• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:42
CEST 05:42
KST 12:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic Games #3: Rogue vs Serral at BlizzCon4[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway13
Community News
Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues22LiuLi Cup - September 2025 Tournaments3Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris76
StarCraft 2
General
Classic Games #3: Rogue vs Serral at BlizzCon #1: Maru - Greatest Players of All Time Team Liquid Map Contest #21 - Presented by Monster Energy [G] How to watch Korean progamer Streams. Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues
Tourneys
LiuLi Cup - September 2025 Tournaments Maestros of The Game—$20k event w/ live finals in Paris WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series
Strategy
Custom Maps
External Content
Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast
Brood War
General
alas... i aint gon' lie to u bruh... BW General Discussion [ASL20] Ro16 Preview Pt1: Ascent BGH Auto Balance -> http://bghmmr.eu/ The Korean Terminology Thread
Tourneys
[ASL20] Ro16 Group A [ASL20] Ro16 Group B [Megathread] Daily Proleagues Is there English video for group selection for ASL
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Iron Harvest: 1920+ Nintendo Switch Thread Warcraft III: The Frozen Throne
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
Collective Intelligence: Tea…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1298 users

Maximum # of Worker per se

Forum Index > Brood War Strategy
Post a Reply
1 2 3 4 5 6 Next All
LOcDowN
Profile Joined February 2003
United States1015 Posts
Last Edited: 2004-11-13 06:08:30
November 13 2004 06:06 GMT
#1
I'm specifically looking for the # of maximum worker per mineral line (8 patches in LT). People often don't find themselves keeping track of the # of SCV per base, and I don't think this has been posted yet.

Also is there also a rate of speed or rate of mineral collection difference between an scv, a drone, and a probe?

If you're knowledgeable please answer, if you're just going to bullshit please dont even try.
Casper...
Profile Joined October 2002
Liberia4948 Posts
November 13 2004 06:09 GMT
#2
drones mine slowest by like 11% or something if reduced, but once saturated they mine the same
it's because they turn around slower than other workers
JAM THE FUCKER!
LOcDowN
Profile Joined February 2003
United States1015 Posts
November 13 2004 06:12 GMT
#3
Also, when I say the maximum # of worker per mineral line, I'm looking for the highest efficiency rate for mineral collection. If you're knowledgeable please post, newbies please read & learn...and don't hit the post button.

Thanks.
LOcDowN
Profile Joined February 2003
United States1015 Posts
Last Edited: 2004-11-13 06:25:25
November 13 2004 06:14 GMT
#4
sundance
Profile Blog Joined May 2004
Slovakia3201 Posts
Last Edited: 2004-11-13 06:44:38
November 13 2004 06:32 GMT
#5
I produce scv's whole game and then i redistribute them to my expansions.I have never needed to count my scv's.You must just feel it.I only look at my minerals and i see :
a) I have enough scv's
b) I dont have enough scv's
So again you must just feel it not cont every single scv.
Nick Cave & the Bad Seeds
ares01256
Profile Joined March 2004
United States355 Posts
November 13 2004 06:34 GMT
#6
never stop making miners = best
i think all miners mine at the same speed
Freedom costs a buck o five
LOcDowN
Profile Joined February 2003
United States1015 Posts
November 13 2004 06:35 GMT
#7
That's nice sundance, but I'm specifically looking for an estimated value.
sundance
Profile Blog Joined May 2004
Slovakia3201 Posts
November 13 2004 06:40 GMT
#8
There is no estimated value that was my point.
Nick Cave & the Bad Seeds
LOcDowN
Profile Joined February 2003
United States1015 Posts
November 13 2004 06:43 GMT
#9
There alway is a range.
BigBalls
Profile Blog Joined May 2003
United States5354 Posts
November 13 2004 06:43 GMT
#10
Then someone test it.

Ive been wanting to do this for a long time but never got around to it.

Ive been thinking that my macro is stronger midgame than almost all other players because i play with a low amount of workers

if an optimal amount of workers per base could be found, then people could perhaps save hundreds of minerals that would be better spent on other things
if you guys could use google and post direct links to the maphacks here it would be greatly appreciated. - Nazgul
LOcDowN
Profile Joined February 2003
United States1015 Posts
November 13 2004 06:47 GMT
#11
It is easy to say when it "feels" right you can stop the production or send them workers elsewhere. However, with everything in life, there is an average ratio of specificity involved. Anyway, I appologize if this thread is somewhat vague.
LeJester
Profile Joined July 2003
United States211 Posts
Last Edited: 2004-11-13 06:51:58
November 13 2004 06:49 GMT
#12
I believe the maximum number is about 2.5 workers per patch. I've never tested it myself but I know people who have, and thats the number they came up with.
No seriously, Im not kidding.
LOcDowN
Profile Joined February 2003
United States1015 Posts
November 13 2004 06:49 GMT
#13
Maybe it's best to ask Iloveoov.
karelen
Profile Joined October 2003
Sweden2407 Posts
November 13 2004 06:52 GMT
#14
ask NTT
zzzzzz
sundance
Profile Blog Joined May 2004
Slovakia3201 Posts
November 13 2004 06:52 GMT
#15
Pros don't count their workers (at least T and P pros).They just feel if they have enough workers.You can see in FP vods where zerg player count drones at early stage of game.He want only ensure if he have at least 12 drones per base (when he exp to his nat).After that stage of game there are only two degrees for them : thy have enough drones in that particular base or the dont have enough drones in that base.That's how i see it.
Nick Cave & the Bad Seeds
LOcDowN
Profile Joined February 2003
United States1015 Posts
November 13 2004 06:58 GMT
#16
Asking NTT would probably spike the optimal value.
sundance
Profile Blog Joined May 2004
Slovakia3201 Posts
Last Edited: 2004-11-13 07:06:29
November 13 2004 07:04 GMT
#17
And btw BW is not W3 where these exact numbers exist.As a Human you need 5 peons to mine gold and (i dont know if i remeber it right) 8 peons to mine lumber.If you watch W3 reps you'll see every pro use exactly same numbers of peons for each job.
Nick Cave & the Bad Seeds
Gryffindor_us
Profile Blog Joined November 2002
United States5606 Posts
November 13 2004 07:20 GMT
#18
I came up with a formula for T v P. Basically I decided that it was about 18 workers per mineral line was in my opinion most efficient.
Remember 11-12-04. 이윤열 ~. |||| ZerO, IriS, JangBi, Stork, BackHo! Mah Jae Yoon is no longer a feared entity.
ahk-gosu
Profile Joined July 2004
Korea (South)2099 Posts
November 13 2004 07:32 GMT
#19
i have wondered this
why do zerg players make only about 12 workers for their minerals in their main?
isnt it more efficient to make more?
Micro.Macro.Scouting.Harassment.
ItchReliever
Profile Joined April 2004
2489 Posts
November 13 2004 07:37 GMT
#20
On November 13 2004 16:32 ahk-gosu wrote:
i have wondered this
why do zerg players make only about 12 workers for their minerals in their main?
isnt it more efficient to make more?


more is better but most times you can't afford to power that hard
1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
OSC
00:00
Mid Season Playoffs #2
ReBellioN vs PAPI
Spirit vs TBD
Percival vs TBD
TriGGeR vs TBD
Shameless vs UedSoldier
Cham vs TBD
Harstem vs TBD
CranKy Ducklings200
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 151
Nina 130
ProTech68
StarCraft: Brood War
Leta 53
Sharp 28
Noble 25
sSak 24
Bale 14
Icarus 10
NotJumperer 9
Dota 2
LuMiX1
League of Legends
JimRising 666
Counter-Strike
Fnx 1304
Stewie2K513
Super Smash Bros
hungrybox504
Other Games
summit1g6784
C9.Mang0410
WinterStarcraft352
ViBE162
semphis_26
Organizations
Other Games
gamesdonequick2138
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• practicex 28
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo647
Other Games
• Scarra1160
Upcoming Events
RSL Revival
6h 18m
Cure vs SHIN
Reynor vs Zoun
Kung Fu Cup
8h 18m
TaeJa vs SHIN
ByuN vs Creator
The PondCast
9h 18m
RSL Revival
1d 6h
Classic vs TriGGeR
ByuN vs Maru
Online Event
1d 8h
Kung Fu Cup
1d 8h
BSL Team Wars
1d 15h
RSL Revival
2 days
Maestros of the Game
2 days
ShoWTimE vs Classic
Clem vs herO
Serral vs Bunny
Reynor vs Zoun
Cosmonarchy
2 days
Bonyth vs Dewalt
[ Show More ]
[BSL 2025] Weekly
2 days
RSL Revival
3 days
Maestros of the Game
3 days
BSL Team Wars
3 days
Afreeca Starleague
4 days
Snow vs Sharp
Jaedong vs Mini
Wardi Open
4 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Light vs Speed
Larva vs Soma
LiuLi Cup
6 days
Liquipedia Results

Completed

Copa Latinoamericana 4
SEL Season 2 Championship
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
Chzzk MurlocKing SC1 vs SC2 Cup #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
BSL Season 21
BSL 21 Team A
EC S1
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.