• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:11
CEST 09:11
KST 16:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)76ZeroSpace at Steam NextFest - Last free demo34Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) Daily SC2 Player Grid - feedback wanted The Death of Cheese: From a Professional Cheeser Mizenhauer's Douyu Cup Preview
Tourneys
Maestros of The Game 2 announcement and schedule ! Douyu Cup 2026: $20,000 Legends Event (June 26-28) RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
ASL 22 Proposed Map Pool Best thing happen to StarCraft since Remastered? Fact based Zerg Upgrade Tier List BGH Auto Balance -> http://bghmmr.eu/ Quality of life changes in BW that you will like ?
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11155 users

Simple Questions, Simple Answers - Page 279

Forum Index > Brood War Strategy
Post a Reply
Prev 1 277 278 279 280 281 488 Next
Highgamer
Profile Joined October 2015
1470 Posts
Last Edited: 2016-10-06 18:03:07
October 06 2016 18:01 GMT
#5561
On October 06 2016 14:44 milkjuice666 wrote:
super noob here
how do people attack while moving with units like vultures and mutalisks? when you right click on a unit normally the attacking unit takes time to get in position and stops moving but i see this technique being used by terrans for early game vulture harass


Hey milkjuice666 (...)

Generally speaking, if you're a noob, Liquidpedia is your friend:
http://wiki.teamliquid.net/starcraft/Vulture_Micro

Thread on Vulture Patrol Micro, including a video-tutorial:
http://www.teamliquid.net/forum/bw-strategy/101251-vulture-patrol-micro

This might be helpful for you, too:

Thread with Video-Tutorials about all the basic mechanics and hotkeys of BW:
http://www.teamliquid.net/forum/bw-strategy/442812-mechanics-video-series
milkjuice666
Profile Joined September 2016
7 Posts
October 07 2016 18:53 GMT
#5562
thank you very much highgamer, i appreciate it.
this might not be a question with a simple answer, but is there a "normal" number of factories one can produce off of with 2 bases?
Sero
Profile Joined October 2010
United States692 Posts
October 07 2016 19:04 GMT
#5563
3 factories is pretty normal if you're taking a third base, but you can have anywhere from 2 to 6.
<3 FlaSh HiyA Stats HoeJJa
Highgamer
Profile Joined October 2015
1470 Posts
Last Edited: 2016-10-07 19:43:22
October 07 2016 19:42 GMT
#5564
Adding a bit to what Sero said:

It is indeed not a simple answer, because it's all relative to your strategy (e.g. attack from 2 bases vs fast 3rd base + tech). Normally your build order should name the exact amount of factories that you should build at a certain point - and the number that you should have in the end when you're ready to attack.

In general: If you plan to make a big attack before you take your 3rd base, then go up to 5-6 factories. If you rather want to expand a second time soon, only build 2-3 factories total. If you want to expand, but expect your opponent to attack soon, go up to at least 4 factories and don't rush for your expo.

Afaik, as a rule of thump, every base can support 3 factories (1 of them with addon) in the end, after you finished building up other stuff (depots, workers, upgrades). But in the lategame for example in TvP, you should go up to 10-12 factories on 3 bases when you're maxed out at 200/200 supply, because after a big engagement you'll have to reproduce quickly with a big bank to spend.
Note that these numbers only make sense if you are constantly producing one unit after the other in all of your factories throughout the game, with no production-breaks and no cueing-up. If you have problems with that, you should work on this bit of skill first, and in the meantime use your resource-counter as an indicator: If you're not maxed out but are floating 1000 minerals or more and have nothing else to spend them on, build more factories.
B-royal
Profile Joined May 2015
Belgium1330 Posts
October 07 2016 20:38 GMT
#5565
Just something to add to the nice posts above.

Based on the income from 1 geyser, which is about 300 gas a minute, you can guess how many factories you can support.

For example if you're going for a goliath only attack:

- goliaths take slightly less than half a minute to complete (let's say 30 seconds)
- they cost 50 gas a piece.

=> this means you can make about 6 goliaths a minute, thus can support about 3 factories.
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
McRatyn
Profile Joined January 2013
Poland901 Posts
Last Edited: 2016-10-07 21:55:13
October 07 2016 21:54 GMT
#5566
I read somewhere that the numer of factories on 3 bases before the Flash push should be 9, 3 of them with add-ons, which would fit what Highgamer said - 3 per base
Jealous
Profile Blog Joined December 2011
10336 Posts
October 08 2016 01:09 GMT
#5567
Slight disagreement with Highgamer, queuing 2 Vultures at a time is okay IMO because 2 Vultures finish at roughly the same time as 1 Tank and don't cost any gas. So if you have 4 factories 2 with add-on, let's say, then you go t t vv vv.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Highgamer
Profile Joined October 2015
1470 Posts
Last Edited: 2016-10-08 11:36:24
October 08 2016 11:35 GMT
#5568
It's not like I could queue up perfectly throughout myself ^^, but it's pretty obvious that this would be the best thing to achieve.

2 vultures queued up mean 150 minerals 'wasted' in this moment. If you go for the +2/+1 push in TvP for example and do this queuing up repeatedly before, let's say, the 13 minute mark, this will definitely slow down your spending quite a bit. Flash for example is literally spending every ounce throughout that build at any point in time, be it on another worker, a depot or a factory.
That said, it might be OK to do, if for example you're just about to fly your 3rd CC over to the mineral-spot and need full concentration for half a minute on unit-control because Protoss is nearby. And of course it's OK as long as one is not yet as good as Flash... lel

And in the lategame, of course, queue those dudes up all the way if you're floating 2k, 3k minerals... it's better to not have to do this in the midst of battles.
Jealous
Profile Blog Joined December 2011
10336 Posts
October 08 2016 18:16 GMT
#5569
It may be the best thing to achieve but to tell someone who is (I'm assuming) of relatively low skill level that even queuing 2 Vultures should be avoided is counter-productive, IMO. Reasoning is that if they have 100 eapm to devote to the game, macroing 1 Vulture at a time will take up twice as much eapm as queuing two at once. Not only that, it creates a situation where you are forced to go back home to macro every x seconds, thereby interrupting what you're doing elsewhere. It also means that if your attention is forced away (drop, recall, getting attacked in general) for longer than x seconds, you are unlikely (especially as a beginner) to adequately divide your attention between macro and micro. Of course it does not hurt to mention that ideal as a theoretical paragon of play, but I don't find it to be a practical one to have when trying to establish the fundamentals of the game.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Liquid`Drone
Profile Joined September 2002
Norway28825 Posts
October 08 2016 22:08 GMT
#5570
agreed. Imo bad players should both overproduce production facilities and queue more than what is ideal. They should work to not do this in general - but it's far better to have 6 factories and occasionally having 3 vultures queued in each of them than to have 4 factories and 2500 minerals - and one of the most commonly shared traits of all bad players is having a lot of spare resources.
Moderator
milkjuice666
Profile Joined September 2016
7 Posts
October 08 2016 22:53 GMT
#5571
any generic resource for the playstyle of each race?
ortseam
Profile Joined April 2015
996 Posts
October 08 2016 23:54 GMT
#5572
liquipedia, progamer fpvods, recommended threads from strategy forum etc
Jealous
Profile Blog Joined December 2011
10336 Posts
October 09 2016 00:54 GMT
#5573
On October 09 2016 07:53 milkjuice666 wrote:
any generic resource for the playstyle of each race?

http://wiki.teamliquid.net/starcraft/Strategy

http://wiki.teamliquid.net/starcraft/Terran_Strategy
http://wiki.teamliquid.net/starcraft/Zerg_Strategy
http://wiki.teamliquid.net/starcraft/Protoss_Strategy
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
XenOsky
Profile Blog Joined March 2008
Chile2356 Posts
Last Edited: 2016-10-10 03:25:30
October 10 2016 03:24 GMT
#5574
is there a channel on fish where foreigners gather?
if not, we should make one
ἡ τῆς Νεμέσεως τάξις
B-royal
Profile Joined May 2015
Belgium1330 Posts
October 10 2016 04:35 GMT
#5575
On October 10 2016 12:24 XenOsky- wrote:
is there a channel on fish where foreigners gather?
if not, we should make one


[:Ladder :D
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
KameZerg
Profile Blog Joined May 2007
Sweden1771 Posts
October 11 2016 16:17 GMT
#5576
On October 10 2016 12:24 XenOsky- wrote:
is there a channel on fish where foreigners gather?
if not, we should make one


Best idea ive heard in a long time
asdasdasdasdasd123123123
Saturnize
Profile Blog Joined November 2009
United States2473 Posts
Last Edited: 2016-10-12 09:59:44
October 12 2016 09:56 GMT
#5577
Does anyone have a tip they wouldn't mind sharing in regards to improving at this game? This may sound really vague, but it isn't. Like, sort of a psychological tip that makes you feel a certain way towards the game of Brood War. I'm aware that people that play golf have their little tips, and mind tricks for a more well rounded approach to the game. Something other than; "Play a lot, watch your replays, browse liqipedia". While these things are indeed helpful, I'm looking for more of a; "Think about X", or "Act like you're doing this", or "Visualize that". Does this make sense?
"Time to put the mustard on the hotdog. -_-"
Cryoc
Profile Joined July 2011
Germany912 Posts
October 12 2016 14:58 GMT
#5578
I think this is very hard to answer if you do not want to give the general answer "play a lot" and "watch your replays". Because that is essentially what it is. You just have to do it with a "wanting to improve" mindset. What I mean by that is for example: You start playing and when you lose you watch the replay of it because obviously you did more wrong than your opponent. And when watching the replay you have to identify the actual crucial mistakes in your play and think about a possible solution for it. I don't know what level of play you are so I give you some examples to clarify what I mean. For example, if you play a TvP and want to go for an FD opening into fast 3rd CC a mistake that might often happen to beginners is that they accidentally delay their first tank because they are supply blocked or the build order is bad in general. This delays their expansion and they also have to face more units when moving out, putting you behind right at the start. Now mistakes like this are rather easy to identify but this gets harder as the in-game time increases.

Assume the same scenario but with a decent FD opening and no glaring macro mistakes and you want to take your 3rd with 2 Facs. But during the process of floating the CC to your 3rd you get overwhelmed by Protoss. Now you have to identify the reason of you getting overwhelmed. Was it because Protoss went heavy Gateway-style with no 3rd or because you were just out of position or did you not have anti-air or scan ready on time? And then you have to think of a solution for it which works for you. One possibility could be to go for an earlier comsat station to see, if you can safely take your 3rd. Another one could be to take your 3rd with 3-4 Facs to be safer versus any kind of bust. Or to use more vultures to get enough scouting information etc. And then you try your solution in your next games to see if it works and if it does look for the next mistake that made you lose.

A whole other problem is of course that you need somewhat consistent opponents to improve mid-lategame strategies and laddering on Iccup is probably not the best way to improve beyond the early game as you get mostly confronted with everything but standard play until at least B.
http://www.twitch.tv/cryoc
Saturnize
Profile Blog Joined November 2009
United States2473 Posts
Last Edited: 2016-10-12 16:21:34
October 12 2016 16:20 GMT
#5579
"Be the ball"

But for Brood War.
"Time to put the mustard on the hotdog. -_-"
Highgamer
Profile Joined October 2015
1470 Posts
Last Edited: 2016-10-12 19:14:31
October 12 2016 18:56 GMT
#5580
On October 12 2016 18:56 Saturnize wrote:
Does anyone have a tip they wouldn't mind sharing in regards to improving at this game? This may sound really vague, but it isn't. Like, sort of a psychological tip that makes you feel a certain way towards the game of Brood War. I'm aware that people that play golf have their little tips, and mind tricks for a more well rounded approach to the game. Something other than; "Play a lot, watch your replays, browse liqipedia". While these things are indeed helpful, I'm looking for more of a; "Think about X", or "Act like you're doing this", or "Visualize that". Does this make sense?


I see sense in in it this way: I think these tips, generally speaking, are meant as 'encouraging simplifications' that work like placebos. You cannot 'be the ball', and imagining you were the ball alone doesn't really help you improve - but trying to makes you focus, keeps you going, creates a routine, and in the end helps you channel all the things you've practiced...

BW is not a ball-game though or comparable to such activities. As soon as you can click with a mouse and press a button, the real challenges concern the intellect or the dexterity of your mind and are far to complex to be summed up in one single tip. The center of what the game is about - like the ball - is much harder to point out.

Also: In golf, so to say, you play your own game for points, in BW you're trading blows. Iloveoov once summed up his mindset like this: "When you play, you have to start off with a mind to turn the game into a rape". Interesting for someone who's considered a strategical genius. I guess, with BW, you're not so much looking for a visualization or for an image of the game's functions or properties, rather it's like this: if you're out for blood, you'll find a way to kill... (or there is a complementary mindset: if you don't want to die, you'll find a way to stay alive). Anyway: At the core it's a game about winning by destroying your opponent's units and bases, you versus him/her in real time, not an equivalent to maneuvering a ball where it belongs according to certain rules/restraints (then again: maybe that's how Flash sees it, maybe he can kind of conceptualize the opponent ^^... but even he started out with some mean cheeses, all for the win... and Flash is Flash, of course...).

(As these mindsets might even be beyond personal influence: ) I would not completely dismiss what Cryoc wrote though, improving at BW, for the most part, is just a big heap of dedicated, precise work, it's about specific solutions for specific problems. Apart from a good mindset that keeps you going - including the awareness that everyone else is probably trying just as hard... but for 5 or 10 more years than you... - you need something that makes you work on concrete problems, not so much a principle of imagination but of analysis.
What counts if you want to improve your game's quality is endurance and efficiency. After every loss, brush it off, find one or two mistakes and make sure you don't make those mistakes again in the next game. + Show Spoiler +
edit: and practice your mechanics first :D
Prev 1 277 278 279 280 281 488 Next
Please log in or register to reply.
Live Events Refresh
Douyu Cup 2020
06:00
2026 - Day 4
Scarlett vs NeebLIVE!
TY vs Oliveira
Ryung 759
RotterdaM577
WardiTV524
IndyStarCraft 96
CranKy Ducklings89
CranKy Ducklings SOOP14
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft787
Ryung 759
RotterdaM 577
ViBE170
IndyStarCraft 96
StarCraft: Brood War
Leta 178
Mong 97
Purpose 8
NotJumperer 6
Dota 2
NeuroSwarm135
League of Legends
JimRising 717
Counter-Strike
m0e_tv688
Super Smash Bros
Mew2King132
Other Games
summit1g11430
Happy274
Organizations
Other Games
gamesdonequick1096
BasetradeTV233
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1672
Upcoming Events
BSL22 NKC (BSL vs China)
6h 49m
Mihu vs TBD
Online Event
7h 49m
RSL Revival
18h 49m
WardiTV Weekly
1d 3h
RSL Revival
2 days
RSL Revival
2 days
Bombastic Starleague
2 days
Kung Fu Cup
3 days
OSC
3 days
CrankTV Team League
4 days
[ Show More ]
Bombastic Starleague
4 days
Replay Cast
4 days
The PondCast
5 days
HomeStory Cup
5 days
Replay Cast
5 days
HomeStory Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 1
Maestros of the Game 2
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Douyu Cup 2026
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.