgotha wrote:
By the way, I also have a question regarding hold position on the ramp using a zealot. I've seen pros block the ramp in fighting spirit with just 1 zealot. but when i do it never works and they just run by! The probes and scvs that is.

https://www.youtube.com/watch?v=TaNKhCmDetU


lmao thank you. that video is funny: "DO YOU SEE THE RED LINE?"
FortyOne
Profile Joined October 2016
Thailand26 Posts
October 02 2016 06:50 GMT
#5532
I have that problem as well. Sometimes lings run by my probes and zealots. I think it is because I don't place them horizontally? Does that actually make a difference? Horizontally vs vertically?
It gets easier. Every day it gets a little easier. But you got to do it every day. That's the hard part. But it does get easier.
evilfatsh1t
Profile Joined October 2010
Australia8921 Posts
October 02 2016 10:17 GMT
#5533
no...its either youre not placing them properly in the middle or youre not holding position.
you must hold position otherwise the opponent will draw your unit out of position due to aggro
FortyOne
Profile Joined October 2016
Thailand26 Posts
October 02 2016 14:19 GMT
#5534
I am trying to get back into BW and I have been playing most of my games on Fish. It's tough but fun. I am a Protoss player and I would like to ask a question regarding PvT. I just played a game where we were both maxed out but I had 4 bases to his three. I am new to BW but I can macro decently and have a barebones understanding of the meta based on what I have seen on the Korean streams.

However, I would still appreciate more advice from fellow players in regards to engaging a 2-2 Maxed out terran army of vultures and tanks. It's crazy how many tanks he had and I used storms, goons, and speedlots but I could not break him. Is there a technique to engaging such an army? obs in the lead, zealots in front of goons, storms right behind goons.

I was hoping to trade armies and thus keep my lead as I had like 15 gates ready, but after the dust settled his tank count was still way too high.

my 2nd question is about observer control when clearing mines. every terran I play has vultures laying mines at each mineral location. Do I dedicate one army to constantly clear mines? If so do I have one obs in the goon group and just A-attack to all locations I want? Or do I need more finesses. it seems like the goons are faster than the obs and will outpace them after awhile. what do you do?
It gets easier. Every day it gets a little easier. But you got to do it every day. That's the hard part. But it does get easier.
evilfatsh1t
Profile Joined October 2010
Australia8921 Posts
October 02 2016 14:48 GMT
#5535
200v200 fights are pretty hard to take especially on fs. toss just doesnt have the time to replenish army if tank count is still high as terran can almost always set up position close to an expo and take it out after the fight.
you need to recall before he moves out or whittle away at his army as much as you can while he moves (killing vultures).
arbiters need to get off statis on tanks at the back and ht should be dropped from shuttles to prevent them dying whilst walking to storm range.
also fight in a position where mines arent already set up.
thats the most u can do in general terms, the rest would be too specific to the fight.
as for mine clearing, early game u can send an obs around with 6 or 7 goons and clear the map. later youll pretty much be moving your entire army around the map so itll be hard for vultures to have mines everywhere.
stray mines in expos can be cleared by just sending 1 zealot to the spots.
u normally get obs speed but the obs ends up being too fast for dragoons, so mine clearing does take a bit more attention than simple a click
Liquid`Drone
Profile Joined September 2002
Norway28879 Posts
October 02 2016 15:17 GMT
#5536
there's no way of really cost effectively engaging a maxed terran army. But the general ideas are; attack from as many sides as possible, have zealots (on move command so they drag spider mines with them) in front of goons. having templars in a shuttle so they don't end up lagging behind too badly is good, but difficult. adding arbiters to stasis clumped tanks is really good - can also sometimes let you get a bit closer before tanks start shooting because of cloak..

arbiters also really good for another reason - recalling is a great way of forcing him to split up his army, and then you can engage smaller portions of it at a time, in which case terran is much less cost efficient.
Moderator
FortyOne
Profile Joined October 2016
Thailand26 Posts
October 02 2016 18:07 GMT
#5537
thank you liquid drone and evilfat. I did much better this time around and used arbiters for the first time. I still lost but wow arbiter recall is very good. I think if I had just gotten arbiter sooner before he started to turret half the map I would have been in a better position. I am starting to think that as long as I can keep his tank count down and pin him to 2 or 3 bases, i can get arbiter fast enough and max out before him and start trading by doing recalls in his main while simultaneously pushing his front. And thank you for teaching me the mine drag. I will right click move zealots from now on.

one last question: when attacking terran expos and they have tanks on high ground and walls, the only option is recalling on top of them right? attacking expos in FS is a pain. those ramps are death traps.
It gets easier. Every day it gets a little easier. But you got to do it every day. That's the hard part. But it does get easier.
Liquid`Drone
Profile Joined September 2002
Norway28879 Posts
October 02 2016 18:24 GMT
#5538
you CAN research hallucination and have two shuttles with zealots (and like 6 hallucinated shuttles) so you get to drop despite the turrets, combine that with attacking through the front. like, if he only has like 6 tanks or so total defending the base, this is viable, and if you're just starting arbiter tech but already have templars, then it'll let you strike much faster than waiting for an arbiter with recall. in general you just wanna go arbiter asap imo, but shuttles with hallucination decoys is genuinely a viable substitute, even if rarely used or seen. (hell, if they only have like two turrets and you're able to dodge one of them, then you can just suicide the shuttles to drop without using hallucination - but if it's fortified with one layer of turrets on low ground and one on high, then that doesn't work).
Moderator
milkjuice666
Profile Joined September 2016
7 Posts
October 02 2016 19:47 GMT
#5539
is there a website similar to spawningtool for bw builds?
MonkeyKing_slk
Profile Joined October 2012
United States16 Posts
Last Edited: 2016-10-03 06:33:15
October 03 2016 06:15 GMT
#5540
Is there a way to get broodwar units statics? I did some research, but now I still couldn't find burrowed units' sight range, splash radius for all units (like the special "pi" shape of firebat), etc. Also, statics of interceptor contradicts on Liquipedia and StarCraft wikia (including sight range, cooldown). The two site's description on dector is also different. Liquipedia says detection range for observer and similar non tower units is irrelevant to sight range, but StarCraft wikia says both pre-upgraded observer and overlord has 9 detection range but 11 post-upgrade.
Prev 1 275 276 277 278 279 488 Next
Please log in or register to reply.
Live Events Refresh
Next event in 20h 55m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 599
SHIN 216
StarCraft: Brood War
Britney 60793
Calm 12290
Hyuk 1984
Shuttle 761
Pusan 716
Horang2 524
actioN 493
firebathero 401
Hyun 250
Mini 220
[ Show more ]
Last 170
Mong 84
hero 78
ggaemo 64
Barracks 59
910 51
Sharp 34
Sexy 34
Free 33
Shinee 30
HiyA 29
Aegong 25
sSak 23
ajuk12(nOOB) 11
scan(afreeca) 10
SilentControl 10
Noble 7
Icarus 5
Dota 2
Dendi1232
qojqva895
Gorgc15
Counter-Strike
byalli740
Super Smash Bros
Mew2King153
Heroes of the Storm
Khaldor275
Other Games
B2W.Neo813
DeMusliM221
IndyStarCraft 210
Liquid`LucifroN143
Liquid`VortiX35
Organizations
Other Games
gamesdonequick491
StarCraft 2
WardiTV490
StarCraft: Brood War
UltimateBattle 27
lovetv 12
[ Show 12 non-featured ]
StarCraft 2
• StrangeGG 44
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Michael_bg 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV495
League of Legends
• Jankos1914
Upcoming Events
Sparkling Tuna Cup
20h 55m
OSC
22h 55m
Shopify Rebellion Sundays
1d 1h
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Patches Events
1d 2h
OSC
1d 10h
Afreeca Starleague
1d 20h
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
1d 21h
Monday Night Weeklies
2 days
Afreeca Starleague
2 days
Leta vs ggaemo
Jaedong vs Queen
GSL
2 days
[ Show More ]
PiGosaur Cup
3 days
Kung Fu Cup
3 days
Replay Cast
4 days
The PondCast
4 days
KCM Race Survival
4 days
Escore
5 days
IntoTheTV X SOOP
5 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.