1) how to deflect 5 rax + 1 effectively?
2) same with 2 base 5 facts push
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UPro-BW
81 Posts
May 26 2013 16:19 GMT
#2841
1) how to deflect 5 rax + 1 effectively? 2) same with 2 base 5 facts push | ||
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puppykiller
United States3137 Posts
May 26 2013 20:48 GMT
#2842
. | ||
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Potling
Norway298 Posts
May 26 2013 21:36 GMT
#2843
Make 3-4 sunkens at natural so he can't bust it, harass with mutas, counter if he sends his entire army to take out your 3rd. If he only sends a small group to your 3rd you can kill it with muta/ling. Overlords and lings should be in position to scout these things. This probably isn't easy at unkorean levels, just hope the T isn't that great either. Alternatively, If you expect 5 rax, you can 3 hatch lurker him. | ||
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ninazerg
United States7291 Posts
May 26 2013 21:52 GMT
#2844
On May 27 2013 01:19 UPro-BW wrote: ZvT: 1) how to deflect 5 rax + 1 effectively? 2) same with 2 base 5 facts push Go Lurker/Hydra and destroy his life. | ||
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ninazerg
United States7291 Posts
May 26 2013 21:56 GMT
#2845
On May 26 2013 12:46 BrokenMirage wrote: There are a bunch of upgrades no one ever gets. Scout sight range upgrade as well as queen energy comes to mind first, but there are a bunch of others. However, I've learned the hard way that observer speed is actually a valuable upgrade. Which of the other upgrades are underrated (please don't answer scout sight range)? I always get queen energy when getting queens. Queens are slightly more "proven" because of their usage in proleague, but I think scouts have their place as well. Obviously, though, scout speed is way, way more important than sight range. Edit: The least viable upgrade is optical flare. Nobody uses that. Another Edit: You know what's really good? Hallucination. We need to see more of that. Then Protosses wouldn't get their real arbiter emp'd. | ||
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Potling
Norway298 Posts
May 26 2013 22:07 GMT
#2846
On May 27 2013 06:56 ninazerg wrote: Edit: The least viable upgrade is optical flare. Nobody uses that. | ||
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ninazerg
United States7291 Posts
May 26 2013 22:30 GMT
#2847
On May 27 2013 07:07 Potling wrote: Show nested quote + On May 27 2013 06:56 ninazerg wrote: Edit: The least viable upgrade is optical flare. Nobody uses that. http://www.youtube.com/watch?v=c-fLvu3XZSw I *knew* someone was going to post a fucking Boxer video. Fine. Show me a replay of anybody using an optical flare to win a game against someone above D-. | ||
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Jukado
805 Posts
May 26 2013 23:24 GMT
#2848
Oh shit its me + Show Spoiler + Heres a couple of medic tvp games by Really | ||
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blueblimp
Canada297 Posts
May 27 2013 04:25 GMT
#2849
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Golgotha
Korea (South)8418 Posts
May 27 2013 06:22 GMT
#2850
When the zealot timing attack comes, what is the best thing to do with my drones? I know I should try to screw up the pathing of the zealots as much as possible, but how? Do I grab all my drones and right click the sunkens? Or do I just block the path as much as possible by hold positioning all my drones? Or do I do something else more fancy? Like right click a faraway mineral so my drones stack and then attack the zealots. Thanks guys! | ||
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Dead9
United States4725 Posts
May 27 2013 07:06 GMT
#2851
http://wiki.teamliquid.net/starcraft/Walling_as_Zerg | ||
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Golgotha
Korea (South)8418 Posts
May 27 2013 07:31 GMT
#2852
On May 27 2013 16:06 Dead9 wrote: walling in in the easiest way to deal with zealots http://wiki.teamliquid.net/starcraft/Walling_as_Zerg Sorry I did not make it clear, but I am walling in ^^ (it would be stupid not to wall in vs Toss). My wall is good but I want to make it more effective through the use of drones. | ||
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Dead9
United States4725 Posts
May 27 2013 08:41 GMT
#2853
like this | ||
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therockmanxx
Peru1174 Posts
May 27 2013 22:27 GMT
#2854
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pebble444
Italy2503 Posts
May 27 2013 22:55 GMT
#2855
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ninazerg
United States7291 Posts
May 28 2013 00:45 GMT
#2856
On May 28 2013 07:55 pebble444 wrote: Leads me to a question, dos blinding arbiters affect their cloaking abilities of other units\? No, the sight range of the Arbiter is not related to it's ability to cloak other units. | ||
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SlowBullets
United States839 Posts
May 28 2013 03:43 GMT
#2857
On May 27 2013 16:31 Golgotha wrote: Show nested quote + On May 27 2013 16:06 Dead9 wrote: walling in in the easiest way to deal with zealots http://wiki.teamliquid.net/starcraft/Walling_as_Zerg Sorry I did not make it clear, but I am walling in ^^ (it would be stupid not to wall in vs Toss). My wall is good but I want to make it more effective through the use of drones. I would suggest actually letting a few lots in then using drone drill to main + stop/a-move once a few are in. Greater losses due to zealots glitching. | ||
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puppykiller
United States3137 Posts
May 28 2013 04:27 GMT
#2858
On May 27 2013 01:19 UPro-BW wrote: ZvT: 1) how to deflect 5 rax + 1 effectively? 2) same with 2 base 5 facts push I think this could be answered by digging through some of the jaedong reps. I know for +1 5 rax that if you opened 3 hat muta, you are going to want to go up to 5 sunkens, amass a ton of lings, and try to crush the terran army before it takes out your third. | ||
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Golgotha
Korea (South)8418 Posts
May 28 2013 07:08 GMT
#2859
On May 28 2013 12:43 SlowBullets wrote: Show nested quote + On May 27 2013 16:31 Golgotha wrote: On May 27 2013 16:06 Dead9 wrote: walling in in the easiest way to deal with zealots http://wiki.teamliquid.net/starcraft/Walling_as_Zerg Sorry I did not make it clear, but I am walling in ^^ (it would be stupid not to wall in vs Toss). My wall is good but I want to make it more effective through the use of drones. I would suggest actually letting a few lots in then using drone drill to main + stop/a-move once a few are in. Greater losses due to zealots glitching. exactly what I was looking for. Thanks man! | ||
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BroodKingEXE
United States829 Posts
May 29 2013 19:06 GMT
#2860
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