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Simple Questions, Simple Answers - Page 23

Forum Index > Brood War Strategy
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oxidized
Profile Blog Joined January 2009
United States324 Posts
Last Edited: 2011-07-24 16:09:14
July 24 2011 15:47 GMT
#441
On July 24 2011 23:59 Austro wrote:
This game, at around the 45:30 mark. How do you fill up dropships that fast? Did he hotkey the dropships and the gols to a separate key each? Don't even know what he did after that though.

It's just really sick mechanics/APM. That portion was an fpvod, and it looked like dropships were hotkeyed to one key (as they usually are) but goliaths didn't seem to be hotkeyed (it looked like he used ctrl click on them).

He first moved the dropships in one direction on the clump of goliaths to get everything closer together. He then selected the goliaths and started loading them in dropships. Since The dropships were moved roughly on top of the goliaths, the first few goliaths loaded in really quickly. He then continued loading on to other dropships by right clicking them. The goliaths immediately change loading target and can also load quickly since the dropships are right on top of them. Then he takes care of the last few straggler goliaths after the majority is loaded in.

Throughout the vod it looks like he always uses goliath right click on dropship to load (not the other way around).

---

If you are interested in an easier way of loading dropships, you can take your goliaths and shift right click all your dropships, then clump and fly your dropships over your goliaths. This won't be as good as the above method, but it requires much lower mechanics and gets your dropships loaded relatively quickly.
Skelephile
Profile Joined June 2010
United States64 Posts
July 24 2011 18:53 GMT
#442
in ZvP when I'm doing 3 base spire into 5 hatch hydra, and the economic overpool opening, when do I want to take my extractor? does it come directly after i lay down my 3rd hatch?
Zerg desperately needs a sAviOr,
m4gdelen4
Profile Joined October 2008
United States416 Posts
Last Edited: 2011-07-24 19:49:10
July 24 2011 19:48 GMT
#443
On July 25 2011 03:53 Skelephile wrote:
in ZvP when I'm doing 3 base spire into 5 hatch hydra, and the economic overpool opening, when do I want to take my extractor? does it come directly after i lay down my 3rd hatch?


In the 3 base spire - 5 hatch build you want to take it right after your third hatch usually. However, nowadays i find toss has been cutting a lot of corners or something to pump out that corsair much faster than usual. So I take my gas at about 220 minerals, before putting down my third hatch.

With the overpool, or pool first opening, this is not necessary because forcing them to make cannons will usually give you a comfortable enough gas timing at just after the 3rd hatch.

hope this helps

+ Show Spoiler +

12 hatch
11 pool
drone until 13
extractor at ~200 minerals
13 hatch


OR

+ Show Spoiler +

9 ovie
9 pool
11 hatch
3 pair lings
13 hatch
12 extractor


These gas timings are affected by how close your spawn positions as well. So basically you need to get a feel for how fast his corsair can reach your overlords/base, and time your gas according to that. So scouting the stargate is essential.
it does to blue what blue does to you
Mottz
Profile Joined September 2010
Portugal101 Posts
July 24 2011 20:05 GMT
#444
On July 24 2011 23:59 Austro wrote:
This game, at around the 45:30 mark. How do you fill up dropships that fast? Did he hotkey the dropships and the gols to a separate key each? Don't even know what he did after that though.

Not as hard as it may seem, lets assume you have 2 ctrl groups of golaiths, thats 24 total, each dropship has room for 4, thats 6 dropships required.

You select 1 ctrl group, hold shift and right click 3 dropship, select the other ctrl group, hold shift and click 3 different dropships.

The Golaiths are on a loading queue on 3 dropship, once the dropship are filled the rest move on to the next step on the queue, that is loading on the next dropship.
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
July 25 2011 02:58 GMT
#445
On July 25 2011 03:53 Skelephile wrote:
in ZvP when I'm doing 3 base spire into 5 hatch hydra, and the economic overpool opening, when do I want to take my extractor? does it come directly after i lay down my 3rd hatch?


the advantage of opening overpool is that it allows you to slightly delay your gas timing. if you go 12 hatch, then your gas needs to be before your third hatch because he would be allowed to get gateway and gas before cannons.

for overpool, you can get it at standard after 3rd hatch but you will still lose one overlord at least.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
Black[CAT]
Profile Blog Joined July 2010
Malaysia2589 Posts
July 26 2011 05:08 GMT
#446
Question : How does a strong FD fares against a 12 nexus opening? Is it able to destroy the toss natural expo?
You mean ESPORTS isnt a synonym for SC2? ¯\_(ツ)_/¯ -Proud owner of a Filco Majestouch 2 with Cherry Blue Switches- BW or SC2? Why not both?
ArvickHero
Profile Blog Joined October 2007
10387 Posts
July 26 2011 05:58 GMT
#447
On July 26 2011 14:08 Black[CAT] wrote:
Question : How does a strong FD fares against a 12 nexus opening? Is it able to destroy the toss natural expo?

Unless the Protoss completely fucked up his BO/micro, Terran is very disadvantaged should he wait for a Strong FD push. Better to just send Marine/SCV immediately when you scout the 12nex.
Writerptrk
Release
Profile Blog Joined October 2010
United States4397 Posts
July 26 2011 07:54 GMT
#448
How do you move through minerals? Very common on Monty hall and Outsider.

What is the correct response to a 5rax on a map where the overlord is doomed? (dreamliner, match point)?

What's so terrible about 12 and 6 o'clock on Icarus that isn't at 3 or 9 o'clock for TvZ?
☺
don_kyuhote
Profile Blog Joined December 2009
3007 Posts
July 26 2011 08:28 GMT
#449
On July 26 2011 16:54 Release wrote:


What's so terrible about 12 and 6 o'clock on Icarus that isn't at 3 or 9 o'clock for TvZ?

I'm no Zerg player and I'm not even sure if this is the reason, but the way the mineral lines are positioned at 6 and 12 makes it easier for mutalisk harass.
For what shall it profit a man, if he shall gain the whole world, and lose his own soul?
Bwenjarin Raffrack
Profile Joined November 2008
United States322 Posts
July 26 2011 08:49 GMT
#450
On July 26 2011 16:54 Release wrote:
How do you move through minerals? Very common on Monty hall and Outsider.

(Wiki)Sliding through Mineral Lines

What is the correct response to a 5rax on a map where the overlord is doomed? (dreamliner, match point)?

At the point Terran reveals the marines, it's usually after you've locked in your opening build. If 12hatch, for example, you should be close enough already to starting your pool when the marines show that canceling the hatchery wouldn't speed it up significantly, and the overlord you make with your next 100 minerals will finish well before the pool does, in time to make zerglings.

That means there's little point in canceling the hatchery, and the method to defend against the ensuing bunker rush is the same as it usually is, albeit harder because the marines come around 20 seconds sooner, if I'm not mistaken.
I'm not as thunk as dreople pink I am.
ThePianoDentist
Profile Joined July 2011
United Kingdom698 Posts
July 26 2011 11:43 GMT
#451
just wondered if people knew under what circumstances dt's one hit kill drones? do you only need to be level in attack/carapace upgrades for one hit kill?

also for corsairs vs zerg just wondered whether if i have extra money knocking around whether it's better to upgrade air armour or air weapons? weapons easier to run in and snipe overlords, but would +1 armour make them take more scourge hits or anything?
Brood War Protoss, SC2 Terran/Protoss
jello_biafra
Profile Blog Joined September 2004
United Kingdom6641 Posts
July 26 2011 12:05 GMT
#452
On July 26 2011 20:43 ThePianoDentist wrote:
just wondered if people knew under what circumstances dt's one hit kill drones? do you only need to be level in attack/carapace upgrades for one hit kill?

also for corsairs vs zerg just wondered whether if i have extra money knocking around whether it's better to upgrade air armour or air weapons? weapons easier to run in and snipe overlords, but would +1 armour make them take more scourge hits or anything?

If a drone has any carapace upgrade at all then an unupgraded DT will need two hits to kill it, but if the DT has +1 weapons it can kill a +3 carapace drone in one.

You should tech +1 weapons, armour won't let them take more scourge hits and the extra damage kills overlords significantly faster when you have many sairs.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
July 28 2011 18:57 GMT
#453
In BW, is there something like 4gate in SC2? (obviously there is no warp in mechanic, but in terms of offensive potential)
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
ThePianoDentist
Profile Joined July 2011
United Kingdom698 Posts
July 28 2011 19:29 GMT
#454
On July 29 2011 03:57 Bleak wrote:
In BW, is there something like 4gate in SC2? (obviously there is no warp in mechanic, but in terms of offensive potential)


i dont have enough experience to give you a full clear answer but i know at least for PvP there is a 4 gate goon build which correct me if im wrong, but is for early aggression and to counter what it seems the majority of players do in PvP which is 2 gate into robo.

http://wiki.teamliquid.net/starcraft/4_Gate_Goon_(vs._Protoss)

there may be other 4 gate builds for PvZ and PvT but i am not aware of them. I think PvT there's 2 gate goon for offensive potential at the start but i've never tried it

or from the liquipedia protoss page http://wiki.teamliquid.net/starcraft/Protoss_Strategy you can go to matchup strategies and click on builds for each matchup to see the most common
Brood War Protoss, SC2 Terran/Protoss
jello_biafra
Profile Blog Joined September 2004
United Kingdom6641 Posts
July 28 2011 19:49 GMT
#455
On July 29 2011 03:57 Bleak wrote:
In BW, is there something like 4gate in SC2? (obviously there is no warp in mechanic, but in terms of offensive potential)

Proxy 9/10 gates I guess.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
J.Dong
Profile Joined June 2010
United States102 Posts
July 28 2011 21:43 GMT
#456
On July 29 2011 03:57 Bleak wrote:
In BW, is there something like 4gate in SC2? (obviously there is no warp in mechanic, but in terms of offensive potential)


Well I'm pretty sure 4 gate is not an all-in or anything in any way. It's supposed to be "standard' and safe" I think right? I would say PvT 10/15 gate powergoon is most similar. Maybe 2 gate zeals in PvZ.

The games are too different to have a builds that match up to each other, although the intents can be very similar: 10/15 is pressuring with large amounts of unit earlygame and PvZ 2 gate zeal is pressuring Zerg without taking much of an econ hit, aggressive earlygame with more units.
I like corsairs.
djbhINDI
Profile Joined June 2011
United States372 Posts
July 28 2011 22:13 GMT
#457
Hey guys

When using the chaos launcher, I launched SC in window mode, but something got jacked up. The window it launches in is now too big to edit; the top/toolbar of the window goes above the screen. I can see everything, and the game works fine. I just can't use window mode (can't change size, minimize, or move the window around because it is too big.

Is there any way to change the size manually or resize it or something?
You can't emphasize enough how much you need to be a paradigm shifter. - Savior
Austro
Profile Joined October 2010
Australia48 Posts
July 29 2011 01:11 GMT
#458
On July 29 2011 07:13 djbhINDI wrote:
Hey guys

When using the chaos launcher, I launched SC in window mode, but something got jacked up. The window it launches in is now too big to edit; the top/toolbar of the window goes above the screen. I can see everything, and the game works fine. I just can't use window mode (can't change size, minimize, or move the window around because it is too big.

Is there any way to change the size manually or resize it or something?


Check the readme online, but I'm pretty sure it's Alt-F9.
Less QQ, more pew pew.
hacklebeast
Profile Blog Joined April 2010
United States5090 Posts
July 29 2011 14:41 GMT
#459
On July 29 2011 03:57 Bleak wrote:
In BW, is there something like 4gate in SC2? (obviously there is no warp in mechanic, but in terms of offensive potential)


I would say the bulldog would be the most similar.

Does anyone have logos for the old orion, 4 union, or ideal space teams? Yes I know orion and 4 union are the same team.
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
SockArms
Profile Blog Joined November 2010
United States591 Posts
July 31 2011 17:05 GMT
#460
will the iccup scbw download allow me to play offline I won't be having internet for about a month so I'm hoping to dl it for something to do during that time.
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