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Simple Questions, Simple Answers - Page 271

Forum Index > Brood War Strategy
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Kau *
Profile Joined March 2007
Canada3500 Posts
August 10 2016 17:55 GMT
#5401
Also need to check that position for proxy hatcheries
Moderator
StarFoxeR
Profile Joined July 2016
68 Posts
August 11 2016 00:24 GMT
#5402
http://www.teamliquid.net/forum/sc2-strategy/319876-a-focused-approach-to-perfecting-mechanics

Anyone know of any articles like this but for BW specifically? I could probably just follow the advice in BW but just wondering if theres anything else out there also. Ive already heard Day 9s mechanics podcast..
Scarbo
Profile Joined January 2012
294 Posts
Last Edited: 2016-08-11 01:25:44
August 11 2016 01:24 GMT
#5403
On August 11 2016 09:24 StarFoxeR wrote:
http://www.teamliquid.net/forum/sc2-strategy/319876-a-focused-approach-to-perfecting-mechanics

Anyone know of any articles like this but for BW specifically? I could probably just follow the advice in BW but just wondering if theres anything else out there also. Ive already heard Day 9s mechanics podcast..


You can use that same article for BW if you want. It doesn't have a lot of specific advice. If you're into mechanics I have a series that goes in-depth on some of the aspects

As far as programs go, get BWChart and mca64launcher. You can find pro replays here. You can find micro maps here. Don't forget to check the related links.
kamiKazzoo
Profile Joined August 2016
2 Posts
August 13 2016 14:18 GMT
#5404
Which maps should I learn beside fighting spirit ?
jello_biafra
Profile Blog Joined September 2004
United Kingdom6638 Posts
August 13 2016 14:22 GMT
#5405
I'd say Circuit Breaker is the second most popular map at the moment so start with that.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
coolprogrammingstuff
Profile Joined December 2015
906 Posts
August 13 2016 23:50 GMT
#5406
If you're new and playing on ICCUP, may also get a bit of Python as well, occasionally.
EMPaThy789
Profile Joined July 2009
New Zealand878 Posts
Last Edited: 2016-08-15 01:44:24
August 15 2016 01:44 GMT
#5407
FS, Circuit breaker and python are probably all you will find these days.

I've seen match point, blue storm and destination every now and then when they are motw.

Edit: this is iccup btw
Highgamer
Profile Joined October 2015
1415 Posts
Last Edited: 2016-08-15 19:20:18
August 15 2016 19:08 GMT
#5408
Circuit Breaker, Python, Destination... those maps are the most common after FS I'd say.

But people will join games on every map that has been played regularly or famously in the pro-scene in the last decade or so. I almost always find enough games on Heartbreak Ridge, Sniper Ridge, Ground Zero, Andromeda, Eye of the Storm, Electric Circuit, Aztec, Tornado, Colosseum II, Grand Line SE (or how it's called), Bloody Ridge, Dante's Peak, Medusa, Othello, Polaris Rhapsody, Tau Cross, Jade, La Mancha and more maybe, even a new map like Wind and Cloud.

You need to be able to host though.
And more people will join if the map is MapOfTheWeek (motw, type /motw on Iccup to find out).
And you can expect mostly higher ranked players to join. Generally speaking, better players have played the game longer and it's more likely that they know more than a handful of maps and feel confident enough in their ability to play an uncommon map.

So many great maps, people should really consider learning at least a handful of them. I completely understand and suggest though that in the beginning you should play fewer maps until you feel somewhat comfortable.

I suggest you find a buddy on your level of map-knowledge and you start exploring one after the other.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
August 16 2016 03:07 GMT
#5409
After giving up on learning new strats in SC2, looking to start practicing BW again with random :D. Need some solid strategies to practice for each matchup. Unfortunately, liquipedia doesn't seem to be quite updated with all the newish strats and stuff. Specifically stuff like the gateway expand in PvZ, late mech in TvZ and anti-late mech in ZvT.

How outdated are things from like 3 years ago or so? Where can I get information on this stuff?
Scarbo
Profile Joined January 2012
294 Posts
August 16 2016 03:21 GMT
#5410
On August 16 2016 12:07 neobowman wrote:
After giving up on learning new strats in SC2, looking to start practicing BW again with random :D. Need some solid strategies to practice for each matchup. Unfortunately, liquipedia doesn't seem to be quite updated with all the newish strats and stuff. Specifically stuff like the gateway expand in PvZ, late mech in TvZ and anti-late mech in ZvT.

How outdated are things from like 3 years ago or so? Where can I get information on this stuff?


Pro replays / streams, search the forums, or wait until someone invariable posts the wall of text. Bisu likes doing gate expand PvZ a lot, and everyone besides Light does mech in TvZ.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
August 17 2016 20:05 GMT
#5411
On August 16 2016 12:21 Scarbo wrote:
Show nested quote +
On August 16 2016 12:07 neobowman wrote:
After giving up on learning new strats in SC2, looking to start practicing BW again with random :D. Need some solid strategies to practice for each matchup. Unfortunately, liquipedia doesn't seem to be quite updated with all the newish strats and stuff. Specifically stuff like the gateway expand in PvZ, late mech in TvZ and anti-late mech in ZvT.

How outdated are things from like 3 years ago or so? Where can I get information on this stuff?


Pro replays / streams, search the forums, or wait until someone invariable posts the wall of text. Bisu likes doing gate expand PvZ a lot, and everyone besides Light does mech in TvZ.

Is there a replay repository somewhere of pro games? I can only find VODs and those aren't the best for studying build orders.

What's the BO for gateway first FE vs. Zerg? 8 pylon 10 gate then what? Build forge at 14 if overpool? In what case do I go for a zealot? How fast do I get gas? I couldn't find the ordering on liquipedia nor by searching.
Scarbo
Profile Joined January 2012
294 Posts
August 17 2016 20:25 GMT
#5412
On August 18 2016 05:05 neobowman wrote:
Show nested quote +
On August 16 2016 12:21 Scarbo wrote:
On August 16 2016 12:07 neobowman wrote:
After giving up on learning new strats in SC2, looking to start practicing BW again with random :D. Need some solid strategies to practice for each matchup. Unfortunately, liquipedia doesn't seem to be quite updated with all the newish strats and stuff. Specifically stuff like the gateway expand in PvZ, late mech in TvZ and anti-late mech in ZvT.

How outdated are things from like 3 years ago or so? Where can I get information on this stuff?


Pro replays / streams, search the forums, or wait until someone invariable posts the wall of text. Bisu likes doing gate expand PvZ a lot, and everyone besides Light does mech in TvZ.

Is there a replay repository somewhere of pro games? I can only find VODs and those aren't the best for studying build orders.

What's the BO for gateway first FE vs. Zerg? 8 pylon 10 gate then what? Build forge at 14 if overpool? In what case do I go for a zealot? How fast do I get gas? I couldn't find the ordering on liquipedia nor by searching.


http://www.teamliquid.net/forum/brood-war/310883-replays
B-royal
Profile Joined May 2015
Belgium1330 Posts
Last Edited: 2016-08-18 18:27:48
August 18 2016 18:24 GMT
#5413
In the hero vs sea games, how did hero consistently kill mines with only zerglings? If I remember correctly he didn't actually have vision of the mines before they activated. I've tried it myself and it seems that once you get adrenal glands it becomes slightly easier. Still, without vision of the mines I almost never managed to kill a single mine with just a-moving. When manually controlling them to attack move as soon as the mine activates it works sometimes, it's also critical to have all lings in a tight formation, not one spearheading a group. Unfortunately this makes the move even more dangerous if you happen to slip up.

When the mines are visible by overlord vision, it becomes quite doable though.

edit: I tried it again with patrol micro and this increased the success rate when you don't have vision of the mines.
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
mcJ
Profile Joined May 2009
Denmark322 Posts
August 20 2016 14:31 GMT
#5414
Getting back into BW, is iccup still the place to play for foreigners?
jello_biafra
Profile Blog Joined September 2004
United Kingdom6638 Posts
August 20 2016 14:34 GMT
#5415
On August 20 2016 23:31 mcJ wrote:
Getting back into BW, is iccup still the place to play for foreigners?

Yeah, it's not the most active place ever but it's still pretty easy to find games there.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
B-royal
Profile Joined May 2015
Belgium1330 Posts
Last Edited: 2016-08-23 03:51:30
August 23 2016 00:12 GMT
#5416
Anyone know the channel name for the alive clan on fish? I'm hoping I can join it and they activate my account so I can play ladder on fish. Sometimes it's difficult to get games going on iccup.

edit: apparently it's op alive-
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
BisuDagger
Profile Blog Joined October 2009
Bisutopia19262 Posts
August 26 2016 04:13 GMT
#5417
What makes an ideal/op protoss map that will favor them in both vZ and vT?
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
kogeT
Profile Joined September 2013
Poland2040 Posts
August 26 2016 06:31 GMT
#5418
On August 26 2016 13:13 BisuDagger wrote:
What makes an ideal/op protoss map that will favor them in both vZ and vT?


Forbidden zone
https://www.twitch.tv/kogetbw
Highgamer
Profile Joined October 2015
1415 Posts
Last Edited: 2016-08-26 09:35:01
August 26 2016 09:26 GMT
#5419
On August 26 2016 13:13 BisuDagger wrote:
What makes an ideal/op protoss map that will favor them in both vZ and vT?



Any map.


Serious jokes aside, this is a great thread for you: What qualities determine map balance. Most people there stress that the question should be answered matchup-specific, and they discuss tons of opinions.

I have some points for TvP from my personal experience (what is great for Protoss), mb s.o. can give me hints how to do better:

- Inverted ramps (like Jade). Imo this forces Terran to a rather extreme build-order choice which can be abused.

- At first, too much room in main/natural to be safe with 3-4 turrets (like on Destination I think; Desti obviously has traits that are positive for T, too).

- Later on, too little room in the main for factories and depots (like Aztec).

- Maps like the last ones (little room, also for turrets/mine fields) + where it's hard to bring units close to spots that got recalled (like Aztec and many others).

- A third gas-base that is (for terran) hard to take. Not necessarily quickly for every playstyle, but eventually another gas is needed, at the latest when the first ones dry out.

- A map where Terran's further expansions (after the big push) are exposed or hard to defend (no ramps vs ground-units, no place for turrets against recalls).

- A (too) big, open middle.

(For these last three points, think of Python)

A lot of these things can be soft-countered by picking a certain play-style, but if that doesn't succeed these things are disadvantageous in the long run.
NoS-Craig
Profile Joined July 2011
Australia3119 Posts
August 29 2016 13:12 GMT
#5420
Are there any pro games where medics Flare or Restoration has come into play and maybe even helped win the game?

Like flaring a bunch of overlords so it's harder to detect mines. or flaring transports so it's harder to navigate drops and such?
Artosis loves Starcraft
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