Maximum # of Worker per se - Page 6
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Monsen
Germany2548 Posts
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Maksim
United States22 Posts
50n + [12 * (n + (n-1) + ... +1)], which when simplified ammounts to: 50n + 6n(n+1) Losing one probe is 62 minerals; 62 minerals per probe First of all.. a probe doesnt mine 12 mins each time it returns to nex, it gathers 8 minerals.. In addition, this equation is totally bogus because you cant say how much mining you lost out on because that is also affected by the number of probes you had compared to after the reaver drop, not just how many you lost. Thers also the matter of how long those probes mine, which is nowhere in this equation.. "Don't worrry about the math I assure you its right" .. yeah dont worry about it my ass -_- .. pure genius And it isnt surprising that its fully saturated at 3*(#of patches).. while one is returning, one is mining, and the third drone per patch will improve mining time by gettng to the patch a bit faster than the first two that were switching off.. For zerg, the most efficient # of drones is about 24.. For the extra 10 drones there is a minimal amount of return, it would be more beneficial to spend that money on a new expo. The amount of drones waiting when there is 35 or more drones on 8 patches is so great that mining can be doubled by just ransferrring them to a new expo For the other races, it is more beneficial to get those 35 or so miners (fully saturated for 8 patches) because its not possible to expand as with zerg. | ||
BigBalls
United States5354 Posts
and the income return is basically linear up to 2.5x workers, x being # of patches, so it pretty much matters | ||
MrIncognito
United States217 Posts
For example, you may find that 30 probes mines significantly faster than 20. I would be willing to bet that 2 bases with 10 probes each (20 probes total) mines significantly faster than 30 probes at one base. If you're going to calculate the optimum number of probes, you have to take into account the opportunity cost of the exps you aren't making, the cost of the pylons or other supply, etc. | ||
evanthebouncy
China491 Posts
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Oxygen
Canada3581 Posts
Slight difference between 2 and 3 miners/patch. No different between 3 and 4 miners/patch. 3 = maximum efficiency. | ||
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