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On July 24 2011 23:59 Austro wrote:This game, at around the 45:30 mark. How do you fill up dropships that fast? Did he hotkey the dropships and the gols to a separate key each? Don't even know what he did after that though. It's just really sick mechanics/APM. That portion was an fpvod, and it looked like dropships were hotkeyed to one key (as they usually are) but goliaths didn't seem to be hotkeyed (it looked like he used ctrl click on them).
He first moved the dropships in one direction on the clump of goliaths to get everything closer together. He then selected the goliaths and started loading them in dropships. Since The dropships were moved roughly on top of the goliaths, the first few goliaths loaded in really quickly. He then continued loading on to other dropships by right clicking them. The goliaths immediately change loading target and can also load quickly since the dropships are right on top of them. Then he takes care of the last few straggler goliaths after the majority is loaded in.
Throughout the vod it looks like he always uses goliath right click on dropship to load (not the other way around).
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If you are interested in an easier way of loading dropships, you can take your goliaths and shift right click all your dropships, then clump and fly your dropships over your goliaths. This won't be as good as the above method, but it requires much lower mechanics and gets your dropships loaded relatively quickly.
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in ZvP when I'm doing 3 base spire into 5 hatch hydra, and the economic overpool opening, when do I want to take my extractor? does it come directly after i lay down my 3rd hatch?
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On July 25 2011 03:53 Skelephile wrote: in ZvP when I'm doing 3 base spire into 5 hatch hydra, and the economic overpool opening, when do I want to take my extractor? does it come directly after i lay down my 3rd hatch?
In the 3 base spire - 5 hatch build you want to take it right after your third hatch usually. However, nowadays i find toss has been cutting a lot of corners or something to pump out that corsair much faster than usual. So I take my gas at about 220 minerals, before putting down my third hatch.
With the overpool, or pool first opening, this is not necessary because forcing them to make cannons will usually give you a comfortable enough gas timing at just after the 3rd hatch.
hope this helps
+ Show Spoiler + 12 hatch 11 pool drone until 13 extractor at ~200 minerals 13 hatch
OR
+ Show Spoiler + 9 ovie 9 pool 11 hatch 3 pair lings 13 hatch 12 extractor
These gas timings are affected by how close your spawn positions as well. So basically you need to get a feel for how fast his corsair can reach your overlords/base, and time your gas according to that. So scouting the stargate is essential.
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On July 24 2011 23:59 Austro wrote:This game, at around the 45:30 mark. How do you fill up dropships that fast? Did he hotkey the dropships and the gols to a separate key each? Don't even know what he did after that though. Not as hard as it may seem, lets assume you have 2 ctrl groups of golaiths, thats 24 total, each dropship has room for 4, thats 6 dropships required.
You select 1 ctrl group, hold shift and right click 3 dropship, select the other ctrl group, hold shift and click 3 different dropships.
The Golaiths are on a loading queue on 3 dropship, once the dropship are filled the rest move on to the next step on the queue, that is loading on the next dropship.
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On July 25 2011 03:53 Skelephile wrote: in ZvP when I'm doing 3 base spire into 5 hatch hydra, and the economic overpool opening, when do I want to take my extractor? does it come directly after i lay down my 3rd hatch?
the advantage of opening overpool is that it allows you to slightly delay your gas timing. if you go 12 hatch, then your gas needs to be before your third hatch because he would be allowed to get gateway and gas before cannons.
for overpool, you can get it at standard after 3rd hatch but you will still lose one overlord at least.
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Question : How does a strong FD fares against a 12 nexus opening? Is it able to destroy the toss natural expo?
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10387 Posts
On July 26 2011 14:08 Black[CAT] wrote: Question : How does a strong FD fares against a 12 nexus opening? Is it able to destroy the toss natural expo? Unless the Protoss completely fucked up his BO/micro, Terran is very disadvantaged should he wait for a Strong FD push. Better to just send Marine/SCV immediately when you scout the 12nex.
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How do you move through minerals? Very common on Monty hall and Outsider.
What is the correct response to a 5rax on a map where the overlord is doomed? (dreamliner, match point)?
What's so terrible about 12 and 6 o'clock on Icarus that isn't at 3 or 9 o'clock for TvZ?
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On July 26 2011 16:54 Release wrote:
What's so terrible about 12 and 6 o'clock on Icarus that isn't at 3 or 9 o'clock for TvZ? I'm no Zerg player and I'm not even sure if this is the reason, but the way the mineral lines are positioned at 6 and 12 makes it easier for mutalisk harass.
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On July 26 2011 16:54 Release wrote: How do you move through minerals? Very common on Monty hall and Outsider.
Sliding through Mineral Lines
What is the correct response to a 5rax on a map where the overlord is doomed? (dreamliner, match point)? At the point Terran reveals the marines, it's usually after you've locked in your opening build. If 12hatch, for example, you should be close enough already to starting your pool when the marines show that canceling the hatchery wouldn't speed it up significantly, and the overlord you make with your next 100 minerals will finish well before the pool does, in time to make zerglings.
That means there's little point in canceling the hatchery, and the method to defend against the ensuing bunker rush is the same as it usually is, albeit harder because the marines come around 20 seconds sooner, if I'm not mistaken.
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just wondered if people knew under what circumstances dt's one hit kill drones? do you only need to be level in attack/carapace upgrades for one hit kill?
also for corsairs vs zerg just wondered whether if i have extra money knocking around whether it's better to upgrade air armour or air weapons? weapons easier to run in and snipe overlords, but would +1 armour make them take more scourge hits or anything?
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On July 26 2011 20:43 ThePianoDentist wrote: just wondered if people knew under what circumstances dt's one hit kill drones? do you only need to be level in attack/carapace upgrades for one hit kill?
also for corsairs vs zerg just wondered whether if i have extra money knocking around whether it's better to upgrade air armour or air weapons? weapons easier to run in and snipe overlords, but would +1 armour make them take more scourge hits or anything? If a drone has any carapace upgrade at all then an unupgraded DT will need two hits to kill it, but if the DT has +1 weapons it can kill a +3 carapace drone in one.
You should tech +1 weapons, armour won't let them take more scourge hits and the extra damage kills overlords significantly faster when you have many sairs.
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In BW, is there something like 4gate in SC2? (obviously there is no warp in mechanic, but in terms of offensive potential)
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On July 29 2011 03:57 Bleak wrote: In BW, is there something like 4gate in SC2? (obviously there is no warp in mechanic, but in terms of offensive potential)
i dont have enough experience to give you a full clear answer but i know at least for PvP there is a 4 gate goon build which correct me if im wrong, but is for early aggression and to counter what it seems the majority of players do in PvP which is 2 gate into robo.
http://wiki.teamliquid.net/starcraft/4_Gate_Goon_(vs._Protoss)
there may be other 4 gate builds for PvZ and PvT but i am not aware of them. I think PvT there's 2 gate goon for offensive potential at the start but i've never tried it
or from the liquipedia protoss page http://wiki.teamliquid.net/starcraft/Protoss_Strategy you can go to matchup strategies and click on builds for each matchup to see the most common
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On July 29 2011 03:57 Bleak wrote: In BW, is there something like 4gate in SC2? (obviously there is no warp in mechanic, but in terms of offensive potential) Proxy 9/10 gates I guess.
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On July 29 2011 03:57 Bleak wrote: In BW, is there something like 4gate in SC2? (obviously there is no warp in mechanic, but in terms of offensive potential)
Well I'm pretty sure 4 gate is not an all-in or anything in any way. It's supposed to be "standard' and safe" I think right? I would say PvT 10/15 gate powergoon is most similar. Maybe 2 gate zeals in PvZ.
The games are too different to have a builds that match up to each other, although the intents can be very similar: 10/15 is pressuring with large amounts of unit earlygame and PvZ 2 gate zeal is pressuring Zerg without taking much of an econ hit, aggressive earlygame with more units.
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Hey guys
When using the chaos launcher, I launched SC in window mode, but something got jacked up. The window it launches in is now too big to edit; the top/toolbar of the window goes above the screen. I can see everything, and the game works fine. I just can't use window mode (can't change size, minimize, or move the window around because it is too big.
Is there any way to change the size manually or resize it or something?
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On July 29 2011 07:13 djbhINDI wrote: Hey guys
When using the chaos launcher, I launched SC in window mode, but something got jacked up. The window it launches in is now too big to edit; the top/toolbar of the window goes above the screen. I can see everything, and the game works fine. I just can't use window mode (can't change size, minimize, or move the window around because it is too big.
Is there any way to change the size manually or resize it or something?
Check the readme online, but I'm pretty sure it's Alt-F9.
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On July 29 2011 03:57 Bleak wrote: In BW, is there something like 4gate in SC2? (obviously there is no warp in mechanic, but in terms of offensive potential)
I would say the bulldog would be the most similar.
Does anyone have logos for the old orion, 4 union, or ideal space teams? Yes I know orion and 4 union are the same team.
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will the iccup scbw download allow me to play offline I won't be having internet for about a month so I'm hoping to dl it for something to do during that time.
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