• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:14
CET 16:14
KST 00:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation13Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t RotterdaM "Serral is the GOAT, and it's not close" RSL Season 3 - RO16 Groups C & D Preview TL.net Map Contest #21: Winners
Tourneys
RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BGH Auto Balance -> http://bghmmr.eu/ What happened to TvZ on Retro? SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
PvZ map balance Current Meta Simple Questions, Simple Answers How to stay on top of macro?
Other Games
General Games
Clair Obscur - Expedition 33 Should offensive tower rushing be viable in RTS games? Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2570 users

Maximum # of Worker per se

Forum Index > Brood War Strategy
Post a Reply
1 2 3 4 5 6 Next All
LOcDowN
Profile Joined February 2003
United States1015 Posts
Last Edited: 2004-11-13 06:08:30
November 13 2004 06:06 GMT
#1
I'm specifically looking for the # of maximum worker per mineral line (8 patches in LT). People often don't find themselves keeping track of the # of SCV per base, and I don't think this has been posted yet.

Also is there also a rate of speed or rate of mineral collection difference between an scv, a drone, and a probe?

If you're knowledgeable please answer, if you're just going to bullshit please dont even try.
Casper...
Profile Joined October 2002
Liberia4948 Posts
November 13 2004 06:09 GMT
#2
drones mine slowest by like 11% or something if reduced, but once saturated they mine the same
it's because they turn around slower than other workers
JAM THE FUCKER!
LOcDowN
Profile Joined February 2003
United States1015 Posts
November 13 2004 06:12 GMT
#3
Also, when I say the maximum # of worker per mineral line, I'm looking for the highest efficiency rate for mineral collection. If you're knowledgeable please post, newbies please read & learn...and don't hit the post button.

Thanks.
LOcDowN
Profile Joined February 2003
United States1015 Posts
Last Edited: 2004-11-13 06:25:25
November 13 2004 06:14 GMT
#4
sundance
Profile Blog Joined May 2004
Slovakia3201 Posts
Last Edited: 2004-11-13 06:44:38
November 13 2004 06:32 GMT
#5
I produce scv's whole game and then i redistribute them to my expansions.I have never needed to count my scv's.You must just feel it.I only look at my minerals and i see :
a) I have enough scv's
b) I dont have enough scv's
So again you must just feel it not cont every single scv.
Nick Cave & the Bad Seeds
ares01256
Profile Joined March 2004
United States355 Posts
November 13 2004 06:34 GMT
#6
never stop making miners = best
i think all miners mine at the same speed
Freedom costs a buck o five
LOcDowN
Profile Joined February 2003
United States1015 Posts
November 13 2004 06:35 GMT
#7
That's nice sundance, but I'm specifically looking for an estimated value.
sundance
Profile Blog Joined May 2004
Slovakia3201 Posts
November 13 2004 06:40 GMT
#8
There is no estimated value that was my point.
Nick Cave & the Bad Seeds
LOcDowN
Profile Joined February 2003
United States1015 Posts
November 13 2004 06:43 GMT
#9
There alway is a range.
BigBalls
Profile Blog Joined May 2003
United States5354 Posts
November 13 2004 06:43 GMT
#10
Then someone test it.

Ive been wanting to do this for a long time but never got around to it.

Ive been thinking that my macro is stronger midgame than almost all other players because i play with a low amount of workers

if an optimal amount of workers per base could be found, then people could perhaps save hundreds of minerals that would be better spent on other things
if you guys could use google and post direct links to the maphacks here it would be greatly appreciated. - Nazgul
LOcDowN
Profile Joined February 2003
United States1015 Posts
November 13 2004 06:47 GMT
#11
It is easy to say when it "feels" right you can stop the production or send them workers elsewhere. However, with everything in life, there is an average ratio of specificity involved. Anyway, I appologize if this thread is somewhat vague.
LeJester
Profile Joined July 2003
United States211 Posts
Last Edited: 2004-11-13 06:51:58
November 13 2004 06:49 GMT
#12
I believe the maximum number is about 2.5 workers per patch. I've never tested it myself but I know people who have, and thats the number they came up with.
No seriously, Im not kidding.
LOcDowN
Profile Joined February 2003
United States1015 Posts
November 13 2004 06:49 GMT
#13
Maybe it's best to ask Iloveoov.
karelen
Profile Joined October 2003
Sweden2407 Posts
November 13 2004 06:52 GMT
#14
ask NTT
zzzzzz
sundance
Profile Blog Joined May 2004
Slovakia3201 Posts
November 13 2004 06:52 GMT
#15
Pros don't count their workers (at least T and P pros).They just feel if they have enough workers.You can see in FP vods where zerg player count drones at early stage of game.He want only ensure if he have at least 12 drones per base (when he exp to his nat).After that stage of game there are only two degrees for them : thy have enough drones in that particular base or the dont have enough drones in that base.That's how i see it.
Nick Cave & the Bad Seeds
LOcDowN
Profile Joined February 2003
United States1015 Posts
November 13 2004 06:58 GMT
#16
Asking NTT would probably spike the optimal value.
sundance
Profile Blog Joined May 2004
Slovakia3201 Posts
Last Edited: 2004-11-13 07:06:29
November 13 2004 07:04 GMT
#17
And btw BW is not W3 where these exact numbers exist.As a Human you need 5 peons to mine gold and (i dont know if i remeber it right) 8 peons to mine lumber.If you watch W3 reps you'll see every pro use exactly same numbers of peons for each job.
Nick Cave & the Bad Seeds
Gryffindor_us
Profile Blog Joined November 2002
United States5606 Posts
November 13 2004 07:20 GMT
#18
I came up with a formula for T v P. Basically I decided that it was about 18 workers per mineral line was in my opinion most efficient.
Remember 11-12-04. 이윤열 ~. |||| ZerO, IriS, JangBi, Stork, BackHo! Mah Jae Yoon is no longer a feared entity.
ahk-gosu
Profile Joined July 2004
Korea (South)2099 Posts
November 13 2004 07:32 GMT
#19
i have wondered this
why do zerg players make only about 12 workers for their minerals in their main?
isnt it more efficient to make more?
Micro.Macro.Scouting.Harassment.
ItchReliever
Profile Joined April 2004
2489 Posts
November 13 2004 07:37 GMT
#20
On November 13 2004 16:32 ahk-gosu wrote:
i have wondered this
why do zerg players make only about 12 workers for their minerals in their main?
isnt it more efficient to make more?


more is better but most times you can't afford to power that hard
1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Korean Royale
12:00
Group Stage 1 - Group A
WardiTV853
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Reynor 476
TKL 393
IndyStarCraft 200
Rex 163
SteadfastSC 123
MindelVK 19
Railgan 15
StarCraft: Brood War
Britney 32119
Horang2 1868
BeSt 1382
GuemChi 1180
Stork 619
Soma 602
actioN 593
Mini 467
Rush 351
EffOrt 335
[ Show more ]
hero 319
Hyun 150
Killer 146
Barracks 101
Last 91
Snow 81
sas.Sziky 75
Sharp 60
Mind 51
yabsab 49
Sea.KH 47
zelot 47
sorry 36
scan(afreeca) 26
NaDa 19
Shinee 15
Hm[arnc] 12
Bale 10
Dota 2
Gorgc4012
singsing2701
qojqva2196
Dendi1417
XcaliburYe176
LuMiX0
Heroes of the Storm
Khaldor355
Liquid`Hasu247
Other Games
B2W.Neo1427
RotterdaM848
DeMusliM460
Pyrionflax413
oskar92
Organizations
Dota 2
PGL Dota 2 - Main Stream10400
PGL Dota 2 - Secondary Stream2851
Other Games
EGCTV185
StarCraft: Brood War
Kim Chul Min (afreeca) 5
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV488
• Ler77
Other Games
• tFFMrPink 8
Upcoming Events
BSL 21
4h 46m
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
4h 46m
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
7h 46m
Wardi Open
20h 46m
Monday Night Weeklies
1d 1h
Replay Cast
1d 7h
WardiTV Korean Royale
1d 20h
BSL: GosuLeague
2 days
The PondCast
2 days
Replay Cast
3 days
[ Show More ]
RSL Revival
3 days
BSL: GosuLeague
4 days
RSL Revival
4 days
WardiTV Korean Royale
4 days
RSL Revival
5 days
WardiTV Korean Royale
5 days
IPSL
6 days
Julia vs Artosis
JDConan vs DragOn
RSL Revival
6 days
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.