• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:14
CET 06:14
KST 14:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 19-25): Clem triples first in 5.0.171Evil Geniuses - shutting down16ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League83
StarCraft 2
General
Weekly Cups (October 19-25): Clem triples first in 5.0.17 REPORT: StarCraft 2: Remastered In Development Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR? Team Liquid Map Contest #22: Results and Winners
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament ISSL (IntoTheTV x SOOP SC2 League): Premier WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
[BW] Looking for Clan Thread! [ASL22] Finals Preview: Sweet Victory! Recent recommended BW games [Megathread] Daily Funny Videos Hands of Pluto
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues [ASL22] Grand Finals [BSL23] RO24 Group C
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Mobile Legends: Bang Bang Armies of Exigo - YesYes? General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread European Politico-economics QA Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9624 users

Simple Questions, Simple Answers - Page 174

Forum Index > Brood War Strategy
Post a Reply
Prev 1 172 173 174 175 176 488 Next
traceurling
Profile Joined December 2012
United States1240 Posts
December 11 2013 22:09 GMT
#3461
One of the many problems I've been having in PvZ is that my high Templar get sniped before I can get off more than one storm...how do I deal with this? I think the cause is I'll hot key my Templar with my drags and zealots and thus run way too far up...so yeah my questions are how do I not get my Templar sniped and what are some recommended hotkey patterns for my army and harass (zealots, drags, templar, obs, corsairs, dts, maybe shuttle yeah...)?
"Appreciate the things you have before they become the things you had."
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
December 12 2013 00:19 GMT
#3462
Just put a minute amount of effort into making sure your army sticks together. Having different hotkeys wont really change too much unless your hotkeys are bizarre.
Why would I play sctoo when I can play BW?
evilfatsh1t
Profile Joined October 2010
Australia8939 Posts
December 12 2013 22:07 GMT
#3463
personally i dont use hotkeys for harrassing units (shuttles/dt/1-4 zealots), unless its very early in the game and i have nothing else to hotkey. later in the game usually once you are comfortable enough with what youre doing you have enough apm to just move your mouse to the units location and click them.
Jealous
Profile Blog Joined December 2011
10413 Posts
Last Edited: 2013-12-15 07:12:05
December 15 2013 07:10 GMT
#3464
On December 12 2013 07:09 traceurling wrote:
One of the many problems I've been having in PvZ is that my high Templar get sniped before I can get off more than one storm...how do I deal with this? I think the cause is I'll hot key my Templar with my drags and zealots and thus run way too far up...so yeah my questions are how do I not get my Templar sniped and what are some recommended hotkey patterns for my army and harass (zealots, drags, templar, obs, corsairs, dts, maybe shuttle yeah...)?

Sniped by what? Mutalisks, hydralisks, zerglings???

In general I just have a decent amount of goon or sair along with me when I move out so that Zergs are scared to get too greedy and snipe all the HT. I also move forward in steps. What I mean is I use the minimap to 1a2a3a to a point that is maybe 1/4th the way to my destination (from nat of 11 to nat of 1 on FS, for example), rinse and repeat. Keeping a keen eye on the minimap allows me to do 11click templar icon in group and press t and storm to punish any attempted snipes, or vs hydra I just run away most of the time. It just takes practice, relegating some attention to army movement. Hell, Protoss macro is pretty easy, you should have some spare apm for it anyway right?

If I have a decent amount of time and apm freedom, I hotkey all of my armies 12345 and leave the HT in the 11th/12th unit slots so I can click them quickly even when I am not looking at the screen or trying to click the individual unit. Otherwise, I just kinda lump everything and have to react fast. I also try to lump dragoons with obs, zealots with dts and hts. Corsairs are always 1. 1 sairs, 2 3 zealot dt ht, 4 5 dragoon obs, 6 shuttle for harass.

Generally I keep my shuttle as the next unused number in PvZ. So, if I have 3 control of army, I keep shuttle as 4.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
fencer
Profile Joined October 2011
122 Posts
December 15 2013 12:25 GMT
#3465
As Terran is it ever worth it to liftoff command centers at depleted bases and expand with them? Or should you just keep mining the depleted gas forever?
Disc Golf is Awesome! Thought I'd throw that out there =)
Jealous
Profile Blog Joined December 2011
10413 Posts
December 15 2013 13:49 GMT
#3466
On December 15 2013 21:25 fencer wrote:
As Terran is it ever worth it to liftoff command centers at depleted bases and expand with them? Or should you just keep mining the depleted gas forever?

It happens all the time when you're low on money in the late-game and you can't afford a CC/just lost your new one. Probably the reason why it doesn't happen more often is because

1. There is no need to when you can make another CC.
2. Having more comsats is a good thing, lifting CCs makes the comsat useless and then you will spend 50/50 more for a new one.
3. Terrans need gas badly, so if you could trickle in that extra 2/scv that's still worthwhile. 4 depleted bases = 1 actual geyser, forevar.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
December 15 2013 21:46 GMT
#3467
Havent really played much bw since like 3 years ago, and this 4/5 rax vs 3 hatch muta is giving me some problems.

It use to be that you went lings at 27>33 or droned to 33 supply directly, went muta, then lings, and droned shortly thereafter. But with 4/5 rax pushing out I dont have the ling/muta count to save my third if I'm going by these numbers. So I just sack my third and wipe out his scv count at his natural, but I dont like this. I want money.

So when/to what degree is it optimal to drone vs a 4/5 rax? I always feel too poor or undermanned to deal with the terran pushing out.
Never say Die! ||| Fight you? No, I want to kill you.
evilfatsh1t
Profile Joined October 2010
Australia8939 Posts
December 16 2013 12:23 GMT
#3468
you drone until its time for you to start saving for 11 mutas. i think your problem is youre trying to defend with lings and mutas only. unless hes pushing out straight away, you should have lurkers when he hits his timing. otherwise hell lose his scvs to your mutas like you said, and eventually his army wont be able to break your base.
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
December 16 2013 20:31 GMT
#3469
I've seen zerg go 5 sunkens and either make an inbase or hidden expansion 4th hat and then attack the terran main because he has a low turret count and his army is certain to be roaming the map (or hes just getting really slow tech and a ton of units for no purpose). The main thing you have to worry about if you play like this is the terran sunken busting you before you get lurkers in which case you just need to add more sunkens.
Why would I play sctoo when I can play BW?
McRatyn
Profile Joined January 2013
Poland901 Posts
December 16 2013 22:50 GMT
#3470
A general TvT question:
Is it viable playing with an entirely ground army when your opponent either masses or is heavy on Wraiths, or am I basically forced to switch to Wraiths myself?
icystorage
Profile Blog Joined November 2008
Jollibee19350 Posts
December 17 2013 00:11 GMT
#3471
On December 17 2013 07:50 McRatyn wrote:
A general TvT question:
Is it viable playing with an entirely ground army when your opponent either masses or is heavy on Wraiths, or am I basically forced to switch to Wraiths myself?

professional TvT before relied on heavy dropship usage to compensate for terrans immobility. This was recently (a year ago or two) by mass wraiths to cancel out the dropships.

i think a couple of wraiths + a few valks can easily clean up a clump of wraiths.
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
jello_biafra
Profile Blog Joined September 2004
United Kingdom6642 Posts
December 17 2013 15:09 GMT
#3472
On December 17 2013 07:50 McRatyn wrote:
A general TvT question:
Is it viable playing with an entirely ground army when your opponent either masses or is heavy on Wraiths, or am I basically forced to switch to Wraiths myself?

Yeah it's still viable, you just need a lot of well upgraded goliaths and turrets.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
[]Phase[]
Profile Joined September 2010
Belgium927 Posts
Last Edited: 2013-12-17 21:23:21
December 17 2013 18:18 GMT
#3473
EDIT : shit, sorry.
McRatyn
Profile Joined January 2013
Poland901 Posts
December 17 2013 18:58 GMT
#3474
Soomeone seems to have made a mistake ;P

This is BroodWar section my friend not Dota 2.
Larvator
Profile Joined May 2013
Ukraine87 Posts
December 18 2013 18:39 GMT
#3475
Hi. I have 2 questions.

Is there a Bakuryu replay pack?

Is there a guide for zergs how they need to react to make sure they don't die against 2 gate protoss (how many drones I need to stop protoss when I'm playing 9/over/12 pool/12 hatch; should I save larvae until I find out what protoss build is; do I need to cancel hatch; how to react if gates spotted on protoss main/natural/ or proxy etc)?
Harem
Profile Joined November 2007
United States11393 Posts
December 18 2013 19:37 GMT
#3476
On December 19 2013 03:39 Larvator wrote:
Hi. I have 2 questions.

Is there a Bakuryu replay pack?

Is there a guide for zergs how they need to react to make sure they don't die against 2 gate protoss (how many drones I need to stop protoss when I'm playing 9/over/12 pool/12 hatch; should I save larvae until I find out what protoss build is; do I need to cancel hatch; how to react if gates spotted on protoss main/natural/ or proxy etc)?

Yes but nothing recent.

Use search function, there are a million and one threads vs 2gate.
Moderator。◕‿◕。
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
December 18 2013 19:39 GMT
#3477
On December 19 2013 03:39 Larvator wrote:
Is there a guide for zergs how they need to react to make sure they don't die against 2 gate protoss (how many drones I need to stop protoss when I'm playing 9/over/12 pool/12 hatch; should I save larvae until I find out what protoss build is; do I need to cancel hatch; how to react if gates spotted on protoss main/natural/ or proxy etc)?

http://www.teamliquid.net/forum/viewmessage.php?topic_id=434554 is the best one probably.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
fencer
Profile Joined October 2011
122 Posts
Last Edited: 2013-12-19 00:57:13
December 19 2013 00:56 GMT
#3478
Look att ForGG repairing his bunker here at 4:51


His SCV:s are wiggling around, as if he's spamming the repair command or something. If anything I thought that might only slow them down as they're given new commands all the time. Is he actually spamming rightclicks on the bunker, and if so for what purpose?
Disc Golf is Awesome! Thought I'd throw that out there =)
Rlentless
Profile Joined January 2011
Hong Kong322 Posts
Last Edited: 2013-12-19 20:07:57
December 19 2013 06:52 GMT
#3479
fencer
Profile Joined October 2011
122 Posts
December 19 2013 07:41 GMT
#3480
Woah that was completely unknown to me, thanks.
Disc Golf is Awesome! Thought I'd throw that out there =)
Prev 1 172 173 174 175 176 488 Next
Please log in or register to reply.
Live Events Refresh
IntoTheTV X SOOP
11:00
Replaycast Group C
PiGosaur Cup
09:30
#105
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 1
StarCraft: Brood War
Rain 3995
GuemChi 1482
Leta 787
Mong 133
910 53
ZergMaN 37
Noble 27
Creator 19
Icarus 8
NotJumperer 3
Dota 2
LuMiX1
League of Legends
Doublelift4536
Counter-Strike
Coldzera 1330
Other Games
summit1g10017
WinterStarcraft397
C9.Mang0278
ViBE128
Organizations
Other Games
gamesdonequick1028
[ Show 15 non-featured ]
StarCraft 2
• practicex 35
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki102
• Pr0nogo 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota245
League of Legends
• Rush892
• Stunt443
Other Games
• Shiphtur494
Upcoming Events
The PondCast
4h 46m
Kung Fu Cup
5h 46m
IntoTheTV X SOOP
1d 5h
SHIN vs GuMiho
Clem vs Classic
OSC
1d 16h
WardiTV Invitational
2 days
GSL
2 days
Epic.LAN
2 days
Replay Cast
2 days
Sparkling Tuna Cup
3 days
Epic.LAN
3 days
[ Show More ]
AI Arena Tournament
3 days
Yamato Cup
4 days
Map Test Tournament
4 days
WardiTV Weekly
5 days
Replay Cast
5 days
Rogue vs Classic
Patches Events
6 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

Proleague 2026-10-27
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.