Simple Questions, Simple Answers - Page 21
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CaffeineFree-_-
United States712 Posts
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therockmanxx
Peru1174 Posts
On July 19 2011 05:12 CaffeineFree-_- wrote: Because broodling is for non-mechanical units and lockdown is for mechanical units...? You can broodling any terran unit and terran have mechanical units...? | ||
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Percutio
United States1672 Posts
On July 19 2011 05:26 therockmanxx wrote: You can broodling any terran unit and terran have mechanical units...? You can broodling any biological ground unit, but basically terran mech has people in it and that is what gets broodling'd (I'm guessing the injured Protoss bodies in goons too) | ||
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Bwenjarin Raffrack
United States322 Posts
On July 19 2011 05:26 therockmanxx wrote: You can broodling any terran unit and terran have mechanical units...? There's a distinction between mechanical units and robotic units. Lore-wise, spawn broodling doesn't work on probes or reavers because they are robotic and do not have any organic matter to fertilize with to produce broodlings. Tanks, on the other hand, are non-robotic because they are manned and operated. Also, can you imagine the ZvP match-up if spawn broodlings worked on reavers and archons? | ||
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therockmanxx
Peru1174 Posts
So robotics units can be lockdown but dont get broodling right? like probes and reavers, thanks.... | ||
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Percutio
United States1672 Posts
Lockdown hits any mechanical unit. All units that aren't zerg, zealots, archons, dark archons, high templar, dark templar, marines, medics, ghosts, and firebats are mechanical. | ||
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J.Dong
United States102 Posts
new: If a unit gets a parasite and is loaded in a shuttle, does the Zerg opponent still get vision or is it nullified temporarily? | ||
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caruso
Germany733 Posts
Which is the best site to do so? | ||
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Bwenjarin Raffrack
United States322 Posts
On July 20 2011 01:57 J.Dong wrote: new: If a unit gets a parasite and is loaded in a shuttle, does the Zerg opponent still get vision or is it nullified temporarily? You will lose vision when a parasited unit is loaded into a transport or a bunker. On July 20 2011 04:32 caruso wrote: Which are the maps a newer bw player should download? Which is the best site to do so? The iCCup Map Pack should have everything you need. | ||
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hacklebeast
United States5090 Posts
On July 20 2011 04:32 caruso wrote: Which are the maps a newer bw player should download? Which is the best site to do so? You want this http://www.teamliquid.net/forum/viewmessage.php?topic_id=224789 | ||
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Zhul
Czech Republic430 Posts
On July 20 2011 01:57 J.Dong wrote: What kind of maps tend to favor Hydralisk mid-games in PvZ? (like 5 hatch style) What features help out the Hydras? new: If a unit gets a parasite and is loaded in a shuttle, does the Zerg opponent still get vision or is it nullified temporarily? Wide ramps, open space maybe? | ||
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Favorite
United States27 Posts
On July 20 2011 01:57 J.Dong wrote: What kind of maps tend to favor Hydralisk mid-games in PvZ? (like 5 hatch style) What features help out the Hydras? new: If a unit gets a parasite and is loaded in a shuttle, does the Zerg opponent still get vision or is it nullified temporarily? If i recall correctly. Day(9) said that 5 hatch hydra is used to control the center of the map. A map which has no center is not good for 5 hatch hydra. If you watch the Chill vs Combat ex Bo5. On round 2 Day(9) explains why Longinus is not a very good map for the 5 hatch hydra because of its "circular" dynamic due to the ramps and such. There is no real center. I would say that a good map with a center would be one such as fighting spirit or python. | ||
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NationInArms
United States1553 Posts
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naneri
Kyrgyzstan165 Posts
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naneri
Kyrgyzstan165 Posts
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koreasilver
9109 Posts
On July 20 2011 12:59 Favorite wrote: If i recall correctly. Day(9) said that 5 hatch hydra is used to control the center of the map. A map which has no center is not good for 5 hatch hydra. If you watch the Chill vs Combat ex Bo5. On round 2 Day(9) explains why Longinus is not a very good map for the 5 hatch hydra because of its "circular" dynamic due to the ramps and such. There is no real center. I would say that a good map with a center would be one such as fighting spirit or python. Where and how the third is positioned for the Protoss is also a really important issue when you're going a hydra build. Hydra builds are the most effective when the Protoss is prevented from taking a third, which limits his gas income and allows your hydras to stay effective. If the Protoss can easily take a third then you being able to control the center means a lot less because he doesn't really need to move out until he puts together a good composition and moves out. Some maps that I personally found to be great for hydra builds is Destination, Blue Storm, and Heartbreak Ridge. | ||
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hacklebeast
United States5090 Posts
On July 20 2011 14:49 naneri wrote: can you load a hallucination in a shuttle? yes | ||
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JMave
Singapore1806 Posts
On July 20 2011 15:15 koreasilver wrote: Where and how the third is positioned for the Protoss is also a really important issue when you're going a hydra build. Hydra builds are the most effective when the Protoss is prevented from taking a third, which limits his gas income and allows your hydras to stay effective. If the Protoss can easily take a third then you being able to control the center means a lot less because he doesn't really need to move out until he puts together a good composition and moves out. Some maps that I personally found to be great for hydra builds is Destination, Blue Storm, and Heartbreak Ridge. but i think hbr doesn't really suit hydra play but rather requires transition into lurkers much faster because of the 4th gas issue. | ||
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JMave
Singapore1806 Posts
On July 20 2011 14:41 NationInArms wrote: On Python for the TvP Flash Build, do you take the mineral third instead of the third in the corners of the map? And also, for any map for Flash Build, is it better to build 4 marines, make no wall, and plan the CC on spot in the natural, OR wall-in, build 1 marine, and float the CC to the natural? because of fast tech and upgrades whilst double factory tank production, gas shortage is common on 2 base and 3rd gas is favoured for flash build. opening fd on python and tornado is not a bad idea because of how open the natural is and how he can delay your natural expansion with goons. fd gives you the slight map control to push him behind your natural so you can take it faster than a siege expand. but this is if he has good control. usually if you open siege expand, 1 marine and the second tank should be enough to secure your natural | ||
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caruso
Germany733 Posts
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